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Madden NFL 16 News Post


The much anticipated Madden NFL 16 patch has arrived for both Xbox One (732 MB) and PlayStation 4 (749 MB). Check out the list of updates below, which include improvements and fixes for gameplay, Connected Franchise, Madden Ultimate Team, and more.

UPDATE: Just received official word from EA.

Quote:
Players will not need to restart their Connected Franchises to see most of the fixes in the Title Update. However, due to draft classes being randomly generated, you will have to restart if you want the changes to your current draft class, as we cannot retroactively change those ratings.

Also of note, the roster update is scheduled to arrive on Friday, according to Rex Dickson, creative director of the Madden NFL series.

Let us know what you are seeing!

GAMEPLAY
  • Addressed issue where AI defenders would get encroachment penalties after random huddle breaks and occasionally during the no-huddle offense
  • Addressed rare issue where receivers were called down by contact even when they weren’t being touched
  • Addressed quarterback locomotion warps on certain drop backs
CONNECTED FRANCHISE
  • Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost
  • Tuned regression for offensive linemen
  • Tuned rookie deep accuracy rating
  • Tuned supersim stats where pocket quarterbacks were generating too many rushing attempts
  • Addressed issue where team could sign elite free agents for a low amount
  • Addressed issue where some free agents would disappear from the free agent pool
MADDEN ULTIMATE TEAM
  • Addressed a rare issue where certain items would not have an image
OTHER
  • Addressed issue where the commentary line and presentation would repeat for a quarterback who returned from injury
  • Addressed a crash that could occur when using multiple controllers
  • Addressed a crash that could occur when exiting a game and the background video would continue to loop
  • Addressed general bugs and stability issues
Source - EA Sports

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 761 mjavon @ 09/10/15 07:40 PM
Quote:
Originally Posted by JOS1181
Confidence should just be taken out completely next year and disabled this year with a patch. Just seems like they arent able to balance it. If they just tweaked it to only give small boosts and not turn middle road players into All Pros it would help.
While I agree you should be able to toggle it on/off, I don't think the boosts it gives are all that significant. All of my players have 99 confidence but none of them have gone up more than 2 or 3 in overall. Still want to turn it off though.
 
# 762 booker21 @ 09/10/15 07:42 PM
It plays more than if it were one or too. I play with Rodgers who is 99 and I still overthrows wr on play now every now and then. On cfm any rating above 90 and you play like j. Montana


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# 763 GisherJohn24 @ 09/10/15 07:46 PM
After the update the game has been choppy for me. Disappointed. XBOX One version.
 
# 764 StefJoeHalt @ 09/10/15 07:54 PM
Quote:
Originally Posted by DeuceDouglas
This is what I can't stand about CFM. There's no transparency whatsoever within it and it's issues. Gameplay seems very honest and upfront with the "we know this is wrong" type stuff but it seems like with CFM everything always "works" or is fine which is part of what is so unbelievably frustrating about the things they implement and how it gets implemented.

Just to clarify..Clint is gameplay only not CFM..


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# 765 BlackBetty15 @ 09/10/15 07:56 PM
Quote:
Originally Posted by StefJoeHalt
Just to clarify..Clint is gameplay only not CFM..


Sent from my broken iPhone using my data I can't afford
You take what you can get. He works in conjuction with the cfm guy.
 
# 766 StefJoeHalt @ 09/10/15 08:01 PM
Quote:
Originally Posted by BlackBetty15
You take what you can get. He works in conjuction with the cfm guy.

No I understand..but don't forget..gameplay is in FL and CFM is in TX..which in itself is silly I would assume..when making a game u would think it would be better to have everyone together no? Maybe this is one of the issues that causes this game to be a mess in one mode and good in another mode


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# 767 jfsolo @ 09/10/15 08:05 PM
Quote:
Originally Posted by roadman
Before anyone takes Clint's "perceived answer" out of context, I understand what he is saying.

Like Charter stated earlier in the thread, we need video evidence to present to them like Armour & Sword did this morning. They are looking into it.

They just need to take the perceived issues and test them out on their end before confirming they are issues.
His use of the word "perceived" should be viewed as a slight. That is a very specific word choice with a very specific connotation. He could have responded in an innumerable amount of other ways that would not have been perceived in a negative fashion. He couldn't help but take that little shot.
 
# 768 bkrich83 @ 09/10/15 08:07 PM
Quote:
Originally Posted by bucky60
I'd rather see a practice squad that allows for the development of practice squad players. But I imagine you would like to see that too if you are into Frnachise, as would almost every Franchise OSer.

I definitely would. I was talking within the context of the current games roster limitations.


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# 769 FluffyTonka @ 09/10/15 08:29 PM
Quote:
Originally Posted by booker21
I´m embarrassed to say but i have play around 50 or more play now games by now and i´m still in love of the gameplay. Too bad CFM doesn´t play anything remotely close to that.

