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NBA 2K16 News Post

Mike Stauffer, AKA Beds, has just posted an in-depth look at the changes to the NBA 2K16 ratings system. It is definitely an interesting approach that will generate plenty of discussion. Read it over and post your thoughts.


Game: NBA 2K16Reader Score: 8/10 - Vote Now
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# 241 antdoggydogg @ 08/26/15 01:49 PM
I don't think realistic gameplay will be sacrificed, think of all the 80-70 rated players that have killed you in games. The difference between a 78 and an 81 isn't really noticeable in-game. I've edited my rosters to this scale the last couple years and it works well. In fact, some players have their Overall ratings go up. If the players do indeed play as their real-life counterparts, i wouldn't be worried about a cosmetic overall rating. If you are a league average shooter you will have a C grade. Steph will most likely be an A+.
 
# 242 BluFu @ 08/26/15 02:06 PM
Quote:
Originally Posted by stillfeelme

99 Blocking should be the same the best in history etc a certain block %.

They basically changed the scale range.

If everything is tuned close to right whatever is in the roster should reflect what you see in the sim engine and be fairly close to what you can get playing the game.
Hot damn, if I draft a center with a 99 block and he ends up averaging 5 per game... man!
 
# 243 24ct @ 08/26/15 02:27 PM
Lol man Delly needed an IV for dehydration not because he got cooked. The guy went from 15 minutes a game to 40+ with no one to sub for him lol. He clearly wasn't conditioned for that level and length of play. Curry made CP fall so obviously he's near impossible to guard even for another star.

Don't understand how he's dirty for playing hard.

Saying that I say there needs to be ratings for things like conditioning instead of just stamina. Also something besides hustle to indicate hard play. Like hustle in 2k just means how far I dive when it's really a lot more.
 
# 244 stillfeelme @ 08/26/15 02:32 PM
Quote:
Originally Posted by BluFu
Hot damn, if I draft a center with a 99 block and he ends up averaging 5 per game... man!
It should be close to that . The only thing with blocks is once the AI catches on that you are a real threat to block shots they shouldn't test you as much. That is what happens in real life. In 2K14 you could really get a high amount of blocks because the CPU was persistent.

You don't routinely keep challenging Ibaka, Hibbert, Davis, Dream etc. over and over again or you don't get so quick to put offensive rebounds back up after a rebound around them.

One of those sports conference studies did some advanced statistics showing that great shot blockers impact were so great that people attempted less shots therefore their blocks per game could be low but it was mainly because people stopped penetrating the paint.
 
# 245 Rockie_Fresh88 @ 08/26/15 02:38 PM
The only thing about the scale pertaining to blocks is the lack of tracking already in the game. Lowering block ratings might make this worse . But I'm sure they improved on that aspect any way
 
# 246 stillfeelme @ 08/27/15 12:58 AM
Quote:
Originally Posted by Rockie_Fresh88
The only thing about the scale pertaining to blocks is the lack of tracking already in the game. Lowering block ratings might make this worse . But I'm sure they improved on that aspect any way
Yeah they have to rework shot blocking. I know the gameplay team, Myleague producers guys and roster team know that the blocks for the most part were slightly under reality.

We need better tracking and the possibility of in air blocks for the guys with high verticals , it happens but it doesn't happen as frequently as it should and better ball tracking for guys that don't really jump high but have good hand eye coordination.

They added something I have been asking for two years which is the verticality defense in the paint so you shouldn't try to swat everything

From that advanced controls thead
  • Vertical Contest: Move and hold left stick away from the shooter and press Triangle/Y
If this works as intended and if blocking and ball tracking is improved then you should be able to lock down the paint somewhat effectively with a good rim protector and there should be more jumpers taken
 
# 247 Godgers12 @ 08/27/15 08:20 PM
Will this also fix the Sim stats issue?
 
# 248 vtcrb @ 08/27/15 09:23 PM
We can can debate the NEW System all we want, but what I am Interested to see is how this all works with SIM Stats and Gameplay. It seems to be a Great Concept, but wont know until we can dig in and test. I do like the fact they are working on new things. Interested to see if ANY New Attributes, Tendencies or Badges were Added this year as well.
 
