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Madden NFL 16 News Post


GameStop has revealed a quick feature on their Madden NFL 16 page. There isn't much to go off of here, but it's fun to speculate what it could be for the game. It obviously has something to do with WR/DB interaction, but it will be interesting to see how they implement it.

Guess we will find out something more official in May, when the first news, features and details arrive, but until then, what are your thoughts?

Quote:
Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy.

Madden NFL 16 is scheduled to release on August 25th.

Source - GameStop, thanks PastaPadre!

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 181 aholbert32 @ 04/24/15 07:30 AM
Quote:
Originally Posted by Mr.Smif
Like I stated in an earlier post, Tiburon needs a separate team in the background working on a new core engine/building a new game. This should have started in 08-09 when they knew the current engine was crap.
Why would a corporation solely interested in making money do that? That crap engine hasnt affected the sales in any way so why would they invest the money to make that change?
 
# 182 Armor and Sword @ 04/24/15 07:32 AM
Quote:
Originally Posted by NDAlum
The ideas implemented in M15 were so shallow and ended up doing more harm than good for online CFM guys. That paired with a poor WR/DB system that heavily favored the DB's just killed any interest in this game for me.

I hope M16 is good, but not going to hold out hope it gets much better. I'd post a laundry list of changes I want to see but nobody of significance is coming here to look at them.

I'm pretty apathetic at this point.
Agree about online.....blech.

Offline....game shined for me.
 
# 183 kjcheezhead @ 04/24/15 10:43 AM
Quote:
Originally Posted by aholbert32
I think Ive discovered the difference between me and users like Sage and Big FN Deal:

We both looked at games like Madden 07-08 and said "This game sucks but I'll make the best of it".

The difference is I look at Madden now and think "This is much better than what I played back in 07 and 08. "

You guys look at Madden now and think "Its been almost ten years. The game is somewhat better but it should be MUCH better than it is now."
For me, madden is peaked on the ps2 Rob Lowe. Madden 04 had a play creator. Madden 04, with the player movement of ps2. If this team had approached the new systems with a SIM mind and had real player movement and route based system this could've been amazing. But it can't be added because exploits would break the game.

Ps2 also had vision cone. Say what you want about it, it was an option to add difficulty to the game. There are zero options to change the passing game now. Just one button tethered passing.

I don't want to go back and play those games, but I can't just deal with it and play current Madden because it's better than the dark ages of the early ps3. I choose to play the show and nba 2k while I wait for Madden to do something it could have done but chose not to because it's the only football game we get.
 
# 184 KCDurant @ 04/24/15 10:50 AM
Quote:
Originally Posted by kjcheezhead
For me, madden is peaked on the ps2 Rob Lowe. Madden 04 had a play creator. Madden 04, with the player movement of ps2. If this team had approached the new systems with a SIM mind and had real player movement and route based system this could've been amazing. But it can't be added because exploits would break the game.
and play current Madden because it's better than the dark ages of the early ps3. I choose to play the show and nba 2k while I wait for Madden to do something it could have done but chose not to because it's the only football game we get.
This had me cracking up lol. Yeah the amount of removed features over the year has been crazy.
 
# 185 aholbert32 @ 04/24/15 11:16 AM
Quote:
Originally Posted by Big FN Deal
Apparently EA/Tiburon agrees because they already have made the claim that they were doing this, in reference to ghost teams working on tech and coding for future iterations, a few years ago. Now whether that's actually the case or just more "marketing", meh. Some people seem to get annoyed with some of the detractors of Madden comments but most are based on claims that actually come out of EA/Tiburon, not something people just make up.

Also I'm not understanding this stuff about some "niche" market, what market is that exactly, sports sims? If so I don't get how Madden is supposedly not targeting that market when that's who they heavily market to, at least with their rhetoric. Not to mention the game's genre is "sports simulation", which is no more niche than RPGs or FP Shooters, just seems like this term is getting thrown around out of context, in the sense it's attempting to be used to marginalize a sect of gamers vs describe an entire game genre. If anything the unique niche market would be the arcade/sim market which never existed and still doesn't today, at least not the way Tiburon and some people are trying to claim.

The history of sports sim VIDEO GAMES, I emphasize video games to avoid any semantics with bringing programs/team management software like Stratomatic, OOTP, etc, into this, has shown that creating a sports simulation video game with as many options as possible is the way to make them accessible to a wider market, whether that be arcade, RPG, co-op, etc, not trying to make them both arcade and sim, there is no such thing.
LOL. Thats not even true. Maybe when it comes to people like you and Sage but not most people here. This thread was one of the few times I've seen someone take an actual quote from a Madden dev and use it to justify their anger. Even with that quote you could argue that EA wasnt lying about moving the game toward being more sim.

