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NBA 2K16 News Post


What’s happening family. It’s your man Da_Czar… I have started my sentences with this phrase too many times to count here on OS. With this, my first official blog post as a developer, I am returning to the format that started it all.

I know many of you here have been waiting a long time for us to talk about gameplay. Well the time has finally come so I won’t waste time with any more introductions.

Read More - NBA 2K16 Gameplay Blog with Da_Czar

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# 21 dxyyz1 @ 09/04/15 06:25 PM
Quote:
Originally Posted by Da_Czar
SSOL- In truth, unless you sprint and always use the first option, it’s more like nine seconds or less but you get the picture. It’s in and although there aren’t a ton of options.(Compared to Swing/ Triangle) It is very difficult to guard against with the right personnel.
If this style of play includes some Paul Westhead principles bruh...
 
# 22 kurt2134 @ 09/04/15 06:27 PM
Man, this is... It's just too much.
 
# 23 23 @ 09/04/15 06:28 PM
Quote:
Originally Posted by Da_Czar
Due to the length of the blog I ended up cutting a lot of stuff. Some like what freelances are including should probably be posted somewhere for people to see so...

- 3 Out 2 In- We completely rewrote our 3 out 2 in freelance to increase spacing and emphasize the high post.

- 3 Out 2 In Fist- A new 3 out 2 in freelance that emphasizes the pick and roll on every pass.

- 3 Out Extended- This is an extended 3 out offense to deal with guys who like to put tight pressure everywhere. This offense has extended scoring options that stretch the defense and should allow you the space to punish pressure.

- Triangle- We pressed delete on last years triangle and rebuilt it from scratch. We were able to include much more triangle philosophy including proper pressure releases and the lag principal.

- Swing- The swing was also completely revamped and is more authentic than ever before. We even added an extended set that allows you to access their horns options without any swing entry needed.

- 4 Out- Our 4 out was also rebuilt from scratch. We were able to increase the spacing to allow you more room to create.

- Pace and Space- NBA 2K is the only series that gives you a chance to run this unique offense designed by my college teammate Erik Spoelstra.

- Eighty- This is a basic freelance with spacing and simple screen actions appropriate for teams that played in the 80’s

- 2-3 Zone- A freelance designed to help you bust up the 2-3 zone defense.

- 3-2 Zone- A freelance designed to chew up 3-2 zone cheese.

- Flex- Run the flex as your base offense without calling a single play.

- Corner- We installed a version of Adelman’s corner offense. Excellent choice if you have great passing big men, or bigs who score well from the high post. Assigned to the Bucks

- Flow- We also have the Terry Stotts version of the Flow offense. Assigned to the Portland Trailblazers.

- Princeton Low- We added the NBA Version of the famed Princeton offense. More than a backdoor we include the entire Princeton low offense as taught by coach Carril.

Princeton Chin- We even added the Chin version of this offense with all 5 players above the free-throw line.
- Hawks- While we could have just given them the Spurs swing offense, we went deeper by including options in this swing variant they run in their system.

- Warriors- The world champs also received their own swing offense variant with some of the options specific to their championship run. Including splits on most of their post entry passes.

- Mavericks- I am really excited about bringing you the Mavericks flow offense. This is another of those lightly documented offenses similar to Pace and Space. Lots of scout work went into bringing this to life.

- Houston- This freelance was born out of sheer creativity while scouting the Rockets in the playoffs. If you recall, without their starting point guard the ball was constantly in James Harden’s hands.

This freelance replicates that and forces users to guard Harden 1 on 1 no matter where he receives the ball. You have isolation or pick and roll options in any location. If for any reason Harden does not have the ball, simply stand still for a count of two and he will pop out to receive it.

“1-4”- Our 1-4 freelance most resembles Jerry Sloan’s offense with the Utah Jazz. While not an exact replica we definitely carry some of the options the classic Jazz are famous for.

SSOL- In truth, unless you sprint and always use the first option, it’s more like nine seconds or less but you get the picture. It’s in and although there aren’t a ton of options.(Compared to Swing/ Triangle) It is very difficult to guard against with the right personnel.

