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Madden NFL 16 News Post


GameStop has revealed a quick feature on their Madden NFL 16 page. There isn't much to go off of here, but it's fun to speculate what it could be for the game. It obviously has something to do with WR/DB interaction, but it will be interesting to see how they implement it.

Guess we will find out something more official in May, when the first news, features and details arrive, but until then, what are your thoughts?

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Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy.

Madden NFL 16 is scheduled to release on August 25th.

Source - GameStop, thanks PastaPadre!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
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Madden NFL 16 Videos
Member Comments
# 81 jbrew2411 @ 04/21/15 04:50 PM
Sounds like "Ball Hawk" for the offense to me. I hope it is all about better WR-DB interaction, but know how thing tend to be more towards arcade then anything. So I will be surprised if it is anything other then hold a button to get the receiver to catch every ball.
 
# 82 RGiles36 @ 04/21/15 04:59 PM
Interested to see what this means to the game, but as someone who's pulled himself away from the series the past few seasons, I'm not too optimistic.

I've come around to the thinking of others that most improvements will prove futile until they address the elephant in the room: player movement. I have no doubts M15 is one of the best on field Madden experiences in years. But it still largely presents itself as the same game bc it looks/feels so familiar. The various free-to-play experiences I had showed that.

I get that player movement is a massive undertaking. That said, I count M10 as the year Madden decided it was going 'sim'; I think 5 years is long enough to improve perhaps the most important aspect of the game. Yes, that's a shallow way of looking at things, but after all this time, it's clear what will continue to hold this game back despite investments in core gameplay.
 
# 83 darknmild @ 04/21/15 05:52 PM
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Originally Posted by Big FN Deal
The thing is though, there shouldn't need to be a specific target group that plays any certain way to have an AI that behaves accordingly. It baffles me to no end why basic things in other sports games and football games of the past, require lobbying and explaining to get them into Madden. It's the same thing with CPU v CPU games in CFM and a true coach mode, so it just irks me is all.

Also to make sure I'm on topic, hopefully WR/DB interaction is vastly improved in Madden 16 yet the notion that it's likely going to be touted as a "feature"........just refer back to the second sentence in my first paragraph, smh.
I agree... I don't understand why Madden doesn't have a true coach mode and NCAA Football had. I like to build my team and watch them perform and make adjustments accordingly God I miss NFL Head Coach. Also they also need to add a sports ticker. And please EA do something about the CPU monentum so irritating to see a player catch a pass and not turn with nothing but green grass up the field. What should have been a 10-15yd gain is either a 1yd loss or 2-3yd gain without any influence from the defense. I am a Madden Supporter I just want them to get it together the little details are killing this game its not as bad as people say but its damn sure not as good as it could be.
 
# 84 darknmild @ 04/21/15 05:54 PM
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Originally Posted by roadman
Offline, it wasn't a shootout for me, if you find the right sliders. The CPU QB AI is truly illogical if sliders aren't moved. Dink and dunk, and no AI in avoiding a rush.

My patience runs thin messing with sliders for several months.

Kudos to sliders guys!
I agree whole-heartedly
 
# 85 Skyboxer @ 04/21/15 09:59 PM
That's all well and good BUT only after they get the AI to be able to make those same smart decisions on their own.
 
# 86 Deezo @ 04/21/15 10:50 PM
I told myself I wasn't going to get excited about Madden this year...but I've said that for a long time...
 
# 87 Deezo @ 04/21/15 10:52 PM
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Originally Posted by Skyboxer
That's all well and good BUT only after they get the AI to be able to make those same smart decisions on their own.
I agree. The AI needs work. I tend to just let the defense play on their own and sometimes...okay most of the time DB make horrible decisions.
 
# 88 Potatoes002 @ 04/21/15 11:09 PM
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Originally Posted by Skyboxer
That's all well and good BUT only after they get the AI to be able to make those same smart decisions on their own.
This. Hopefully sliders will actually work properly this year so we can adjust the new changes if they don't.
 
# 89 Hooe @ 04/22/15 12:06 AM
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Originally Posted by Big FN Deal
"[...]video games are meant to be played not watched" and "realistic player movement reduces User control and fun factor", what language is this and from what planet?
The planet of someone who actually designs and builds video games, probably.

Game designers and developers aren't making games to fill a tiny niche, they are making games to capture as wide an audience as possible for their particular artistic vision so they can make a profit and continue to make more games. If that requires taking some liberties with what real life offers, there is absolutely nothing wrong with that.

And before it's mentioned, and to be more specific - just because Tiburon has a particular artistic vision for their game that sources from NFL and that they are attempting to make a game about the experience of playing NFL football does not necessarily mean that every last detail of their game will be true to the source material. They are absolutely allowed to take liberties where required for what they think will make for a better and more complete game. Would I prefer that they took the more authentic approach? Absolutely I would. I'm not going to automatically write off the game if it doesn't, however.
 
