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NBA 2K16 News Post

Mike Stauffer, AKA Beds, has just posted an in-depth look at the changes to the NBA 2K16 ratings system. It is definitely an interesting approach that will generate plenty of discussion. Read it over and post your thoughts.


Game: NBA 2K16Reader Score: 8/10 - Vote Now
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# 141 GSW @ 08/22/15 08:36 PM
Quote:
Originally Posted by DC
Not always a fan of that because many people play differently than what their combine results suggest.
Yea, plus the vertical rating meant guys were tipping or grabbing rebounds out of superior players hands quite frequently.
 
# 142 Kese86 @ 08/22/15 08:36 PM
All of this sounds great as far as the user is concerned. I just hope it takes away "cheese" from the CPU on HOF/SIM as well. I say every year that as difficulty increases, the intelligence and basketball strategy of the CPU should increase and not just have it be difficult because of "cheese" or overpowered skills. And I hope post fade away success has been addressed.
 
# 143 Taer @ 08/22/15 08:49 PM
Quote:
Originally Posted by Kese86
All of this sounds great as far as the user is concerned. I just hope it takes away "cheese" from the CPU on HOF/SIM as well. I say every year that as difficulty increases, the intelligence and basketball strategy of the CPU should increase and not just have it be difficult because of "cheese" or overpowered skills. And I hope post fade away success has been addressed.
Every year, 2K explains that the game is tuned at a lower level. Last year it was at the Super-star level. It is true, that was not as successful as they wanted but anything higher (eg HOF) was meant to have "cheese" elements or overpowering skills influencing the outcomes.

Hopefully, these changes means fewer people will find the need to play at the HoF setting and the experience at the 'intended" level (whatever that is this year) will be challenging for more people.
 
# 144 Kese86 @ 08/22/15 09:02 PM
Quote:
Originally Posted by Taer
Every year, 2K explains that the game is tuned at a lower level. Last year it was at the Super-star level. It is true, that was not as successful as they wanted but anything higher (eg HOF) was meant to have "cheese" elements or overpowering skills influencing the outcomes.

Hopefully, these changes means fewer people will find the need to play at the HoF setting and the experience at the 'intended" level (whatever that is this year) will be challenging for more people.
I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.
 
# 145 Taer @ 08/22/15 09:09 PM
Quote:
Originally Posted by Kese86
I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.
And everything you just typed demonstrates to me that you do not understand the tuning thing.

Out-of-the-box vanilla 2k16 will be tuned to play the most realistic at a given level. Last year this was "Super-Star". Prior years it was "All-Star".

Whatever level(s) are beyond that are designed to bring more fantastical elements into play. You graduate from NBA basketball to Space Jams on the HOF level.

The real simulation experience will be "tuned" for whatever specific level Da_Czar chooses this year. Hopefully, the tuning will be better than last year, which Da_Czar admitted fell short of his goal.
 
# 146 Scramz718 @ 08/22/15 09:18 PM
Quote:
Originally Posted by DC
Not always a fan of that because many people play differently than what their combine results suggest.

That's the best way to come up
with speed, quickness and vertical ratings.
 
# 147 DC @ 08/22/15 09:19 PM
Quote:
Originally Posted by GSW
Yea, plus the vertical rating meant guys were tipping or grabbing rebounds out of superior players hands quite frequently.
Don't know if you remember, but Monta didn't test well because of an injury at the time of the Combine
 
# 148 Sundown @ 08/22/15 09:54 PM
Quote:
Originally Posted by Taer
And everything you just typed demonstrates to me that you do not understand the tuning thing.

Out-of-the-box vanilla 2k16 will be tuned to play the most realistic at a given level. Last year this was "Super-Star". Prior years it was "All-Star".

Whatever level(s) are beyond that are designed to bring more fantastical elements into play. You graduate from NBA basketball to Space Jams on the HOF level.

