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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 681 T5063 @ 09/10/15 03:42 PM
Even the devs themselves said that the code for CFM has gotten so complex because of new stuff being added or put on to of old stuff etc that adding anything will have unpredictable results. Thats why we don't have player editing according to them, because editing players messes up something else.

So its no surprise that a tuner that is supposed to affect db/wr interactions only possibly messes up the QBs somehow.
 
# 682 booker21 @ 09/10/15 03:44 PM
Quote:
Originally Posted by CM Hooe
There is a confidence reset option for user-controlled teams, but I believe it only moves teams with Confidence below 50 back up to 50, last I heard it does not reset any player's confidence back to 50 if player in question has 50+ Confidence.
Exaclty.

This option is only viable on ONLINE CFM. i donīt play that because i play coop. And this wonīt even work since like he said its only for those below 50. (i donīt know how you can be below 50 at this point). I went to confidences changes and basically most player are getting 5 to 8 points per game.

last year my team was all 0 mostly because it asked me to do 2 picks per game, 3 sacks per game, goals very hard to achieve. now they are. more like "play 1 down", "finished a game", complete 1 pass. lol Iīm just kidding,Iīm laughing but i want to cry. I,m really worried, at this point i donīt know how to play the game. I know i wonīt enjoy it the way it is now.
 
# 683 GoBlue7 @ 09/10/15 03:47 PM
I have not downloaded the patch yet. Would i be better off trying to run a offline single player cfm pre-patch/tuner with all of the pre-patch issues or just download it and hope for the best (knowing it will likely be a mess)
 
# 684 AJ21476 @ 09/10/15 03:49 PM
Quote:
Originally Posted by justtxyank
I don't know if robo QB is back because I still get sacks, but 6 games into a connected Franchise with the Texans, all-pro with CPU QB accuracy tuned DOWN to 45%, I haven't had a single QB complete less than 70% of their passes against me.

QB is pin point accurate. Most of the "incompletes" are actually balls that were there but got dropped when the guy got hit. I've had about 1 pass defensed per game and 3 interceptions total in 6 games. It does seem like each game there is one wildly inaccurate throw, maybe to balance the statistics. They just throw to an empty field.
That's what I mean when I said ROBO QB...The accuracy is through the roof...
 
# 685 bkrich83 @ 09/10/15 03:49 PM
Quote:
Originally Posted by booker21
How do you plan to play then?

Right now iīm just looking forward and getting more options on how to play. I feel the same way you do and iīm not sure how fun it will be so iīm looking for ideas.

Not sure yet. I am essentially in the same boat as you.


Sent from my iPhone using Tapatalk
 
# 686 booker21 @ 09/10/15 03:50 PM
Quote:
Originally Posted by Allball76
This is Crazy , i give it up to Rex and the Dev team ,Best Madden gameplay wise ever! Well mistake happen but they have to get out infront of these issue and give us a plan . People love this game and shelled out our money ! Im sure there just as frustrated trying to get it right . Alot of Cfm on hold again My League was suppose to start now Saturday after the roster update tomorrow . Now im wasnt in a rush we normally wait for the first patch and roster update ! But now the the new bugs ! Im worried the guys in my league will start to lose interest and play other games . Please atleast let us know you guys are on top of this ? With a solid plan ?

1# Qb inaccuracy is gone? needs to be tuned back to were it was before patch
2# QB Awareness that lead to scrambling non tuning qb's? needs to be tuned back to were it was before patch
3# Confident is still messed up give us a toggle to turn it off ! There could be alot of tuning involved let's just turn it off !
And many more

Once again Please atleast let us know you guys are on top of this ? With a solid plan ?
To be honest i donīt think they will acknowledge this at all.

1.-QB accuracy is caused by inflated ratings by the confidence i donīt think it a problem because of the patch. The patch should have solved the ratings going over 99 (in theory at least the UI says they are not, which i doubt it). So i donīt think they will work on this.

2.-Not sure about this one.

3.-Confidence is so complex that even turn it off may be more complicated that we think. Maybe itīs already too inside the code to fix it on a patch or giving us the option to disable.

I donīt want to be a pessimist here but i seriously think they are not going to work much on these 3 issues.

To me is a Killer that is why iīm brainstorming with people who are experiencing this as well how are you going to play? Personally iīm going to try

1.- delete turner and see, i donīt have high hopes since the Confidences is what is causing QB being Robo including User QB.

2.-try setting QB acc and RB at 0, the two most evident areas of gameplay i notices when the confidence kick it. But again, this will be very different is for some reason my start qb get injuried and my confidence 40 player have to play.

