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Madden NFL 16 News Post


The Madden NFL 16 hype train has begun! EA Sports has just announced the game will launch on August 25th. They have scheduled news, features and details to arrive sometime in May.

Last year, EA Sports (along with Amazon and GameStop) provided details on Madden NFL 15 on April 28th, along with a teaser trailer, featuring Luke Kuechly of the Carolina Panthers.. They also kicked off the cover voting on May 8th.

What are you hoping to see and hear about in May?

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 121 SageInfinite @ 04/19/15 09:11 PM
Quote:
Originally Posted by SmittyD81
We shall see what's done.
Yeah man. No matter how I feel about Madden any particular year, I always look forward to the "hype" train, as it usually is more entertaining than playing the actual game. All the talk and video from the community is what fuels me nowadays, so I appreciate cats like you and the crew for the content.
 
# 122 jerwoods @ 04/19/15 09:46 PM
i will give madden 15 props its pretty close in my view just make the run game better with more OPI DPI calls and better custom draft classes names sizes and let us edit Offline if we choose to
 
# 123 SmittyD81 @ 04/19/15 10:18 PM
Quote:
Originally Posted by SageInfinite
Yeah man. No matter how I feel about Madden any particular year, I always look forward to the "hype" train, as it usually is more entertaining than playing the actual game. All the talk and video from the community is what fuels me nowadays, so I appreciate cats like you and the crew for the content.
Thanks man for the support man. Appreciate it over the years bro.
 
# 124 dsk1317 @ 04/20/15 01:16 AM
Will it contain any of the following:
1. Real route recognition.
2. Real run/pass keys.
3. Pattern matching zone coverages.
4. 1-gap, 2-gap, and hybrid fronts.
5. Route based passing.
6. Real run fits.
7. True to life coverage checks.
8. Wr tags.
9. Conversion routes.
-and I could continue on, and on, and on
 
# 125 Hooe @ 04/20/15 01:48 AM
Quote:
Originally Posted by countryboy
You could to a point make the same argument about Madden not be relevant since the PS2 days. Every installment on the PS3 felt like a step back and it was because they kept trying to re-invent the wheel.
The way I remember the story is that the first three Gen-7 Madden games were train wrecks to the point where I didn't even buy them and actually held off making the jump from the PS2 to XBOX 360 on account of the poor quality of the game at that time. From Madden 09 onward the series started moving forward again, albeit having lost significant ground.

Quote:
We will never know how it would've worked out for them on the 360/PS3 since their wasn't competition but I don't think you can truly write off the fact that the most highly regarded Madden was 2005 and just by coincidence they had competition that year.
I won't begin to argue that the lack of direct and meaningful competition Madden has enjoyed in the console football video game space is or ever was a good thing.
 
# 126 Skyboxer @ 04/20/15 02:37 AM
Personally while Madden has a lot to improve on, I enjoyed M15.

With that said.. Madden could be the best FB game ever made and I personally wouldn't be 100% satisfied.
I want more options as a FB fan. No game is ever going to satisfy everyone (Arcade, pick up and play to full on sim heads) so the more the better.

What's a shame is that even when we did have options I still bought every game so it's not like EA or 2K etc.. lost sales from competition... at least from me.

As an "older" gamer many of you like me.. there was an excitmement years ago when you'd go and pick up a version of a sport regqardless of who made it etc..
It was part of the fun of being a sports gamer.
Running home and popping it in to see what "This version brought to the table"

We need that back.... Big time.

As for Madden 16:
WR/DB interaction (I mean seriously releasing a game where the WR doesn't even attack the ball??? while the DB is all over it)
Better OL/DL interaction
NEW PASSING SYSTEM (Yes I ask every year and will continue to ask for this OPTION)
Real ball physics: Really tired of a punt that is boomed high yet hits the ground then goes into warp speed through the endzone.
Play Designer: Yes this might (will) lead to players working hard to create money plays etc.. However anytime we sacrifice things like this due to those "win at all cost" people, it's a step backwards. Restrict the use of them online except for leagues..?? Anyways this would help bring some memories from FPSFB days of spending hours creating cutom playbooks/plays etc..
Custom Formations HAS TO BE INCLUDED. If they have to take another baby step than at least let us edit special team players.
Little things like trash etc.. blowing across field on windy days - Illegal formations - bad snaps - Busted plays (Rookie RB going wrong way and a pitch/hadoff etc..)
Tiered Play calling!
Ability to export team to practice with them or at least an in CFM practice mode other than the XP/Confidence (which needs overhauled also) stuff.
I'm sure this thread has already or will have all my other thoughts but just wanted to get a few thoughts in.
 
# 127 oneamongthefence @ 04/20/15 05:46 AM
I think it would benefit from a completely over hauled depth chart. 4-3, 3-4, specialty spot players such as slot receiver, 3rd down back, formation subs.
Having a practice squad would be huge. A small tidbit would be 're ability to actually practice in CFM with our team or at least the ability to export them into the rest of the game.
 