For example:

Rex said they plan to take this game toward a more sim style and everyone can agree that last year they added some features that took it in that direction (we can disagree about whether they were successful).

Now people like me read that quote and think "Based on Madden's track record, they will add a few sim like features but most of that is lip service"

Others will say ignore EA's track record and say "He said the game is going to be "sim" so expect it to be on the level of the Show/NBA 2k. If not, he was lying or being disingenuous."

The problem with that thinking is THERE IS NOT A SINGLE GAME IN EA SPORTS' CATALOG THAT IS A SIM.

NBA Live: ****ty animations. No true or expansive franchise mode. No in game injuries. Very few sliders. Ai issues galore.

FIFA: No sliders. Inconsistent fouls and generally only on slide tackles. Most teams have similar styles. No multiple user franchise.

NHL: No multiple user franchise. Penalties rarely called even when sliders are at 100%. No true team styles. AI issues galore. No editing players

EA UFC: No sliders. No editing fighters. Small number of CAFs. Basic fighting AI and aggression (improved since release).

I'd argue that the only sim game they've ever created was the last version of MVP Baseball.

My point is: When does it become the user's fault for having these expectations? EA does what it always does. They market the game and hope to bring in the biggest amount of buyers it can.

They actually think that your "everybody will love a sim game theory" is wrong. They show that by refusing to take that approach with any game they make.

They argue that they have the top selling soccer game in the world that obliterates its competition every year (The more sim game "PES")

They argue that they've always had the most arcadey football game and before 2k lowered the price of their game, it obliterated the more sim competition (Gameday, Fever, 2k) every year.

Their golf games outsell every other golf game.

Their NHL game put the 2k game (the much better and more sim NHL2k) out of business and did it with a gimmick (the shot stick).

Now some of you may say "What about NBA 2k?" Well NBA 2k's dominance started the year that EA decided to be somewhat revolutionary and created a new game from the ground up.....and they failed miserably.

NBA Live 06 on the 360 was an abomination and it took EA 4 years to get back to the level of having a decent nba game and by then it was too late because NBA2k used those four years to make it one of the best sports series ever.

Your expectations and demands should be realistic and based on something. The problem is EA isnt giving you any reason to think that the game will ever meet the standards that you want based on their history.
 
# 186 BezO @ 04/24/15 11:34 AM
Quote:
Originally Posted by aholbert32
Thats a hell of an assumption there. There are plenty of gamers who arent that interested in a sim level of realism. The tournament players. The cheesers. They like playing Madden as it is with all of the glitch exploits and unrealistic gameplay it currently has.

And guess what? Their money is worth the same as yours. And just like the sim heads walk away because the game is unrealistic at times, there is a chance they will walk away from the game if EA made it more difficult for them to play the game the way they want to play it. The difference is there appear to be more of them than guys like OSers...
From what I know of those types of players, they "lab" to find & practice those exploits. They'd do the same to find new exploits in a more realistic game (there will alwasy be exploits no matter how realistic). And I believe they'd also lab to discover good FOOTBALL strategy as well. I believe they rely on exploits & cheese because that's what currently works in Madden. If the game were more realistic, those players would rely on more traditional football strategy because it would work.

Quote:
Originally Posted by aholbert32
...I'm getting old so I may not be remembering this correctly but back in the day I heard that Ian wanted to use part of a dev cycle to stomp out some of the biggest cheats and exploits people were using online. He wanted the game to be played more realistic and sim like online. So he had their Madden open house where they invite a bunch of online gamers and those gamers flipped the hell out when they heard those changes. And that was the last time I heard that dev team talk about fixing exploits.

This dev team has mentioned the same thing about wanting to make online and offline play more realistic but as you can see they only go so far. They dont want to risk alienating the cheesers who will buy the game just to pacify the sim gamers who may buy the game.
I can see this happening initially. They show up with a bag of tricks that don't work. But like I said, I think those same folks would buy the game, put in the work they always do, and learn new tricks.
 
# 187 aholbert32 @ 04/24/15 11:42 AM
Quote:
Originally Posted by BezO
From what I know of those types of players, they "lab" to find & practice those exploits. They'd do the same to find new exploits in a more realistic game (there will alwasy be exploits no matter how realistic). And I believe they'd also lab to discover good FOOTBALL strategy as well. I believe they rely on exploits & cheese because that's what currently works in Madden. If the game were more realistic, those players would rely on more traditional football strategy because it would work.

