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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 621 DeuceDouglas @ 09/10/15 12:54 PM
I think what happened with the LT issue was that they tuned the amount that they regressed so that regression wouldn't be as harsh for the penalties but that wasn't the issue. The issue is the sim stats and LT's giving up absurdly high amounts of sacks which wasn't fixed which is what is leading to these wonky regressions.
 
# 622 Cpre5 @ 09/10/15 12:55 PM
Did the patch fix the Injured reserve still counting to the 53?
 
# 623 Danimal @ 09/10/15 12:55 PM
Quote:
Originally Posted by howboutdat
We have human qb slider at 35 and see pleanty of 50-55% completion percentages. If your issue is with CPU qb, maybe try turning slider down to 25, see what happens. We keep our qb slider up intentionally to make it much harder to beat the cpu if you happen to have to play a cpu team which is rare in our league. Just a thought.
Not to sound dismissive but I understand that. I simply saying with no slider adjustments at all on All-Pro i was seeing normal percentages and plenty of errant throws in Play Now until yesterday but not in CFM. Now maybe deleting the tuner will fix Play Now but I want to play CFM and the game plays differently.

There is one difference between Play Now and CFM and it's confidence system. Seems to me if it walks like a duck, sounds like a duck well you know the rest,
 
# 624 knicksfan111 @ 09/10/15 12:56 PM
I just played as the Jets against the Browns in week 1 of cfm. The game played fine. Both Ryan Fitzpatrick and Jonny Manziel struggled throwing throughout the game. I wasn't having any Qb scrambling issues. This was with the new patch and tuner. I was also using A&S sliders
 
# 625 SteelCityColt @ 09/10/15 12:59 PM
I was hoping the patch landing would let me finally get cracking on CFM but reading through this post and the possible issues with the tuner (is this only in CFM it's causing issues?) and the progression/regression issues I feel like we're no nearer forward.

To be clear I'm not ranting about this being a broken game etc. I'm enjoying MUT enough at the moment but I buy this game for CFM and after initially thinking it was a step forward into getting back to having a solid sim part to the game it seems the old issues are still there with new ones to boot.

Torn between starting a CFM or just playing something else to another patch lands. There's too much confusion at the moment about whether the tuner needs removing etc.
 
# 626 booker21 @ 09/10/15 01:01 PM
Quote:
Originally Posted by Danimal
Came to the thread to post my observations and see I'm not alone. Played 3 CFM games not a single QB under 70% completion percentage. Any missed passed were break ups, didn't see on errant throw like before.

This game plays night and day difference between Play Now and CFM. It's so noticeable to anyone who looks, obviously the confidence / drive goals thing is the culprit as many have noted.

Probably not possible for this year but please allow us to turn this off. This isn't Call of Duty or an MMO. I don't need boosts or the next great piece of loot. I don't need the carrot dangling on a stick routine to keep me playing.

I don't know how I feel about this game only being able to enjoy it in Play Now. I'm really hoping they can do something about this.
Iīm glad people are starting to see this as well. I was so happy when playing play now games that i tweeted Clint and rex that this was the best madden in years. Then i started a CFM and i was so disappointed to see all the good things i had on Play now gone. User QB not missing passes, OL pancake DL (LT Albert something was 89) and RE was 85 and he still pancake him several times.

It started ok, but then it was a snowball. Iīm wondering how hard it can be to have the same game on Play now as CFM? why? why? so close yet so far.

This was all pro default btw.
 
# 627 booker21 @ 09/10/15 01:05 PM
Quote:
Originally Posted by knicksfan111
I just played as the Jets against the Browns in week 1 of cfm. The game played fine. Both Ryan Fitzpatrick and Jonny Manziel struggled throwing throughout the game. I wasn't having any Qb scrambling issues. This was with the new patch and tuner. I was also using A&S sliders
wait a few weeks until your confidence get over 60 or 75. Johny football will be the Texas AM Johny, with a gene of J.Montana in it
 
# 628 KingV2k3 @ 09/10/15 01:11 PM
It's time to "toggle off" Confidence...

That box feature is now "oh fer two" and will most likely be eliminated in the long run anyway, so please get rid of it now!

The LT issue is thought to be complicated, but perhaps attacking that though the sim stat engine would turn that trick...

I'm not interested in playing ANY more other than CFM, so it's time for the EA guys to cut their losses on poorly conceived and implemented features and just give us this year's Play Now gameplay in a CFM context...

I'm traveling, so my copy is in the post via today's $39.99 deal with Amazon...

It's not making it out of the shrinkwrap until CFM is playable...
 
# 629 drustrk3 @ 09/10/15 01:14 PM
Quote:
Originally Posted by jwelsh1
Okay, ran offline sim without the tuner. Greg Robinson pass block down to 64 after year 1, bad but not terrible.

After year 2, 39 but ONLY ROBINSON and Oher are under 60.. Rest of league looks normal.