The real simulation experience will be "tuned" for whatever specific level Da_Czar chooses this year. Hopefully, the tuning will be better than last year, which Da_Czar admitted fell short of his goal.

I didn't find Super Star particular realistic last year. It might have played well if you're playing well as well, but as soon as you make a few mistakes the CPU starts to do unlikely things. I didn't feel the back and forth swings where either end might lull and spurt. It felt like once the CPU had momentum, it was difficult to get it back and unlikely shots would start dropping. It mainly felt sim if you were at the top of your game, and I wager DaCzar is just too good to let the sketchy stuff happen when tuning.
 
# 149 vtcrb @ 08/22/15 10:24 PM
Great Job to BEDs and the crew for making changes. And for all the guys saying you dont like it, Guess what, You CAN EDIT it. This is what makes 2k Great. Again Great job for working on a New system.
 
# 150 Da_Czar @ 08/22/15 10:50 PM
Quote:
Originally Posted by Kese86
I totally understand the tuning thing but this is a sports simulation which means higher difficulty should require the most close to real life basketball strategy and skills to be successful for the user and CPU. Cheese at higher difficulties makes sense for fantasy games and shooters that aren't based on reality, like no shields or special powers for the user on the hardest difficulty. There are no special powers in basketball so the CPU shouldn't play as if they received them in HOF/SIM because this game is based on reality. And yes I know there are sliders but out of the box we should get a real basketball simulation experience.

It it was easy to do it would have been done already. That type of change takes years to implement. First all the realy world strategies that one' encounters in the real sport must exist in the video game realm for it to even be a possibility.

As that starts to happen it paves the way for the increase in difficulty to be more than ratings boosts.

We started that transition a bit last year. So many things have to change on many levels for a full implementation.
 
# 151 2_headedmonster @ 08/22/15 11:02 PM
Quote:
Originally Posted by The 24th Letter
You don't pick the conference you play in, just like the Warriors didn't get to choose that every team they faced starting PG be injured....but that's how it happened.....think it's silly to try to discredit LBJs performance or the Warriors accomplishments because of either of those things....


Sent from my iPhone using Tapatalk
Ummm you do pick the conference you play in. Free agency?

Not to say he has to come to the west, but its undeniable the east is a much, much, much easier path.
 
# 152 MT3 @ 08/23/15 12:26 AM
Quote:
Originally Posted by Trackball
...Did he just call Dennis Rodman the best offensive rebounder of all time?

Uh, don't get me wrong, he's top five, but I still think Moses Ma--

Wait, this is the former bedwardsroy19?...Well, shoot, now I don't know WHAT to think.

Well, whatever. Here's to hoping that improving your free throws in MyCareer doesn't automatically make you a better three-point shooter. Obviously looking forward to that news.
rodman and moses have same average 5,4 off rebonds per 36minutes
 
# 153 MT3 @ 08/23/15 12:52 AM
why not...wait and see !
but i hope europeen players are not underrated like teletovic or fournier in 2k15
 
# 154 Kese86 @ 08/23/15 05:50 AM
Quote:
Originally Posted by Da_Czar
It it was easy to do it would have been done already. That type of change takes years to implement. First all the realy world strategies that one' encounters in the real sport must exist in the video game realm for it to even be a possibility.

As that starts to happen it paves the way for the increase in difficulty to be more than ratings boosts.

We started that transition a bit last year. So many things have to change on many levels for a full implementation.
First off, I appreciate the response Czar and have enjoyed your work since you were breaking down plays on like 2K8 I think with the rap intro and everything lol What you said acknowledges that you guys know that this is an issue and are working to improve it, which is all I ask for. I've been playing ball for 19 years so it just gets frustrating when video game skills (cheese, exploits, op moves, etc.) equate to more success than actually knowing how to play basketball and what works in real life. Glad to know work is being done to improve in that area.
 
# 155 DaKoKing @ 08/23/15 11:10 AM
I'm definitely going to have to wait and see on this one. This places a ton of trust into the basketball evaluation skill of a group that I haven't ever trusted in that regard.
 
