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Madden NFL 15 News Post


Our friends at ESG have posted this Madden NFL 15 video that shows end of season stats, league leaders, awards, division standings, and more. They also simmed the playoffs and Super Bowl.

For those of you interested in simulated stats, check out the results and leave your thoughts.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 321 CalhounLambeau @ 08/24/14 07:31 PM
Quote:
Originally Posted by KingV2k3
Well, if EA is listening:

Here's the "simple fix":

1) Tune the Sim Stat Engine

2) Give us the ability to toggle ON / OFF "Confidence" (which appears to be the MAIN source of reported issues)

You're Welcome!

It seems every year they make up some lame system to change the teams ability throughout the season. What makes a team play differently throughout a season? It's injury and schedule. There's no need for a "confidence" system. It's absurd.
 
# 322 angels28 @ 08/24/14 07:45 PM
I wrote this earlier. If you have 32 team control, you can make sure confidence is done for QB every time. Whatever hours you don't use, CPU will finish the rest
 
# 323 KingV2k3 @ 08/24/14 07:50 PM
Quote:
Originally Posted by angels28
I wrote this earlier. If you have 32 team control, you can make sure confidence is done for QB every time. Whatever hours you don't use, CPU will finish the rest
I agree that you have a valid workaround here, but I prefer single team control so I can compete with the CPU in FA...

As a result, I'd rather just toggle this "work in progress" off...
 
# 324 StefJoeHalt @ 08/24/14 08:04 PM
Quote:
Originally Posted by KingV2k3
Well, if EA is listening:

Here's the "simple fix":

1) Tune the Sim Stat Engine

2) Give us the ability to toggle ON / OFF "Confidence" (which appears to be the MAIN source of reported issues)

You're Welcome!


King u been around a long time.. I have had many convos with u in other forums, here (years before), and I value ur opinion..however I don't think this is the sole issue here..I do understand that stats effect "confidence" which effect progression/regression..but the stats them self are a problem alone...average NFL stats would keep "confidence" in check and would be a nice feature..my worry is their solution will be to somehow turn off "confidence" all together..or worse..try and fix the stats but completely destroy them some how..what I can't wrap my head around is why it's so hard..the sim stat engine is separate from ratings/quarter length/even level of play.. I thought it was a stat engine they said was easy to tweak..


Sent from my iPhone using Tapatalk
 
# 325 angels28 @ 08/24/14 08:14 PM
If you do 32 team control, you can let the computer do everything also. You just have the control of not letting them( CPU) do anything stupid. The CPU will still handle FA etc.
 
# 326 SirFunkyBacon @ 08/24/14 08:22 PM
We shouldn't need to do 32 team control. The only solution is in EA's hands.
 
# 327 extremeskins04 @ 08/24/14 09:20 PM
Quote:
Originally Posted by StefJoeHalt
King u been around a long time.. I have had many convos with u in other forums, here (years before), and I value ur opinion..however I don't think this is the sole issue here..I do understand that stats effect "confidence" which effect progression/regression..but the stats them self are a problem alone...average NFL stats would keep "confidence" in check and would be a nice feature..my worry is their solution will be to somehow turn off "confidence" all together..or worse..try and fix the stats but completely destroy them some how..what I can't wrap my head around is why it's so hard..the sim stat engine is separate from ratings/quarter length/even level of play.. I thought it was a stat engine they said was easy to tweak..


Sent from my iPhone using Tapatalk

You aren't understanding the issue.

The problem is progression/regression which in turn is affected by not only age but performance which in turn is directly affected by stats, and stats are manipulated by how the player plays his game, which in TURN is affected by his confidence level along with other factors like the defensive matchups, homefield adv, etc.

If a QB's confidence drops because not only did he lose a home game but he also threw 3-4 picks after a few games, then his ratings will take a hit and in some cases a drastic hit. Then he loses another game but still puts on a subpar performance, his confidence rating plummets and the QB never recovers.

This is the reason behind QB's like Peyton getting only 13 TD's in a season, or maybe Drew Brees, Andrew Luck, Stafford, Rodgers getting only 20 TD's in a season, etc.

