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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 661 KingV2k3 @ 09/10/15 02:54 PM
Quote:
Originally Posted by Phobia
I will never understand the issues EA has when it comes to tuning or patching.
"Same as it ever was"

They try, they fail, they flail (rinse and repeat)

It's all very well intentioned, but the only reasonable / expedient solution would be to give up on the box features and the mess they engender...

They happily remove things like formation subs, so why not simply remove this year's version of "The Cone", (or any of the other lost causes of iterations past)...

EVERY tuner and patch made a poor effort even worse last year, and so far they're on track to repeat that with M16...

Even 32 Team Control is borked for the first time this year...the list gets longer by the hour...
 
# 662 Ddson24 @ 09/10/15 02:54 PM
I set all teams but mine to auto sign and auto everything and just control my team the Browns. I have no drive goals in any game I play that way. I like the drive goals so I went in and out all the other teams on auto pilot thru the user teams tab to get the drive goals back on. But if want them off just don't do that. When you pick the coach for other teams just make all the settings on and your good to go. Don't have to touch the other teams. I did this cause the cpu cuts some players that would never get cut like rookies. Now there are still game goals and season goals that help con but it works just like last year. So you can drop in con by losing and fumble and stuff. Can still gain it too but at a very slow rate. Someone said 32 team cfm is buggy but I haven't seen anything and I would like to know what bugs are in that.
 
# 663 AJ21476 @ 09/10/15 02:55 PM
Yea...I think ROBO QB is back in CFM...I played two games last night (Giants), and Romo was in the high 70's and Ryan was in the low 80's (Don't have the actual number, at work)...I lost both games in shootouts...

I hope they can just return the gameplay to prior patch / tuner in CFM...From what I understand by reading here is it's different in play now games...I hope they fix it for CFM...
 
# 664 booker21 @ 09/10/15 03:05 PM
Quote:
Originally Posted by Ddson24
I set all teams but mine to auto sign and auto everything and just control my team the Browns. I have no drive goals in any game I play that way. I like the drive goals so I went in and out all the other teams on auto pilot thru the user teams tab to get the drive goals back on. But if want them off just don't do that. When you pick the coach for other teams just make all the settings on and your good to go. Don't have to touch the other teams. I did this cause the cpu cuts some players that would never get cut like rookies. Now there are still game goals and season goals that help con but it works just like last year. So you can drop in con by losing and fumble and stuff. Can still gain it too but at a very slow rate. Someone said 32 team cfm is buggy but I haven't seen anything and I would like to know what bugs are in that.
Excellent, i´m going to try this tonight.

I don´t want to repeat myself but personally i think the reason for the Robo QB is the confidence. If you look at other teams they have high confidence too, so ratings are increased and well you know the rest.

Confidence is making user and CPU play with boost ratings so less errors, more robotic/arcade feel into it. again on UI doesn´t seem like much but in game, I literally don´t miss a pass.
 
# 665 kchuskey @ 09/10/15 03:06 PM
5 guys say CFM works fine if you just remove the tuner, then 5 other guys say it is complete trash, and CFM is unplayable with, or without the tuner.
 
# 666 T5063 @ 09/10/15 03:12 PM
Quote:
Originally Posted by kchuskey
5 guys say CFM works fine if you just remove the tuner, then 5 other guys say it is complete trash, and CFM is unplayable with, or without the tuner.
Removing the tuner only gets rid of the "robo qb + scrambling-and-taking-a-bunch-of sacks-issue" that some people, including myself, have been experiencing.
 
# 667 DeuceDouglas @ 09/10/15 03:14 PM
I'm probably in the minority here but I honestly don't believe it was the patch or tuner update that ruined anything. I've only gotten positive results from the tuner and the patch within Play Now. I played one of the best games yet of M16 this morning. I feel like this is strictly is a CFM issue. It seems like it has way too many moving parts. Drive goals and confidence, more specifically, just throw everything out of whack. Ratings (and traits?) are constantly changing, moving, fluctuating, etc. and it creates an unstable mess. And one of those things goes wrong and it creates absolutely nasty side effects (sim engine issue creates 50 point drops in attributes). CFM has been pretty messed up from its inception, as has confidence. Between every issue it's had with XP, confidence, and game prep it needs to be stripped down to strictly a season mode and built from the ground up (again) because it seems like nothing works properly at all.
 