Motion offenses

3 Out 2 in Motion- This offers constant motion to get shooters open. If you like to dribble and create, just use the default 3 Out 2 In.

3 Out 2 in Extended Motion- Similar to the 3 Out 2 In Extended, this is a motion set that is effective against ‘pressure everywhere’ defense. Motion actions extend far outside the 3 pt line to stretch pressure defense.

4 Out Motion- Similar to the 3 Out 2 In Motion, this offers constant motion once initiated. Best to use if you have a stretch 4 on the floor.

Celtics Motion- Celtics fans will definitely be familiar with these actions. This is a chin offense variant that the C’s used last season.

Heat Motion- The Heat abandoned the Pace and Space in favor of a custom variation of the swing offense. We faithfully recreate a lot of the Heat’s looks from last season inside of this motion set. This is definitely one that blurs the line between motion and freelance.

Jazz Motion- Quinn Synder also has the Jazz running a variation of the swing. As you get into these offenses it will become clear that they are all different with actions unique to what each team ran last year.

Rockets Motion- The Rockets version of the swing features a lot of handoffs and quick scoring actions.

Sixers Motion- Similar to the Celtics chin variant but with different actions. This one is much closer to a traditional motion offense.

again not everything we did could fit in a blog but unlike last year I will be doing plenty of videos after release of the game to help guys understand what all they have available on the offensive side of the ball. With all that OG has done your probably going to need it.

#SimNation

PS we also allow you to adjust some of the defensive settings in practice play mode.
THIS MUST NOT BE MISSED!!!!!!!
 
# 24 JohnnyCash2015 @ 09/04/15 06:28 PM
Quote:
Originally Posted by Da_Czar
Due to the length of the blog I ended up cutting a lot of stuff. Some like what freelances are including should probably be posted somewhere for people to see so...

- 3 Out 2 In- We completely rewrote our 3 out 2 in freelance to increase spacing and emphasize the high post.

- 3 Out 2 In Fist- A new 3 out 2 in freelance that emphasizes the pick and roll on every pass.

- 3 Out Extended- This is an extended 3 out offense to deal with guys who like to put tight pressure everywhere. This offense has extended scoring options that stretch the defense and should allow you the space to punish pressure.

- Triangle- We pressed delete on last years triangle and rebuilt it from scratch. We were able to include much more triangle philosophy including proper pressure releases and the lag principal.

- Swing- The swing was also completely revamped and is more authentic than ever before. We even added an extended set that allows you to access their horns options without any swing entry needed.

- 4 Out- Our 4 out was also rebuilt from scratch. We were able to increase the spacing to allow you more room to create.

- Pace and Space- NBA 2K is the only series that gives you a chance to run this unique offense designed by my college teammate Erik Spoelstra.

- Eighty- This is a basic freelance with spacing and simple screen actions appropriate for teams that played in the 80’s

- 2-3 Zone- A freelance designed to help you bust up the 2-3 zone defense.

- 3-2 Zone- A freelance designed to chew up 3-2 zone cheese.

- Flex- Run the flex as your base offense without calling a single play.

- Corner- We installed a version of Adelman’s corner offense. Excellent choice if you have great passing big men, or bigs who score well from the high post. Assigned to the Bucks

- Flow- We also have the Terry Stotts version of the Flow offense. Assigned to the Portland Trailblazers.

- Princeton Low- We added the NBA Version of the famed Princeton offense. More than a backdoor we include the entire Princeton low offense as taught by coach Carril.

Princeton Chin- We even added the Chin version of this offense with all 5 players above the free-throw line.
- Hawks- While we could have just given them the Spurs swing offense, we went deeper by including options in this swing variant they run in their system.

- Warriors- The world champs also received their own swing offense variant with some of the options specific to their championship run. Including splits on most of their post entry passes.

- Mavericks- I am really excited about bringing you the Mavericks flow offense. This is another of those lightly documented offenses similar to Pace and Space. Lots of scout work went into bringing this to life.

- Houston- This freelance was born out of sheer creativity while scouting the Rockets in the playoffs. If you recall, without their starting point guard the ball was constantly in James Harden’s hands.

