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FIFA 16 News Post


FIFA 16 is available today for Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC. Play a few matches and let us know what you think.

Game: FIFA 16Reader Score: 7.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 2 - View All
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# 201 ImTellinTim @ 09/28/15 12:26 AM
Quote:
Originally Posted by mebby
So I've been going back and forth and I can't quite decide where I'm going to land.

I agree with you that WC can simply turn into a possession fest with little scoring or pressing forward. I thought I was loving WC with OS sliders until I tested it with two mismatched teams. I was Man City playing against the worst FB1 team I could find. I beat them easily enough but they out possessed me 60/40. It just didn't feel right.

On Pro I find that the CPU defense is way too lax when I'm in their box. I've had cpu marking as high as 75% and still didn't see much of a change. I'll keep testing out Pro but I still think I'm always going to find it too easy regardless of what slider adjustments I make.
The first paragraph is what my problem with WC is. It makes bad teams/players too good. The boosts the AI receives eliminate the feel of being able to boss a game against a team you should be able to. Maybe I'm just not that good, but I got beat 3-0 by Chelsea at Stamford Bridge on Pro and it felt really organic. When I tried pressing to get a goal, they killed me on the counter. Right now, I started a Sounders MM, and am playing a preseason tourney in Mexico. I beat some low-level team from South America handily, and now I'm playing Santos Laguna, and the skill level/pressing of the opposition is like night and day. I'd rather it be a little on the easy side over every match feeling the same.
 
# 202 BL8001 @ 09/28/15 02:00 AM
The weird thing with difficulty is always the wildcard of fut.

And what makes me mad about this is this year, fut can be competitive on semi-pro, pro and wc in ways the normal game modes cannot be.

The cpu will exploit space and attack you more like a human does. The cpu isnt at all methodical to the point of putting you to sleep.

But what do you get instead of constant 10m passes?

Field swaps, incredible accurate silly silly silly field swaps.

I thought the pinpoint to start counter attack cpu goal mouth clearances from previous fifa's were irritating but these new field swaps might take the cake.

Nothing quite like having the cpu pinned against the touchline with their back to the field and they turn back and field swap instantaneously creating a breakout on the far side of the field. And if you recover to shut it down they just field swap again.

The most I have seen them do it is 9 times in a row, after that spell of ridiculousness I got the game box out and checked to see if I bought grand slam tennis 16...
 
# 203 elprez98 @ 09/28/15 02:07 AM
So looks like EA turned back on the FIFA 15 trash online with nerfed foul calls.


Sent from my iPhone using
 
# 204 BrianFifaFan @ 09/28/15 05:56 AM
Do not play World Class at 3:45 AM. Vardy just shredded my leaky back four at their stadium. I lost 2-1, but it wouldn't have been that close if the CPU hadn't taken Rooney down from behind and got a straight red. Still, they ended up scoring a second goal with Darmian losing Vardy for a shot DeGea couldn't quite keep out. I didn't score until a penalty in the 87th minute. Dang, the CPU is brutal. Love it!
 
# 205 iaxy @ 09/28/15 06:41 AM
Quote:
Originally Posted by BL8001
The weird thing with difficulty is always the wildcard of fut.

And what makes me mad about this is this year, fut can be competitive on semi-pro, pro and wc in ways the normal game modes cannot be.

The cpu will exploit space and attack you more like a human does. The cpu isnt at all methodical to the point of putting you to sleep.

But what do you get instead of constant 10m passes?

Field swaps, incredible accurate silly silly silly field swaps.

I thought the pinpoint to start counter attack cpu goal mouth clearances from previous fifa's were irritating but these new field swaps might take the cake.

Nothing quite like having the cpu pinned against the touchline with their back to the field and they turn back and field swap instantaneously creating a breakout on the far side of the field. And if you recover to shut it down they just field swap again.

The most I have seen them do it is 9 times in a row, after that spell of ridiculousness I got the game box out and checked to see if I bought grand slam tennis 16...
I have a problem with this too. The CPU's choice and accuracy in making these sort of blind passes ruins the game IMO.
 
