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Madden NFL 16 News Post


GameStop has revealed a quick feature on their Madden NFL 16 page. There isn't much to go off of here, but it's fun to speculate what it could be for the game. It obviously has something to do with WR/DB interaction, but it will be interesting to see how they implement it.

Guess we will find out something more official in May, when the first news, features and details arrive, but until then, what are your thoughts?

Quote:
Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy.

Madden NFL 16 is scheduled to release on August 25th.

Source - GameStop, thanks PastaPadre!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 21 Smallville102001 @ 04/19/15 01:15 AM
Quote:
Originally Posted by atomant94
I'm glad they finally added WR/DB interactions but I'm not even excited for a new Madden game at this point


Yeah we haven't had a good madden game in like 10 years!
 
# 22 LBzrule @ 04/19/15 09:31 AM
I'll get slaughtered but so be it. I don't have a problem with all user catching in Madden, especially in a game like Madden 15 where the DB's warp and cheat out of nowhere. You're not going to catch it every time anyways. If EA has a new way for catching for WR and play DB that allows you to make plays on the football, I don't mind it within a certain framework, ie, it can't always be a miraculous catch every play. Ideally I like user catching outs, drags, Digs, posts, corners because I think it's stupid to just sit there and always allow the defensive back to undercut the route for an interception. This is what we are dealing with, especially this year. Now of course some people user catch differently and I say let them do it how they want to do it as long as it doesn't make for a broken game - which history is not on their side in this regard but alas, it's where we are at with this game.

This is not a knock on anyone personally, but we criticize this game every year, knowing that the A.I is terrible, yet we expect them to get these digital counterparts to real nfl players to "act like those players" without us doing anything? Sounds like a very tall order for Tiburon based on what is said about them here. To say they can't do it, then expect them to do it is being contradictory.

In the end, stuff like this is not what ruins the game IMO. The game just suffers from a severe lack of depth in the game play and animations departments leaving most players to take a cookie cutter approach to schemes so that by the time mid October rolls around you've seen everything there is to see. About 98% of offenses you face are going to be the same. When it comes to defense you've seen it all. At that point you are either playing yourself or playing against something you can't stand at which point you just



I mean really, they are adding all of this stuff, but we still don't have line stunts in the game that we can mix and match with linebacker/secondary pressures. That's one of the reasons why you see so much of same stuff. No depth. On offense sometimes I just scratch my head. You go into a formation and you say, there are at least three nice pass plays here, but I only have a dive and a draw as run plays. Scrap this formation. I can't be balanced out of it. Go to the play book editor, it doesn't help, no good run plays there either.

Offensively, they just refuse to work on protections and just keep band aiding this damn thing to death such that OL still Michael Jackson moonwalk into place. Why I wonder don't they require the user to call protection? Ideally, they should have pressures in the game that defeat every protection they have but it should be up to the user to call protection to stop the pressures. But rather than doing this, they get the OL to cheat automatically to stop the stock pressures. Then what people do is just figure out a way to A gap it.

And I really hope EA doesn't come out this year and say, there are no nanos in the game. How many times have we heard this only to have it completely denied. And I think they actually knew they were there. Ever wonder why every QB in the game has this auto break tackle at times? Hmmm I wonder why?

Anyway, we'll see how this thing looks in about 4 weeks or less I suppose.
 
# 23 NDAlum @ 04/19/15 10:31 AM
Quote:
Originally Posted by CM Hooe
Not directed at you specifically and I have no really strong opinions on user catching, but this most directly gets at what I think a lot of people are talking about in this thread - the focus on the user control at the potential expense of authenticity vs the focus on authenticity of the experience of user control.

Madden NFL is a video game. Video games by definition have outcomes influenced by user interaction, and console games in particular are far more real-time action-oriented than PC games. To that end, any feature Tiburon considers adding probably has to impact directly how the user plays the game. The CPU is to use any tools that are added for the user to use in order to create a compelling single-player experience, but by and large the focus in the game mechanics will center on what the user is able to do with his button presses in a variety of contexts.

If on the drawing board Madden is considering two implementations of a thing - one which is all non-interactive AI and one which the user can affect the result - I fathom to guess the thing which the user gets to influence is what gets implemented in the game, always.

From the perspective of the average Madden player - the "casual gamer" I suppose - anything with user interaction adds more to the game than anything that doesn't. They don't have the eye for authentic WR/DB jostling and therefore don't notice and don't care. They see no new gameplay mechanics for the current year and thus the game is "just a roster update". They do know, however, that the Madden series to this point doesn't attempt making receivers dynamically attack an airborne football, so they switch players to do it themselves, and this requirement makes the experience more compelling and enjoyable to them. When they see new ways to interact with the game while controlling a receiver, there's something new to do, a new wrinkle in the game. There's immediate dividends, and the game is new and fresh.

