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Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Old 05-04-2015, 07:24 PM   #217
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

Yea I'm tired of all starters out after first quarter then you gotta pause and do a bunch of shifting. The second used to create various scenarios in franchise


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Old 05-04-2015, 07:46 PM   #218
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

One issue I can see with online matchmaking for franchise mode is the complaints as people get cheesed by the video football game players that want to win at all costs regardless if their game play fits normal football strategy...

I would like the ability to assign custom play books to all CPU teams...And they actually stay with the team...

I also want to be able to use my custom play books without the CPU team also getting my custom play book assigned to them..
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Old 05-05-2015, 12:26 AM   #219
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Originally Posted by 4thQtrStre5S
One issue I can see with online matchmaking for franchise mode is the complaints as people get cheesed by the video football game players that want to win at all costs regardless if their game play fits normal football strategy...

I would like the ability to assign custom play books to all CPU teams...And they actually stay with the team...

I also want to be able to use my custom play books without the CPU team also getting my custom play book assigned to them..
If the feature was done something like Live Opponent for Madden 07 on the 360, it would be an option for a User to allow another User online, of their choosing, to play as the CPU team for their Franchise game that week. I guess I get the general point you're making of someone possibly regretting having chose said User after the fact but it would make sense to have some idea of their play style, before choosing them in the first place.

Also, with Live Opponent, if for some reason the game was not completed, ie connection drop or either User just quit, the game didn't save and needed to be replayed.
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Old 05-05-2015, 02:46 AM   #220
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

Wasn't a fan of Live Opponent, would rather have a sports version of Forza's Drivatars to add variety to the AI though, adopting tendencies of a player in all aspects of the franchise mode, not just on the field.
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Old 05-05-2015, 11:28 AM   #221
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Wasn't a fan of Live Opponent, would rather have a sports version of Forza's Drivatars to add variety to the AI though, adopting tendencies of a player in all aspects of the franchise mode, not just on the field.
If you chose not to use it, cool but it being there shouldn't matter to you or anyone else not using it, removing it made no sense, imo.

I'm in full agreement about having a more robust AI and adaptive AI but seeing as those making Madden seemingly don't prioritize such things, Live Opponent or something of that ilk, would be a nice option to have again.
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Old 05-05-2015, 11:56 AM   #222
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Originally Posted by Big FN Deal
If you chose not to use it, cool but it being there shouldn't matter to you or anyone else not using it, removing it made no sense, imo.

I'm in full agreement about having a more robust AI and adaptive AI but seeing as those making Madden seemingly don't prioritize such things, Live Opponent or something of that ilk, would be a nice option to have again.
Makes sense if the infrastructure changes and metrics don't support the work to retain it or it otherwise wasn't priority over other additions competing for finite resources. Likely the case with most things that get removed. Options aren't free.
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Old 05-05-2015, 12:53 PM   #223
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Originally Posted by mestevo
Makes sense if the infrastructure changes and metrics don't support the work to retain it or it otherwise wasn't priority over other additions competing for finite resources. Likely the case with most things that get removed. Options aren't free.
Key part being "if" any of that was the case which we don't know and they certainly aren't "likely the case" given Madden's track record on feature removal. Also the key part to my earlier post being "imo", which the removal still makes no sense. "Options aren't free" would seem to generally apply to implementing them to begin with, not retaining them after the fact, so not really sure how that applies in this instance, smh.
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Old 05-05-2015, 01:16 PM   #224
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Re: Madden NFL 16 Launches on August 25th - News, Features and Details Arrive in May

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Originally Posted by Big FN Deal
Key part being "if" any of that was the case which we don't know and they certainly aren't "likely the case" given Madden's track record on feature removal. Also the key part to my earlier post being "imo", which the removal still makes no sense. "Options aren't free" would seem to generally apply to implementing them to begin with, not retaining them after the fact, so not really sure how that applies in this instance, smh.
It's how development works, in most industries. If there is a cost associated with a feature moving from one game to another then that is weighed against the costs of producing the new title. If something like live opponent is rarely used and too expensive to maintain (and it was an online-only feature so it's reasonable to expect they had metrics to support a decision), improve or carry over to the next game it'll be removed or left out - which it was.

Last edited by mestevo; 05-05-2015 at 01:19 PM.
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