No path is ideal so far
 
# 687 bkrich83 @ 09/10/15 03:50 PM
Quote:
Originally Posted by Cpterp22
They need to fix this soon or this will be my last Madden which is sad because game play is actually good

This is what's disappointing. If the CFM games played out like the play now games did, I'd be good to go. To me the game play in play now is great and very fun.


Sent from my iPhone using Tapatalk
 
# 688 Hooe @ 09/10/15 03:51 PM
As I said in the Confidence thread - I don't think the mechanic of Confidence in-and-of itself is the problem, but rather Dynamic Drive Goals is just overpowering the entire system because it rewards Confidence to multiple players on the user's team (including players not involved in the goal) way too easily.

On top of that, simulated games don't appear to factor in Dynamic Drive Goals, so anyone playing a single-player franchise has more opportunities to increase Confidence than CPU teams, resulting in a disparity between user and CPU teams, assuming the user is reasonably skilled and happens to accomplish some of them just by virtue of attempting to win the football game.

If Tiburon is going to scrap / redo / disable anything, I would prefer it be Dynamic Drive Goals that goes. I'm not sure I like anything about the current implementation of that feature.
 
# 689 bkrich83 @ 09/10/15 03:52 PM
Quote:
Originally Posted by booker21
To be honest i donīt think they will acknowledge this at all.



1.-QB accuracy is caused by inflated ratings by the confidence i donīt think it a problem because of the patch. The patch should have solved the ratings going over 99 (in theory at least the UI says they are not, which i doubt it). So i donīt think they will work on this.



2.-Not sure about this one.



3.-Confidence is so complex that even turn it off may be more complicated that we think. Maybe itīs already too inside the code to fix it on a patch or giving us the option to disable.



I donīt want to be a pessimist here but i seriously think they are not going to work much on these 3 issues.



To me is a Killer that is why iīm brainstorming with people who are experiencing this as well how are you going to play?

Maybe make it so in cfm the confidence reset works in both directions so you can reset it back to 50 even if it's above 50. That to me seems like a simple solution, but I may be off on that.


Sent from my iPhone using Tapatalk
 
# 690 bkrich83 @ 09/10/15 03:54 PM
Quote:
Originally Posted by CM Hooe
As I said in the Confidence thread - I don't think the mechanic of Confidence in-and-of itself is the problem, but rather Dynamic Drive Goals is just overpowering the entire system because it rewards Confidence to multiple players on the user's team (including players not involved in the goal) way too easily.

On top of that, simulated games don't appear to factor in Dynamic Drive Goals, so anyone playing a single-player franchise has more opportunities to increase Confidence than CPU teams, resulting in a disparity between user and CPU teams, assuming the user is reasonably skilled and happens to accomplish some of them just by virtue of attempting to win the football game.

If Tiburon is going to scrap / redo / disable anything, I would prefer it be Dynamic Drive Goals that goes. I'm not sure I like anything about the current implementation of that feature.

It's really hard to implement something as intangible as confidence. I think the Show struggled with this at times with pitcher confidence. If it were up to me the confidence and drive goals would be scrapped altogether.


Sent from my iPhone using Tapatalk
 
# 691 BlackBetty15 @ 09/10/15 03:57 PM
Quote:
Originally Posted by bkrich83
It's really hard to implement something as intangible as confidence. I think the Show struggled with this at times with pitcher confidence. If it were up to me the confidence and drive goals would be scrapped altogether.


Sent from my iPhone using Tapatalk
In terms of confidence...I LOVED the NCAA feature where when you played in a hostile stadium that was loud...ratings took a hit to simulate a rattled player. LOVED that
 
# 692 Phobia @ 09/10/15 03:58 PM
Quote:
Originally Posted by bkrich83
It's really hard to implement something as intangible as confidence. I think the Show struggled with this at times with pitcher confidence. If it were up to me the confidence and drive goals would be scrapped altogether.


Sent from my iPhone using Tapatalk
Yea its not looking to hot for CFM this year, which is really depressing. The amount of entanglement between the different features seems really hard to correct in a timely manner.

I think bringing in Dan Berens for next year is critical. Its time we get a completely different rating system and how to properly display those abilities on the field. This current system is not working and has become to complicated.
 
# 693 DeuceDouglas @ 09/10/15 03:58 PM
Quote:
Originally Posted by CM Hooe
If Tiburon is going to scrap / redo / disable anything, I would prefer it be Dynamic Drive Goals that goes. I'm not sure I like anything about the current implementation of that feature.
I'd be excited if they presented an option to disable confidence just to see what CFM would be like without it. I wouldn't mind if drive goals were still there and able to hand out XP. Ideally, there'd be options to disable both but I honestly don't see either of those happening but I think it would be fantastic if they could do that.
 
