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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 701 SolidSquid @ 09/10/15 04:16 PM
Quote:
Originally Posted by CM Hooe
At this point, it'd be nice to have some flexibility to enable and disable some of these things, I agree.

I do think that Dynamic Drive Goals from an XP perspective makes plenty of sense as well. That said, I don't agree with how the game defines "dynamic", or what "goals" it sets for my players. Particularly on defense, the goals strike me as incredibly random, and across-the-board I think the goals ought to react to how I'm playing (and thereby actually being "dynamic"), not encourage that I play a certain way which may not jive with sound football strategy.

On the whole I think Dynamic Drive Goals is a concept that needed a bit more time in the game design oven - particularly to address the concerns of the sim-oriented and/or single-player crowds - before it was introduced into the game.
The goals on defense are terrible. Get an interception or force a fumble should be combined into get a takeaway. Then they have don't give up a redzone TD, so you can get beat on an 80 yard bomb and still get a confidence boost. I wish the goals were more thought out in respect to actual football tactics.
 
# 702 howboutdat @ 09/10/15 04:18 PM
Also, seems like this is something ive not seen here either, maybe someone can answer.

1- Is these confidence making players play like they have 100 attribute ratings but not showing it , anyone seeing this on 7 or 8 minute quarters? Or is this being seen on 15 minute quarters? Maybe its partly due to length of games?

2-The LT regression issue: is this only happening in sim games due to sim stats? who has tested this in a human vs human league? Curious as there are alot of people who dont bother to play offline and only play in online leagues. Would be great to get a perspective as how this will effect those people.
 
# 703 DeuceDouglas @ 09/10/15 04:20 PM
Quote:
Originally Posted by CM Hooe
On the whole I think Dynamic Drive Goals is a concept that needed a bit more time in the game design oven - particularly to address the concerns of the sim-oriented and/or single-player crowds - before it was introduced into the game.
And that's been the story of CFM from the jump with pretty much everything. I remember the "If Gameplay is great could you overlook what CFM lacks" thread and my answer was no then and it still is. Gameplay is absolutely fantastic. I've never had so much fun playing meaningless games in Madden. Ever. But that does only last so long. CFM is just a complete mess and has been a completely mess that just keeps getting worse.
 
# 704 booker21 @ 09/10/15 04:22 PM
Quote:
Originally Posted by howboutdat
Also, seems like this is something ive not seen here either, maybe someone can answer.

1- Is these confidence making players play like they have 100 attribute ratings but not showing it , anyone seeing this on 7 or 8 minute quarters? Or is this being seen on 15 minute quarters? Maybe its partly due to length of games?

2-The LT regression issue: is this only happening in sim games due to sim stats? who has tested this in a human vs human league? Curious as there are alot of people who dont bother to play offline and only play in online leagues. Would be great to get a perspective as how this will effect those people.
1.-This is only my personal opinion and i donīt have any prove but to me that is exactly what is going on. On my game Tannenhill was playing like when he was 102+ Deep Acc rating. Even the UI said it was 64. I have played with other qb with 64 DTA and they overthrow deep passes often. This time he didnīt OT a single pass, at that point i just started to tested so i went deep on every down, not one single ot. smh

2.-Iīm so sad and worried about how the whole game experience is impacted by the confidence thing that i donīt even bothered to much on the LT progressin. so i canīt answer that one.
 
# 705 dubplate @ 09/10/15 04:26 PM
Quote:
Originally Posted by DeuceDouglas
That's what I mean though, I think it really is there. But it becomes so convoluted by all the ratings changes and everything else that just doesn't work properly. I don't think CFM was ready for more stuff like this to be added. It didn't even work well last year and yet they piled more onto it. If you took away everything Confidence and Goals wise that start changing things so radically, I think CFM would resemble Play Now almost identically which might be wishful thinking but CFM's extras and basics haven't ever seemed to work correctly and I feel like this isn't any different than that.
Seriously. If I wanted to play an RPG I have a plethora of options. I purchased a football game and that is just what I want, none of this other nonsense that ruins the game.
 
# 706 Hooe @ 09/10/15 04:27 PM
Quote:
Originally Posted by howboutdat
The LT regression issue: is this only happening in sim games due to sim stats? who has tested this in a human vs human league? Curious as there are alot of people who dont bother to play offline and only play in online leagues. Would be great to get a perspective as how this will effect those people.
This issue is very obviously driven by the Game Prep feature assessing ratings penalties in response to CPU players giving up lots of sacks, whether they are played, simmed, or whatever.

