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Madden NFL 16 News Post


GameStop has revealed a quick feature on their Madden NFL 16 page. There isn't much to go off of here, but it's fun to speculate what it could be for the game. It obviously has something to do with WR/DB interaction, but it will be interesting to see how they implement it.

Guess we will find out something more official in May, when the first news, features and details arrive, but until then, what are your thoughts?

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Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy.

Madden NFL 16 is scheduled to release on August 25th.

Source - GameStop, thanks PastaPadre!

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Member Comments
# 141 shaunlmason @ 04/23/15 01:56 PM
Quote:
Originally Posted by CM Hooe
I preface this by saying I absolutely agree with you that gap assignment AI is something that I want added see in the game as soon as possible. However, I want to make a point.

I took a poll of my office at my day job - a wide variety of experiences with watching football and playing video games - asking the following: "in the context of American football, do you know what a gap assignment is? (yes / no)"

Not a single person answered "yes".

This is probably a big reason why Tiburon hasn't bothered with gap assignments. Large swaths of their audience don't know and therefore don't care out of pure ignorance. As long as there are blockers making blocks against defenders and defenders attempting to shed blocks, that is enough to make the game authentic for the masses. These people will notice things like the Hit Stick, hot routes, and whatnot, because these are things the user can actually interact with. Gap integrity is the average video game player has no preexisting concept of. Gap integrity is something the user cannot physically interact with. Gap integrity doesn't move copies.

This is a systemic problem in football discourse not just unto Madden. NFL and NCAA broadcast coverage do a terrible job of explaining the details of the game to the public. Personally, I never played organized football, and I didn't know much at all about gap assignments and what until a couple years ago, and even then I had to deliberately seek that information out because I wanted to know more about football; it's not part of the mainstream discourse of the sport. Only last year did Madden even begin to attempt breaking down football with their coverage shells explanations and whatnot in the skills trainer. It's going to be a process to get this stuff into the game in a manner which is easy for the layman to digest.
His argument is true though...gap assignments should be ingrained into the game in such a way that laymen don't have to manage them, but an expert should be able to manipulate them.

The difficulty is what happens when you have a front with a certain gap design coupled with a blitz that attacks other gaps and you don't have gap integrity...how does the layman know what they are doing wrong when they get gashed in the open gap?

Of course, to do it correctly you'd have to decouple what the defensive line does from what the linebackers do, which would give you a lot more variety for experimenting, and a lot more potential to be punished if you don't understand.

I'm not sure how you communicate to the user they did something wrong, or teach them in game, etc.
 
# 142 Hooe @ 04/23/15 02:03 PM
Quote:
Originally Posted by shaunlmason
His argument is true though...gap assignments should be ingrained into the game in such a way that laymen don't have to manage them, but an expert should be able to manipulate them.

The difficulty is what happens when you have a front with a certain gap design coupled with a blitz that attacks other gaps and you don't have gap integrity...how does the layman know what they are doing wrong when they get gashed in the open gap?

Of course, to do it correctly you'd have to decouple what the defensive line does from what the linebackers do, which would give you a lot more variety for experimenting, and a lot more potential to be punished if you don't understand.
Should be, yes. Absolutely. Zero argument from me.

However, Madden already exists as is, and we can't change the past. We also don't live in a vacuum.

Moving forward, does Tiburon prioritize a wholesale AI rewrite of how DLs and LBs play against the run - minding their gaps - over a new set of passing controls / a new package-based play calling paradigm / a new way to make plays downfield as a wide receiver or cornerback / Hit Stick 3.0 while making incremental adjustments to defensive AI to eventually get to the point we all want over the course of several years? I don't think they do on account of the audience of the game. The masses want the big-ticket new gameplay features to justify the purchase of the new year's game. That's all I'm really trying to say, that my expectations are ultimately tempered on that front.
 
# 143 Senator Palmer @ 04/23/15 02:11 PM
Quote:
Originally Posted by CM Hooe
I preface this by saying I absolutely agree with you that gap assignment AI is something that I want added see in the game as soon as possible. However, I want to make a point.

