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Madden NFL 16 News Post


The Madden NFL 16 hype train has begun! EA Sports has just announced the game will launch on August 25th. They have scheduled news, features and details to arrive sometime in May.

Last year, EA Sports (along with Amazon and GameStop) provided details on Madden NFL 15 on April 28th, along with a teaser trailer, featuring Luke Kuechly of the Carolina Panthers.. They also kicked off the cover voting on May 8th.

What are you hoping to see and hear about in May?

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
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Member Comments
# 181 MajorSupreme @ 05/04/15 07:20 PM
Quote:
Originally Posted by Thetruedarksun
I have a few more

1. Have it so you can set how many possessions a player or group of players play in preseason games. For example I may want all top rookies to play two or three quarters where as my starting QB only play 1 or 2 possessions.



2. Real position competition in preseason for players whose ratings are close
I'm with you 100% on these two. The latter used to be in the game from 2005-08.
 
# 182 Thetruedarksun @ 05/04/15 07:24 PM
Yea I'm tired of all starters out after first quarter then you gotta pause and do a bunch of shifting. The second used to create various scenarios in franchise


Sent from my iPhone using Tapatalk
 
# 183 4thQtrStre5S @ 05/04/15 07:46 PM
One issue I can see with online matchmaking for franchise mode is the complaints as people get cheesed by the video football game players that want to win at all costs regardless if their game play fits normal football strategy...

I would like the ability to assign custom play books to all CPU teams...And they actually stay with the team...

I also want to be able to use my custom play books without the CPU team also getting my custom play book assigned to them..
 
# 184 mestevo @ 05/05/15 02:46 AM
Wasn't a fan of Live Opponent, would rather have a sports version of Forza's Drivatars to add variety to the AI though, adopting tendencies of a player in all aspects of the franchise mode, not just on the field.
 
# 185 mestevo @ 05/05/15 11:56 AM
Quote:
Originally Posted by Big FN Deal
If you chose not to use it, cool but it being there shouldn't matter to you or anyone else not using it, removing it made no sense, imo.

I'm in full agreement about having a more robust AI and adaptive AI but seeing as those making Madden seemingly don't prioritize such things, Live Opponent or something of that ilk, would be a nice option to have again.
Makes sense if the infrastructure changes and metrics don't support the work to retain it or it otherwise wasn't priority over other additions competing for finite resources. Likely the case with most things that get removed. Options aren't free.
 
# 186 mestevo @ 05/05/15 01:16 PM
Quote:
Originally Posted by Big FN Deal
Key part being "if" any of that was the case which we don't know and they certainly aren't "likely the case" given Madden's track record on feature removal. Also the key part to my earlier post being "imo", which the removal still makes no sense. "Options aren't free" would seem to generally apply to implementing them to begin with, not retaining them after the fact, so not really sure how that applies in this instance, smh.
It's how development works, in most industries. If there is a cost associated with a feature moving from one game to another then that is weighed against the costs of producing the new title. If something like live opponent is rarely used and too expensive to maintain (and it was an online-only feature so it's reasonable to expect they had metrics to support a decision), improve or carry over to the next game it'll be removed or left out - which it was.
 
# 187 mjavon @ 05/05/15 01:30 PM
People have touched on improving AI all year, especially for QB's, but it is also true for playcalling. Sick of calling plays out of I-Form Big, or other heavy (non-goalline) sets inside the 5, and the CPU calls a play out of a base defense, with two deep safeties. Also, on third and medium/long, you pretty much know the CPU is going to call either a slip screen, or four verticals half the time.

Clock management needs to be touched up to. Can't remember if it's still this way, but for years the CPU was programmed to always call a timeout at 1:01 in the two-minute drill. So if they got tackled with 1:15, they would basically waste 14 seconds of clock before calling the TO. The CPU shouldn't be calling a TO at a hard-coded time like this.
 
# 188 woodjer @ 05/05/15 02:07 PM
Quote:
Originally Posted by roadman
And I get that, too, but when CFM came out, EA said they ran into big issues when trying to implement draft classes. Basically, everything was not working or breaking.

If they figured it out, great, I'm all for it, but we haven't seen draft classes since CFM came in.
Maybe I'm thinking of something else but I could've sworn that they patched in the ability to import draft classes in the first iteration of CFM (13 or whatever?). Of course, that was technically CCM but the only difference I see is the addition of owner mode. Can't imagine that slightly different take on the mode would cause anything to break.

I'd love to see the ability to edit/share draft classes, too. I'm not going to hold my breath waiting on it though...
 
# 189 roadman @ 05/05/15 02:18 PM
Quote:
Originally Posted by mjavon
People have touched on improving AI all year, especially for QB's, but it is also true for playcalling. Sick of calling plays out of I-Form Big, or other heavy (non-goalline) sets inside the 5, and the CPU calls a play out of a base defense, with two deep safeties. Also, on third and medium/long, you pretty much know the CPU is going to call either a slip screen, or four verticals half the time.

Clock management needs to be touched up to. Can't remember if it's still this way, but for years the CPU was programmed to always call a timeout at 1:01 in the two-minute drill. So if they got tackled with 1:15, they would basically waste 14 seconds of clock before calling the TO. The CPU shouldn't be calling a TO at a hard-coded time like this.
The second paragraph is no longer true anymore.

I still have and play 15, the CPU takes timeouts at different times.
 
