Home

Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

This is a discussion on Madden NFL 16 Features All-New Controls to Dominate Air Supremacy within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Closed Thread
 
Thread Tools
Old 04-22-2015, 12:06 AM   #113
Five Becomes Four
 
Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,553
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Big FN Deal
"[...]video games are meant to be played not watched" and "realistic player movement reduces User control and fun factor", what language is this and from what planet?
The planet of someone who actually designs and builds video games, probably.

Game designers and developers aren't making games to fill a tiny niche, they are making games to capture as wide an audience as possible for their particular artistic vision so they can make a profit and continue to make more games. If that requires taking some liberties with what real life offers, there is absolutely nothing wrong with that.

And before it's mentioned, and to be more specific - just because Tiburon has a particular artistic vision for their game that sources from NFL and that they are attempting to make a game about the experience of playing NFL football does not necessarily mean that every last detail of their game will be true to the source material. They are absolutely allowed to take liberties where required for what they think will make for a better and more complete game. Would I prefer that they took the more authentic approach? Absolutely I would. I'm not going to automatically write off the game if it doesn't, however.
Hooe is offline  
Old 04-22-2015, 12:45 AM   #114
Donny Baseball!
 
Skyboxer's Arena
 
OVR: 55
Join Date: Jul 2002
Location: West Virginia
Posts: 20,317
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by CM Hooe
The planet of someone who actually designs and builds video games, probably.

Game designers and developers aren't making games to fill a tiny niche, they are making games to capture as wide an audience as possible for their particular artistic vision so they can make a profit and continue to make more games. If that requires taking some liberties with what real life offers, there is absolutely nothing wrong with that.

And before it's mentioned, and to be more specific - just because Tiburon has a particular artistic vision for their game that sources from NFL and that they are attempting to make a game about the experience of playing NFL football does not necessarily mean that every last detail of their game will be true to the source material. They are absolutely allowed to take liberties where required for what they think will make for a better and more complete game. Would I prefer that they took the more authentic approach? Absolutely I would. I'm not going to automatically write off the game if it doesn't, however.
Agree but the things I'm talking about are like WR's not even trying to attack the ball in M15 while the DB does... etc..
Fundamental FB things...

Thoose things IMO aren't design choices, they are failures.

As far as how the game is controlled etc.. yeah those are choices.
Yet we still have 1 option for the most part on how we play.. ie 1 passing system.
Their design choices seem to alway be choices that help cover up flaws instead of them choosing to advance the game...

Ok off soap box
__________________
Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OS

Last edited by Skyboxer; 04-22-2015 at 12:49 AM.
Skyboxer is offline  
Old 04-22-2015, 12:54 AM   #115
Stop The GOAT Talk
 
SageInfinite's Arena
 
OVR: 40
Join Date: Jul 2002
Location: NJ
Posts: 11,931
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Skyboxer
Agree but the things I'm talking about are like WR's not even trying to attack the ball in M15 while the DB does... etc..
Fundamental FB things...

Thoose things IMO aren't design choices, they are failures.

As far as how the game is controlled etc.. yeah those are choices.
Yet we still have 1 option for the most part on how we play.. ie 1 passing system.
Their design choices seem to alway be choices that help cover up flaws instead of them choosing to advance the game...

Ok off soap box
Not to mention Rex and co made it a point to preach sim, sim, sim. If that's what they want to put out there, shouldn't realism trump everything? If not just say "Hey, we're making a fun NFL game, it might not be the most realistic we can make it, but we're trying to please everyone."

I just have a problem with them hammering home sim and realism when there are clearly things well within their control that go against that realism direction.

If we are such a small niche, why are they all of a sudden making it a point that they are trying to target us?
__________________
http://twitter.com/sageinfinite

SageInfinite Bandcamp
https://sageinfinite.bandcamp.com/album/interminable
https://soundcloud.com/sageinfinite
Hidden Language Video Feat. Grandmilly
https://www.youtube.com/watch?v=hf5nW4rGTFM

#makethemaddenforumgreatagain
SageInfinite is offline  
Advertisements - Register to remove
Old 04-22-2015, 01:15 AM   #116
Five Becomes Four
 
Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,553
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by SageInfinite
If we are such a small niche, why are they all of a sudden making it a point that they are trying to target us?
Word of mouth advertising is still a helluva thing in video games. As evidenced by the volatility of any discussion involving Madden NFL nowadays, Tiburon's game could use a bit of positive word-of-mouth. The people with the loudest voices in the Madden community are those at places like Operation Sports, they are the hardest of the hardcore Madden players just about.

Get those people on your side and get them talking about your game positively - or hell, even neutrally at this point would be an improvement - and you probably make a few more bucks off second-hand recommendations.