If your OTs don't routinely give up four sacks a game in games you play, you will not see this issue happen to your team's OTs.
 
# 707 JRillah10 @ 09/10/15 04:30 PM
Just adding to the greatness of this game. I started an offline CFM and selected the Colts. I did the recommended idea and skipped the pre-season. Prior to the start of the 1st regular season game, I go in to update the depth chart. I noticed, 2015 1st Round Pick Phillip Dorsett is not there. I just assumed is was injured. I go to the injury list and he is not there. WTH. I go back to the transactions and the CPU released him. What a joke. They kept Whalen instead. What a nightmare this game has become over the years. I checked a few other teams and there are multiple 1st, 2nd, and 3rd round draft picks from the 2015 class that were released. My goodness, EA sucks is all aspects.
 
# 708 bkrich83 @ 09/10/15 04:30 PM
Clint said on Twitter today that CFM is certainly playable. I have to disagree with him. At least for me it's not.


Sent from my iPhone using Tapatalk
 
# 709 bkrich83 @ 09/10/15 04:31 PM
Quote:
Originally Posted by JRillah10
Just adding to the greatness of this game. I started an offline CFM and selected the Colts. I did the recommended idea and skipped the pre-season. Prior to the start of the 1st regular season game, I go in to update the depth chart. I noticed, 2015 1st Round Pick Phillip Dorsett is not there. I just assumed is was injured. I go to the injury list and he is not there. WTH. I go back to the transactions and the CPU released him. What a joke. They kept Whalen instead. What a nightmare this game has become over the years. I checked a few other teams and there are multiple 1st, 2nd, and 3rd round draft picks from the 2015 class that were released. My goodness, EA sucks is all aspects.

Let's keep the hyperbole and vitriol to a minimum it's not helpful.


Sent from my iPhone using Tapatalk
 
# 710 T5063 @ 09/10/15 04:34 PM
Quote:
Originally Posted by JRillah10
Just adding to the greatness of this game. I started an offline CFM and selected the Colts. I did the recommended idea and skipped the pre-season. Prior to the start of the 1st regular season game, I go in to update the depth chart. I noticed, 2015 1st Round Pick Phillip Dorsett is not there. I just assumed is was injured. I go to the injury list and he is not there. WTH. I go back to the transactions and the CPU released him. What a joke. They kept Whalen instead. What a nightmare this game has become over the years. I checked a few other teams and there are multiple 1st, 2nd, and 3rd round draft picks from the 2015 class that were released. My goodness, EA sucks is all aspects.
This is another thing I don't understand. When they said you can start your CFM from the regular season I thought they ment that the first preseason was totally scrapped and you can jump right in with opening day rosters. But no, its just set up so that it gets automatically simmed up to the regular season with the CPU still making cuts. So that saves me what? a few button presses? whats the point?
 
# 711 booker21 @ 09/10/15 04:36 PM
Quote:
Originally Posted by bkrich83
Clint said on Twitter today that CFM is certainly playable. I have to disagree with him. At least for me it's not.


Sent from my iPhone using Tapatalk
i told you before. they are not going to acknowledge any of this issues.
Iīm still surprise no one from EA asked themselves hey, the user will be all 99 in confidence in a few weeks smh
 
# 712 Allball76 @ 09/10/15 04:36 PM
Quote:
Originally Posted by bkrich83
Let's keep the hyperbole and vitriol to a minimum it's not helpful.


Sent from my iPhone using Tapatalk
Ok who has twitter ? can someone with video or picture send this info to Rex Dickson i don't have it but im reading it. And he is active on there as of a few minute ago !
 
# 713 Danimal @ 09/10/15 04:37 PM
This is what I will say about the confidence system. In my CFM I am 7 games in as the Bears. I'm 6-1 and Jay Cutler's completion percentage is 73%, he has thrown for about 2,000 yards. He started with a 55 CFD and he is a 99 CFD and was in the 90's CFD after 4 games.

In case anyone thinks all I do is pass Matt Forte leads the league in rushing attempts and yards at just shy of 1000 yards again 7 games in. Mcclein leads the league in sacks. Both guys 99 CFD.

In Play Now I have gone entire quarters with Cutler and the offense not getting a first down.

I hit drive goals about 80% of the time and I don't even pay attention to them. I hit drive goals when the other team scores sometimes for some unknown reason.

