Madden NFL 16 News Post
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# 302
NYJin2011tm @ 08/28/15 08:31 PM
Menus have gotten screwy on me. What I mean is when you look at either boxscore of a game or look at roster/salary page where you can change positions(by hitting R2) is stuck on screen and you can't scroll right to look at more stats/ratings.
# 303
bigeastbumrush @ 08/29/15 01:20 AM
Think I found a sweet spot for me using sliders on All-Pro.
Didn't move any slider more than 5 from default in either direction except for FG Power and Punt Power for both the human and CPU which I lowered both into the 40s.
Game is challenging as is. You may start the game off slowly struggling to move the ball or giving up passing yardage.
But if you play No Switch, you'll get right back into it.
Didn't move any slider more than 5 from default in either direction except for FG Power and Punt Power for both the human and CPU which I lowered both into the 40s.
Game is challenging as is. You may start the game off slowly struggling to move the ball or giving up passing yardage.
But if you play No Switch, you'll get right back into it.
I've had fun playing Madden 16. I really enjoy the new dynamics between WR and DB. Every time the ball is thrown the outcome isn't predictable. It adds a ton to the game which looks fantastic.
At first I thought the r-stick jukes were useless but they are actually good for subtle changes of direction in the backfield to avoid blockers. The real juke is the modifier juke though. That works nicely.
I can't remember if I've seen any fumbles yet. Not a big deal with sliders and I've never liked them to be too high but I think default is pretty low. The commentary on QB injuries after coming back into the game is so repetitive and annoying. First time I experienced that myself this morning. After a game this morning the stats were off saying I had 3 players with 1/2 sacks. That's impossible. They have to add up to a whole number.
I've read people complain about zone coverage but I think the coverage is fairly balanced between man and zone. Both can be effective at times and both can blow coverages.
By far my biggest complaint about this game is the neutered DTs. This has been a trend the last few years and it remains my number one pet peeve. They don't shoot gaps, they get knocked off the ball, they never make tackles for loss in the run game. It's just terrible for both user and cpu. Ndamukong Suh had ZERO tackles or sacks this morning. Completely invisible. You just don't see them impact the game like they should while DEs routinely hold their ground against OTs leading to a running game that is unbalanced. Too easy to run inside compared to outside. It's just a real black eye on an otherwise good game.
Also, the cpu needs to be far more aggressive in calling plays when they are losing late in the game on defence. They sit back with 2 safeties deep when they need to be pressing and blitzing to prevent you from running out the clock. Where is the urgency on defence!
Please add an All-22 sideways camera! It would be incredible to have a Tecmo style cam!
At first I thought the r-stick jukes were useless but they are actually good for subtle changes of direction in the backfield to avoid blockers. The real juke is the modifier juke though. That works nicely.
I can't remember if I've seen any fumbles yet. Not a big deal with sliders and I've never liked them to be too high but I think default is pretty low. The commentary on QB injuries after coming back into the game is so repetitive and annoying. First time I experienced that myself this morning. After a game this morning the stats were off saying I had 3 players with 1/2 sacks. That's impossible. They have to add up to a whole number.
I've read people complain about zone coverage but I think the coverage is fairly balanced between man and zone. Both can be effective at times and both can blow coverages.
By far my biggest complaint about this game is the neutered DTs. This has been a trend the last few years and it remains my number one pet peeve. They don't shoot gaps, they get knocked off the ball, they never make tackles for loss in the run game. It's just terrible for both user and cpu. Ndamukong Suh had ZERO tackles or sacks this morning. Completely invisible. You just don't see them impact the game like they should while DEs routinely hold their ground against OTs leading to a running game that is unbalanced. Too easy to run inside compared to outside. It's just a real black eye on an otherwise good game.
Also, the cpu needs to be far more aggressive in calling plays when they are losing late in the game on defence. They sit back with 2 safeties deep when they need to be pressing and blitzing to prevent you from running out the clock. Where is the urgency on defence!