# 249 BluFu @ 08/27/15 09:35 PM
Quote:
Originally Posted by Godgers12
Will this also fix the Sim stats issue?
Quote:
Originally Posted by vtcrb
We can can debate the NEW System all we want, but what I am Interested to see is how this all works with SIM Stats and Gameplay.
The silence is making me think otherwise. Beds (who primarily designed rosters around sim stats back in the day) would've answered this huge question by now.. Still holding out hope though.
 
# 250 TheBallGuru @ 08/30/15 01:14 PM
Quote:
Originally Posted by Meechyaboy
So since curry has broken his own nba 3pt record will that put him at a 99 in threes?if so another year of three point cheese

But I'm thinking the offensive ratings are just a show and they changed the the game to lean actual percentage instead of user timing

I hat cheesers but hear me out. I don't get why people complain about 3pt cheese with Curry. Have you guys seen him in real life he literally is 3pt cheese.

Having played online I haven't seen 3s in 2k that players take that curry wouldn't take or wouldn't have the chance to make. Curry irl has very poor shot selection but his skill allows it to go unnoticed, so no one can cheese 3s with Curry. He is cheese irl which shows how ridiculous he is as a player. Now if other players can hit Curry like 3s then I understand the complaints, but don't make me grab the Curry highlights and show that he's not cheese in 2k lol.
 
# 251 Sphinx @ 08/30/15 03:27 PM
I buy this game every year but the past couple years I purchased more out of habit then actually wanting to play. With all of the changes going into this years, I am really looking forward to playing this and building up a team. All of the presentation changes and now ratings changes have me really EXCITED!!
 
# 252 Sundown @ 08/30/15 08:24 PM
Quote:
Originally Posted by TheBallGuru
I hat cheesers but hear me out. I don't get why people complain about 3pt cheese with Curry. Have you guys seen him in real life he literally is 3pt cheese.

Having played online I haven't seen 3s in 2k that players take that curry wouldn't take or wouldn't have the chance to make. Curry irl has very poor shot selection but his skill allows it to go unnoticed, so no one can cheese 3s with Curry. He is cheese irl which shows how ridiculous he is as a player. Now if other players can hit Curry like 3s then I understand the complaints, but don't make me grab the Curry highlights and show that he's not cheese in 2k lol.

It's not poor shot selection if you make them. Heh. Especially if you make them at a rate more accurately on higher volume than anyone in history.

Curry takes a few heat checks though, but I think Klay Thompson actually has worse shot selection. Klay will tend to take shots out of rhythm of the offense more consistently, whereas Curry's shot taking combined with his ball handling and play making actually creates gravity and opens up the offense.
 
# 253 claustin @ 08/30/15 08:28 PM
Didn't get through the whole thread, but I've got a question about the mention of making it harder to play guys out of position. I really hope theres a secondary position stat this year that is actually used. In MyCareer, I joined the Bulls as a SG, and Butler got moved to 6th man instead of sliding over to SF just because his position is officially SG. Never mind that his natural position is SF and he played SF his first 3 seasons. Instead I've got to deal with McDermott starting even though Jimmy is 4 or 5 points better overall than he is. Drives. Me. Crazy. Once you hit star status you really need to be able to meet with the coach more often and suggest these things to him. I know it's not MyGM but damn we need a little more influence in MyCareer.
 
# 254 Bexthelegend @ 09/04/15 01:53 PM
I just thought of a question.

Is there a separate hall of fame rating for big man passing ability?