I can see this happening initially. They show up with a bag of tricks that don't work. But like I said, I think those same folks would buy the game, put in the work they always do, and learn new tricks.
But why risk it? They already have evidence that a majority of sim heads will buy the game no matter what because we have for the past decade. Why risk alienating another group of potential buyers to appease people who will buy the game not matter what?
 
# 188 SageInfinite @ 04/24/15 12:57 PM
Quote:
Originally Posted by aholbert32
But why risk it? They already have evidence that a majority of sim heads will buy the game no matter what because we have for the past decade. Why risk alienating another group of potential buyers to appease people who will buy the game not matter what?
I think they still buy it as well. It's the only NFL game. Hell it's the only football game as of now. That's the main factor keeping anyone buying it(not to say people don't enjoy it). I don't see guys like that just putting it down, just like you don't see the sim heads just putting it down.

You have a point about all the EA games having that fun factor/accessibility tied into it, but Madden just looks so bad in motion for me, it's the killer. I just can't get past the bad animations and the way players move.
 
# 189 shaunlmason @ 04/24/15 01:29 PM
Quote:
Originally Posted by aholbert32
When Ian and the previous dev team used to interact with the forums. They used to produce videos specifically for us showing new animations and changes from the previous years. Then they went away for multiple reasons.

1) OSers are some of the most demanding fans you will find on the net. When Ian didnt follow through on some of the things he promised, OSers pretty much ran him off. He wasnt very thick skinned but many of the people went a bit overboard. This is the reason we are really protective of devs who visit our site.

2) EA and the dev teams realized they dont really need to get our input and/or they can get our input without actually interacting with us. Like I said, most people here will buy Madden this year like they always do. So its would be a bit of a waste of marketing/development funds to market to fans who are going to buy your game no matter what.
OS is a difficult place to interact sometimes.

I know personally I stopped posting here for a long time because I was just trying to come here and share what I knew (as much as NDA's will allow me) and I was constantly called a EA cheerleader (that's the nicest term someone used). I've been around OS for a LONG time. I lurked for years and years before anyone knew who I was. This is where my love for SIM came from. It honestly was pretty deflating to feel attacked by the people who you consider your brethren.

The truth is though that experience really made me bitter about OS in general for a long time, I was still being a cheerleader for the same things you guys are.

Now that I've been around the GameChanger program for a few years, I'm far more comfortable just relaying anecdotal information, because I've learned to work within the NDA (which basically is to prevent me from outing future plans).

All that said, I understand why EA pulled back from here. The moderators try really hard to keep it safe for people with special colored names, but it's tough to balance that with people wanting to voice their opinion. On my own sites, I've had to do the same, and it's tough to keep people focused without appearing to be a EA Stormtrooper.
 
# 190 shaunlmason @ 04/24/15 01:39 PM
Quote:
Originally Posted by oneamongthefence
They can. It's called rookie difficulty. The difficulty system in Madden is flawed. The AI should be affected not the ratings in terms of difficulty. Playing on higher difficulty now is just learning how to game the game.

I think Madden should be a bridge between watching and playing. They should be able to take lessons they've learned in Madden and use them when watching a game to really understand and see why plays happen as they do. Even if they don't care Madden should abide by real world logic and movement. If someone wants to run 4 verts every play let them. Eventually they're gonna learn what coverage it works best against if it keeps ending up in picks. It should be a natural learning process.

Madden is afraid to punish the user for poor decisions but I think part of that is because EA knows their engine is too flawed to realistically portray a game of football.
100%, I said this a few pages back.=)
 
# 191 kjcheezhead @ 04/24/15 01:54 PM
Quote:
Originally Posted by shaunlmason
OS is a difficult place to interact sometimes.

I know personally I stopped posting here for a long time because I was just trying to come here and share what I knew (as much as NDA's will allow me) and I was constantly called a EA cheerleader (that's the nicest term someone used). I've been around OS for a LONG time. I lurked for years and years before anyone knew who I was. This is where my love for SIM came from. It honestly was pretty deflating to feel attacked by the people who you consider your brethren.

The truth is though that experience really made me bitter about OS in general for a long time, I was still being a cheerleader for the same things you guys are.

Now that I've been around the GameChanger program for a few years, I'm far more comfortable just relaying anecdotal information, because I've learned to work within the NDA (which basically is to prevent me from outing future plans).

All that said, I understand why EA pulled back from here. The moderators try really hard to keep it safe for people with special colored names, but it's tough to balance that with people wanting to voice their opinion. On my own sites, I've had to do the same, and it's tough to keep people focused without appearing to be a EA Stormtrooper.
I don't doubt that but the feeling can go both ways at times. I mention gap assignments and I labeled hardcore wanting ridiculous amounts of realism. You don't have to understand gap assignments to know something doesn't look right.