Basically, Tiburon's approach in Madden from my perspective is an action-oriented approach to the game of football. Under this paradigm, don't expect user catching to ever go away or even be deemphasized. To be honest, don't even expect a fleshed-out coach mode beyond the token implementation that already exists. Do, however, expect new gameplay mechanics for that component of the game if wide receivers and defensive backs are indeed a focal point for this year's game. Do also expect the AI to use the tools that are added for the user to use, and do complain loudly when they don't (for example, the user can steer blocks as a defensive lineman in Madden NFL 15 depending on player ratings, while the AI never attempts to do this; this is a problem and Tiburon should fix this). Do not expect Tiburon to focus on something solely for the sake of improving the authenticity of the game (the exception possibly allowed being the offensive line because the user never has control over that) if the something in question doesn't directly impact how the average person interacts with the game and influences the outcome.

And to be clear, I'm not making a judgment on whether Tiburon's approach is good or bad, right or wrong - opinions certainly vary, I have mine, you all have yours. Rather I'm attempting to explain what I observe as their approach to developing the game as objectively as I can. Until this creative direction doesn't return multi-millions of sales and widespread media critical praise for Tiburon, don't expect their approach to change and spend your money and attention accordingly.
I definitely understand that user input is going to be the primary goal and I'm not here to say it shouldn't be. I just want one thing: balance. That's something this team has failed miserably at in many aspects.
 
# 24 Godgers12 @ 04/19/15 10:51 AM
All I want is a push off/grab button similar to Fifa. With obvious risk of PI.
 
# 25 mcpats @ 04/19/15 01:20 PM
Quote:
Originally Posted by Godgers12
All I want is a push off/grab button similar to Fifa. With obvious risk of PI.
Right. And wasn't the ignite engine supposed to make it easy to take animations and physics from one game and apply it to another. The jockeying mechanic in fifa would be PERFECT for wr/db interactions in madden
 
# 26 TDKing @ 04/19/15 01:38 PM
I'm all for user control BUT it needs to be based on ratings. I want total control after all I want to play the game not just watch it. Player ratings need to factor in on how successful you are at accomplishing certain moves and catches etc.....
 
# 27 avwhitechic @ 04/19/15 02:38 PM
The Madden cover vote is rigged...they already know the winner the vote is to draw interest...hunned bucks it's ODB


Sent from my iPhone using Tapatalk
 
# 28 SolidSquid @ 04/19/15 03:47 PM
Quote:
Originally Posted by Paul Heyman Guy
Would be the best way to help fix the PI penalty flag issue. Then players can have traits that can change throughout the season. A push off trait for DBs/WRs would help determine what a player will do. Imagine having a guy that is aggressive and will play the ball, but at risk of PI. Then if their trait isn't aggressive or set to fight for the ball, the DB/WR would just let things happen.

(See the final interception in Ravens/Patriots Divisional Round Game where Torrey does nothing to stop the DB from intercepting the ball and doesn't fight for the ball, nothing as what I'm talking about in "letting things happen")
This is basically the way it works out in fifa, be over aggressive and its a penalty, don't know why they havnt bought it to madden. I really figured that would be the idea or "shared tech" between the EA sports game with the ignite engine.
 
# 29 Agame @ 04/19/15 03:55 PM
I believe they've given us the answer to world peace
 
# 30 tril @ 04/19/15 04:40 PM
didnt they hype this up a few years ago also.
with that said I wish they would bring back the manual catch under the controls option (i believe they had that feature during the ps2 versions). give the user the option of having 100% control of a receiver or db. I hate the fact that I have to push a button to activate the manual catch.
 
# 31 mvb34 @ 04/19/15 04:53 PM
Quote:
Originally Posted by tril
didnt they hype this up a few years ago also.
with that said I wish they would bring back the manual catch under the controls option (i believe they had that feature during the ps2 versions). give the user the option of having 100% control of a receiver or db. I hate the fact that I have to push a button to activate the manual catch.
No they didn't
 
# 32 tril @ 04/19/15 04:58 PM
Quote:
Originally Posted by mvb34
No they didn't
no they didnt -as far as what. say better "db/wr interaction". if so you are clearly mistaken. within the last few years they stated this.
 
# 33 mvb34 @ 04/19/15 05:11 PM
Quote:
Originally Posted by tril
no they didnt -as far as what. say better "db/wr interaction". if so you are clearly mistaken. within the last few years they stated this.
Please provide proof
 
# 34 Potatoes002 @ 04/19/15 05:49 PM
I have a feeling we will be seeing similar jostling tech that is in FIFA, maybe tied to the R-stick or something. Hand-fighting, grabbing, pushing, pulling, boxing out....this would go a LONG ways in terms of gameplay improvements. IF it is implemented correctly of course. How many times have they said "QB accuracy will matter this year" but then we play the game and it is more or less the same? Last year's D-line improvements led to an insane amount of sacks.