I took a poll of my office at my day job - a wide variety of experiences with watching football and playing video games - asking the following: "in the context of American football, do you know what a gap assignment is? (yes / no)"

Not a single person answered "yes".
I totally get what you are saying, but as I was trying to explain in the rest of my previous post -- and maybe I didn't do that good a job -- it doesn't matter. It shouldn't matter. You're building a product for mass consumption. I would think you would want to build the best, most complete product imaginable. Steve Jobs insisted the the original iPhones be built with a specific type of glass while most everyone else was using plastic. It would have been easier and cheaper to go that route, but he felt there was a certain beauty, a certain elegance to that setup. He insisted on rounded corners, no stylus, etc.

Now he knew no one, consumers especially would particularly care about the details, but he understood that the details, even the most insignificant ones would add up to something elegant, something unique that the consumer would intuitively gravitate to.

That's what separates great design and prideful craftmanship from the mediocre. It's not ignoring the little details because no one is going to notice, because, actually, people will notice, even if they can't quite put it into words.


Now having said all that, gap assignments in my opinion don't even remotely fall into the category or minutae because it's just so elementary. Even if people have no idea how they work, even if they can't tell you that the WILL backer missing closing out the backside A gap and that's why the runner cut it back up the middle for a huge gain, they can tell when something if effed up on defense when it happens.

They can tell you in Madden that trap plays are unstoppable. Can't necessarily tell you why, and they shouldn't have to, but they know if they run 'em, they're gonna get five yards a pop.

I seriously hope the excuse after all these years of not having correct gap assignments is not because people don't care about them. Gap assignments are as basic to the game of football, almost as much as the ball itself.

Casual fans didn't care about double-team blocks, or the guard working up to the second level on zone plays in the running game, but the team continued to try to re-designed it anyway. They could have kept the same blocking and no one would have cared except the few hawks on sites like this. They're the ones who wanted to set the standard of realism. So, it's totally reasonable to expect the other side of the ball to keep pace.
 
# 144 aholbert32 @ 04/23/15 02:12 PM
Quote:
Originally Posted by Big FN Deal
The entire post was truth but I wanted to highlight this in reference to the stuff that comes out EVERY YEAR about this time prior to a new Madden. Since the beginnings of this forum common sense has been posted time and time again, that any company making a simulation should always strive to make it as realistic as possible because through various options it's possible to arcade down a realistic game but it's impossible to real up an arcade game.

No need to even go tip for tat with all the stuff Tiburon states about whatever, that above common sense point is the ONLY way to approach developing a simulation sports video game, anything else is NOT designed to develop a sports sim video game. There is no such thing as a sim/arcade hybrid sports video game, that's some fiction Tiburon attempted to make up to justify how Madden is, a sports video game is either being developed to be a simulation OR an arcade game, can't be both.

So when Tiburon claims that a sports simulation, ie realism is their goal for Madden, all while developing arcade football aspects, they're either being disingenuous with their sim rhetoric or their arcade dev approach but they are certainly being disingenuous. If Nintendo claimed they wanted Mario Cart to be a racing sim but still true to Mario Cart's roots, no sane person would take that serious but otherwise sane people all over, entertain and even embrace something just as absurd about Madden every year because it's labeled "marketing", smh.
Damn near every sports game is a sim/arcade hybrid. EVERY GAME. From the Show to NBA2k to Madden. Out of the box NBA2k is a arcadey dunkfest with poor rebounding logic and hardly any fouls called. Once I tweak it with sliders and coach settings, I get it to play a realistic game of Basketball. Same goes with the Show.

The difference is some steer closer to a true simulation and others steer closer to an arcade game. Its disingenuous to act as if EA hasnt taken steps the last few years to make the game more sim. All of these features were added in the last version of Madden:

- Improved OL/DL interaction
- Improved man/zone logic
- Increased pass inaccuracy
- Playcalling improvements.

Now were all of those things implemented successfully...no. But the fact that the attempt was made shows that EA has an interest in bringing the game closer to a sim game. You are completely justified in being upset that they havent accomplished making this game a complete sim (and you can show that buy not buying the game). I just dont agree that the have an arcade approach to improving the game.

Finally "Mario Kart" is a poor analogy. Madden isnt "Mario Kart." Blitz was more like Mario Kart. A better analogy would be Gran Turismo vs. Forza. I dont know much about either game but I remember back in the day racing fans would tout Forza as the better racing simulation because of all of the options, tuning and realistic driving feel that game had.