Let's look at this video on how to stop outside runs.

https://m.youtube.com/?#/watch?v=kJudhMfiBpw

Watch the lineman. At the snap, they hit each other and are stone walled. When I watch football on Sundays I see the line flowing in the direction of the run. Defenders trying to fill gaps and force him to the outside, and that doesn't happen in madden.

These guys are recommending using a 335 nickel to stop run plays. I'm not a coach, but that formation has 5 dbs. That's not the kind of players you want in run support. This is a madden fix for a madden problem that realism can do better without the user understanding concepts that deeply.

To add salt to the wound, another game that released 8 years ago did it more realistically, making everything move and look realistic. But EA cant or won't because it has no back of the box value and I'm still an insane hardcore guy that just needs to go play real football.
 
# 192 BezO @ 04/24/15 02:11 PM
Quote:
Originally Posted by aholbert32
But why risk it? They already have evidence that a majority of sim heads will buy the game no matter what because we have for the past decade. Why risk alienating another group of potential buyers to appease people who will buy the game not matter what?
Pride in their product.

Maximize profits. I can't be the only one that hasn't purchased Madden in 8-9 years.

To make the best/better game. Sounds like there may be competition soon.

But I also don't see it as a risk. Tourney players & cheesers didn't become Madden fans because of exploits. They became fans because Madden has been the most authentic football game 24-25 of it's 27 year existance. The exploits are just the best means to success.
 
# 193 shaunlmason @ 04/24/15 03:42 PM
Quote:
Originally Posted by kjcheezhead
I don't doubt that but the feeling can go both ways at times. I mention gap assignments and I labeled hardcore wanting ridiculous amounts of realism. You don't have to understand gap assignments to know something doesn't look right.

Let's look at this video on how to stop outside runs.

https://m.youtube.com/?#/watch?v=kJudhMfiBpw

Watch the lineman. At the snap, they hit each other and are stone walled. When I watch football on Sundays I see the line flowing in the direction of the run. Defenders trying to fill gaps and force him to the outside, and that doesn't happen in madden.

These guys are recommending using a 335 nickel to stop run plays. I'm not a coach, but that formation has 5 dbs. That's not the kind of players you want in run support. This is a madden fix for a madden problem that realism can do better without the user understanding concepts that deeply.

To add salt to the wound, another game that released 8 years ago did it more realistically, making everything move and look realistic. But EA cant or won't because it has no back of the box value and I'm still an insane hardcore guy that just needs to go play real football.
I'm with you. This is one of my fundamental frustrations with Madden, in that ratings are what dictates interactions all the time and not actual physics. It wouldn't be bad if the ratings actually were tied to reality, but in real life 205 pound DB's know what's going to happen if they are in the 3-3-5 and 11 personnel is in the huddle. It's unfortunate that F=ma doesn't mean anything sometimes.
 
# 194 aholbert32 @ 04/24/15 03:43 PM
Quote:
Originally Posted by BezO
Pride in their product.

Maximize profits. I can't be the only one that hasn't purchased Madden in 8-9 years.

To make the best/better game. Sounds like there may be competition soon.

But I also don't see it as a risk. Tourney players & cheesers didn't become Madden fans because of exploits. They became fans because Madden has been the most authentic football game 24-25 of it's 27 year existance. The exploits are just the best means to success.
EA is plenty proud of Madden and so are its shareholders. Its the second biggest selling sports game in the world. That makes them plenty proud.

Cant really maximize profits in the short term using that approach. People here believe it would take a significant rebuild of Madden to make it "sim" approved. That means more employees and more overhead. There is a reason that EA takes the bandaid approach instead of doing an overhaul.

Stockholders dont care about the better game. They care about sales. If they cared about the better game, FIFA would play more like PES. They dont care because FIFA's sales dwarf PES's.

You dont see it as a risk but EA does. There are a good amount of Madden players who like playing Madden....not football. They like the exploits and the arcadey action. They arent interested in a wholesale overhaul of the game engine and how its played.
 
# 195 shaunlmason @ 04/24/15 03:44 PM
Quote:
Originally Posted by kjcheezhead
I don't doubt that but the feeling can go both ways at times. I mention gap assignments and I labeled hardcore wanting ridiculous amounts of realism. You don't have to understand gap assignments to know something doesn't look right.

Let's look at this video on how to stop outside runs.

https://m.youtube.com/?#/watch?v=kJudhMfiBpw

Watch the lineman. At the snap, they hit each other and are stone walled. When I watch football on Sundays I see the line flowing in the direction of the run. Defenders trying to fill gaps and force him to the outside, and that doesn't happen in madden.