The confidence thing is good but they need to give that option for Offline CFM as well and also it should affect all teams, not only users.
alls we need is a season mode.

play with day 1 rosters, a one off season.

you could add depth to this with a training squad of players as well as free agency to call upon when injuries happen.

players play with their "play now" ratings, not progression/ recession in ratings.

maybe a subtle ratings boost for the home team in energy, stamina maybe acc/ burst ... that mode would do me. just play seasons to try and win a SB.


sometimes less, is more!
 
# 770 picker19 @ 09/10/15 08:38 PM
Overall, when it comes to offline CFM, it seems like we have 4 options at this point:
  1. Play without the tuner or the patch
  2. Play with the tuner but not the patch
  3. Play with the patch but not the tuner
  4. Play with with both the patch and the tuner

It seems that the biggest debate is between #3 and #4, but what I haven't heard here is if Option #2 (play with tuner and not the patch) is worth it for CFM. Thoughts? Or in the end, do most of us generally agree that regardless of the tuner/patch, it's the confidence/dynamic drives system that is really ruining CFM (because it seems that Play Now is working just fine with both installed)?
 
# 771 althor @ 09/10/15 08:41 PM
Quote:
Originally Posted by skillzlikewhoa12
This is so frustrating and a epidemic in the EA sports business model. It seems that every year marketing tells the Devs we need two new features for the back of the box. So the Devs have to add things like drive goals and other garbage we Sim players don't want.

Meanwhile, there is still basic things missing like a retirement tracker or a history page with past MVPs and Superbowl winners. This same dilemma is present in Fifa and I am sure other EA games. Give us sim!! I want everything you can do in the real league. Not fake back of the box features.

If you replaced one of those devs with practically any mod on here who has the pulse of the sim community we would have our proper franchise mode within a year. But these devs are so out of touch with the sim community it's baffling.
I would gladly pay 60 bucks next season if all they did was spend this next year working out all the kinks and glitches and bugs for this Madden and updated rosters/coaches, etc.

They could advertise it as such, most polished madden ever released.
There have been so many Maddens that were ALMOST, if they had just spent time making those better I think there would be a lot more very happy Madden enthusiasts.
 
# 772 booker21 @ 09/10/15 08:43 PM
Well I will say something that is not new. But the problem is the confidence. When player start to get over 58 to 60 the gameplay change for worst. I started 3 different cfm and the first game feels and play as play now. Then is star going downhill.

Also why is so easy to get confidence is beyond me. If they say that high confidence should be the norm. Then play now should play as cfm with players are 99 confidence. Not 50 as it is now. People who are tweaking sliders will have to re do many stuff when their players hits 99. Many if not anyone will go back down to 50ish anyway.

Hope ea tune the game so most times players get in the middle 50 and not higher or lower. Those 5 or 10 point of confidence already make an impact in the game.


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# 773 bailey4mvp @ 09/10/15 08:45 PM
Quote:
Originally Posted by Geodude
Hi Guys,

If any of you are experiencing the poor CPU QB awareness progression that I mentioned earlier in this post, I think I have found out the reason and a workaround. I can't find the page my original quote was on sorry.

http://www.operationsports.com/forum...post2047651176
Thanks man, so this seems to be a workaround?

Has anyone one else tried this?

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# 774 Gosens6 @ 09/10/15 09:21 PM
Quote:
Originally Posted by roadman
Before anyone takes Clint's "perceived answer" out of context, I understand what he is saying.



Like Charter stated earlier in the thread, we need video evidence to present to them like Armour & Sword did this morning. They are looking into it.



They just need to take the perceived issues and test them out on their end before confirming they are issues.

I'm sorry, but they can't play a few CFM games of their OWN GAME and see the confidence issue ruining everything?

I don't get why we, the consumer have to make videos of us doing what the creators of this game could easily do themselves. (With the CFM confidence issues at least)

It's clearly there, and it's clearly ruining the CFM gameplay.


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# 775 kchuskey @ 09/10/15 09:24 PM
Is it possible that the robo QB's associated with the confidence spike is subjective? Because I've also heard others say it isn't an issue for them.
 
# 776 LorenzoDC @ 09/10/15 09:34 PM
As a 100% sports offline sim franchise player, I have no problem with the game or even this patch.

That's because for the second year in a row, I was smart enough not to buy the game at all. Invested no time or money in it.

EA has taught me oh so well.

Been ducking into the threads every now and again just in case CFM might be worth playing at some point this year. So it was handy to learn a couple of weeks ago that EA said flat out not to play the mode post release, pending a patch.

105 thread pages later on patch 1, I think I have enough data to tell me the patch to fix it. . . hasn't. Not that I'm shocked. I'm not even mad.

Just relieved I didn't waste my time or money.