GT didnt have the options that Forza had but people still bought it because for many it was close enough to a real driving simulation. Most people just want close enough. I know thats a hard pill to swallow but while there is a vocal minority here who would like EA to tear down Madden from the bottom up....most of us are OK if they continue to add simulation elements and fix parts of the engine that are clearly broken.
 
# 145 PSUEagle @ 04/23/15 02:15 PM
Quote:
Originally Posted by Senator Palmer
It's not a "feature" or addition that can or should be looked at as something a gamer would elect to use. It should be hard baked into the core of the game. Not having gap assignments is akin to building a video game of basketball game without a pick and roll, or a baseball game where the cutoff man doesn't get into proper positioning. It's basic stuff that doesn't have to be understood by the gamer unless they want to educate themselves. It's there because that's part of the sport at a rudimentary level.
This. Love the basketball analogy, too: it's so true.

And the way you "solve" the problem of users not understanding how this stuff works is two fold:

1. Create a tutorial module similar to what I believe they did with passing (a very good idea by EA). Explain run fits and responsibilities vs run and pass with each coverage. If that means that only basic coverages make it in the game, so be it: I'd rather have 10 total coverages/blitzes that operated correctly than the hundreds now that are mostly useless (and that savvy users don't touch, anyway).

2. This will be controversial, but I would also eliminate/severely restrict the ability to hot route. Especially defensively. Real life here, but I've never coached a game where we as a staff say "let's tell the DE to go into contain because we think a screen pass is coming." Or let's have two different zones (purple and light blue) for the flats, etc.

Offensively, the only audibles that should occur are either changing a play at the LOS entirely (totally reasonable) or changing a backside route combo (also reasonable). What isn't reasonable is changing four guys on the field to complement the one "money" route you found. The idea that Peyton Manning is going to the line and making **** up like a pick up game is insulting.

Defensively, allow users to build custom adjustments based on coverage, front, and offensive formation/personnel group. Considering that an offense can only line up a handful of ways (2X2, 3X1, 3X2, 2X1, 4X1, and 1X1) this shouldn't be that difficult, especially since the last two are pretty uncommon at the pro level. I know it would save me a ton of time/aggravation to have this stuff already done instead of having to do it every play, especially when users in Sim leagues now a days will no huddle.
 
# 146 Senator Palmer @ 04/23/15 02:19 PM
Quote:
Originally Posted by CM Hooe
Should be, yes. Absolutely. Zero argument from me.

However, Madden already exists as is, and we can't change the past. We also don't live in a vacuum.

Moving forward, does Tiburon prioritize a wholesale AI rewrite of how DLs and LBs play against the run - minding their gaps - over a new set of passing controls / a new package-based play calling paradigm / a new way to make plays downfield as a wide receiver or cornerback / Hit Stick 3.0 while making incremental adjustments to defensive AI to eventually get to the point we all want over the course of several years? I don't think they do on account of the audience of the game. The masses want the big-ticket new gameplay features to justify the purchase of the new year's game. That's all I'm really trying to say, that my expectations are ultimately tempered on that front.
Let add this one last point, because I don't want to derail anything and I posted that last post before I read this one.

You're right. In the grand scheme of things, Madden is what it is. It's been that way for a while and expectations should be tempered that way. I understand how business works. I understand cost to benfit ratio, and R&D; all of that.

But saying it's okay to leave something basic and fundamental to a game out because consumers won't know it's missing is just wrong on so many levels. And if... i want to emphasis IF... if that is the way Tiburon has been doing business all these years, then it justifies all of the negativity I've seen thrown at them over the years and I'm hoping that's just not the case.
 
# 147 aholbert32 @ 04/23/15 02:21 PM
Quote:
Originally Posted by CM Hooe
Should be, yes. Absolutely. Zero argument from me.

However, Madden already exists as is, and we can't change the past. We also don't live in a vacuum.

Moving forward, does Tiburon prioritize a wholesale AI rewrite of how DLs and LBs play against the run - minding their gaps - over a new set of passing controls / a new package-based play calling paradigm / a new way to make plays downfield as a wide receiver or cornerback / Hit Stick 3.0 while making incremental adjustments to defensive AI to eventually get to the point we all want over the course of several years? I don't think they do on account of the audience of the game. The masses want the big-ticket new gameplay features to justify the purchase of the new year's game. That's all I'm really trying to say, that my expectations are ultimately tempered on that front.
Great point. I'd argue that 60-70% (this number may be too low) of the people who visit this forum buy Madden each year because they need a football fix and love the NFL.