# 206 fearwhatnow @ 09/28/15 08:51 AM
Quote:
Originally Posted by BrianFifaFan
Do not play World Class at 3:45 AM. Vardy just shredded my leaky back four at their stadium. I lost 2-1, but it wouldn't have been that close if the CPU hadn't taken Rooney down from behind and got a straight red. Still, they ended up scoring a second goal with Darmian losing Vardy for a shot DeGea couldn't quite keep out. I didn't score until a penalty in the 87th minute. Dang, the CPU is brutal. Love it!
Yup, you need to be fresh to play this game on WC difficulty. Arsenal crashed me (Leicester) 1-5 (2-5 was the result on real life last Saturday!). After this defeat my team is torn apart. I have now 4 consecutive losses and I'm really struggling. I think I need to deploy some more conservative tactics or else I'll fight to avoid going down. Cpu AI is impressive imo. It's amazing how thet adapt and respond with tactical changes.
 
# 207 onetwothree123 @ 09/28/15 09:46 AM
I'm struggling to create a yard with the ball carrier. I used to use L1 a lot in '15 to stop the player and change direction/drag the ball back and move to create a bit of space for a dribble/pass/shot but they changed the way that button works which is frustrating. Even once I realised that you need to just tap it once rather than hold for a bit it doesn't seem to work properly for me and then the player just seems sluggish and any attempt to change direction with the ball results in the defender winning a tackle. Even when shielding the ball to change direction 'safely' and make a pass, the AI seems to win the ball through my player way too often. Any tips?
 
# 208 fearwhatnow @ 09/28/15 10:03 AM
Quote:
Originally Posted by iaxy
I have a problem with this too. The CPU's choice and accuracy in making these sort of blind passes ruins the game IMO.
Have you guys seen any BPL match lately? 9 out of 10 field swaps are pinpoint accurate for all teams. Close distance passes are also fast and pretty accurate for over the half teams. What do you mean "blind" passes? There are no blind passes in FIFA 16 compared to the ridiculous psychic passing in FIFA 15.
Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.
 
# 209 RoyceDa59 @ 09/28/15 10:56 AM
Quote:
Originally Posted by fearwhatnow
Have you guys seen any BPL match lately? 9 out of 10 field swaps are pinpoint accurate for all teams. Close distance passes are also fast and pretty accurate for over the half teams. What do you mean "blind" passes? There are no blind passes in FIFA 16 compared to the ridiculous psychic passing in FIFA 15.
Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.
Are you playing on default sliders?
 
# 210 BL8001 @ 09/28/15 02:05 PM
Quote:
Originally Posted by fearwhatnow
Have you guys seen any BPL match lately? 9 out of 10 field swaps are pinpoint accurate for all teams. Close distance passes are also fast and pretty accurate for over the half teams. What do you mean "blind" passes? There are no blind passes in FIFA 16 compared to the ridiculous psychic passing in FIFA 15.
Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.

Once again we run into this.

Different modes, different difficulties, different things happen.

Fut on Pro is wildly different than Kickoff on Pro which is wildly different than CM on pro which is wildly different than any online experience and since that is really the only 3 offline game modes and 1 online we have available, that's that.

I would wager that FUT on pro could be compared to Legendary or World class (for sure) on kickoff.

I see zero field swaps in kickoff.

Just like me and whoever I play online can't stop all our players from stepping in and intercepting everything but play CM on WC and none of your players will step in much at all.

This game is an insane uncontrolled beast. Again I go back to all these sports games suffering from old AI code being drug along behind them as we progress.

Never seen a game behave so different on different modes like FIFA does.
 