These guys are recommending using a 335 nickel to stop run plays. I'm not a coach, but that formation has 5 dbs. That's not the kind of players you want in run support. This is a madden fix for a madden problem that realism can do better without the user understanding concepts that deeply.

To add salt to the wound, another game that released 8 years ago did it more realistically, making everything move and look realistic. But EA cant or won't because it has no back of the box value and I'm still an insane hardcore guy that just needs to go play real football.
Also, to reference the "I'm labeled a crazy hardcore guy", I never said that. I'm a crazy hardcore guy.=) I just mentioned how hard it is to come up with a accessible design, don't take that to mean that I don't think it needs to be done.
 
# 196 SageInfinite @ 04/24/15 03:59 PM
It's really quite genius what EA did. They used their fat wallet to eliminate competition so they don't have to invest much back into the game keeping up with comp. Put out mediocre/poor games for years which spawned a community. Then they took some of the most vocal members of that community(youtubers) and divided it. Now they get as much time to slow role it as much as they want, putting fundamental aspects into the game and get credit for it. Basically what they were doing before, but now they get credit from said community. Brilliant scheme man.
 
# 197 aholbert32 @ 04/24/15 04:18 PM
Quote:
Originally Posted by SageInfinite
It's really quite genius what EA did. They used their fat wallet to eliminate competition so they don't have to invest much back into the game keeping up with comp. Put out mediocre/poor games for years which spawned a community. Then they took some of the most vocal members of that community(youtubers) and divided it. Now they get as much time to slow role it as much as they want, putting fundamental aspects into the game and get credit for it. Basically what they were doing before, but now they get credit from said community. Brilliant scheme man.
Are we acting like Madden didnt have a community before 2005? There were ****ing flame wars on this site between people who loved Madden and people who loved 2k. Even when 2k was at its pinnacle, there was still a large part of this community that preferred Madden and felt it was the better game.

The exclusive deal didnt help create a Madden community.....it destroyed the 2k community. The Madden community was already in place.

Also, not to excuse EA but what game company doesnt remove features and then advertise its return like a new feature? 2k removed Crew mode from NBA 2k and then announced its return like it was a new feature. Same with My League which is a better version of association mode but was removed in 2k14. Its a ****ty pattern that every game company does but EA isnt alone in this.
 
# 198 SageInfinite @ 04/24/15 04:52 PM
Quote:
Originally Posted by aholbert32
Are we acting like Madden didnt have a community before 2005? There were ****ing flame wars on this site between people who loved Madden and people who loved 2k. Even when 2k was at its pinnacle, there was still a large part of this community that preferred Madden and felt it was the better game.

The exclusive deal didnt help create a Madden community.....it destroyed the 2k community. The Madden community was already in place.

Also, not to excuse EA but what game company doesnt remove features and then advertise its return like a new feature? 2k removed Crew mode from NBA 2k and then announced its return like it was a new feature. Same with My League which is a better version of association mode but was removed in 2k14. Its a ****ty pattern that every game company does but EA isnt alone in this.
I meant the "sim" community(mostly made up of youtubers and posters from various sites that EA has now admitted into the gamechanger program), not the Madden community. Of course Madden had a community. Remember I was also here for everything as well.
 
# 199 Rocky @ 04/24/15 04:52 PM
Quote:
Originally Posted by bucky60
I think he is saying that the older generation has higher expectations because we've had different experiences than the younger crowd. And it's the younger crowd that EA is bringing up with lower expectations. At least different expectations.
I agree with this. The same generation that fawned over playmaker contols in 2004 are going into Madden 2016 with different expectations. In fact, some gamers think those games in the past are superior to the ones now!..not actually because 04 is better but because the expectations are different.
 
# 200 SageInfinite @ 04/24/15 05:01 PM
Quote:
Originally Posted by bucky60
I think he is saying that the older generation has higher expectations because we've had different experiences than the younger crowd. And it's the younger crowd that EA is bringing up with lower expectations. At least different expectations.
I was strictly speaking on the community EA had spawned with previous games. Guys like Apex, Ryan Moody, Simfball critic, Smitty, Azure, ect. Having accepted some of the members into the gamechanger program essentially divided the community. Questioning those guys credibility because now they seem to be much more forgiving of the pace that EA/Tiburon is moving at in terms of providing a simulation effort. Not calling those guys out at all, just simply stating what has occurred. Which was once a strong effort in unity has now been divided. I applaud EA for knowing exactly how to handle that.
 


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