Casual fans need big ticket features to entice them to buy the game each year. Something on the back of the box or in a commercial that makes them want the game.

Question: Its messed up but why should EA market to OS gamers? Most of us will buy the game no matter what changes are made. Even when the game was skewing more towards arcade, plenty of people here still bought the game each year.

There is a small contingent of guys who will never buy Madden no matter what because they preferred other games, think madden needs a complete rebuild or are upset about the exclusive license. Its useless to market to those guys.

Finally there is a small contingent of people who would buy the game if it EA added a few sim like features to the game. But is that contingent big enough to justify the manpower and marketing costs to add those features?
 
# 148 shaunlmason @ 04/23/15 02:46 PM
Quote:
Originally Posted by CM Hooe
Should be, yes. Absolutely. Zero argument from me.

However, Madden already exists as is, and we can't change the past. We also don't live in a vacuum.

Moving forward, does Tiburon prioritize a wholesale AI rewrite of how DLs and LBs play against the run - minding their gaps - over a new set of passing controls / a new package-based play calling paradigm / a new way to make plays downfield as a wide receiver or cornerback / Hit Stick 3.0 while making incremental adjustments to defensive AI to eventually get to the point we all want over the course of several years? I don't think they do on account of the audience of the game. The masses want the big-ticket new gameplay features to justify the purchase of the new year's game. That's all I'm really trying to say, that my expectations are ultimately tempered on that front.
You know you are preaching to the choir. Thought I replied to you, the reply was more erudite in point.=)
 
# 149 Senator Palmer @ 04/23/15 03:48 PM
Quote:
Originally Posted by aholbert32
Great point. I'd argue that 60-70% (this number may be too low) of the people who visit this forum buy Madden each year because they need a football fix and love the NFL.

Casual fans need big ticket features to entice them to buy the game each year. Something on the back of the box or in a commercial that makes them want the game.
You might be right and I may be lacking the big picture on this point, but what was the big ticket item for say NBA 2K this year? And if there was one how come it's never stopped them from improving the sim aspects and fundamentals of the game every year?

As far as enticing people to buy? EA has the benefit of being affiliated with the biggest sports cash cow in the United State. The NFL is a goldmine. The game literally sells itself at this point. My mother knows what Madden is and she's near retirement age and hasn't picked up a controller since Duck Hunt on Nintendo.
 
# 150 BezO @ 04/23/15 03:48 PM
Quote:
Originally Posted by aholbert32
Damn near every sports game is a sim/arcade hybrid. EVERY GAME. From the Show to NBA2k to Madden. Out of the box NBA2k is a arcadey dunkfest with poor rebounding logic and hardly any fouls called. Once I tweak it with sliders and coach settings, I get it to play a realistic game of Basketball. Same goes with the Show.

The difference is some steer closer to a true simulation and others steer closer to an arcade game...
Agreed, but of all the major sports, Madden is the furthest from sim. And the gap grows every year. The animations & AI available in those other games allows for realistic play. No sliders or settings can make Madden anywhere near as realistic.

Quote:
Originally Posted by aholbert32
...Its disingenuous to act as if EA hasnt taken steps the last few years to make the game more sim. All of these features were added in the last version of Madden:

- Improved OL/DL interaction
- Improved man/zone logic
- Increased pass inaccuracy
- Playcalling improvements.

Now were all of those things implemented successfully...no. But the fact that the attempt was made shows that EA has an interest in bringing the game closer to a sim game...
IMO, there's good reason why those features weren't implemented successfully. Same reason why nothing seems to be implemented successfully. The root causes of the problems they're attempting to address are ignored.

How were linemen going to interact realistically without d-linemen having gap/rush assignments/AI? The engage, disengage, chase ball AI can't delivery realistic interaction.

How was coverage going to improve without realistic footwork & interaction animations? What exactly did they do?

How was accuracy going to improve with the ball still tethered to WRs? Without realistic footwork from WRs? Without pressure effecting accuracy? Without coverage effecting accuracy. Again, what did they do here? I haven't seen anything different regarding QB accuracy.

IMO, not much will be right with madden until they fix the foundation of the game. Until the animations, footwork & AI are addressed in a football way, the spacing, timing, look & feel of this game will be off. To a serious sports gamer (most gamers I would assume), the improvements are not noticable because their effects are limited by the lack of attention to the root causes of these problems.
 
