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Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Old 04-24-2015, 03:43 PM   #241
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by BezO
Pride in their product.

Maximize profits. I can't be the only one that hasn't purchased Madden in 8-9 years.

To make the best/better game. Sounds like there may be competition soon.

But I also don't see it as a risk. Tourney players & cheesers didn't become Madden fans because of exploits. They became fans because Madden has been the most authentic football game 24-25 of it's 27 year existance. The exploits are just the best means to success.
EA is plenty proud of Madden and so are its shareholders. Its the second biggest selling sports game in the world. That makes them plenty proud.

Cant really maximize profits in the short term using that approach. People here believe it would take a significant rebuild of Madden to make it "sim" approved. That means more employees and more overhead. There is a reason that EA takes the bandaid approach instead of doing an overhaul.

Stockholders dont care about the better game. They care about sales. If they cared about the better game, FIFA would play more like PES. They dont care because FIFA's sales dwarf PES's.

You dont see it as a risk but EA does. There are a good amount of Madden players who like playing Madden....not football. They like the exploits and the arcadey action. They arent interested in a wholesale overhaul of the game engine and how its played.
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Old 04-24-2015, 03:44 PM   #242
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by kjcheezhead
I don't doubt that but the feeling can go both ways at times. I mention gap assignments and I labeled hardcore wanting ridiculous amounts of realism. You don't have to understand gap assignments to know something doesn't look right.

Let's look at this video on how to stop outside runs.

https://m.youtube.com/?#/watch?v=kJudhMfiBpw

Watch the lineman. At the snap, they hit each other and are stone walled. When I watch football on Sundays I see the line flowing in the direction of the run. Defenders trying to fill gaps and force him to the outside, and that doesn't happen in madden.

These guys are recommending using a 335 nickel to stop run plays. I'm not a coach, but that formation has 5 dbs. That's not the kind of players you want in run support. This is a madden fix for a madden problem that realism can do better without the user understanding concepts that deeply.

To add salt to the wound, another game that released 8 years ago did it more realistically, making everything move and look realistic. But EA cant or won't because it has no back of the box value and I'm still an insane hardcore guy that just needs to go play real football.
Also, to reference the "I'm labeled a crazy hardcore guy", I never said that. I'm a crazy hardcore guy.=) I just mentioned how hard it is to come up with a accessible design, don't take that to mean that I don't think it needs to be done.
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Old 04-24-2015, 03:59 PM   #243
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

It's really quite genius what EA did. They used their fat wallet to eliminate competition so they don't have to invest much back into the game keeping up with comp. Put out mediocre/poor games for years which spawned a community. Then they took some of the most vocal members of that community(youtubers) and divided it. Now they get as much time to slow role it as much as they want, putting fundamental aspects into the game and get credit for it. Basically what they were doing before, but now they get credit from said community. Brilliant scheme man.
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Old 04-24-2015, 04:18 PM   #244
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by SageInfinite
It's really quite genius what EA did. They used their fat wallet to eliminate competition so they don't have to invest much back into the game keeping up with comp. Put out mediocre/poor games for years which spawned a community. Then they took some of the most vocal members of that community(youtubers) and divided it. Now they get as much time to slow role it as much as they want, putting fundamental aspects into the game and get credit for it. Basically what they were doing before, but now they get credit from said community. Brilliant scheme man.
Are we acting like Madden didnt have a community before 2005? There were ****ing flame wars on this site between people who loved Madden and people who loved 2k. Even when 2k was at its pinnacle, there was still a large part of this community that preferred Madden and felt it was the better game.

The exclusive deal didnt help create a Madden community.....it destroyed the 2k community. The Madden community was already in place.

Also, not to excuse EA but what game company doesnt remove features and then advertise its return like a new feature? 2k removed Crew mode from NBA 2k and then announced its return like it was a new feature. Same with My League which is a better version of association mode but was removed in 2k14. Its a ****ty pattern that every game company does but EA isnt alone in this.
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Old 04-24-2015, 04:40 PM   #245
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Are we acting like Madden didnt have a community before 2005?
I think he is saying that the older generation has higher expectations because we've had different experiences than the younger crowd. And it's the younger crowd that EA is bringing up with lower expectations. At least different expectations.
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Old 04-24-2015, 04:52 PM   #246
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by aholbert32
Are we acting like Madden didnt have a community before 2005? There were ****ing flame wars on this site between people who loved Madden and people who loved 2k. Even when 2k was at its pinnacle, there was still a large part of this community that preferred Madden and felt it was the better game.

The exclusive deal didnt help create a Madden community.....it destroyed the 2k community. The Madden community was already in place.

Also, not to excuse EA but what game company doesnt remove features and then advertise its return like a new feature? 2k removed Crew mode from NBA 2k and then announced its return like it was a new feature. Same with My League which is a better version of association mode but was removed in 2k14. Its a ****ty pattern that every game company does but EA isnt alone in this.
I meant the "sim" community(mostly made up of youtubers and posters from various sites that EA has now admitted into the gamechanger program), not the Madden community. Of course Madden had a community. Remember I was also here for everything as well.
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Old 04-24-2015, 04:52 PM   #247
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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Originally Posted by bucky60
I think he is saying that the older generation has higher expectations because we've had different experiences than the younger crowd. And it's the younger crowd that EA is bringing up with lower expectations. At least different expectations.
I agree with this. The same generation that fawned over playmaker contols in 2004 are going into Madden 2016 with different expectations. In fact, some gamers think those games in the past are superior to the ones now!..not actually because 04 is better but because the expectations are different.
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Old 04-24-2015, 05:01 PM   #248
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Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

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I think he is saying that the older generation has higher expectations because we've had different experiences than the younger crowd. And it's the younger crowd that EA is bringing up with lower expectations. At least different expectations.
I was strictly speaking on the community EA had spawned with previous games. Guys like Apex, Ryan Moody, Simfball critic, Smitty, Azure, ect. Having accepted some of the members into the gamechanger program essentially divided the community. Questioning those guys credibility because now they seem to be much more forgiving of the pace that EA/Tiburon is moving at in terms of providing a simulation effort. Not calling those guys out at all, just simply stating what has occurred. Which was once a strong effort in unity has now been divided. I applaud EA for knowing exactly how to handle that.
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