# 156 ronyell @ 08/23/15 12:10 PM
Guess I'll be "that guy" & i'm surprised no one else has said anything; but based on the screenshots & ratings that have dropped in the past few days... I don't see these rating changes... Gobert a 79 with Drummond being an 81?! Where is the player separation if ratings govern contracts?

I thought that there would be a distinct separation in player classes based on the OP of this thread. Not being a cynic but editing a scale looks like it'll be necessary yet again.
 
# 157 stillfeelme @ 08/23/15 01:01 PM
Quote:
Originally Posted by ronyell
Guess I'll be "that guy" & i'm surprised no one else has said anything; but based on the screenshots & ratings that have dropped in the past few days... I don't see these rating changes... Gobert a 79 with Drummond being an 81?! Where is the player separation if ratings govern contracts?

I thought that there would be a distinct separation in player classes based on the OP of this thread. Not being a cynic but editing a scale looks like it'll be necessary yet again.
Why should there be that much distinction between these players. They are all very similar.

I guess what you are saying is Drummond should be rated much higher than Whiteside based off what? He has more potential so he should be rated higher again I am not sure what you are saying?

  • Gobert 23yrs old going into 3rd NBA season still on rookie contract
  • Whiteside 26yrs old going into 4th NBA season signed for less than a million most likely because he knows the cap is going up and he has a chance to really get paid when the cap goes way up
  • Drummond 22yrs old going into 4th NBA season still on rookie contract
 
# 158 ataman5 @ 08/23/15 01:09 PM
The new scale is definitely well thought of an idea i like to experience.

My thought is and has always been there should be a wider range of Overall or specific ratings from low 20's to 100 by that you will defeinitely have a better rate of differentiation between players.

Let's say on-ball defense, guys like Steve Novak has to have a 25 onball defense (i'm exagerating stuff no offense please.) but on the other hand Kawhi Leonard has to have high 80's smt. So that whenever Lebron matches with Novak you would know that Novak can't ever really hold on with LBJ on the drive etc. so this should be clearly seen. On the defensive side you see some players really let go off their defenders and never magically get back, this creates a collapse in defense and offense use it to their strenght at times and plays gets varied and you see real basketball happening and it's happening differently on every possesion with that much of difference between individuals and teams ofcourse.

There are players that can't even make one dribble only one on the run so why would they be able to they should make mistakes and stupid ones?

Players that can't shoot should not be able to hit the rim 10 out of 10 times, i'm not talking just by making or not making he shouldn't be hitting even the rim. Same applies to Free Throws why in the world we don't see airballs with players who can't shot.

Same applies to passing as well some players are that worse of a passer to pass the ball so they definitely should hit the mascot for more. More errors or beautiness has to happen with wider differentiation.

Also some guys can't dribble with left hand or right hand this should definitely be handy on outcomes when dribbling or making layups, if you know what i mean.

So i'm all for wider ranges and different outcomes, i don't want to see games get repetetive after 3 weeks. Blows have to happen, bad defenders should make your defense collapse way way easier and vice versa on offense etc.
 
# 159 eko718 @ 08/23/15 01:17 PM
Quote:
Originally Posted by ronyell
Guess I'll be "that guy" & i'm surprised no one else has said anything; but based on the screenshots & ratings that have dropped in the past few days... I don't see these rating changes... Gobert a 79 with Drummond being an 81?! Where is the player separation if ratings govern contracts?

I thought that there would be a distinct separation in player classes based on the OP of this thread. Not being a cynic but editing a scale looks like it'll be necessary yet again.
Drummond is an 83 ovr.
 
# 160 cool318 @ 08/23/15 01:42 PM
So if we're going to compare these players to the GOAT... Kobe should be up there.

That being said, i know he just turned 37 and his form is questionable. But i should note, he led the NBA in scoring for quite sometime last season.

Kobe - 87?

Fair to me
 


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