# 128 henry963 @ 04/20/15 07:54 AM
A working penalty system
Throw the ball away or take off.
 
# 129 shaunlmason @ 04/20/15 10:10 AM
Quote:
Originally Posted by CM Hooe
I was playing Madden NFL 15, a game you've admitted on the forum that you've never played.

Which is fine - you buy the games you want to play and I'll buy the ones I want to play. However, do understand how some may find any criticism you offer of any game baseless if you lack firsthand experience with the thing.


This made me laugh, hard.=)
 
# 130 shaunlmason @ 04/20/15 10:13 AM
Quote:
Originally Posted by ironjumpman_23
Mlb 2k are you serious...you have to stay in the same sport....NFL.....A 2K football brand would have killed Madden on any given Sunday period, and Ea knew that. NFL would have been leaps and bounds ahead of Madden right now especially in a next gen category.
Since the moderators have requested that no more 2K talk go on in this thread, I'll leave you with this classic adage:

If your aunt had nuts she'd be your uncle.
 
# 131 shaunlmason @ 04/20/15 10:19 AM
Quote:
Originally Posted by CM Hooe
And ultimately they are correct.

They are artists creating a video game. They work on a wildly successful video game franchise and are rightfully are proud of their wildly successful work. If a consumer doesn't like the creative direction their game, he is by no means obligated to buy it or even pay attention to it.

They are by no means in the wrong for that point of view, much to the chagrin of the "sim community".
This is on point. As a serious "sim" guy who only really plays CFM, it took me quite a few cycles at Tiburon to realize that my view isn't the only view, nor is it necessarily "correct".

Now, I don't try to proselytize "sim", instead I just push for realism. Even when I get push back about how some aspects of realism aren't fun, I push for them. Sometimes they are right that no one wants the game to be 100% realistic.
 
# 132 shaunlmason @ 04/20/15 10:24 AM
Quote:
Originally Posted by bucky60
Hey smitty, thanks for responding to OS posters. I would like to address the "progressively improved". This happens to be a matter of opinion. Mine is that Madden has taken some significant steps BACKWARDS since completely changing direction after M12.

I recognize the "progressive improvements" in gameplay, but my opinion is huge steps were taken backwards in franchise. As gameplay has made some improvements toward realism, franchise has made huge steps toward arcade. It's my opinion that these improvements in gameplay don't come close to making up for the steps backwards in franchise. Now this is just my opinion and I realize others do like the franchise changes. I don't.
I actually agree with this. The first steps toward CFM were backward steps. There have been some nice improvements (dynamic draft classes), but there have been some HUGE issues (WR regression this cycle, what I consider a broken owner financial mode).

That said, Kolbe (who came over from The Show) is a guy I think has vision and knows how to execute.
 
# 133 Armor and Sword @ 04/20/15 11:02 AM
Madden 15 for me was a huge success. I am still playing it (been on a hiatus though since MLBTS15 was released) but still into my CFM etc.

That says a lot. I have not had this much fun with Madden in over a decade.

My hope is they improve upon the things we most want.

1. WR/DB interaction - should be the #1 priority

2. Penalties/replay - 1B priority big time\

3. CFM - keep improving and enhancing this. Injuries need to be dynamic and implemented properly.

I think M15 made a lot of meaningful progress. I really do. It was to this point the most realistic version of Madden I have ever played on the field.

Looking forward to August and seeing what they have done under the hood.
 
# 134 Jet Sufferer @ 04/20/15 11:16 AM
Quote:
Originally Posted by Potatoes002
Well Madden 25 for the Xbox One/PS4 came out in December that year, so the development cycle should have been short for Madden 15. Technically, I think this year's game should be the first full year of development.
Did the time they spent making Madden 25 and 15 add up to a year or more of development time? So it takes 3 years to have one full year of development time? The Madden Math continually confuses me. What cycle are we on now? Can someone put this on an excel spreadsheet or something?

I really find it amusing, it's like the biggest, longest troll job in the world every year. It's like an 11 year troll at this point. I literally LOL reading about the excuses and cycles EVERY YEAR.

I gave up hope years ago, and every year I play the game, I shake my head and say to myself, "I can't believe it, they did it again, another year down the tubes". I try to play it sometimes, play with a friend here and there, but it's just so frustrating that there is SO MUCH missing after SO MUCH TIME, that no dev cycle or 3 year plan can make a reasonable excuse for. I've seen glaciers progress much faster.

I have accepted that Madden IS Nba Live, just with no competing products to show Madden for what it is.

Nothing personal against your post or anyone who likes the game.

I might be able to get into the game more and accept it's arcadey style but for the fact that so many legacy issues have lingered for so many years that I feel kind of dirty when I play Madden. I don't reward mediocrity or give false praise or pander in any other part of my life, so Madden strikes a nerve with me with so much left unfinished that no excuse/dev cycle/legacy code/multi year plan cop out holds any weight with me.
 