This freelance replicates that and forces users to guard Harden 1 on 1 no matter where he receives the ball. You have isolation or pick and roll options in any location. If for any reason Harden does not have the ball, simply stand still for a count of two and he will pop out to receive it.

“1-4”- Our 1-4 freelance most resembles Jerry Sloan’s offense with the Utah Jazz. While not an exact replica we definitely carry some of the options the classic Jazz are famous for.

SSOL- In truth, unless you sprint and always use the first option, it’s more like nine seconds or less but you get the picture. It’s in and although there aren’t a ton of options.(Compared to Swing/ Triangle) It is very difficult to guard against with the right personnel.

Motion offenses

3 Out 2 in Motion- This offers constant motion to get shooters open. If you like to dribble and create, just use the default 3 Out 2 In.

3 Out 2 in Extended Motion- Similar to the 3 Out 2 In Extended, this is a motion set that is effective against ‘pressure everywhere’ defense. Motion actions extend far outside the 3 pt line to stretch pressure defense.

4 Out Motion- Similar to the 3 Out 2 In Motion, this offers constant motion once initiated. Best to use if you have a stretch 4 on the floor.

Celtics Motion- Celtics fans will definitely be familiar with these actions. This is a chin offense variant that the C’s used last season.

Heat Motion- The Heat abandoned the Pace and Space in favor of a custom variation of the swing offense. We faithfully recreate a lot of the Heat’s looks from last season inside of this motion set. This is definitely one that blurs the line between motion and freelance.

Jazz Motion- Quinn Synder also has the Jazz running a variation of the swing. As you get into these offenses it will become clear that they are all different with actions unique to what each team ran last year.

Rockets Motion- The Rockets version of the swing features a lot of handoffs and quick scoring actions.

Sixers Motion- Similar to the Celtics chin variant but with different actions. This one is much closer to a traditional motion offense.

again not everything we did could fit in a blog but unlike last year I will be doing plenty of videos after release of the game to help guys understand what all they have available on the offensive side of the ball. With all that OG has done your probably going to need it.

#SimNation

PS we also allow you to adjust some of the defensive settings in practice play mode.
The part on assigning plays that have X player initiate was a bit confusing, can you clarify?

Does a player need to have the "play initiator" trait to bring the ball up if a play is designed for him to be the one to initiate a play or does "play initiator" not matter anymore?
 
# 25 lakers24 @ 09/04/15 06:31 PM
It's official, 2k is Skynet because they're dropping bombs bruh.

September 4, 2015
 
# 26 Khaos_Kiwi @ 09/04/15 06:33 PM
Damn 2k I haven't done this much reading in a while haha
 
# 27 Junior Moe @ 09/04/15 06:33 PM
95% of this stuff flew over my head. However, I'm sure it will make the game more challenging and dynamic. This game is gonna be stupid deep.
 
# 28 Kushmir @ 09/04/15 06:35 PM
don't play videogames....PLAY BASKETBALL! Splendid as ever, Czar...
 
# 29 23 @ 09/04/15 06:37 PM
I heard Steph Curry read the blog and was like

 
# 30 eko718 @ 09/04/15 06:37 PM
Between the defensive blog and this, it seems like the AI has hardcoded intelligence and awareness that in the past might require a higher difficulty setting and endless slider adjustments. Having this baseline AI intelligence is HUGE, and slider tweaks can be focused on achieving perfect balance on top of this foundation, as opposed to trying to force the AI to go beyond it's inherent restrictions in coding. As a person who plays primarily offline, this is really beautiful to hear.

I love everything here, specifically how that one on one module is looking. To acheive any type of one on one intelligence from the CPU, it required going deep into player tendencies. But even then, the results felt more randomized than intentional. Dynamic spacing and AI Freelance Execution is huge as well.

I only have one concern after having read these blogs. It is a wonderful thing that shooting tweaks, playbook additions and offensive/defensive scheme updates can occur with roster updates, but the part that sucks about that is for people who deeply edit rosters such as myself, there will be a constant need to start over with the newest update. Also, it would suck to be running a franchise, be like 20 games in and then suddenly a significant roster update drops that cosists of the current schemes different teams are running. I wish there was some way to keep portions of updated rosters accessible across all modes, and some sort of quick way to import edits across rosters.
 