Please add an All-22 sideways camera! It would be incredible to have a Tecmo style cam!
Im loving the gang tackles. I like how you can have a stalemate between two players then come in with a third defender and stop the runners momentum. I just wish those extra defenders coming in with big hits could cause fumbles or injuries.
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Sent from my HTC Desire 626s using Tapatalk
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# 307
Walt Frazier @ 08/29/15 09:06 AM
Really enjoying the game.
The battles now between the O and the D just add so much more to the experience. I remember old Maddens where playing D basiclaly meant just watching until you got the ball back.
Great game...now right up there with the really elite sports games.
The battles now between the O and the D just add so much more to the experience. I remember old Maddens where playing D basiclaly meant just watching until you got the ball back.
Great game...now right up there with the really elite sports games.
# 308
RogueHominid @ 08/29/15 09:09 AM
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This game reminds me a bit of The Show in that regard. Out of the box, AS default will give you a great game and will produce the variety of game types necessary to give the game a high replay value. Madden appears to do the same on AP default for the first time ever. It's really refreshing and very encouraging.
Once the patch hits, I'm going to play a full season before I even mess with sliders so I don't prematurely adjust a game that seems to actually play well out of the box. If I do adjust values, it will likely be just by 5, as you say, rather than the slider alchemy of previous years.
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I haven't played a game yet so my assessment is mainly from practice and custom playbooks.
But I agree 100% about the 1 handed catches. Way too often. I've seen this in practice mode and the funny thing is they make those catches almost automatic but will drop a two handed catch more often.
Hit stick I never cared for because they never did it right.
The game NEVER takes into account players having to accelerate again coming off a block and yet the old hit stick your player could be in a block and deliver a HUGE hit. That was ridiculous.
The unfortunate part of this series is it still thrives off of marketing cinematic game play IMPRESSIONS. Then in time we find out what we thought was good was not so good after all.
I see improvements. Yes. But some of the same lingering issues to me makes no sense considering the money this company makes. Seriously.
I mean... even though this isn't a game play issue the custom playbooks should have been fixed and instead the same lame thing just to say the have it and just because people keep accepting mediocre functionality for YEARS.
But the problem it DOES bleed into the game play because we still have the Hailmary designated plays.
We still have to go through way too much to start from scratch with a custom playbook rather than just having one. The rules of must have designation came come AFTER the playbook is made or the user can't use it in a game if they are so pressed by it. I don't use the game plan anyway.
Sorting plays in the playbook as well as play sets helps to navigate when calling audibles, which is how I play my game. I prefer my formations in a particular order because it helps to audible to a changed formation that I want without searching.
Commentary when playing head to head should point to the gamers tendencies and not the NFL team. But I won't hold my breath on that one.
Anyway great assessment. I have to post a number of post before I can post pics or video. I wish I had known this while posting in glitch thread.
I'll check today, but the game seemed slow in Normal speed mode compared to the past. I was just practicing to see the plays.
Just doing that could use some work.
# 310
RnRexpress3423 @ 08/29/15 10:06 AM
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Something I noticed Rex say on Twitter is tuning updates are for gameplay. I guess we'll have to see when the next few drop to see if QB's change.
https://mobile.twitter.com/RexDEAFoo...38474384187392
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https://mobile.twitter.com/RexDEAFoo...38474384187392
Sent from my LG-LS980 using Tapatalk
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Sent from my HTC Desire 626s using Tapatalk
# 313
Clemsonpanther @ 08/29/15 10:44 AM
I was in the running he ball 3v3 drill. I hit L1 because i thought it was the skinny button. It was the pitch button. it immediatley ended the rep and a popup said "nobody likes a cheeser".
I KNOW madden is going in the right direction now. I was estatic
I KNOW madden is going in the right direction now. I was estatic
After playing 3 full 15 min qtr games on exhibition game still rocks canot wait for fixes to CFM so I can start. I play coach mode and don't use buttons apart from FG punts of course.