# 151 Hooe @ 04/23/15 03:51 PM
Quote:
Originally Posted by aholbert32
Question: Its messed up but why should EA market to OS gamers? Most of us will buy the game no matter what changes are made. Even when the game was skewing more towards arcade, plenty of people here still bought the game each year.

There is a small contingent of guys who will never buy Madden no matter what because they preferred other games, think madden needs a complete rebuild or are upset about the exclusive license. Its useless to market to those guys.

Finally there is a small contingent of people who would buy the game if it EA added a few sim like features to the game. But is that contingent big enough to justify the manpower and marketing costs to add those features?
In theory, like I said earlier in the thread, word-of-mouth marketing. Those who care the most about the game are most likely to talk about it and get more eyes on it.

In practice? Not sure, for the points you mentioned. To be fair, however, when was the last time Tiburon marketed to Operation Sports directly? Their Twitch streams last year brought in the OS audience, yes, but those also brought in anyone who follows @EASportsMaddenNFL on Twitter, where they promoted the streams. I assume the group of people who are followers of Madden on Twitter is a broad cross-section of people who like various aspects of the game. In contrast, other than Rex Dickson popping up for a post or two every now and then I haven't seen continued direct interaction between Tiburon and OS on OS in years.
 
# 152 Armor and Sword @ 04/23/15 05:01 PM
The game has not even been leaked with a screen shot, nor a second of video and it's

DOA

Here on OS.

LOL!!!!

Madden 15 for me has been a blast......look forward to hopefully some meaningful improvement upon that game in 16. If not I will keep playing 15.
 
# 153 SageInfinite @ 04/23/15 05:10 PM
Quote:
Originally Posted by Armor and Sword
The game has not even been leaked with a screen shot, nor a second of video and it's

DOA

Here on OS.

LOL!!!!

Madden 15 for me has been a blast......look forward to hopefully some meaningful improvement upon that game in 16. If not I will keep playing 15.
It just comes a point when people stop kidding themselves about the product Tiburon will be shipping in August. When it comes to Madden, if dope was hope, we'd all be high.....
 
# 154 aholbert32 @ 04/23/15 05:16 PM
Quote:
Originally Posted by SageInfinite
It just comes a point when people stop kidding themselves about the product Tiburon will be shipping in August. When it comes to Madden, if dope was hope, we'd all be high.....
I dont know if thats the case with me. If Madden 16 is the same as Madden 15 except with WR/DB interaction and penalties that work, I would be happy. The game wouldnt be at the level of some of the alltime greatest football games but it would be solid enough to get me through football season.
 
# 155 aholbert32 @ 04/23/15 05:27 PM
Quote:
Originally Posted by Senator Palmer
You might be right and I may be lacking the big picture on this point, but what was the big ticket item for say NBA 2K this year? And if there was one how come it's never stopped them from improving the sim aspects and fundamentals of the game every year?

As far as enticing people to buy? EA has the benefit of being affiliated with the biggest sports cash cow in the United State. The NFL is a goldmine. The game literally sells itself at this point. My mother knows what Madden is and she's near retirement age and hasn't picked up a controller since Duck Hunt on Nintendo.
The big ticket item for NBA 2k was the new My Career mode story, My Park and My League (for the sim heads). Dont get me wrong. I would be ecstatic if EA removed that abomination they call CFM and gave us a franchise similar to My League. I love that NBA2k is more willing to throw sim fans a bone. Also, the fundamentals of a football game are more difficult to simulate than a basketball game imo.

I'm not going to sell EA short. The NFL is a gold mine but EA has done an incredible job of turning Madden into a juggernaut. The NFL license alone doesnt equal sales. NFL Fever and Gameday were gone before the exclusive deal because of low sales. 2k had to drop the price of their game to get people to give their game a try.

Madden has always been a very easy pick and play type football game when compared to other games. Maybe thats part of the reason its always been the #1 selling football game. That and the job EA has done building the Madden brand. So EA's approach is why rock the boat? Sales before and after the exclusive license have shown that people are willing to purchase Madden even at its most arcadey. So why would a corporation with stockholders to answer to take a risk like making the game a "total sim" and risk alienating current Madden fans and casual fans?
 