# 694 booker21 @ 09/10/15 04:04 PM
Quote:
Originally Posted by bkrich83
This is what's disappointing. If the CFM games played out like the play now games did, I'd be good to go. To me the game play in play now is great and very fun.


Sent from my iPhone using Tapatalk
Iīm embarrassed to say but i have play around 50 or more play now games by now and iīm still in love of the gameplay. Too bad CFM doesnīt play anything remotely close to that.

The confidence thing is good but they need to give that option for Offline CFM as well and also it should affect all teams, not only users.
 
# 695 Hooe @ 09/10/15 04:04 PM
Quote:
Originally Posted by DeuceDouglas
I'd be excited if they presented an option to disable confidence just to see what CFM would be like without it. I wouldn't mind if drive goals were still there and able to hand out XP. Ideally, there'd be options to disable both but I honestly don't see either of those happening but I think it would be fantastic if they could do that.
At this point, it'd be nice to have some flexibility to enable and disable some of these things, I agree.

I do think that Dynamic Drive Goals from an XP perspective makes plenty of sense as well. That said, I don't agree with how the game defines "dynamic", or what "goals" it sets for my players. Particularly on defense, the goals strike me as incredibly random, and across-the-board I think the goals ought to react to how I'm playing (and thereby actually being "dynamic"), not encourage that I play a certain way which may not jive with sound football strategy.

On the whole I think Dynamic Drive Goals is a concept that needed a bit more time in the game design oven - particularly to address the concerns of the sim-oriented and/or single-player crowds - before it was introduced into the game.
 
# 696 bkrich83 @ 09/10/15 04:05 PM
Quote:
Originally Posted by booker21
Iīm embarrassed to say but i have play around 50 or more play now games by now and iīm still in love of the gameplay. Too bad CFM doesnīt play anything remotely close to that.

The confidence thing is good but they need to give that option for Offline CFM as well and also it should affect all teams, not only users.

Same here. I have a ton of play now games. Love l how it plays.


Sent from my iPhone using Tapatalk
 
# 697 dubplate @ 09/10/15 04:05 PM
Quote:
Originally Posted by KingV2k3
It's time to "toggle off" Confidence...

That box feature is now "oh fer two" and will most likely be eliminated in the long run anyway, so please get rid of it now!

The LT issue is thought to be complicated, but perhaps attacking that though the sim stat engine would turn that trick...

I'm not interested in playing ANY more other than CFM, so it's time for the EA guys to cut their losses on poorly conceived and implemented features and just give us this year's Play Now gameplay in a CFM context...

I'm traveling, so my copy is in the post via today's $39.99 deal with Amazon...

It's not making it out of the shrinkwrap until CFM is playable...
I wish I had held off on purchasing but enjoyed what I played in the EA access demo and thought everything was gravy like a fool.

EA really should offer refunds for those consumers who only play CFM because, as it stands, the mode is pretty much unplayable.
 
# 698 howboutdat @ 09/10/15 04:11 PM
Quote:
Originally Posted by Cpterp22
They need to fix this soon or this will be my last Madden which is sad because game play is actually good
Yup , if they stick us with this stuff again this year like they did last year with confidence and regression, im done for good with them. No sense in adding more when what you had before was never even fixed.
 
# 699 Allball76 @ 09/10/15 04:12 PM
Quote:
Originally Posted by booker21
To be honest i donīt think they will acknowledge this at all.

1.-QB accuracy is caused by inflated ratings by the confidence i donīt think it a problem because of the patch. The patch should have solved the ratings going over 99 (in theory at least the UI says they are not, which i doubt it). So i donīt think they will work on this.

2.-Not sure about this one.

3.-Confidence is so complex that even turn it off may be more complicated that we think. Maybe itīs already too inside the code to fix it on a patch or giving us the option to disable.

I donīt want to be a pessimist here but i seriously think they are not going to work much on these 3 issues.

To me is a Killer that is why iīm brainstorming with people who are experiencing this as well how are you going to play? Personally iīm going to try

1.- delete turner and see, i donīt have high hopes since the Confidences is what is causing QB being Robo including User QB.

2.-try setting QB acc and RB at 0, the two most evident areas of gameplay i notices when the confidence kick it. But again, this will be very different is for some reason my start qb get injuried and my confidence 40 player have to play.

No path is ideal so far
Im just stuck on stupid right now !
 
# 700 booker21 @ 09/10/15 04:14 PM
Quote:
Originally Posted by howboutdat
Yup , if they stick us with this stuff again this year like they did last year with confidence and regression, im done for good with them. No sense in adding more when what you had before was never even fixed.
Actually i remember a interview were Rex or someone was saying that last year the confidence was not working very good since it was really hard to rise it. So they "tweaked" to make it more balance. the thing is as we know, now is extremely easy to get and we know the rest of the story.
 


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