# 135 Potatoes002 @ 04/20/15 05:51 PM
Quote:
Originally Posted by Jet Sufferer
Did the time they spent making Madden 25 and 15 add up to a year or more of development time? So it takes 3 years to have one full year of development time? The Madden Math continually confuses me. What cycle are we on now? Can someone put this on an excel spreadsheet or something?

I really find it amusing, it's like the biggest, longest troll job in the world every year. It's like an 11 year troll at this point. I literally LOL reading about the excuses and cycles EVERY YEAR.

I gave up hope years ago, and every year I play the game, I shake my head and say to myself, "I can't believe it, they did it again, another year down the tubes". I try to play it sometimes, play with a friend here and there, but it's just so frustrating that there is SO MUCH missing after SO MUCH TIME, that no dev cycle or 3 year plan can make a reasonable excuse for. I've seen glaciers progress much faster.

I have accepted that Madden IS Nba Live, just with no competing products to show Madden for what it is.

Nothing personal against your post or anyone who likes the game.

I might be able to get into the game more and accept it's arcadey style but for the fact that so many legacy issues have lingered for so many years that I feel kind of dirty when I play Madden. I don't reward mediocrity or give false praise or pander in any other part of my life, so Madden strikes a nerve with me with so much left unfinished that no excuse/dev cycle/legacy code/multi year plan cop out holds any weight with me.
Sorry, I wasn't clear enough. I meant development time regarding the specific game. Madden 25 came out in December instead of August. Madden 16 will be the first game from August-August of the next year.

I am not making an excuse about the quality of the game, I have not been too pleased either.
 
# 136 countryboy @ 04/20/15 06:17 PM
Quote:
Originally Posted by Segagendude
I used to anxiously wait for news about Madden and get excited as if I was a kid.

Lately, it's just gotten so stale, that now I just shrug and say "eh, if the price drops, I may get it".

Instead of wanting to play, I felt like I forced myself to play. They really need to make some drastic changes.
The thing they need to do is forget everything else and focus on the fundamentals. That's it. Get the fundamentals nailed down before adding in additional "fluff". Fundamentals. The game severely lacks them and until they get that right, nothing else really matters.
 
# 137 oneamongthefence @ 04/20/15 06:48 PM
Over the last 10 year this gas been my experience with Madden.
Ps2
Madden 06- loved it. Vision cone was revolutionary and franchise mode was engaging.
Madden 07-was pretty much Madden 06 but with the special moves stick for runners.
Madden 08- not much added but the franchise mode was still fun. I played all these for an entire year.
Ps3
Madden 09-major disappontment. Lack of features and franchise mode was stripped down. Played it for a few months got old quickly.
Madden 10- truly looked like a next gen game as animation were better. Pro tak was good and franchise was a step up. Still it felt lacking and I only managed to get about 5 months out of it before it really got old.
Madden 11- made more improvements. Franchise mode got ufa's and an updated progression system. Played it about 5 or so months as well.
Madden 12- not really a huge step forward. The franchise mode was basically untouched. Still only around 5 months before I lost interest.
Madden 13-this was a game changer. CFM mode felt more alive than any of the previous franchise modes for the generation. The hand created draft classes were good but did not lend itself to repeated play throughs. But it was the most fun I had with Madden since its ps2 days 6 years prior. Played it a ton. Most of the year in fact. Madden 25- I played on both systems but they were too identical other than graphics and tru step for ball carriers. Played this one pretty much all year. Still had handcrafted draft classes but the gameplay was fun.
Madden 15- I still play it. Still really fun. I can overlook its faults since its still such a blast to play.

Obviously I'm a heavy franchise/cfm user so I'm in favor of anything added to it to increase immersion. That's my De facto number 1 item. Without it, it gets stale and becomes a chore to play.
 
# 138 slowdifference @ 04/20/15 11:22 PM
On a confidence scale of 1-10 I'll give EA a -25. Seriously, if they make a competent football game I'd be shocked. I guess if I lower my expectations I might get surprised by EA. Then again, it wouldn't be the first time I had low expectations for Madden and it still turned out worse than I thought.
 
# 139 JMD @ 04/21/15 07:01 AM
I've bought Madden every year since Madden 05. I bought 05 to do a comparison with NFL 2K5. I liked both equally. Then of course the exclusive deal started and it seems Madden has had a ton of ups and downs since then. They can't seem to consistantly progress forward with the game. It's like one step forward, two steps back.

Out of all the Madden games since 05 I've only really enjoyed Madden 10, 13, and 15. Each of these had enough good to allow me to put up with the bad. They were "good" enough for me to play more then one season, but as always after a while it just gets boring and stale. That said I'm going to finally stop buying the game until there is no more bad. I'm not getting sucked in this year.

I really don't see where they can go from here. I don't see Madden 16 being any better then 15. It needs to be rebuilt and that just isn't going to happen, as long as EA keeps raking in the $$$$$ things won't change.
 
# 140 rkocjay @ 04/21/15 06:35 PM
hardest choice in life. to buy madden or not to buy
 


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