# 668 booker21 @ 09/10/15 03:15 PM
Quote:
Originally Posted by kchuskey
5 guys say CFM works fine if you just remove the tuner, then 5 other guys say it is complete trash, and CFM is unplayable with, or without the tuner.
The feeling i get from the game is that it plays the same as before the patch. Which to me was unplayable. Why? because all my players become superman with time. I want to miss passes, i want to keep trouble running the football. It was perfect on play now. personally i think they tweaked the UI but players are performing the same as it was before the patch with those "105 rating" stuff. but that is something i can´t prove so is just something i feel from the game.

I will try lowering QB ACC and RB to 0, i want to go to extremes to see if this can be "fixable" by slider or if something hard coded.
 
# 669 number1thumbs @ 09/10/15 03:16 PM
don't worry about cfm, guys. Just play MUT..they give you like 50 extra green currency if you spend 50 bucks on players already in the game you already bought..what a steal!!
 
# 670 booker21 @ 09/10/15 03:17 PM
Quote:
Originally Posted by DeuceDouglas
I'm probably in the minority here but I honestly don't believe it was the patch or tuner update that ruined anything. I've only gotten positive results from the tuner and the patch within Play Now. I played one of the best games yet of M16 this morning. I feel like this is strictly is a CFM issue. It seems like it has way too many moving parts. Drive goals and confidence, more specifically, just throw everything out of whack. Ratings (and traits?) are constantly changing, moving, fluctuating, etc. and it creates an unstable mess. And one of those things goes wrong and it creates absolutely nasty side effects (sim engine issue creates 50 point drops in attributes). CFM has been pretty messed up from its inception, as has confidence. Between every issue it's had with XP, confidence, and game prep it needs to be stripped down to strictly a season mode and built from the ground up (again) because it seems like nothing works properly at all.
I agree with you. Put the same play now game on the CFM and we are in heaven.
 
# 671 justtxyank @ 09/10/15 03:19 PM
Quote:
Originally Posted by treq21
"I think ROBO QB is back in CFM"

This is the absolute worst news I could hear. Damn!! Something is ALWAYS screwed up. I thought they had it right this year, I really did. Now this.
I don't know if robo QB is back because I still get sacks, but 6 games into a connected Franchise with the Texans, all-pro with CPU QB accuracy tuned DOWN to 45%, I haven't had a single QB complete less than 70% of their passes against me.

QB is pin point accurate. Most of the "incompletes" are actually balls that were there but got dropped when the guy got hit. I've had about 1 pass defensed per game and 3 interceptions total in 6 games. It does seem like each game there is one wildly inaccurate throw, maybe to balance the statistics. They just throw to an empty field.
 
# 672 bkrich83 @ 09/10/15 03:22 PM
Quote:
Originally Posted by DeuceDouglas
I'm probably in the minority here but I honestly don't believe it was the patch or tuner update that ruined anything. I've only gotten positive results from the tuner and the patch within Play Now. I played one of the best games yet of M16 this morning. I feel like this is strictly is a CFM issue. It seems like it has way too many moving parts. Drive goals and confidence, more specifically, just throw everything out of whack. Ratings (and traits?) are constantly changing, moving, fluctuating, etc. and it creates an unstable mess. And one of those things goes wrong and it creates absolutely nasty side effects (sim engine issue creates 50 point drops in attributes). CFM has been pretty messed up from its inception, as has confidence. Between every issue it's had with XP, confidence, and game prep it needs to be stripped down to strictly a season mode and built from the ground up (again) because it seems like nothing works properly at all.

This pretty much sums it up for me. Play now with tuner and patch play brilliantly for me. Cfm once you get in to it and the confidence stuff take over plays like a completely different game and not in a good way.


Sent from my iPhone using Tapatalk
 
# 673 DeuceDouglas @ 09/10/15 03:28 PM
Quote:
Originally Posted by booker21
I agree with you. Put the same play now game on the CFM and we are in heaven.
That's what I mean though, I think it really is there. But it becomes so convoluted by all the ratings changes and everything else that just doesn't work properly. I don't think CFM was ready for more stuff like this to be added. It didn't even work well last year and yet they piled more onto it. If you took away everything Confidence and Goals wise that start changing things so radically, I think CFM would resemble Play Now almost identically which might be wishful thinking but CFM's extras and basics haven't ever seemed to work correctly and I feel like this isn't any different than that.
 
