Home

Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

This is a discussion on Madden NFL 16 Features All-New Controls to Dominate Air Supremacy within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Closed Thread
 
Thread Tools
Old 04-19-2015, 10:31 AM   #33
ND
 
NDAlum's Arena
 
OVR: 29
Join Date: Jun 2010
Location: NC
Posts: 11,469
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by CM Hooe
Not directed at you specifically and I have no really strong opinions on user catching, but this most directly gets at what I think a lot of people are talking about in this thread - the focus on the user control at the potential expense of authenticity vs the focus on authenticity of the experience of user control.

Madden NFL is a video game. Video games by definition have outcomes influenced by user interaction, and console games in particular are far more real-time action-oriented than PC games. To that end, any feature Tiburon considers adding probably has to impact directly how the user plays the game. The CPU is to use any tools that are added for the user to use in order to create a compelling single-player experience, but by and large the focus in the game mechanics will center on what the user is able to do with his button presses in a variety of contexts.

If on the drawing board Madden is considering two implementations of a thing - one which is all non-interactive AI and one which the user can affect the result - I fathom to guess the thing which the user gets to influence is what gets implemented in the game, always.

From the perspective of the average Madden player - the "casual gamer" I suppose - anything with user interaction adds more to the game than anything that doesn't. They don't have the eye for authentic WR/DB jostling and therefore don't notice and don't care. They see no new gameplay mechanics for the current year and thus the game is "just a roster update". They do know, however, that the Madden series to this point doesn't attempt making receivers dynamically attack an airborne football, so they switch players to do it themselves, and this requirement makes the experience more compelling and enjoyable to them. When they see new ways to interact with the game while controlling a receiver, there's something new to do, a new wrinkle in the game. There's immediate dividends, and the game is new and fresh.

Basically, Tiburon's approach in Madden from my perspective is an action-oriented approach to the game of football. Under this paradigm, don't expect user catching to ever go away or even be deemphasized. To be honest, don't even expect a fleshed-out coach mode beyond the token implementation that already exists. Do, however, expect new gameplay mechanics for that component of the game if wide receivers and defensive backs are indeed a focal point for this year's game. Do also expect the AI to use the tools that are added for the user to use, and do complain loudly when they don't (for example, the user can steer blocks as a defensive lineman in Madden NFL 15 depending on player ratings, while the AI never attempts to do this; this is a problem and Tiburon should fix this). Do not expect Tiburon to focus on something solely for the sake of improving the authenticity of the game (the exception possibly allowed being the offensive line because the user never has control over that) if the something in question doesn't directly impact how the average person interacts with the game and influences the outcome.

And to be clear, I'm not making a judgment on whether Tiburon's approach is good or bad, right or wrong - opinions certainly vary, I have mine, you all have yours. Rather I'm attempting to explain what I observe as their approach to developing the game as objectively as I can. Until this creative direction doesn't return multi-millions of sales and widespread media critical praise for Tiburon, don't expect their approach to change and spend your money and attention accordingly.
I definitely understand that user input is going to be the primary goal and I'm not here to say it shouldn't be. I just want one thing: balance. That's something this team has failed miserably at in many aspects.
__________________
SOS Madden League (PS4) | League Archives
SOS Crew Bowl III & VIII Champs

Atlanta Braves Fantasy Draft Franchise | Google Docs History
NL East Champs 5x | WS Champion 1x (2020)
NDAlum is offline  
Old 04-19-2015, 10:51 AM   #34
MVP
 
Godgers12's Arena
 
OVR: 0
Join Date: Dec 2012
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

All I want is a push off/grab button similar to Fifa. With obvious risk of PI.
Godgers12 is offline  
Old 04-19-2015, 01:20 PM   #35
Rookie
 
OVR: 0
Join Date: Aug 2010
Posts: 101
Quote:
Originally Posted by Godgers12
All I want is a push off/grab button similar to Fifa. With obvious risk of PI.
Right. And wasn't the ignite engine supposed to make it easy to take animations and physics from one game and apply it to another. The jockeying mechanic in fifa would be PERFECT for wr/db interactions in madden
mcpats is offline  
Advertisements - Register to remove
Old 04-19-2015, 01:38 PM   #36
MVP
 