Confidence shouldn't carry over from game to game IMO. It never goes down as far as I can tell and if you do even remotely well by 4 games in your team is like the 85 Bears.

IMO it really is the root of the problems people see and why it varies from user to user. I highly doubt it is fixable this year and I don't know what a solution would entail.

It's highly disappointing because of how well the game plays.
 
# 714 T5063 @ 09/10/15 04:38 PM
Quote:
Originally Posted by Allball76
Ok who has twitter ? can someone with video or picture send this info to Rex Dickson i don't have it but im reading it. And he is active on there as of a few minute ago !
What info? He's already been in this thread and they're aware of some of the issues.
 
# 715 JRillah10 @ 09/10/15 04:43 PM
Just adding to the greatness of this game. I started an offline CFM and selected the Colts. I did the recommended idea and skipped the pre-season. Prior to the start of the 1st regular season game, I go in to update the depth chart. I noticed, 2015 1st Round Pick Phillip Dorsett is not there. I just assumed is was injured. I go to the injury list and he is not there. WTH. I go back to the transactions and the CPU released him. What a joke. They kept Whalen instead. What a nightmare this game has become over the years. I checked a few other teams and there are multiple 1st, 2nd, and 3rd round draft picks from the 2015 class that were released. My goodness, EA sucks is all aspects.
 
# 716 Phobia @ 09/10/15 04:43 PM
Quote:
Originally Posted by Danimal
This is what I will say about the confidence system. In my CFM I am 7 games in as the Bears. I'm 6-1 and Jay Cutler's completion percentage is 73%, he has thrown for about 2,000 yards. He started with a 55 CFD and he is a 99 CFD and was in the 90's CFD after 4 games.

In case anyone thinks all I do is pass Matt Forte leads the league in rushing attempts and yards at just shy of 1000 yards again 7 games in. Mcclein leads the league in sacks. Both guys 99 CFD.

In Play Now I have gone entire quarters with Cutler and the offense not getting a first down.

I hit drive goals about 80% of the time and I don't even pay attention to them. I hit drive goals when the other team scores sometimes for some unknown reason.

Confidence shouldn't carry over from game to game IMO. It never goes down as far as I can tell and if you do even remotely well by 4 games in your team is like the 85 Bears.

IMO it really is the root of the problems people see and why it varies from user to user. I highly doubt it is fixable this year and I don't know what a solution would entail.

It's highly disappointing because of how well the game plays.
Looks like we better learn to enjoy Play Now
 
# 717 bkrich83 @ 09/10/15 04:43 PM
Quote:
Originally Posted by T5063
This is another thing I don't understand. When they said you can start your CFM from the regular season I thought they ment that the first preseason was totally scrapped and you can jump right in with opening day rosters. But no, its just set up so that it gets automatically simmed up to the regular season with the CPU still making cuts. So that saves me what? a few button presses? whats the point?

This should be alleviated with the introduction of opening day 53 man rosters. They were supposed to come out today weren't they?


Sent from my iPhone using Tapatalk
 
# 718 T5063 @ 09/10/15 04:45 PM
Quote:
Originally Posted by bkrich83
This should be alleviated with the introduction of opening day 53 man rosters. They were supposed to come out today weren't they?


Sent from my iPhone using Tapatalk
Tomorrow. But do they include the practice squad players? If so, the CPU will still have to cut those.
 
# 719 bkrich83 @ 09/10/15 04:46 PM
Quote:
Originally Posted by T5063
Tomorrow. But do they include the practice squad players? If so, the CPU will still have to cut those.

They will, but even IRL, practice squad players are free agents for all intents and purposes.


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# 720 howboutdat @ 09/10/15 04:47 PM
Quote:
Originally Posted by Phobia
Looks like we all better learn to enjoy Play Now
F that, ill be returning this game . I only buy madden for one purpose Online CFM. have a league running 5 years straight. Last year , with them handing us the messed up stuff they did and just leaving us hanging all year with it , just about broke the league down , as people couldnt really enjoy it much due to those things they just basically said "deal with it" . Now this ? Im not playing Draft Champions, or MUT or H2H because its full of lobby , cheese ballers. Nothing fun about it, besides the fact , we do online leagues to build teams , something you can't do in other modes. This is seriously the last straw. This will be our 32 man leagues last year if this stuff isnt fixed for us. Tired of paying 60$ to be a guinea pig for them and do their own testing for them.
 


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