# 156 HealyMonster @ 04/23/15 05:33 PM
Quote:
Originally Posted by Steve_OS

GameStop has revealed a quick feature on their Madden NFL 16 page. There isn't much to go off of here, but it's fun to speculate what it could be for the game. It obviously has something to do with WR/DB interaction, but it will be interesting to see how they implement it.

Guess we will find out something more official in May, when the first news, features and details arrive, but until then, what are your thoughts?


Madden NFL 16 is scheduled to release on August 25th.

Source - GameStop, thanks PastaPadre!

My body is ready
 
# 157 aholbert32 @ 04/23/15 05:35 PM
Quote:
Originally Posted by CM Hooe
In theory, like I said earlier in the thread, word-of-mouth marketing. Those who care the most about the game are most likely to talk about it and get more eyes on it.

In practice? Not sure, for the points you mentioned. To be fair, however, when was the last time Tiburon marketed to Operation Sports directly? Their Twitch streams last year brought in the OS audience, yes, but those also brought in anyone who follows @EASportsMaddenNFL on Twitter, where they promoted the streams. I assume the group of people who are followers of Madden on Twitter is a broad cross-section of people who like various aspects of the game. In contrast, other than Rex Dickson popping up for a post or two every now and then I haven't seen continued direct interaction between Tiburon and OS on OS in years.
When Ian and the previous dev team used to interact with the forums. They used to produce videos specifically for us showing new animations and changes from the previous years. Then they went away for multiple reasons.

1) OSers are some of the most demanding fans you will find on the net. When Ian didnt follow through on some of the things he promised, OSers pretty much ran him off. He wasnt very thick skinned but many of the people went a bit overboard. This is the reason we are really protective of devs who visit our site.

2) EA and the dev teams realized they dont really need to get our input and/or they can get our input without actually interacting with us. Like I said, most people here will buy Madden this year like they always do. So its would be a bit of a waste of marketing/development funds to market to fans who are going to buy your game no matter what.
 
# 158 SageInfinite @ 04/23/15 05:42 PM
Quote:
Originally Posted by aholbert32
I dont know if thats the case with me. If Madden 16 is the same as Madden 15 except with WR/DB interaction and penalties that work, I would be happy. The game wouldnt be at the level of some of the alltime greatest football games but it would be solid enough to get me through football season.
Well I mean you haven't been all "doom and gloom" with Madden in this thread so I wasn't really referring to guys like you, CM, Skyboxer, armor sword, ect. It's great that you guys find enjoyment in the product that Tiburon presents. Guys like myself feel like we should be getting more at this stage, and based on the past we know we won't be getting it, so we're just discussing/venting.

I personally had some fun with Madden 15 at times, but I know I'm getting a mediocre product. I'm just personally tired of it. I fooled myself into thinking maybe another platform generation would provide enough.
 
# 159 Skyboxer @ 04/23/15 05:53 PM
Quote:
Originally Posted by SageInfinite
Well I mean you haven't been all "doom and gloom" with Madden in this thread so I wasn't really referring to guys like you, CM, Skyboxer, armor sword, ect. It's great that you guys find enjoyment in the product that Tiburon presents. Guys like myself feel like we should be getting more at this stage, and based on the past we know we won't be getting it, so we're just discussing/venting.

I personally had some fun with Madden 15 at times, but I know I'm getting a mediocre product. I'm just personally tired of it. I fooled myself into thinking maybe another platform generation would provide enough.
Just to clarify.. I also think we are no where near where we should be with console FB gaming.
For me it's simply that there's nothing I can do about it other than voice what I want each year.
Even though the jump I'd like to see hasn't been reached yet, Madden15 was a very enjoyable game to me. When the day comes it isn't I'll stop buying.
Said it before but coming from stick figures etc.. I can easily enjoy these games. Doesn't mean I am totally satisfied in the end.
 
# 160 oneamongthefence @ 04/23/15 08:12 PM
If Madden had a proper system where logical causes and effects happen it would naturally train players to understand why some thing work and others don't. Too often the outcome is fairly random and has very little to do with play calls. Why did I get stuffed on run play? Was it because my lineman just completely whiffed on a block or did he just go brain dead and block the wrong guy? There's too many variables from ratings to the engine just calling apart in certain situations to bad ai programming to realistically teach someone football fundamentals.
 


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