# 31 JKSportsGamer1984 @ 09/04/15 06:37 PM
Great stuff Czar! I've been watching basketball since the late 80's & consider my very knowledgeable about the NBA. You know a game is great when it can teach you basketball fundamentals while you play it. The improvements you guys added to this game & the level of detail & depth is incredible! I find myself still learning aspects of the NBA & expanding on basketball terminology just from playing 2K. You guys have taken that to another level this year! Kudos to 2K for giving us a true simulation experience! I can't wait to dive into 2K16!
 
# 32 Bexthelegend @ 09/04/15 06:38 PM
Czar can you clarify for me how the "1-4" freelance is different from Flex? You classified 1-4 as closest to Sloan's offense, but the flex was what Sloan ran in Utah.

Is 1-4 what Stockton/Malone ran whiles Flex is the D-will/booze/ak era?
 
# 33 HypoLuxa13 @ 09/04/15 06:40 PM
Wow, so many changes on both offense and defense in one dev cycle. Impressive. High hopes most of it works as intended.

A different sort of observation - the game play footage (not the practice footage) had only court sounds. No crowd or commentary. What are you hiding, 2k Sports? (Please don't be Bill Walton, please don't be Bill Walton... )
 
# 34 RipCityAndy @ 09/04/15 06:41 PM
Practice is back. Thank. God.

Great post, Czar. Thanks for all you do.
 
# 35 2_headedmonster @ 09/04/15 06:42 PM
" Houston- This freelance was born out of sheer creativity while scouting the Rockets in the playoffs. If you recall, without their starting point guard the ball was constantly in James Harden’s hands.

This freelance replicates that and forces users to guard Harden 1 on 1 no matter where he receives the ball. You have isolation or pick and roll options in any location. If for any reason Harden does not have the ball, simply stand still for a count of two and he will pop out to receive it."

.... As a Rockets fan this is quite possibly the most hilarious troll move ever
 
# 36 Da_Czar @ 09/04/15 06:42 PM
Quote:
Originally Posted by JohnnyCash2015
The part on assigning plays that have X player initiate was a bit confusing, can you clarify?

Does a player need to have the "play initiator" trait to bring the ball up if a play is designed for him to be the one to initiate a play or does "play initiator" not matter anymore?
It's not a factor anymore in which pnr plays a player can run.
 
# 37 lakers24 @ 09/04/15 06:43 PM
Quote:
Originally Posted by HypoLuxa13
Wow, so many changes on both offense and defense in one dev cycle. Impressive. High hopes most of it works as intended.

A different sort of observation - the game play footage (not the practice footage) had only court sounds. No crowd or commentary. What are you hiding, 2k Sports? (Please don't be Bill Walton, please don't be Bill Walton... )
Most likely new crowd audio with arena sounds and obviously whoever replaced Kerr (I'm gonna guess it's between four guys Brent Barry, Greg Anthony, Chris Webber or Reggie Miller in that order).
 
# 38 jada855 @ 09/04/15 06:43 PM
I hope this makes it in My Career also teams have been to dependent on my player to score over the last two games. Now if I could just select my body type to be like a NBA player in my career It would be golden along with year 2 year saves! Cause I can't rock the default 2K sneakers anymore to earn another Nike contract! Can't wait until September 25th
 
# 39 JohnnyCash2015 @ 09/04/15 06:44 PM
Quote:
Originally Posted by Da_Czar
It's not a factor anymore in which pnr plays a player can run.

So just so that I can clarify, are you saying that I can assign a pnr play meant for a pg to a guy like Paul pierce?

Or am I misunderstanding?

I hope I'm not [emoji3]


Sent from my iPhone using Tapatalk
 
# 40 lakers24 @ 09/04/15 06:45 PM
Quote:
Originally Posted by Khaos_Kiwi
Damn 2k I haven't done this much reading in a while haha
Educating the youth one blog at a time
 


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