I also checked qb awareness, no major drops at all. Looks normal to an eyeball test.

Again, this is offline, no tuner, default sliders



Sent from my iPhone using Tapatalk
Thank you sir. I know also that Foles traits for throw away and "pocket awareness"? We're no and whatever the opposite of trigger happy was too. I don't remember cams for oher. I might roll with this if we can get more testing done to see if it's minimized for some reason with no tuner and offline cfm.

Sent from my SCH-I545 using Tapatalk
 
# 630 jwelsh1 @ 09/10/15 01:20 PM
I'm running another right now while I'm out at lunch, but if this is the extent of the pas block regression issue then I am not too worried. So two left tackles with high pedigree become unable to play football in two years? Not terribly unrealistic. It's not even inconceivable that coaches would keep starting them even though they can't play.

Was it many more players in cfm? Or with tuner installed?


Sent from my iPhone using Tapatalk
 
# 631 LivingLegend @ 09/10/15 01:22 PM
Did I miss something, or is there a reason players overalls randomly drop 60+ points mid game?
 
# 632 drustrk3 @ 09/10/15 01:23 PM
Quote:
Originally Posted by jwelsh1
I'm running another right now while I'm out at lunch, but if this is the extent of the pas block regression issue then I am not too worried. So two left tackles with high pedigree become unable to play football in two years? Not terribly unrealistic. It's not even inconceivable that coaches would keep starting them even though they can't play.

Was it many more players in cfm? Or with tuner installed?


Sent from my iPhone using Tapatalk
Not to throw us off topic but my teams good right tackle retired/ went on a hiatus this year. I can pretend the same is happening for oher and robinson.

Sent from my SCH-I545 using Tapatalk
 
# 633 BlackBetty15 @ 09/10/15 01:24 PM
Quote:
Originally Posted by jwelsh1
I'm running another right now while I'm out at lunch, but if this is the extent of the pas block regression issue then I am not too worried. So two left tackles with high pedigree become unable to play football in two years? Not terribly unrealistic. It's not even inconceivable that coaches would keep starting them even though they can't play.

Was it many more players in cfm? Or with tuner installed?




Sent from my iPhone using Tapatalk
I also wonder if it's isolated to those two LT...MAYBE we can just edit the traits of those QBs to counter that and be done with it. This confidence mess is bad.
 
# 634 drustrk3 @ 09/10/15 01:27 PM
Quote:
Originally Posted by BlackBetty15
I also wonder if it's isolated to those two LT...MAYBE we can just edit the traits of those QBs to counter that and be done with it. This confidence mess is bad.
Yup, edit in your roster before starting cfm. Short term fix but might work for 2 seasons or so

Sent from my SCH-I545 using Tapatalk
 
# 635 Bootzilla @ 09/10/15 01:33 PM
Quote:
Originally Posted by booker21
Iīm glad people are starting to see this as well. I was so happy when playing play now games that i tweeted Clint and rex that this was the best madden in years. Then i started a CFM and i was so disappointed to see all the good things i had on Play now gone. User QB not missing passes, OL pancake DL (LT Albert something was 89) and RE was 85 and he still pancake him several times.

It started ok, but then it was a snowball. Iīm wondering how hard it can be to have the same game on Play now as CFM? why? why? so close yet so far.

This was all pro default btw.
I'm not sure everything you're experiencing is related solely to CFM. I've had Jason Witten get 13 pancakes in a Play Now game.

I've only played one CFM game so far and it played pretty close to normal, even though Tom Brady seemed a bit skittish early on. He was sacked 4 times in the game, all in the first half. One user sack. One corner blitz that got free clean. The other two were pressured where he rolled to the right into a sack. He scrambled up the middle once. He later reverted to Tom Brady form; took zero sacks, zero attempted scrambles in the second half.

I missed/overthrew open receivers with Big Ben and Brady missed as well. But, if you're saying that eventually the confidence boosts will make everyone unstoppable, that will be a crushing blow.

Man, we need an OFF switch for all of this Drive Goal stuff. It wasn't fully fleshed out and should have been shelved until all/most of the potential issues could be fully recognized.

As an offline solo player, the game played beautifully out of the box. The slight issues I had were easily remedied with small incremental slider tweaks. I'm afraid every subsequent attempt to fix things that are being affected will eventually result in this game going NBA2K 15 and being unplayable by the final patch.
 
# 636 Phobia @ 09/10/15 01:39 PM
Quote:
Originally Posted by BlackBetty15
Agreed, EA literally did not need to do anything in game wise regarding game play this year. Loved it all around. It was the XP mess and sim stats that were dead. That tuner never needed to happen IMO.
I agree, gameplay was fine. I saw zero need for any tuning. Fix the CFM issues and other odd related things like regression, progression, sim stats, etc. Leave the gameplay how it was on launch day!!