Not seen any 1 handed catches all pro with sliders, cpu QB kap passed for 60% vs Jags Big Ben passed 50% had a bad day Mccown for Browns passed 48% and thru 4 int's really all felt very good kap also ran the other 2 did not. Running started on 1 yd a carry avg but each team gained more thru the game superbly ending between 3 and 4.5 yes per carry each game.
My QB may need to tweet a bit as they were all around 60% cpu auto pass and running also was around 4 a run great to watch trying to sort out a more effective pass rush as not getting much either way currently. Lots of pens also had false starts, holding both ways pass interference, late hit on QB and 1 on kicker. Superb effort just get the fix out sharpish so I can get some meaningful games in.
Not seen any 1 handed catches all pro with sliders, cpu QB kap passed for 60% vs Jags Big Ben passed 50% had a bad day Mccown for Browns passed 48% and thru 4 int's really all felt very good kap also ran the other 2 did not. Running started on 1 yd a carry avg but each team gained more thru the game superbly ending between 3 and 4.5 yes per carry each game.
My QB may need to tweet a bit as they were all around 60% cpu auto pass and running also was around 4 a run great to watch trying to sort out a more effective pass rush as not getting much either way currently. Lots of pens also had false starts, holding both ways pass interference, late hit on QB and 1 on kicker. Superb effort just get the fix out sharpish so I can get some meaningful games in.

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After a few days I have come to a couple conclusions: the gameplay is decent while franchise mode is incredibly shallow. Keep in mind my impressions are having been away from Madden for six years.
I am enjoying the gameplay so far. I haven't noticed any glaring errors just yet other than the wacky glitches that happen rarely. Although I have found playing defense doesn't feel very rewarding, for some reason. Maybe I'm just not good enough yet, but I find getting to the QB very difficult (even with the timing) as well as shedding blocks generally. If anyone has tips feel free to share.
The presentation is fairly well done. As I said, it has been a while since I've played a Madden game, and my only real complaints about the presentation are a lack of interesting discussions from the commentary team and not enough inclusion of "what we see on Sundays." This is pretty much par for the course, but nonetheless, the overall presentation is considerably improved over what it was years ago. The commentary could also stand to be a big more enthusiastic at times.
As for CFM, yes, I think it stands most are disappointed. The mode itself is very shallow and it is 100% clear they haven't given this mode hardly any attention over the last many years. I get it that the other modes are the "money makers," but I would think the franchise mode would be the overall most popular. It is a shame there isn't much going on. Contextual commentary is non-existent. As others have said, there simply aren't any stories to follow: the world feels enclosed. The "news" and tweets are buried in the back-end, but those hardly add anything of value.
For 2015 I would have expected more, though it is nice to see gameplay has progressed over time. Animations are still funky; I consider this a legacy issue that probably will never go away for as long as Madden is sold.
A solid game overall but by no means spectacular. I still need more time with it to give it a full review, though.
I am enjoying the gameplay so far. I haven't noticed any glaring errors just yet other than the wacky glitches that happen rarely. Although I have found playing defense doesn't feel very rewarding, for some reason. Maybe I'm just not good enough yet, but I find getting to the QB very difficult (even with the timing) as well as shedding blocks generally. If anyone has tips feel free to share.
The presentation is fairly well done. As I said, it has been a while since I've played a Madden game, and my only real complaints about the presentation are a lack of interesting discussions from the commentary team and not enough inclusion of "what we see on Sundays." This is pretty much par for the course, but nonetheless, the overall presentation is considerably improved over what it was years ago. The commentary could also stand to be a big more enthusiastic at times.
As for CFM, yes, I think it stands most are disappointed. The mode itself is very shallow and it is 100% clear they haven't given this mode hardly any attention over the last many years. I get it that the other modes are the "money makers," but I would think the franchise mode would be the overall most popular. It is a shame there isn't much going on. Contextual commentary is non-existent. As others have said, there simply aren't any stories to follow: the world feels enclosed. The "news" and tweets are buried in the back-end, but those hardly add anything of value.