That's not me being cynical, to be clear. Just solid public relations; Tiburon is still recovering from the various missteps early on in the XBOX 360's console life cycle, and throwing bones to their most vocal players and most prominent YouTubers / Twitch streamers each year to change the tenor of the conversation around the game while still delivering the creative vision they've put down on paper to build for the year can only be a good thing.

I don't doubt that Rex Dickson and his team want to make an authentic video game. I think it's a noble goal to strive for and a valid creative vision. But it's just that, a video game. To that end the game is going to be inherently unrealistic at some level, concessions to authenticity are going to be made on that account because we're ultimately still talking about a video game. And I'm okay with that. Further, I obviously don't have the platform or power with which to change Tiburon's creative vision and I mostly enjoy what they do produce each year at this point - admittedly I do have some gripes - so I'm happy with my purchase each year.

Last edited by Hooe; 04-22-2015 at 01:18 AM.
Hooe is offline  
Old 04-22-2015, 02:54 AM   #117
Donny Baseball!
 
Skyboxer's Arena
 
OVR: 55
Join Date: Jul 2002
Location: West Virginia
Posts: 20,317
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Same here CM.
I enjoy Madden for what it's worth.
However I just know how much more I would enjoy it if fundamental flaws were addressed.

I probably had the most fun of any Madden game with M15. I, as a FB lover, would love to see it tilt more towards realistic play and less video game. IMO there can be a balance achieved somewhere.
__________________
Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OS
Skyboxer is offline  
Old 04-22-2015, 03:29 AM   #118
Legend
 
Tommyklaid's Arena
 
OVR: 20
Join Date: Jul 2006
Location: Florida
Posts: 1,861
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by Skyboxer
Same here CM.
I enjoy Madden for what it's worth.
However I just know how much more I would enjoy it if fundamental flaws were addressed.

I probably had the most fun of any Madden game with M15. I, as a FB lover, would love to see it tilt more towards realistic play and less video game. IMO there can be a balance achieved somewhere.
^^^ THIS.

LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, LIKE, L I K E !!!!!!!!
__________________
Currently playing on PS5 & XBOX SERIES X:
  • EA Sports College Football 25 - PS5
  • MLB The Show 24 - PS5
  • The Elder Scrolls V: SKYRIM - XBOX SERIES X
Tommyklaid is offline  
Old 04-22-2015, 08:21 AM   #119
Banned
 
OVR: 1
Join Date: Mar 2013
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Not just because of the previous two iterations, but for what has gone on over the past decade, its safe for everyone to assume the new "dominate the air" feature will be more of the same. Another button system, similar to the defensive line controls from Madden 15, that will make for another selling point and compartmentalized gameplay feature layered on top of a game engine (Ignite or otherwise) that we've been playing since at least Madden 13.

The question is, why pay more for more of the same if the core (game engine) isn't being replaced? For me, I don't see value in it this year. I don't see value in buying the same game engine again with half implemented features or layers on top of it. This has nothing to do with writing the game off or wanting to reach some kind of Sim-nirvana but just waiting for Madden to provide in return what consumers are paying for.
illiterateoption is offline  
Old 04-22-2015, 08:59 AM   #120
Banned
 
OVR: 0
Join Date: Jan 2015
Re: Madden NFL 16 Features All-New Controls to Dominate Air Supremacy

Quote:
Originally Posted by RGiles36
I've come around to the thinking of others that most improvements will prove futile until they address the elephant in the room: player movement. I
If that's the elephant, then there is still a Colossus to address, except it can't be now, and that's them porting over long outdated code and tools to this generation which effectively doomed this generation from the start. I hear they're still using ANT as their core animation tool and that to me is just criminal if true. We're talking early 2000's tech here in 2015, and even during that time it wasn't great tech compared to its competitors based on the outcomes at least.

What's frustrating about Madden 15 is that the game has so much potential, but so did a lot of other Maddens, but just like other Maddens a mountain of quality gaps with minor details prevent that potential from being realized, not to mention the glaring ones like AI and animations. So many minor details are either broken, done wrong, or missing, and have been that way for so long, it's obvious that they don't care about them, and many of their public interactions back that feeling up.

At this point, if people want something new and the possibility of something with a better future, it's going to have to come from another development team, or wait for the next generation in hopes that Tiburon doesn't yet again port their broken foundation into yet another generation and just start fresh (a herculean task, yes, but one that MUST be done next generation if this game is ever going to join the rest of the sports gaming world in the 21st century).

There is no hope this generation for Madden to ever become that genre-defining game we've been waiting on for a decade. When I can pop in an old football game from 360 like APF and be able to pass with an actual rhythm, be able to complete downfield and over-the-top passes without A. My receiver just goofily dropping it after totally securing it like this:



B. Without a psychic DB or LB knocking the pass away and speeding up to do so and

C. Without every player warping all over the place to fulfill what appears to be a predetermined outcome, something is fatally wrong with the current game that can't give me that and hasn't been able to for 2 generations.
bringbacksimfootball is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:48 AM.
Top -