Rex turn the tuning back to launch day, then fix CFM!!! Also if you can answer Rex, why is Play Now and CFM gameplay different? Its also hard to doubt that claim when for years practice mode played different than play Now, so I 100% believe this still exists but in the Play Now vs CFM environment.

Side Note: If I could offer another piece of advice, bring in Dan Berens for ratings!!!
 
# 637 booker21 @ 09/10/15 01:44 PM
Quote:
Originally Posted by Bootzilla
I'm not sure everything you're experiencing is related solely to CFM. I've had Jason Witten get 13 pancakes in a Play Now game.

I've only played one CFM game so far and it played pretty close to normal, even though Tom Brady seemed a bit skittish early on. He was sacked 4 times in the game, all in the first half. One user sack. One corner blitz that got free clean. The other two were pressured where he rolled to the right into a sack. He scrambled up the middle once. He later reverted to Tom Brady form; took zero sacks, zero attempted scrambles in the second half.

I missed/overthrew open receivers with Big Ben and Brady missed as well. But, if you're saying that eventually the confidence boosts will make everyone unstoppable, that will be a crushing blow.

Man, we need an OFF switch for all of this Drive Goal stuff. It wasn't fully fleshed out and should have been shelved until all/most of the potential issues could be fully recognized.

As an offline solo player, the game played beautifully out of the box. The slight issues I had were easily remedied with small incremental slider tweaks. I'm afraid every subsequent attempt to fix things that are being affected will eventually result in this game going NBA2K 15 and being unplayable by the final patch.
Hi

Sorry i forgot to mention, yeah you would see some high Pancakes blocking from WR and TE, maybe FB too. But OL who are the one that are actually tracked along the season you are not on play now. ON CFM, the first few games will be similar to what you see on Play now between 1 to 3 pancakes. After a few games were you get over 60/70 confidence, you will rarely miss a throw and your OL will start getting pancakes like crazy. Iīm on week 4 and i lead the NFL LT and C on pancakes. Also iīm not throwing erratic passes anymore. My QB is already on the 90 confidence and the whole team (most of it) are green + with confidence over 75 and more. we are 2-1 and they feel they already won the SB.

I donīt get it who ideas was it? i mean you canīt lose confidence on this game. on the first game Tannenhill had 2 TD and 2 Picks and he didnīt get any confidence lost. He even lost that game for Christ sake. Make no sense.

So enjoy the first few games, then it will be a snowball and games became easier and unrealistic and arcade.

Iīm really mad and sad about this. I donīt know how to play now. i was thinking on tweaking sliders but at what point? players perform ok when confidence is in the 50. Should i set different sliders for different confidences moments' one for confidence 50, other when confidence 75? is crazy.
 
# 638 Bootzilla @ 09/10/15 01:49 PM
Quote:
Originally Posted by booker21
Hi

Sorry i forgot to mention, yeah you would see some high Pancakes blocking from WR and TE, maybe FB too. But OL who are the one that are actually tracked along the season you are not on play now. ON CFM, the first few games will be similar to what you see on Play now between 1 to 3 pancakes. After a few games were you get over 60/70 confidence, you will rarely miss a throw and your OL will start getting pancakes like crazy. Iīm on week 4 and i lead the NFL LT and C on pancakes. Also iīm not throwing erratic passes anymore. My QB is already on the 90 confidence and the whole team (most of it) are green + with confidence over 75 and more. we are 2-1 and they feel they already won the SB.

I donīt get it who ideas was it? i mean you canīt lose confidence on this game. on the first game Tannenhill had 2 TD and 2 Picks and he didnīt get any confidence lost. He even lost that game for Christ sake. Make no sense.

So enjoy the first few games, then it will be a snowball and games became easier and unrealistic and arcade.

Iīm really mad and sad about this. I donīt know how to play now. i was thinking on tweaking sliders but at what point? players perform ok when confidence is in the 50. Should i set different sliders for different confidences moments' one for confidence 50, other when confidence 75? is crazy.
Would it help to re-set confidence to 50 after every game? Or when your team gets too high to go back and reset?
 
# 639 jwelsh1 @ 09/10/15 01:56 PM
Second run of no tuner offline franchise. This time Greg Robinson down to 38 pass block after year one. Couldn't run year two because my character got fired. Presumably for continuing to start a left tackle who allowed more than 3 sacks per game.


Sent from my iPhone using Tapatalk
 
# 640 booker21 @ 09/10/15 01:58 PM
Quote:
Originally Posted by Bootzilla
Would it help to re-set confidence to 50 after every game? Or when your team gets too high to go back and reset?
I donīt think i can do that on Offline CFM. If so how? I read that it will reset all players below 50, but not those higher. I would like to check, where i can find that option?

EDIT: not it wonīt work

“The commissioner can boost all players on a given team to 50 at any point in time. It’s not limited to the preseason. Players with conf above 50 keep their current value. It’s like the other commish commands such as clearing cap penalties.” – EA SPORTS
 


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