I'll probably be back again next summer to hear JP tell me how it's really really really going to be different this time.
 
# 777 RogueHominid @ 09/10/15 09:34 PM
Man, this is a disappointing thread.

I shelved Madden once Kolbe said that waiting for the patch was the best move, and I was looking forward to starting up my CFM once the Friday roster update dropped.

Now, seeing long-time guys like Bkrich, who are not known for hyperbole or engaging in the anti-Madden vitriol, say that CFM appears to be fundamentally compromised even after the patch, I feel like a fool for giving Madden my money.

I was all about the game play improvements evident in Play Now and thought there was no way that they could manage to bork CFM badly enough to make it not feel like the same game as Play Now. I thought they had really turned the corner with this game.

I have ZERO interest in this game for Play Now. I ONLY bought it for franchise play. And I feel like I got robbed. Again. But it's totally my fault. This game has a two-console generation record of failing to deliver a basic sim experience.

I won't say much more than that, but I feel duped, and disappointed. With two kids and a budget to adhere to, I can't afford a $60 mistake. I'm going to have to consider getting into basketball, and I'm going to have to play baseball through football season now.

#disappointment
 
# 778 mojo7877 @ 09/10/15 09:40 PM
I am new to Xbox One. How
Do I install the patch? Thanks.
 
# 779 Armor and Sword @ 09/10/15 09:41 PM
Quote:
Originally Posted by Trojan Man
Man, this is a disappointing thread.

I shelved Madden once Kolbe said that waiting for the patch was the best move, and I was looking forward to starting up my CFM once the Friday roster update dropped.

Now, seeing long-time guys like Bkrich, who are not known for hyperbole or engaging in the anti-Madden vitriol, say that CFM appears to be fundamentally compromised even after the patch, I feel like a fool for giving Madden my money.

I was all about the game play improvements evident in Play Now and thought there was no way that they could manage to bork CFM badly enough to make it not feel like the same game as Play Now. I thought they had really turned the corner with this game.

I have ZERO interest in this game for Play Now. I ONLY bought it for franchise play. And I feel like I got robbed. Again. But it's totally my fault. This game has a two-console generation record of failing to deliver a basic sim experience.

I won't say much more than that, but I feel duped, and disappointed. With two kids and a budget to adhere to, I can't afford a $60 mistake. I'm going to have to consider getting into basketball, and I'm going to have to play baseball through football season now.

#disappointment
32 team offlline CFM no tuner.......the truth.

IMO. Game is highly playable doing that.
 
# 780 howboutdat @ 09/10/15 09:46 PM
Quote:
Originally Posted by roadman
More from Twitter:

Josenrique Brizuela ‏@ninjadoc48 54m54 minutes ago
@ClintOldenburg please go to operationsports and read the patch thread. Drive goals and confidence broke cfm entirely

Clint Oldenburg ‏@ClintOldenburg 34m34 minutes ago
@ninjadoc48 we commonly read those forums, but thanks for the tip. We are fully aware of most of the perceived issues. Thanks
Same type of thing was kinda said about regression and confidence last year too....We saw how much that got fixed then, and still isnt fixed now.

Quote:
Originally Posted by yankees028
So we need to invest time and energy to provide video proof? Again is this not there full time job? I'm rather lost with all of this and what to even think.
Looks like even if you have a full time job , actually playing a mode for more than 30 minutes doesnt isnt included in QA. Im rather tired of hearing excuses that people who have a paid job to test this stuff cant find what we can in a couple hours of playing the mode.If they looked , it would have been seen . I have a hard time seeing how just because theres so many more of us, that means they couldnt have seen it just as easy with 20 people playing it for 2 days. I dont buy that for a second, sorry.

Quote:
Originally Posted by roadman

Kolbe said during the access time there is more people playing and testing during that period than they are able to test the whole year.

He also said they put more resources into CFM this year than ever, yet its more broken than ever?yeah that makes total sense to me.How do you not see players attributes over 100? You just dont look is how. 1 person could have caught that.How do you not even think " we adjusted stock roster speeds, we need to do the same for rookies"? How do you say you had two people working on confidence and regression ALL YEAR, and its still screwed up?It had never worked right since they added it last year and still to this day dont.

So here is my constructive input. They want to blame the fact they dont have enough eyes testing it to find things out in the open to see,here is your solution EA, hire more QA testers, preferably people who actually only buy madden to play CFM. People like that will surely put more effort into what they are testing and look over the mode well.The gameplay on this game is much improved, welcomed and bravo to the team that did that!! That is what is making this so much more frustrating.The gameplay is so good, it really makes us excited to play but CFM so messed up it sucks all the life out of that excitement.Sorry ,but we deserve this fixed this year, not next. Somehow i feel like they will "run out of time" to fix it all once again and we will be stuck with half this stuff still wrong plus something else they mess up if they try another patch.
 


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