# 90 Skyboxer @ 04/22/15 12:45 AM
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Originally Posted by CM Hooe
The planet of someone who actually designs and builds video games, probably.

Game designers and developers aren't making games to fill a tiny niche, they are making games to capture as wide an audience as possible for their particular artistic vision so they can make a profit and continue to make more games. If that requires taking some liberties with what real life offers, there is absolutely nothing wrong with that.

And before it's mentioned, and to be more specific - just because Tiburon has a particular artistic vision for their game that sources from NFL and that they are attempting to make a game about the experience of playing NFL football does not necessarily mean that every last detail of their game will be true to the source material. They are absolutely allowed to take liberties where required for what they think will make for a better and more complete game. Would I prefer that they took the more authentic approach? Absolutely I would. I'm not going to automatically write off the game if it doesn't, however.
Agree but the things I'm talking about are like WR's not even trying to attack the ball in M15 while the DB does... etc..
Fundamental FB things...

Thoose things IMO aren't design choices, they are failures.

As far as how the game is controlled etc.. yeah those are choices.
Yet we still have 1 option for the most part on how we play.. ie 1 passing system.
Their design choices seem to alway be choices that help cover up flaws instead of them choosing to advance the game...

Ok off soap box
 
# 91 SageInfinite @ 04/22/15 12:54 AM
Quote:
Originally Posted by Skyboxer
Agree but the things I'm talking about are like WR's not even trying to attack the ball in M15 while the DB does... etc..
Fundamental FB things...

Thoose things IMO aren't design choices, they are failures.

As far as how the game is controlled etc.. yeah those are choices.
Yet we still have 1 option for the most part on how we play.. ie 1 passing system.
Their design choices seem to alway be choices that help cover up flaws instead of them choosing to advance the game...

Ok off soap box
Not to mention Rex and co made it a point to preach sim, sim, sim. If that's what they want to put out there, shouldn't realism trump everything? If not just say "Hey, we're making a fun NFL game, it might not be the most realistic we can make it, but we're trying to please everyone."

I just have a problem with them hammering home sim and realism when there are clearly things well within their control that go against that realism direction.

If we are such a small niche, why are they all of a sudden making it a point that they are trying to target us?
 
# 92 Hooe @ 04/22/15 01:15 AM
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Originally Posted by SageInfinite
If we are such a small niche, why are they all of a sudden making it a point that they are trying to target us?
Word of mouth advertising is still a helluva thing in video games. As evidenced by the volatility of any discussion involving Madden NFL nowadays, Tiburon's game could use a bit of positive word-of-mouth. The people with the loudest voices in the Madden community are those at places like Operation Sports, they are the hardest of the hardcore Madden players just about.

Get those people on your side and get them talking about your game positively - or hell, even neutrally at this point would be an improvement - and you probably make a few more bucks off second-hand recommendations.

That's not me being cynical, to be clear. Just solid public relations; Tiburon is still recovering from the various missteps early on in the XBOX 360's console life cycle, and throwing bones to their most vocal players and most prominent YouTubers / Twitch streamers each year to change the tenor of the conversation around the game while still delivering the creative vision they've put down on paper to build for the year can only be a good thing.

I don't doubt that Rex Dickson and his team want to make an authentic video game. I think it's a noble goal to strive for and a valid creative vision. But it's just that, a video game. To that end the game is going to be inherently unrealistic at some level, concessions to authenticity are going to be made on that account because we're ultimately still talking about a video game. And I'm okay with that. Further, I obviously don't have the platform or power with which to change Tiburon's creative vision and I mostly enjoy what they do produce each year at this point - admittedly I do have some gripes - so I'm happy with my purchase each year.
 
# 93 Skyboxer @ 04/22/15 02:54 AM
Same here CM.
I enjoy Madden for what it's worth.
However I just know how much more I would enjoy it if fundamental flaws were addressed.

I probably had the most fun of any Madden game with M15. I, as a FB lover, would love to see it tilt more towards realistic play and less video game. IMO there can be a balance achieved somewhere.
 
# 94 Tommyklaid @ 04/22/15 03:29 AM
Quote:
Originally Posted by Skyboxer
Same here CM.
I enjoy Madden for what it's worth.
However I just know how much more I would enjoy it if fundamental flaws were addressed.

I probably had the most fun of any Madden game with M15. I, as a FB lover, would love to see it tilt more towards realistic play and less video game. IMO there can be a balance achieved somewhere.
^^^ THIS.

LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, L I K E !!!!!!!!
 
# 95 rkocjay @ 04/22/15 09:21 AM
I love reading topics like this it sums up the needs madden needs to add or improve on its just up to them to listen. I'm a huge madden fan since 2005 so I hope its worth it this year or I'll slip for the first time ever
 
# 96 SageInfinite @ 04/22/15 11:20 AM
Quote:
Originally Posted by CM Hooe
I don't doubt that Rex Dickson and his team want to make an authentic video game. I think it's a noble goal to strive for and a valid creative vision. But it's just that, a video game. To that end the game is going to be inherently unrealistic at some level, concessions to authenticity are going to be made on that account because we're ultimately still talking about a video game. And I'm okay with that. Further, I obviously don't have the platform or power with which to change Tiburon's creative vision and I mostly enjoy what they do produce each year at this point - admittedly I do have some gripes - so I'm happy with my purchase each year.
You keep saying Madden is a video game, no ****, I had no idea. I have no problem with it being a video game. I have a problem with it being a video game that does't consistently target the realism that has been set by previous football "video games" and is the target of the dev team. A majority of us aren't asking for things that haven't been done before.