# 211 BL8001 @ 09/28/15 02:45 PM
An interesting ini file reddit pulled out of the game.



[ADAPTIVE_DIFFICULTY] ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] //
Description: "User scores in first 5 minutes" //
WHEN IF DO RULE1_PARAM1 = 5 // Minutes RULE1_OUTPUT = 0.25 //

Description: "User scores in first 20 minutes" //
WHEN IF DO RULE2_PARAM1 = 20 // Minutes RULE2_OUTPUT = 0.25 //

Description: "Score >= 2 goal lead" //
WHEN IF DO RULE3_PARAM1 = 2 // Goal lead RULE3_OUTPUT = 0.25 //

Description: ">70% possession after at least 20 minutes" //
WHEN IF DO RULE4_PARAM1 = 70 // Possession percentage RULE4_PARAM2 = 20 // Minutes RULE4_OUTPUT = 0.25 //

Description: "More than 5 shots in first 30 minutes" //
WHEN IF DO RULE5_PARAM1 = 5 // Shots RULE5_PARAM2 = 30 // Minutes RULE5_OUTPUT = 0.15 //

Description: "More than 10 shots on target at any point" //
WHEN IF DO RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10 // Increments on PARAM1 RULE6_OUTPUT = 0.1


[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] //
Description: "Losing at any point" //
WHEN DO RULE1_PARAM1 = 0 // Minutes RULE1_OUTPUT = -0.1 //

Description: "No shot on target within 30 minutes of play" //
WHEN IF DO RULE2_PARAM1 = 30 // Minutes RULE2_OUTPUT = -0.2 //

Description: "<30% possession any time after 30 minutes" //
WHEN IF DO RULE3_PARAM1 = 30 // Possession RULE3_PARAM2 = 30 // Minutes RULE3_OUTPUT = -0.2 //

Description: "<2 shots by 60th minute" //
WHEN IF DO RULE4_PARAM1 = 2 // Shots RULE4_PARAM2 = 60 // Minutes RULE4_OUTPUT = -0.2 //

Description: "<4 shots on target 80th minute" //
WHEN IF DO RULE5_PARAM1 = 4 // Shots RULE5_PARAM2 = 80 // Minutes RULE5_OUTPUT = -0.3 //

Description: "Losing by 2 goals" //
WHEN IF DO RULE6_PARAM1 = -2 // Goals RULE6_OUTPUT = -0.15


 
# 212 Shadak @ 09/28/15 02:56 PM
I have Ffifa 15 but found AI horrible. Is 16 worth getting as an upgrade? Im an offline player.

Thanks
 
# 213 RoyceDa59 @ 09/28/15 03:42 PM
BL8001,

What is this, special coding for the AI?
 
# 214 SpritePuck @ 09/28/15 03:52 PM
Quote:
Originally Posted by mebby
So I've been going back and forth and I can't quite decide where I'm going to land.

I agree with you that WC can simply turn into a possession fest with little scoring or pressing forward. I thought I was loving WC with OS sliders until I tested it with two mismatched teams. I was Man City playing against the worst FB1 team I could find. I beat them easily enough but they out possessed me 60/40. It just didn't feel right.

On Pro I find that the CPU defense is way too lax when I'm in their box. I've had cpu marking as high as 75% and still didn't see much of a change. I'll keep testing out Pro but I still think I'm always going to find it too easy regardless of what slider adjustments I make.

Good point about their defense. I do not know if on Pro you can make them as agressive as on World Class.... That could be an issue for many.
 
# 215 mebby @ 09/28/15 03:56 PM
Quote:
Originally Posted by SpritePuck
Good point about their defense. I do not know if on Pro you can make them as agressive as on World Class.... That could be an issue for many.
For what it's worth, the latest slider set on WC seems to have the CPU being more aggressive and moving the ball up the pitch a bit. You can chase ball all day long, cutting off passing lanes and force them to bounce it back and forth on their back line but that's pretty realistic to me and not at all a great tactic because you're never gonna get the ball.

I've found the best thing to do is only do this when I need to slow the game down a bit and regroup. Once my team is set, I'll back off and let them start taking some risks and passing the ball. From there I look for opportunities to repossess the ball.
 