OVR: 12
Join Date: Feb 2003
Location: South Jersey
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

I'm all for user control BUT it needs to be based on ratings. I want total control after all I want to play the game not just watch it. Player ratings need to factor in on how successful you are at accomplishing certain moves and catches etc.....
TDKing is offline  
Old 04-19-2015, 02:38 PM   #37
A DB'S SWAG
 
avwhitechic's Arena
 
OVR: 2
Join Date: Jun 2011
Location: the LOU
Posts: 265
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

The Madden cover vote is rigged...they already know the winner the vote is to draw interest...hunned bucks it's ODB


Sent from my iPhone using Tapatalk
__________________
My Alter Ego is better than Your Normal
avwhitechic is offline  
Old 04-19-2015, 02:45 PM   #38
Banned
 
OVR: 28
Join Date: Jun 2007
Location: Texas
Posts: 3,301
Blog Entries: 2
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by SageInfinite
I personally can't think of a time we've been wrong. It's always "well let's wait and, see let's give them a chance". The way Tiburon implements things it's always half way done and never fully fleshed out. Watch something like, it works for for WR's, DB's and Safetys, but doesn't work with LB's, TE's, or RB's :LOL:. Or They didn't work on QB throwing trajectories or ball physics so the interaction only works under certain conditions. Or how about the AI doesn't utilize these new mechanics. It's always something with Tiburon. Ball is probably still going to be tethered.....

I ain't even complaining yall, I'm just keeping it solid with how Tiburon does things. Everything is always a separate system and doesn't work in unison with the whole on the field package.
This sums up my feeling exactly as well. Not only do I not expect them to do this right, I know that they won't. Nothing is going to work right in madden until they fix how the players move and interact on the field. Since I know they can't fix that, nothing will work the way it should like usual. I also don't understand why people seem to think there is a lot of "user control" in madden. Draft yourself a scrub 6'6" WR with high jump and spec catch. Lob it up to him, hold the Y button and it will cause the defender to not be able to move. He will sit there hunched over whether you hit swat, intercept or whatever. That's not user control. So not only do we have terrible animations and movement, we also don't have good control. Whatever, it is what it is. I just find it funny how something like this which is just simply implied in other football games of years past is now suddenly a feature. I guess being able to throw the ball over a defender was a feature before too, so no surprise here.
GiantBlue76 is offline  
Old 04-19-2015, 02:45 PM   #39
Banned
 
OVR: 0
Join Date: Oct 2014
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Godgers12
All I want is a push off/grab button similar to Fifa. With obvious risk of PI.
Would be the best way to help fix the PI penalty flag issue. Then players can have traits that can change throughout the season. A push off trait for DBs/WRs would help determine what a player will do. Imagine having a guy that is aggressive and will play the ball, but at risk of PI. Then if their trait isn't aggressive or set to fight for the ball, the DB/WR would just let things happen.

(See the final interception in Ravens/Patriots Divisional Round Game where Torrey does nothing to stop the DB from intercepting the ball and doesn't fight for the ball, nothing as what I'm talking about in "letting things happen")
Paul Heyman Guy is offline  
Old 04-19-2015, 03:47 PM   #40
MVP
 
SolidSquid's Arena
 
OVR: 0
Join Date: Aug 2014
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Paul Heyman Guy
Would be the best way to help fix the PI penalty flag issue. Then players can have traits that can change throughout the season. A push off trait for DBs/WRs would help determine what a player will do. Imagine having a guy that is aggressive and will play the ball, but at risk of PI. Then if their trait isn't aggressive or set to fight for the ball, the DB/WR would just let things happen.

(See the final interception in Ravens/Patriots Divisional Round Game where Torrey does nothing to stop the DB from intercepting the ball and doesn't fight for the ball, nothing as what I'm talking about in "letting things happen")
This is basically the way it works out in fifa, be over aggressive and its a penalty, don't know why they havnt bought it to madden. I really figured that would be the idea or "shared tech" between the EA sports game with the ignite engine.
SolidSquid is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:32 PM.
Top -