# 674 BadAssHskr @ 09/10/15 03:28 PM
hopefully this is relevant enough, but as far as tuner goes, and deleting it from the xbox1, can this be done? i have everything saved on an external HD, and just can't rmember being in a situation to see individual files.

.....this coming from a guy who is waiting until the roster update to play cfm post patch....
 
# 675 drustrk3 @ 09/10/15 03:31 PM
Quote:
Originally Posted by DeuceDouglas
That's what I mean though, I think it really is there. But it becomes so convoluted by all the ratings changes and everything else that just doesn't work properly. I don't think CFM was ready for more stuff like this to be added. It didn't even work well last year and yet they piled more onto it. If you took away everything Confidence and Goals wise that start changing things so radically, I think CFM would resemble Play Now almost identically which might be wishful thinking but CFM's extras and basics haven't ever seemed to work correctly and I feel like this isn't any different than that.
I'm gonna give offline cfm with no tuner a shot. Can't Sim to see the results, because we're talking about game play issues at qb. Let's see after a few games if the qb is still funky, of if it's like play now.

Sent from my SCH-I545 using Tapatalk
 
# 676 SwampFox @ 09/10/15 03:31 PM
For the confidence issues, isn't there a way to reset a team's confidence levels in CFM to 50 in online CFM? I thought I read that somewhere.

If so, just reset every team's confidence each week.
 
# 677 Hooe @ 09/10/15 03:37 PM
Quote:
Originally Posted by SwampFox
For the confidence issues, isn't there a way to reset a team's confidence levels in CFM to 50 in online CFM? I thought I read that somewhere.

If so, just reset every team's confidence each week.
There is a confidence reset option for user-controlled teams, but I believe it only moves teams with Confidence below 50 back up to 50, last I heard it does not reset any player's confidence back to 50 if player in question has 50+ Confidence.
 
# 678 booker21 @ 09/10/15 03:38 PM
Quote:
Originally Posted by bkrich83
This pretty much sums it up for me. Play now with tuner and patch play brilliantly for me. Cfm once you get in to it and the confidence stuff take over plays like a completely different game and not in a good way.


Sent from my iPhone using Tapatalk
How do you plan to play then?

Right now i´m just looking forward and getting more options on how to play. I feel the same way you do and i´m not sure how fun it will be so i´m looking for ideas.
 
# 679 LowerWolf @ 09/10/15 03:38 PM
I don't think there's much question that confidence causes at least some of the wonkiness people see.

I'm not a programmer by any stretch of the imagination, but I do work with code on a regular basis. And I know if you have two pieces of code giving the same instruction, it will often cause issues. So if there was something in the tuner that was replicated in the patch, it would make sense to me that it could cause some issues.

I'm going to start my dynasty this weekend, without the tuner. Hopefully not having the tuner will ease some of the issues. But I highly doubt it fixes everything so long as confidence is still in play.
 
# 680 Allball76 @ 09/10/15 03:39 PM
Quote:
Originally Posted by bkrich83
This pretty much sums it up for me. Play now with tuner and patch play brilliantly for me. Cfm once you get in to it and the confidence stuff take over plays like a completely different game and not in a good way.


Sent from my iPhone using Tapatalk
This is Crazy , i give it up to Rex and the Dev team ,Best Madden gameplay wise ever! Well mistake happen but they have to get out infront of these issue and give us a plan . People love this game and shelled out our money ! Im sure there just as frustrated trying to get it right . Alot of Cfm on hold again My League was suppose to start now Saturday after the roster update tomorrow . Now im wasnt in a rush we normally wait for the first patch and roster update ! But now the the new bugs ! Im worried the guys in my league will start to lose interest and play other games . Please atleast let us know you guys are on top of this ? With a solid plan ?

1# Qb inaccuracy is gone? needs to be tuned back to were it was before patch
2# QB Awareness that lead to scrambling non tuning qb's? needs to be tuned back to were it was before patch
3# Confident is still messed up give us a toggle to turn it off ! There could be alot of tuning involved let's just turn it off !
And many more

Once again Please atleast let us know you guys are on top of this ? With a solid plan ?
 


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