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# 201
ImTellinTim @ 09/28/15 12:26 AM
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The weird thing with difficulty is always the wildcard of fut.
And what makes me mad about this is this year, fut can be competitive on semi-pro, pro and wc in ways the normal game modes cannot be.
The cpu will exploit space and attack you more like a human does. The cpu isnt at all methodical to the point of putting you to sleep.
But what do you get instead of constant 10m passes?
Field swaps, incredible accurate silly silly silly field swaps.
I thought the pinpoint to start counter attack cpu goal mouth clearances from previous fifa's were irritating but these new field swaps might take the cake.
Nothing quite like having the cpu pinned against the touchline with their back to the field and they turn back and field swap instantaneously creating a breakout on the far side of the field. And if you recover to shut it down they just field swap again.
The most I have seen them do it is 9 times in a row, after that spell of ridiculousness I got the game box out and checked to see if I bought grand slam tennis 16...
And what makes me mad about this is this year, fut can be competitive on semi-pro, pro and wc in ways the normal game modes cannot be.
The cpu will exploit space and attack you more like a human does. The cpu isnt at all methodical to the point of putting you to sleep.
But what do you get instead of constant 10m passes?
Field swaps, incredible accurate silly silly silly field swaps.
I thought the pinpoint to start counter attack cpu goal mouth clearances from previous fifa's were irritating but these new field swaps might take the cake.
Nothing quite like having the cpu pinned against the touchline with their back to the field and they turn back and field swap instantaneously creating a breakout on the far side of the field. And if you recover to shut it down they just field swap again.
The most I have seen them do it is 9 times in a row, after that spell of ridiculousness I got the game box out and checked to see if I bought grand slam tennis 16...
So looks like EA turned back on the FIFA 15 trash online with nerfed foul calls.
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# 204
BrianFifaFan @ 09/28/15 05:56 AM
Do not play World Class at 3:45 AM. Vardy just shredded my leaky back four at their stadium. I lost 2-1, but it wouldn't have been that close if the CPU hadn't taken Rooney down from behind and got a straight red. Still, they ended up scoring a second goal with Darmian losing Vardy for a shot DeGea couldn't quite keep out. I didn't score until a penalty in the 87th minute. Dang, the CPU is brutal. Love it!
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# 206
fearwhatnow @ 09/28/15 08:51 AM
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# 207
onetwothree123 @ 09/28/15 09:46 AM
I'm struggling to create a yard with the ball carrier. I used to use L1 a lot in '15 to stop the player and change direction/drag the ball back and move to create a bit of space for a dribble/pass/shot but they changed the way that button works which is frustrating. Even once I realised that you need to just tap it once rather than hold for a bit it doesn't seem to work properly for me and then the player just seems sluggish and any attempt to change direction with the ball results in the defender winning a tackle. Even when shielding the ball to change direction 'safely' and make a pass, the AI seems to win the ball through my player way too often. Any tips?
# 208
fearwhatnow @ 09/28/15 10:03 AM
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Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.
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Once again we run into this.
Different modes, different difficulties, different things happen.
Fut on Pro is wildly different than Kickoff on Pro which is wildly different than CM on pro which is wildly different than any online experience and since that is really the only 3 offline game modes and 1 online we have available, that's that.
I would wager that FUT on pro could be compared to Legendary or World class (for sure) on kickoff.
I see zero field swaps in kickoff.
Just like me and whoever I play online can't stop all our players from stepping in and intercepting everything but play CM on WC and none of your players will step in much at all.
This game is an insane uncontrolled beast. Again I go back to all these sports games suffering from old AI code being drug along behind them as we progress.
Never seen a game behave so different on different modes like FIFA does.
An interesting ini file reddit pulled out of the game.