# 190 Primo80 @ 05/05/15 03:34 PM
Maybe while they're reworking wr/db interactions, they'll give special teams some attention. Both haven't really been changed ever, and making special teamers more important would have a huge impact on how you manage your franchise. Combined with practice squads, franchises would be much deeper.

I just wish return teams would try to create seams. Maybe assign their block animations similar to an o-line play, with traps, stretches, reach blocks, turning defenders. I think special teams blockers should direct their blocks with purpose more than prevent an attackers' movement.
 
# 191 Junior Moe @ 05/05/15 10:10 PM
Looking at this through the context of knowing full well what Madden is and isn't by their track record; I hope to see the "true step" applied to all 22 players on the field; WR/DB interaction (seems to be a given at this point); more "signature" animations like running and catching styles. Add more elements from past Madden franchise/Head Coach modes to CCM. I'd be good with all that.
 
# 192 adub88 @ 05/06/15 09:43 AM
Quote:
Originally Posted by Junior Moe
Looking at this through the context of knowing full well what Madden is and isn't by their track record; I hope to see the "true step" applied to all 22 players on the field; WR/DB interaction (seems to be a given at this point); more "signature" animations like running and catching styles. Add more elements from past Madden franchise/Head Coach modes to CCM. I'd be good with all that.
Man I want nothing more for that stuff to be in the game, but knowing how these people operate, those things are wishful thinking.
 
# 193 Junior Moe @ 05/06/15 10:31 AM
Quote:
Originally Posted by adub88
Man I want nothing more for that stuff to be in the game, but knowing how these people operate, those things are wishful thinking.
Yeah, it is a little. But I have learned to keep it simple with Madden until proven otherwise. I could give a laundry list of things I want improved or added to the game, but at this point, why waste the keystrokes?

That being said, I already know I'm gonna get the game. And I did enjoy Madden 15 on the XB1 more than any other Madden since 07 on the PS2. There's enough there for me to get my moneys worth. I don't expect any wholesale changes at all. But if they could add a few items I mentioned I'd take that as a win. That's where we're at with Madden now.
 
# 194 NDAlum @ 05/08/15 07:38 PM
Get ready to see it all the damn time
 
# 195 smiley3 @ 05/09/15 02:19 AM
We need a training camp mode like in madden 2003
 
# 196 Junior Moe @ 05/09/15 09:57 PM
Quote:
Originally Posted by smiley3
We need a training camp mode like in madden 2003
An updated version of that would be so cool! Especially now that Madden is actually teaching some football fundamentals. The oline protection drills really helped me with M15. Also, there's something about playing with players in their practice gear that just scream "football season" to me. It got me hyped for the upcoming season. Then there were position battles and such during the preseason. Those were the days.
 
# 197 Godgers12 @ 05/10/15 11:49 AM
I'd like to see FA bidding replaced by an NCAA recruiting system. Each FA would have a list of teams he's interested in, and each team would then be able to pitch him as to why he should sign with them, if you're not on his list you can be by making the right pitches and being aggressive enough. Then once he decides that team would be able to make an offer. But if it's too low he will break off contract talks and go back on the market.

A system like that would be far more realistic than the current one. That, and you wouldn't see CB's, LB's, and WR's making $150m with a $60m bonus, which is all to common in online CFM's. If someone like PP were to be a FA, I feel as if I have to offer $150+m to have any shot at him.
 
# 198 roadman @ 05/10/15 12:03 PM
Quote:
Originally Posted by bringbacksimfootball
Maybe it's just me, but I don't see the excitement for Madden like I did years ago. I remember all the excitement even for Madden 08 (an utterly terrible game that was broken in practically every area) and it was an explosion of anticipation across the net around this time. Could say the same for Madden 09 and 10. But now, it just seems dead. It's like, the people who are going to buy it are going to buy it, whatever, but the excitement for it is just dead.

It's like this game has crushed football gamer's spirits. I miss the time when football gaming was exciting and you marked your calender for the new season campaign swirl. But, we had competition in most of those years, so I digress.
I think they market the game much different than the past regimes.

Once the trailer hits and E3 hits, the marketing and hype will ramp back up.

In the Ian days, there were 1 or 2 community days by now, plus, on SB Sunday, they would do a sneak peak on some of the things that would be in the game.
 
# 199 roadman @ 05/10/15 01:48 PM
Quote:
Originally Posted by bringbacksimfootball
I'm talking about even before E3 or trailers hit though. The anticipation for Madden just doesn't seem like it's strong to me like it was at one time. I can remember years where before even a trailer hit, there was a lot of anticipatory buzz and people posting tons of speculation threads across the net about the game. Today, it just seems rather dead to me by comparison. But there are also millions less people playing Madden today than in 2007. Millions literally have given up on the game since then (and understandably so), so it's going to have an effect on anticipation buzz.
Well, yeah, that was what I was talking about, too. (along with less people buying it)

The marketing and hype train was much earlier, SB Sunday, community days, Ian and Phil taking the plunge and interacting in the forums, etc..... I agree the buzz and the hype appear dead because all that stuff started at the SB.

Lately, the marketing and hype train are much later down the road.
 
# 200 roadman @ 05/10/15 08:44 PM
Quote:
Originally Posted by FaceMask
I think he's speaking on the matter regardless of when EA begins their marketing blitz. Back with Madden 05-08, they weren't doing much if any interacting on boards or starting anything at the Super Bowl. That came in later years.
Agree, but the buzz doesn't go away when marketing starts up.

Over time, especially a decade, my interest in most video games are fading away.
 


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