I've always tried to figure out the perfect ratings to get bigs to pass like Boris Diaw, Marc Gasol and Vlade Divac, however either they're avereging to many assist (Almost Pg numbers) or theyre not able to make the great passes they do in real life
 
# 255 vannwolfhawk @ 09/06/15 07:54 PM
Just read thru this thread and man did it take a turn! Ridiculous!

Anyways, I love this! I always thought 99 should be meant for HOF players and scale down from there. Who cares about overalls?! All I care about are if speed edits are scaled properly where Duncan can't sprint past d rose on a fast break. Or Matt bonner can't stay in front of James harden. All I want is guys to feel and play like themselves. I'm glad to hear gone are the days of Dwight hitting 15 foot jumpers or 90% with fadeaways.

Its awesome 2k decided to go this route and think outside the box and not worry about marketing over inflated ratings to sell their game. They want their rosters to be as sim as their game! It's also great to hear the roster team and gameplay team worked hand in hand. We all know some ratings have different effects in game. Madden and Rex just said a few days ago that sim rosters wouldn't work in madden?! Lol what?! I love that 2k isn't afraid to do things like this which is what separates them from competition IMO. And what's also great and HUGE for me is it sounds like playbooks, defensive strategies, and ratings have all been redone for classic teams. In years past every part of classic teams were really bad from ratings, play types, playbooks, etc. it was virtually unplayable for me without it completely being re edited and playbooks and play types redone. I'm looking forward to checking out my 96 sonics and 87 lakers!

I said before but with these roster changes with spread ratings finally and the ability for czar and OG to update plays and defensive settings I think I will just stick with 2k roster updates all year for the 1st time ever! How nice will that be?!

Thanks beds!
 
# 256 Junior Moe @ 09/06/15 08:28 PM
Quote:
Originally Posted by vannwolfhawk
Just read thru this thread and man did it take a turn! Ridiculous!

Anyways, I love this! I always thought 99 should be meant for HOF players and scale down from there. Who cares about overalls?! All I care about are if speed edits are scaled properly where Duncan can't sprint past d rose on a fast break. Or Matt bonner can't stay in front of James harden. All I want is guys to feel and play like themselves. I'm glad to hear gone are the days of Dwight hitting 15 foot jumpers or 90% with fadeaways.

Its awesome 2k decided to go this route and think outside the box and not worry about marketing over inflated ratings to sell their game. They want their rosters to be as sim as their game! It's also great to hear the roster team and gameplay team worked hand in hand. We all know some ratings have different effects in game. Madden and Rex just said a few days ago that sim rosters wouldn't work in madden?! Lol what?! I love that 2k isn't afraid to do things like this which is what separates them from competition IMO. And what's also great and HUGE for me is it sounds like playbooks, defensive strategies, and ratings have all been redone for classic teams. In years past every part of classic teams were really bad from ratings, play types, playbooks, etc. it was virtually unplayable for me without it completely being re edited and playbooks and play types redone. I'm looking forward to checking out my 96 sonics and 87 lakers!

I said before but with these roster changes with spread ratings finally and the ability for czar and OG to update plays and defensive settings I think I will just stick with 2k roster updates all year for the 1st time ever! How nice will that be?!

Thanks beds!
Exactly!! I love how 2K is aiming for sim basketball out of the box. Trying to accurately mimic the sport as best they can in videogame form by bringing as many real life concepts to it as possible. However, they give us the tools to arcade the game up all we want. Sim, arcade, neither one is the "wrong" choice, we all want different things out of our gaming experience and 2K at least provides that. Football is my favorite sport but Madden is so far behind in this department that I am just indifferent towards the title. I don't care about wishlists or even commenting on it anymore. Just wake me when or if the mentality changes. On the other hand I'm here checking the 2K page every few hours.
 
# 257 Tybudd @ 09/08/15 08:26 PM
Now I'm Nervous, because if Mike thinks that rating adjustments alone will fix the cheesing, they are looking in the wrong direction. With some of the cheese in the game, like the "side to side", you can even do it with a big man with a bad dribbling rating. It's not because he's too good of a dribbler, it's because of how they force the defender to react to the movement.


