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Madden NFL 16 Community Impressions

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Old 08-29-2015, 12:28 AM   #345
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Re: Madden NFL 16 Community Impressions

as someone who brought madden 15 back to the store after 2 weeks because of the hot mess robo qb was, among other things, I really like 16 so far.

I never return video games. Just looking at it on my shelf sickened me.

You are getting there Madden team. Not perfect by any means but much better. Kudos.
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Old 08-29-2015, 01:20 AM   #346
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Re: Madden NFL 16 Community Impressions

Think I found a sweet spot for me using sliders on All-Pro.

Didn't move any slider more than 5 from default in either direction except for FG Power and Punt Power for both the human and CPU which I lowered both into the 40s.

Game is challenging as is. You may start the game off slowly struggling to move the ball or giving up passing yardage.

But if you play No Switch, you'll get right back into it.
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Old 08-29-2015, 08:03 AM   #347
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Re: Madden NFL 16 Community Impressions

I've had fun playing Madden 16. I really enjoy the new dynamics between WR and DB. Every time the ball is thrown the outcome isn't predictable. It adds a ton to the game which looks fantastic.

At first I thought the r-stick jukes were useless but they are actually good for subtle changes of direction in the backfield to avoid blockers. The real juke is the modifier juke though. That works nicely.




I can't remember if I've seen any fumbles yet. Not a big deal with sliders and I've never liked them to be too high but I think default is pretty low. The commentary on QB injuries after coming back into the game is so repetitive and annoying. First time I experienced that myself this morning. After a game this morning the stats were off saying I had 3 players with 1/2 sacks. That's impossible. They have to add up to a whole number.

I've read people complain about zone coverage but I think the coverage is fairly balanced between man and zone. Both can be effective at times and both can blow coverages.

By far my biggest complaint about this game is the neutered DTs. This has been a trend the last few years and it remains my number one pet peeve. They don't shoot gaps, they get knocked off the ball, they never make tackles for loss in the run game. It's just terrible for both user and cpu. Ndamukong Suh had ZERO tackles or sacks this morning. Completely invisible. You just don't see them impact the game like they should while DEs routinely hold their ground against OTs leading to a running game that is unbalanced. Too easy to run inside compared to outside. It's just a real black eye on an otherwise good game.

Also, the cpu needs to be far more aggressive in calling plays when they are losing late in the game on defence. They sit back with 2 safeties deep when they need to be pressing and blitzing to prevent you from running out the clock. Where is the urgency on defence!

Please add an All-22 sideways camera! It would be incredible to have a Tecmo style cam!
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Old 08-29-2015, 08:05 AM   #348
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Re: Madden NFL 16 Community Impressions

Im loving the gang tackles. I like how you can have a stalemate between two players then come in with a third defender and stop the runners momentum. I just wish those extra defenders coming in with big hits could cause fumbles or injuries.

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Old 08-29-2015, 08:36 AM   #349
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Re: Madden NFL 16 Community Impressions

This game would've been perfect for me if the following issues were done right:

1. I had a real playcall screen that windowed things instead of covering up the main scene. Tiburon should be kicked in the butt for forcing this crummy playcall setup on us. Madden 06, Madden 09, NFL 2K4, NFL 2K5, those got it right with this. I want a full screen playcall next year with a window for cueing up replays and seeing on-field action in-between plays. Being able to look at stats, and look at player health and more. No more of this cover up crap, seriously guys. Whoever thought of that is clueless and should be fired.

2. Blocking AI weren't broken, but it is. Fatally. How many times can OL's completely ignore their assignments? I lost a game last night because my tackle, all All-Pro tackle btw, decided that the DE he was supposed to block was in fact invisible, and so he ran left into the middle of the line to block an on-coming LB and I got sacked for a loss that crushed my chances on a drive where I was really marching toward a score.

3. Garbage Tight ends and low-level WR's making spectacular catches. Give me a break. You need ABILITIES ratings to dictate this, so only players who have the ABILITY in real life can make these kinds of plays.
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Old 08-29-2015, 08:55 AM   #350
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by MrX
This game would've been perfect for me if the following issues were done right:

1. I had a real playcall screen that windowed things instead of covering up the main scene. Tiburon should be kicked in the butt for forcing this crummy playcall setup on us. Madden 06, Madden 09, NFL 2K4, NFL 2K5, those got it right with this. I want a full screen playcall next year with a window for cueing up replays and seeing on-field action in-between plays. Being able to look at stats, and look at player health and more. No more of this cover up crap, seriously guys. Whoever thought of that is clueless and should be fired.

2. Blocking AI weren't broken, but it is. Fatally. How many times can OL's completely ignore their assignments? I lost a game last night because my tackle, all All-Pro tackle btw, decided that the DE he was supposed to block was in fact invisible, and so he ran left into the middle of the line to block an on-coming LB and I got sacked for a loss that crushed my chances on a drive where I was really marching toward a score.

3. Garbage Tight ends and low-level WR's making spectacular catches. Give me a break. You need ABILITIES ratings to dictate this, so only players who have the ABILITY in real life can make these kinds of plays.
4. The ridiculous number of one-handed catches. Just no reason for that. And seeing the Beckham catch multiple times is simply embarrassing. A simulation football game should never get caught up in flavor-of-the-moment development, but this is where Madden is right now.

All of this is a shame, because honestly, if those things were done right, I'd be ready to crown this game because it does a lot of things well (finally!), but alas, the wait for greatness continues.
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Old 08-29-2015, 09:03 AM   #351
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by MrX
4. The ridiculous number of one-handed catches. Just no reason for that. And seeing the Beckham catch multiple times is simply embarrassing. A simulation football game should never get caught up in flavor-of-the-moment development, but this is where Madden is right now.

All of this is a shame, because honestly, if those things were done right, I'd be ready to crown this game because it does a lot of things well (finally!), but alas, the wait for greatness continues.
You did know they are tuning those, correct?
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Old 08-29-2015, 09:06 AM   #352
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Re: Madden NFL 16 Community Impressions

Really enjoying the game.

The battles now between the O and the D just add so much more to the experience. I remember old Maddens where playing D basiclaly meant just watching until you got the ball back.

Great game...now right up there with the really elite sports games.
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