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An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Old 08-26-2015, 02:32 PM   #265
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Originally Posted by BluFu
Hot damn, if I draft a center with a 99 block and he ends up averaging 5 per game... man!
It should be close to that . The only thing with blocks is once the AI catches on that you are a real threat to block shots they shouldn't test you as much. That is what happens in real life. In 2K14 you could really get a high amount of blocks because the CPU was persistent.

You don't routinely keep challenging Ibaka, Hibbert, Davis, Dream etc. over and over again or you don't get so quick to put offensive rebounds back up after a rebound around them.

One of those sports conference studies did some advanced statistics showing that great shot blockers impact were so great that people attempted less shots therefore their blocks per game could be low but it was mainly because people stopped penetrating the paint.
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Old 08-26-2015, 02:38 PM   #266
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

The only thing about the scale pertaining to blocks is the lack of tracking already in the game. Lowering block ratings might make this worse . But I'm sure they improved on that aspect any way
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Old 08-27-2015, 12:58 AM   #267
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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The only thing about the scale pertaining to blocks is the lack of tracking already in the game. Lowering block ratings might make this worse . But I'm sure they improved on that aspect any way
Yeah they have to rework shot blocking. I know the gameplay team, Myleague producers guys and roster team know that the blocks for the most part were slightly under reality.

We need better tracking and the possibility of in air blocks for the guys with high verticals , it happens but it doesn't happen as frequently as it should and better ball tracking for guys that don't really jump high but have good hand eye coordination.

They added something I have been asking for two years which is the verticality defense in the paint so you shouldn't try to swat everything

From that advanced controls thead
  • Vertical Contest: Move and hold left stick away from the shooter and press Triangle/Y
If this works as intended and if blocking and ball tracking is improved then you should be able to lock down the paint somewhat effectively with a good rim protector and there should be more jumpers taken
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Old 08-27-2015, 08:20 PM   #268
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Will this also fix the Sim stats issue?
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Old 08-27-2015, 09:23 PM   #269
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

We can can debate the NEW System all we want, but what I am Interested to see is how this all works with SIM Stats and Gameplay. It seems to be a Great Concept, but wont know until we can dig in and test. I do like the fact they are working on new things. Interested to see if ANY New Attributes, Tendencies or Badges were Added this year as well.
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Old 08-27-2015, 09:35 PM   #270
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Originally Posted by Godgers12
Will this also fix the Sim stats issue?
Quote:
Originally Posted by vtcrb
We can can debate the NEW System all we want, but what I am Interested to see is how this all works with SIM Stats and Gameplay.
The silence is making me think otherwise. Beds (who primarily designed rosters around sim stats back in the day) would've answered this huge question by now.. Still holding out hope though.
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Old 08-30-2015, 01:14 PM   #271
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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So since curry has broken his own nba 3pt record will that put him at a 99 in threes?if so another year of three point cheese

But I'm thinking the offensive ratings are just a show and they changed the the game to lean actual percentage instead of user timing

I hat cheesers but hear me out. I don't get why people complain about 3pt cheese with Curry. Have you guys seen him in real life he literally is 3pt cheese.

Having played online I haven't seen 3s in 2k that players take that curry wouldn't take or wouldn't have the chance to make. Curry irl has very poor shot selection but his skill allows it to go unnoticed, so no one can cheese 3s with Curry. He is cheese irl which shows how ridiculous he is as a player. Now if other players can hit Curry like 3s then I understand the complaints, but don't make me grab the Curry highlights and show that he's not cheese in 2k lol.
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Old 08-30-2015, 03:27 PM   #272
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

I buy this game every year but the past couple years I purchased more out of habit then actually wanting to play. With all of the changes going into this years, I am really looking forward to playing this and building up a team. All of the presentation changes and now ratings changes have me really EXCITED!!
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