Maybe if WR/DB interaction is improved we will finally see things like pass-interference or defensive holding, and have it attached to a trait or skill. Brandon Browner straight manhandling people every play, while a guy like Richard Sherman can much more effectively disrupt the WR.

And please implement this to the LBs and not just CBs/DBs. Linebacker coverage in this game is already pretty poor, the improvement needs to be seen across the board. We still don't even have the ability to press or jam the TE unless you do it manually.

I am optimistic for this year's game. Pass coverage has been my biggest complaint for years. While nothing in the past should give me any reason, I think the slider settings will also be overhauled. An overhaul to the WR/DB interactions could be the biggest difference gameplay-wise we have seen in awhile, due to the fact at least every other position group AI has been touched at least a little bit since Madden 06 came out. I just have to believe with this gameplay change coming, EA will finally have to adjust how the pass coverage sliders are working, we know in the past they have been either mislabeled, reversed, or have little to no impact. I need sliders to make the game play how I want, the ones that have been in EA football games are pathetic compared to literally every other sports game. Let's hope a potentially huge gameplay change forces this issue to finally be addressed. Wishful thinking.
 
# 35 Potatoes002 @ 04/19/15 05:51 PM
Quote:
Originally Posted by Big FN Deal
Not trying to "come at you" but if that poster does provide proof, then what? I'm commenting because this plays out quite a bit around OS with this challenge of sorts being offered, with no consequence to the challenger. For example if that poster doesn't prove it, they're likely labeled some kind of ***** picking on po' Madden, yet if they do provide proof, crickets and the challenger gets off scott free, not labeled at all.

That said I guess I'm getting to be easily agitated in my older age because stuff that used to not bother me much, even on the internet, does now at times and I sometimes feel compelled to comment. Pay no attention to this frustrated old man, he hasn't had a football to enjoy much in a decade.
What??? How is he "challenging" anybody? He is asking for proof for saying EA hyped up better wr/db interaction in the past.
 
# 36 oneamongthefence @ 04/19/15 05:56 PM
Quote:
Originally Posted by mvb34
Please provide proof
They had a blog for Madden 10 touting wr/db josteling but it didn't make the final version and was dropped i assume. Also that had improved pass trajectories and total control passing. They also have added a bunch of spectacular catch animations. They also gave them traits to determine if they catch the ball on the sidelines. So the passing game has been on a constant evolution for the last decade.
 
# 37 Potatoes002 @ 04/19/15 06:04 PM
Quote:
Originally Posted by oneamongthefence
They had a blog for Madden 10 touting wr/db josteling but it didn't make the final version and was dropped i assume. Also that had improved pass trajectories and total control passing. They also have added a bunch of spectacular catch animations. They also gave them traits to determine if they catch the ball on the sidelines. So the passing game has been on a constant evolution for the last decade.
The passing game may have been a "constant evolution" but nothing has been addressed to the WR/DB interactions specifically. They still don't hand-fight, jostle, box out or do anything of the sort. I still see CB's leading the WR's on routes. The gameplay portion of how the WRs and CBs play each other is still very similar to what I seen in Madden 06 for the 360, unlike mostly everything else.
 
# 38 oneamongthefence @ 04/19/15 06:19 PM
Quote:
Originally Posted by Potatoes002
The passing game may have been a "constant evolution" but nothing has been addressed to the WR/DB interactions specifically. They still don't hand-fight, jostle, box out or do anything of the sort. I still see CB's leading the WR's on routes. The gameplay portion of how the WRs and CBs play each other is still very similar to what I seen in Madden 06 for the 360, unlike mostly everything else.
They apparently tried 5 years ago. http://www.youtube.com/watch?v=KAd5cbYobkw
 
# 39 kennyacid @ 04/19/15 06:22 PM
I don't get hyped for madden anymore. At the end of the day we gonna get the same game we've always gotten. EA lacks innovation without competition which is why I'm so happy for Joe Montana football. So happy that If the game is as good as it's being made to be I shall buy a xbone just for it even tho I said I'd never buy a Xbox .
 
# 40 tril @ 04/19/15 06:59 PM
Quote:
Originally Posted by mvb34
Please provide proof
they even stated better wr/db interactions in last years version. I shall provide proof. trust me they have mentioned this a number of times in the past.
in the grand scheme of things it doesnt matter though. its the same old same old, but again I will provide proof
 


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