[ADAPTIVE_DIFFICULTY] ENABLED = 1
LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] //
Description: "User scores in first 5 minutes" //
WHEN IF DO RULE1_PARAM1 = 5 // Minutes RULE1_OUTPUT = 0.25 //
Description: "User scores in first 20 minutes" //
WHEN IF DO RULE2_PARAM1 = 20 // Minutes RULE2_OUTPUT = 0.25 //
Description: "Score >= 2 goal lead" //
WHEN IF DO RULE3_PARAM1 = 2 // Goal lead RULE3_OUTPUT = 0.25 //
Description: ">70% possession after at least 20 minutes" //
WHEN IF DO RULE4_PARAM1 = 70 // Possession percentage RULE4_PARAM2 = 20 // Minutes RULE4_OUTPUT = 0.25 //
Description: "More than 5 shots in first 30 minutes" //
WHEN IF DO RULE5_PARAM1 = 5 // Shots RULE5_PARAM2 = 30 // Minutes RULE5_OUTPUT = 0.15 //
Description: "More than 10 shots on target at any point" //
WHEN IF DO RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10 // Increments on PARAM1 RULE6_OUTPUT = 0.1
[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] //
Description: "Losing at any point" //
WHEN DO RULE1_PARAM1 = 0 // Minutes RULE1_OUTPUT = -0.1 //
Description: "No shot on target within 30 minutes of play" //
WHEN IF DO RULE2_PARAM1 = 30 // Minutes RULE2_OUTPUT = -0.2 //
Description: "<30% possession any time after 30 minutes" //
WHEN IF DO RULE3_PARAM1 = 30 // Possession RULE3_PARAM2 = 30 // Minutes RULE3_OUTPUT = -0.2 //
Description: "<2 shots by 60th minute" //
WHEN IF DO RULE4_PARAM1 = 2 // Shots RULE4_PARAM2 = 60 // Minutes RULE4_OUTPUT = -0.2 //
Description: "<4 shots on target 80th minute" //
WHEN IF DO RULE5_PARAM1 = 4 // Shots RULE5_PARAM2 = 80 // Minutes RULE5_OUTPUT = -0.3 //
Description: "Losing by 2 goals" //
WHEN IF DO RULE6_PARAM1 = -2 // Goals RULE6_OUTPUT = -0.15
[ADAPTIVE_DIFFICULTY] ENABLED = 1
LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] //
Description: "User scores in first 5 minutes" //
WHEN
Description: "User scores in first 20 minutes" //
WHEN
Description: "Score >= 2 goal lead" //
WHEN
Description: ">70% possession after at least 20 minutes" //
WHEN
Description: "More than 5 shots in first 30 minutes" //
WHEN
Description: "More than 10 shots on target at any point" //
WHEN
[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] //
Description: "Losing at any point" //
WHEN
Description: "No shot on target within 30 minutes of play" //
WHEN
Description: "<30% possession any time after 30 minutes" //
WHEN
Description: "<2 shots by 60th minute" //
WHEN
Description: "<4 shots on target 80th minute" //
WHEN
Description: "Losing by 2 goals" //
WHEN
I have Ffifa 15 but found AI horrible. Is 16 worth getting as an upgrade? Im an offline player.
Thanks
Thanks
# 214
SpritePuck @ 09/28/15 03:52 PM
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Good point about their defense. I do not know if on Pro you can make them as agressive as on World Class.... That could be an issue for many.
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I've found the best thing to do is only do this when I need to slow the game down a bit and regroup. Once my team is set, I'll back off and let them start taking some risks and passing the ball. From there I look for opportunities to repossess the ball.
# 216
SpritePuck @ 09/28/15 03:57 PM
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For me I would rather bump up CPU Marking to 100 on Pro then deal with the World Class possesion issue.
# 217
SpritePuck @ 09/28/15 04:02 PM
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FWIW, I lost 4-1 and 4-0, then tied 2-2 in a couple matches last night on WC. CPU definitely knows how to attack, but they also are smart with the ball - and build from the back, unlike 15 where it was dribble-dribble-pass forward.
# 219
SpritePuck @ 09/28/15 04:04 PM
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# 220
SpritePuck @ 09/28/15 04:13 PM
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But if increasing forward runs makes them shoot more that could be it! I will try it. Do they try long shots like on PRO? As in my expierience it is not just runs but they will pass back before taking a long shot against me. Making them have crazy possesion numbers like say 70% but only shooting three times.
My other MM I am playing on Pro and have Portsmouth. In fifteen games it just seems the CPU shoots more. In the FA Cup Nottingham score 5 goals on me. And possesion was closer.
IDK, I need a level in-between WC and PRO but would rather win more on PRO than play 1-0 or 2-1 games all season on WC. Even when I win on WC it is usually just because the CPU did not attempt enough shots.
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