For 2015 I would have expected more, though it is nice to see gameplay has progressed over time. Animations are still funky; I consider this a legacy issue that probably will never go away for as long as Madden is sold.
A solid game overall but by no means spectacular. I still need more time with it to give it a full review, though.
I'm loving all of the animations with the WR and DBs. I was worried about the implementation of it all, but EA did a very good job with it. I'm so glad to be able to throw a pass body relative and have the WR make the play. In years past you pretty much had to hope the guy just outran his man with speed, or throw it when the cut in the route gave space between the players.
Finally I can throw it one on one and have a chance for a completion. It's nice to not have to touch the interception slider finally because of all the dumb pick attempts. Corners finally play the ball and their man like corners.
Finally I can throw it one on one and have a chance for a completion. It's nice to not have to touch the interception slider finally because of all the dumb pick attempts. Corners finally play the ball and their man like corners.
# 318
SageInfinite @ 08/29/15 04:11 PM
The game still needs a TON of work, but I enjoy it.
The graphics look GREAT at times. Lighting is awesome, I do like the lighting in domes with the roof open better on 15(The way the sun gleamed in was amazing), but everything else is WAY better.
The new handoff and playaction animations are GORGEOUS. Also like that sig throwing animations trigger on alot of throws.
Love some of the presentation stuff, others I'm not a fan of.
Like I said the game needs alot of work, but it's on its way to being a good game one day.
The graphics look GREAT at times. Lighting is awesome, I do like the lighting in domes with the roof open better on 15(The way the sun gleamed in was amazing), but everything else is WAY better.
The new handoff and playaction animations are GORGEOUS. Also like that sig throwing animations trigger on alot of throws.
Love some of the presentation stuff, others I'm not a fan of.
Like I said the game needs alot of work, but it's on its way to being a good game one day.
Love the post play scuffles this year, adds a lot more life to the game.
I really like the run game this year. Yeah, the blocking logic, or lack there of, on many plays makes you want to throw your controller, but there is a lot of good stuff going on too. I've never used the precision modifier before, but IMO, it is a must now to get the most out of the running game. Precision truck, precision juke(which is really nice in space with the right players) quick juke, get skinny, all the moves are needed to turn 2 yard gains into 5 or 6 yard gains or 3 yard losses into back to the line of scrimmage runs.
I really like the run game this year. Yeah, the blocking logic, or lack there of, on many plays makes you want to throw your controller, but there is a lot of good stuff going on too. I've never used the precision modifier before, but IMO, it is a must now to get the most out of the running game. Precision truck, precision juke(which is really nice in space with the right players) quick juke, get skinny, all the moves are needed to turn 2 yard gains into 5 or 6 yard gains or 3 yard losses into back to the line of scrimmage runs.
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Over the years i seen many people in here say these things are not important and only gameplay is...well i must say, these people were/are greatly mistaken because we now all see how much it's done for madden this year and the madden series has lacked this attribute so much but now the developers are finally "seeing the light". All i can say is that they must add much more to this and put more "polish" into the presentation and atmosphere aspects of Madden.
Hopefully next year we will see the commentary react more natural and have much more colored commentary to the overall feel of the play-by-play. They also need to keep adding more pre/post whistle cut-scenes or dialog between players and other various animation sequences of two or more players interacting with each other before and after the whistle. I like what i see "FINALLY" but lets just hope they continue to evolve because presentation/atmosphere is just as important as great gameplay when it comes to sports video games.
Oh and maybe a real half-time show with updates of other games going on around the league...why they have not touched this is baffling but then again...Tiburon had left most presentation and atmosphere aspects of Madden bone dry as far back as i can remember, it wasnt until now that they finally got going with these aspects of the game.
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