There are tons of videos on Ryan Moody's youtube channel that document these ridiculous problems that I personally share with him.

I'm just asking for more consistency in Madden. I don't want perfection. I just want things to make sense. I don't want to have to play it the "Madden" way to be successful or enjoy it. I want to play football.

The mechanics, accessibility, and controls are the things I want to be video game, everything else should replicate what I see on Sundays as closely as possible. It should be the standard by now, and it's not.

I'm not going back and saying damn, NBA Live 05 has all these things NBA 2k15 doesn't have. MVP Baseball 05's animations were better than The Show 15.

Tiburon has to constantly remind me that I'm playing a video game. I want to be immersed. At this point Madden is simcade, which is fine, but don't tell me you're selling me the most authentic football game possible. Don' tell me you have the best line play in videogame history.

People always say Madden(insert year here) was a step in the right direction. Yes Madden 15 was a step in the right direction, but when the **** are we gonna get there?
 
# 97 DoShawn @ 04/22/15 11:58 AM
maybe they will finally improve the precision passing
 
# 98 Armor and Sword @ 04/22/15 02:43 PM
Quote:
Originally Posted by Big FN Deal
With Madden the thing is that they are tone-deaf to what their fans want, and instead seemingly operate in a vacuum. They tend to do things like, push things onto fans which aren't wanted, develop the game to exploit the NFL branding only to make money without any attempt to recreate compelling gameplay. Also for new editions, they prioritize certain changes and additions over the ones their fans want.

In the case of WR/DB interaction, sure it's something we have clamored for yet that's likely being used as another excuse for attempting to reinvent the wheel by continuing this realism/arcade hybrid, which nobody asked for, they just started telling gamers that's what they wanted. When gamers say "fix WR/DB interaction", what they mean is "make it function on par with the best player interactions to date we've experienced in other applicable video games", not "we have always found WR/DB interaction to be so boring in video games, please make it fun".

With so much football either fundamentally broken or missing in Madden, it baffles the mind that they would choose to focus entire dev cycles on reinventing specific aspects like WR/DB interaction vs just getting the game complete and on par with past football games, even past maddens, first. I know of no other sports sim other than Madden were one can go as far back as a decade or even more and still find aspects that function more realistic.

For me until I see a drastic impact of all this touted realism which viscerally changes Madden, I've stopped caring about it by-and-large for now, except as a something to discuss every now and again to mark time.

This sounds like the actual NFL to me.

I have lost so much interest in real NFL football on Goodels watch. It's pretty sad. The NFL I knew.....is dead to me.
 
# 99 Hooe @ 04/22/15 04:32 PM
Quote:
Originally Posted by SageInfinite
You keep saying Madden is a video game, no ****, I had no idea.
I'll ask you once to please stop patronizing me, thanks. I was restating that to frame my point.

Quote:
People always say Madden(insert year here) was a step in the right direction. Yes Madden 15 was a step in the right direction, but when the **** are we gonna get there?
Honestly? Probably never.

There's a really strong track record going back to the PS2 days establishing Madden as what it currently is - a series that likes to sit on the fence between authenticity and accessibility. We also know there are lots of people like the vision and current direction of the series, as evidenced by the generally positive critical consensus and the multi-million sales numbers.

And really, if ten years of the sim standard audience yelling outrage about Tiburon's creative direction for and implementation of various things in the game on OS and Tiburon reacting with various changes / reimplementations / feature adds hasn't appeased people or even given the impression that Tiburon cares about the game they make, what's another one?
 
# 100 Hooe @ 04/22/15 04:41 PM
Quote:
Originally Posted by Big FN Deal
With Madden the thing is that they are tone-deaf to what their fans want, and instead seemingly operate in a vacuum. They tend to do things like, push things onto fans which aren't wanted, develop the game to exploit the NFL branding only to make money without any attempt to recreate compelling gameplay. Also for new editions, they prioritize certain changes and additions over the ones their fans want.
You've gotten it twisted.

Tiburon is making the game they want to make, they are following their creative vision as artists and game developers. It's up to you whether you enjoy the product they are making, which from the tenor of your posts you've clearly established you don't. They aren't really obligated to listen to their audience full cloth, though it's useful to solicit some feedback and massage that into future versions.

The mob doesn't get a say in how the developer makes a thing; the artist paints what he wants. The mob can decide what a developer makes, however, by choosing not to buy or even entertain the products they aren't interested in or don't approve of.
 


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