This is just 1 of many examples of why ratings alone isn't enough.

Bottom line the game should be made to the point that if you have a 99 rating at something, there should still be a way to stop you. The rating alone on rebounding at times would make the ball just Morph into the players hand even if he wasn't in good enough position to get it.

99 Rated On Ball Steals would force you into an animation to knock the ball away, even if the timing on the steal attempt was wrong.

This is just a short sample of many cheesing actions of the game, that isn't because of changing a rating of 99 to 92, its the logic of the game, and how it reacts to certain things.


Mike you guys need to go back to the drawing board with this one, from the logic in your Blog above, I can almost promise that you'll be hearing more of the same...
 
# 258 wangjaz @ 09/19/15 01:48 AM
Late to comment, but love the new direction.
My one question/complaint, and this can be directed to all sports games, why aren't we using the whole 0-100 scale? We're basically using a 30 point scale 70-99 of players, and that's it.

I want the real scrubs in the 0-25 range. I want my bench players like K. Hinrich, S. Marion, P. Mills etc. in the 25-40 range. Good starters to the 6th guys around 40-70. All stars 70-89. The all time elite super stars in the 90+ range.
So much greater range and thus separates the Elites like Durant, LBJ, etc from just good players much better.
I'd put LBJ at 91, Jordan at about a 95, 99 would be if God got drafted. (plz, this isn't an era debate topic)

I always figured actual NBA players would bitch and moan too much and that's why no sports games did this, but would love to see a developer finally have the balls to do this so we can go beyond the stinking 30 point range of players.
 
# 259 MT3 @ 09/29/15 01:44 PM
hi mike,
you make a good job but some fails are in...
reggie evans still not the beard ! come on its done for many years
evan fournier ,mcgary and glen davis haves not a good haircut and little beard...one year old...
james johnson have black hairs , george hill blond , gortat not hawk ,
joffrey lauvergne and boban marjanovic deserved better faces !
all light brown hairs looks blonde !

markiff morris have no shoes , mudiay and mike conley is not adidas but under armour !



mirza teletovic , joe johnson , world peace , pat beverley , derozan , fournier and lauvergne have a bad shoots ! not the real moves

now overalls :

vonleh , towns ,lyles , perkins ,mahinmi , russell ,porzingis ,embiid , inglis , k leonard are too hight !

matthews , parsons , diaw , teletovic , m leonard are too low !

position correction :

b knight is sg/pg , duncan c/pf , d powell is a pf , kobe sf/sg ,kamninsky is pf/c , monroe c/pf , batum sg/sf , noel pf/c

and for finished legends teams have all shoulders at 7 ! shaq have no neck and facescan fails need to be fixed

thx
 
# 260 Real2KInsider @ 09/29/15 02:37 PM
Quote:
Originally Posted by wangjaz
Late to comment, but love the new direction.
My one question/complaint, and this can be directed to all sports games, why aren't we using the whole 0-100 scale? We're basically using a 30 point scale 70-99 of players, and that's it.

I want the real scrubs in the 0-25 range. I want my bench players like K. Hinrich, S. Marion, P. Mills etc. in the 25-40 range. Good starters to the 6th guys around 40-70. All stars 70-89. The all time elite super stars in the 90+ range.
So much greater range and thus separates the Elites like Durant, LBJ, etc from just good players much better.
I'd put LBJ at 91, Jordan at about a 95, 99 would be if God got drafted. (plz, this isn't an era debate topic)

I always figured actual NBA players would bitch and moan too much and that's why no sports games did this, but would love to see a developer finally have the balls to do this so we can go beyond the stinking 30 point range of players.
The reality is there isn't much talent/skill difference between NBA backups and starters.
Creating a wide gap wouldn't make much sense given that the OVR's primary function is to act as a control for the AI.
 


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