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FIFA 16 Available Today, Post Your Impressions

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Old 09-28-2015, 09:46 AM   #209
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Re: FIFA 16 Available Today, Post Your Impressions

I'm struggling to create a yard with the ball carrier. I used to use L1 a lot in '15 to stop the player and change direction/drag the ball back and move to create a bit of space for a dribble/pass/shot but they changed the way that button works which is frustrating. Even once I realised that you need to just tap it once rather than hold for a bit it doesn't seem to work properly for me and then the player just seems sluggish and any attempt to change direction with the ball results in the defender winning a tackle. Even when shielding the ball to change direction 'safely' and make a pass, the AI seems to win the ball through my player way too often. Any tips?
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Old 09-28-2015, 10:03 AM   #210
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Re: FIFA 16 Available Today, Post Your Impressions

Quote:
Originally Posted by iaxy
I have a problem with this too. The CPU's choice and accuracy in making these sort of blind passes ruins the game IMO.
Have you guys seen any BPL match lately? 9 out of 10 field swaps are pinpoint accurate for all teams. Close distance passes are also fast and pretty accurate for over the half teams. What do you mean "blind" passes? There are no blind passes in FIFA 16 compared to the ridiculous psychic passing in FIFA 15.
Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.
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Old 09-28-2015, 10:56 AM   #211
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Re: FIFA 16 Available Today, Post Your Impressions

Quote:
Originally Posted by fearwhatnow
Have you guys seen any BPL match lately? 9 out of 10 field swaps are pinpoint accurate for all teams. Close distance passes are also fast and pretty accurate for over the half teams. What do you mean "blind" passes? There are no blind passes in FIFA 16 compared to the ridiculous psychic passing in FIFA 15.
Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.
Are you playing on default sliders?
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Old 09-28-2015, 02:05 PM   #212
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Re: FIFA 16 Available Today, Post Your Impressions

Quote:
Originally Posted by fearwhatnow
Have you guys seen any BPL match lately? 9 out of 10 field swaps are pinpoint accurate for all teams. Close distance passes are also fast and pretty accurate for over the half teams. What do you mean "blind" passes? There are no blind passes in FIFA 16 compared to the ridiculous psychic passing in FIFA 15.
Against mediocre/low rated I dictate the pace in World Class and they can't even hold possession for too long as I force them to make an error. I'm not using a top team, I use Leicester. I can't even imagine how they will struggle if I play them with a top team.

Once again we run into this.

Different modes, different difficulties, different things happen.

Fut on Pro is wildly different than Kickoff on Pro which is wildly different than CM on pro which is wildly different than any online experience and since that is really the only 3 offline game modes and 1 online we have available, that's that.

I would wager that FUT on pro could be compared to Legendary or World class (for sure) on kickoff.

I see zero field swaps in kickoff.

Just like me and whoever I play online can't stop all our players from stepping in and intercepting everything but play CM on WC and none of your players will step in much at all.

This game is an insane uncontrolled beast. Again I go back to all these sports games suffering from old AI code being drug along behind them as we progress.

Never seen a game behave so different on different modes like FIFA does.
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Old 09-28-2015, 02:45 PM   #213
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Re: FIFA 16 Available Today, Post Your Impressions

An interesting ini file reddit pulled out of the game.



[ADAPTIVE_DIFFICULTY] ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 6 // e.g. "Single game loss >= 6 goals", "Single game win >= 6 goals"
STREAK_ABS_THRESHOLD_0 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 3 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 4 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY] //
Description: "User scores in first 5 minutes" //
WHEN IF DO RULE1_PARAM1 = 5 // Minutes RULE1_OUTPUT = 0.25 //

Description: "User scores in first 20 minutes" //
WHEN IF DO RULE2_PARAM1 = 20 // Minutes RULE2_OUTPUT = 0.25 //

Description: "Score >= 2 goal lead" //
WHEN IF DO RULE3_PARAM1 = 2 // Goal lead RULE3_OUTPUT = 0.25 //

Description: ">70% possession after at least 20 minutes" //
WHEN IF DO RULE4_PARAM1 = 70 // Possession percentage RULE4_PARAM2 = 20 // Minutes RULE4_OUTPUT = 0.25 //

Description: "More than 5 shots in first 30 minutes" //
WHEN IF DO RULE5_PARAM1 = 5 // Shots RULE5_PARAM2 = 30 // Minutes RULE5_OUTPUT = 0.15 //

Description: "More than 10 shots on target at any point" //
WHEN IF DO RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10 // Increments on PARAM1 RULE6_OUTPUT = 0.1


[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY] //
Description: "Losing at any point" //
WHEN DO RULE1_PARAM1 = 0 // Minutes RULE1_OUTPUT = -0.1 //

Description: "No shot on target within 30 minutes of play" //
WHEN IF DO RULE2_PARAM1 = 30 // Minutes RULE2_OUTPUT = -0.2 //

Description: "<30% possession any time after 30 minutes" //
WHEN IF DO RULE3_PARAM1 = 30 // Possession RULE3_PARAM2 = 30 // Minutes RULE3_OUTPUT = -0.2 //

Description: "<2 shots by 60th minute" //
WHEN IF DO RULE4_PARAM1 = 2 // Shots RULE4_PARAM2 = 60 // Minutes RULE4_OUTPUT = -0.2 //

Description: "<4 shots on target 80th minute" //
WHEN IF DO RULE5_PARAM1 = 4 // Shots RULE5_PARAM2 = 80 // Minutes RULE5_OUTPUT = -0.3 //

Description: "Losing by 2 goals" //
WHEN IF DO RULE6_PARAM1 = -2 // Goals RULE6_OUTPUT = -0.15


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Last edited by BL8001; 09-28-2015 at 02:50 PM.
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Old 09-28-2015, 02:56 PM   #214
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Re: FIFA 16 Available Today, Post Your Impressions

I have Ffifa 15 but found AI horrible. Is 16 worth getting as an upgrade? Im an offline player.

Thanks
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Old 09-28-2015, 03:42 PM   #215
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Re: FIFA 16 Available Today, Post Your Impressions

BL8001,

What is this, special coding for the AI?
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Old 09-28-2015, 03:52 PM   #216
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Re: FIFA 16 Available Today, Post Your Impressions

Quote:
Originally Posted by mebby
So I've been going back and forth and I can't quite decide where I'm going to land.

I agree with you that WC can simply turn into a possession fest with little scoring or pressing forward. I thought I was loving WC with OS sliders until I tested it with two mismatched teams. I was Man City playing against the worst FB1 team I could find. I beat them easily enough but they out possessed me 60/40. It just didn't feel right.

On Pro I find that the CPU defense is way too lax when I'm in their box. I've had cpu marking as high as 75% and still didn't see much of a change. I'll keep testing out Pro but I still think I'm always going to find it too easy regardless of what slider adjustments I make.

Good point about their defense. I do not know if on Pro you can make them as agressive as on World Class.... That could be an issue for many.
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