# 216 SpritePuck @ 09/28/15 03:57 PM
Quote:
Originally Posted by mfp
The problem with boosting pro has always been that you can't boost the AI's decision making. Not only is the AI more intelligent with how it defends but if you play on Pro you're going to miss out on some pretty intelligent attacking moves by the cpu.

But I do agree that pro is the better balanced difficulty out of the box and just feels much better.
I agree you can not boost AI. However, I find that offensively the CPU plays more life like on PRO. The issue I have on World Class is not how well they play offensively but that they simply attempt to hold the ball and hope to score one goal. So, I can adjust sliders and make them turn the ball over more but I can not adjust and make them attempt more scoring chances.

For me I would rather bump up CPU Marking to 100 on Pro then deal with the World Class possesion issue.
 
# 217 SpritePuck @ 09/28/15 04:02 PM
Quote:
Originally Posted by mebby
For what it's worth, the latest slider set on WC seems to have the CPU being more aggressive and moving the ball up the pitch a bit. You can chase ball all day long, cutting off passing lanes and force them to bounce it back and forth on their back line but that's pretty realistic to me and not at all a great tactic because you're never gonna get the ball.

I've found the best thing to do is only do this when I need to slow the game down a bit and regroup. Once my team is set, I'll back off and let them start taking some risks and passing the ball. From there I look for opportunities to repossess the ball.
I agree and drop back on defense and contain while forcing mistakes. My issue with World Class is not getting the ball but instead what the CPU does while they have it. They play always possesion and never try to score enough. On Pro the CPU shoots more and tries more things... I actually think AI CPU offense is better (realism and team variety) on PRO but defensively they are better on World Class.
 
# 218 Matt10 @ 09/28/15 04:04 PM
Quote:
Originally Posted by SpritePuck
I agree you can not boost AI. However, I find that offensively the CPU plays more life like on PRO. The issue I have on World Class is not how well they play offensively but that they simply attempt to hold the ball and hope to score one goal. So, I can adjust sliders and make them turn the ball over more but I can not adjust and make them attempt more scoring chances.

For me I would rather bump up CPU Marking to 100 on Pro then deal with the World Class possesion issue.
Same can be done for WC by increasing run frequency. If you go marking at higher levels than 70 for PRO, you introduce ADD - attention deficit defending, that plagued 15.

FWIW, I lost 4-1 and 4-0, then tied 2-2 in a couple matches last night on WC. CPU definitely knows how to attack, but they also are smart with the ball - and build from the back, unlike 15 where it was dribble-dribble-pass forward.
 
# 219 SpritePuck @ 09/28/15 04:04 PM
Quote:
Originally Posted by Shadak
I have Ffifa 15 but found AI horrible. Is 16 worth getting as an upgrade? Im an offline player.

Thanks
Just my opinion but I think FIFA 16 is the best FIFA yet for offline sim players, which is what I am.
 
# 220 SpritePuck @ 09/28/15 04:13 PM
Quote:
Originally Posted by Matt10
Same can be done for WC by increasing run frequency. If you go marking at higher levels than 70 for PRO, you introduce ADD - attention deficit defending, that plagued 15.

FWIW, I lost 4-1 and 4-0, then tied 2-2 in a couple matches last night on WC. CPU definitely knows how to attack, but they also are smart with the ball - and build from the back, unlike 15 where it was dribble-dribble-pass forward.
Well, one we play way differently. On WC in ten games I have not had the CPU score more than two goals against me. I am using West Brom, so not a defensive powerhouse or BPL one.

But if increasing forward runs makes them shoot more that could be it! I will try it. Do they try long shots like on PRO? As in my expierience it is not just runs but they will pass back before taking a long shot against me. Making them have crazy possesion numbers like say 70% but only shooting three times.

My other MM I am playing on Pro and have Portsmouth. In fifteen games it just seems the CPU shoots more. In the FA Cup Nottingham score 5 goals on me. And possesion was closer.

IDK, I need a level in-between WC and PRO but would rather win more on PRO than play 1-0 or 2-1 games all season on WC. Even when I win on WC it is usually just because the CPU did not attempt enough shots.
 


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