THIS ends up affecting their season GOALS and they don't meet them which in turn causes drastic regression each year.

And rookie QB's NEVER progress ...even at 21 years old.

It boils down to a seriously broken confidence and game prep system.
 
# 328 bkrich83 @ 08/24/14 09:34 PM
I just simmed a season where I kept Peyton Mannings' confidence in the 90's all year.

3,900 yards, 66%, 18 TD, 7 INT

I don't think it's tied to confidence.
 
# 329 Matt Diesel @ 08/24/14 10:10 PM
Quote:
Originally Posted by bkrich83
I just simmed a season where I kept Peyton Mannings' confidence in the 90's all year.

3,900 yards, 66%, 18 TD, 7 INT

I don't think it's tied to confidence.
What are the scores of the games like? Are they low scoring overall or are the TDs weighted toward rushing ? Thats like 1.125 passing TDs a game.
 
# 330 angels28 @ 08/24/14 10:22 PM
How about if the broncos scheme is same as saints. Brees always hits 4000 and 30. You can change scheme if you become coach of broncos. Please try and let me know. Thanks.
 
# 331 extremeskins04 @ 08/24/14 10:24 PM
Quote:
Originally Posted by bkrich83
I just simmed a season where I kept Peyton Mannings' confidence in the 90's all year.

3,900 yards, 66%, 18 TD, 7 INT

I don't think it's tied to confidence.
How did you play this? Did you control Peyton's team? Did you stop between each game he played and bumped up his confidence?
 
# 332 mjavon @ 08/24/14 10:27 PM
Quote:
Originally Posted by angels28
How about if the broncos scheme is same as saints. Brees always hits 4000 and 30. You can change scheme if you become coach of broncos. Please try and let me know. Thanks.

Or perhaps it's tied to coach sliders? I know in NCAA I changed all coaches' aggressiveness value to 50 and got MUCH better sim stats
 
# 333 bkrich83 @ 08/24/14 10:50 PM
Quote:
Originally Posted by extremeskins04
How did you play this? Did you control Peyton's team? Did you stop between each game he played and bumped up his confidence?
Yes. I controlled the Broncos. Went in to Game Prep before each game and used my hours on his confidence.
 
# 334 bkrich83 @ 08/24/14 10:51 PM
Quote:
Originally Posted by Matt Diesel
What are the scores of the games like? Are they low scoring overall or are the TDs weighted toward rushing ? Thats like 1.125 passing TDs a game.
Not sure I wasn't really keeping that detailed of notes.
 
# 335 bkrich83 @ 08/24/14 11:17 PM
So to me it looks like Scoring across the league in the game is down.

Last year in the NFL there were 14 teams that scored 390 points on the season or more.

In my most recent Madden simulation only 3 teams scored 390 points or more.




In the NFL last year only 1 team scored less than 250 points. (Jax 247 pts.)

In my Madden simulation 7 teams scored less than 250 points, and 3 teams scored less than 200. The Raiders scored an anemic 117 points.



To me the scoring to INT and TD Pass to TD Rushing ratios seem right, it's the overall offensive output that seems low.



EDIT:
Upon further review it appears overall team rush attempts are too high, and team average per rush attempts may be a little too low, which would explain lower scoring and offensive output possibly.
 
# 336 N51_rob @ 08/24/14 11:19 PM
Quote:
Originally Posted by bkrich83
So to me it looks like Scoring across the league in the game is down.

Last year in the NFL there were 14 teams that scored 390 points on the season or more.

In my most recent Madden simulation only 3 teams scored 390 points or more


In the NFL last year only 1 team scored less than 250 points. (Jax 247 pts.)

In my Madden simulation 7 teams scored less than 250 points, and 3 teams scored less than 200. The Raiders scored an anemic 117 points.



To me the scoring to INT and TD Pass to TD Rushing ratios seem right, it's the overall offensive output that seems low.
What length quarters are you using? Maybe set the quarter length to 15 minutes and run a sim? Just a thought.
 
# 337 KingV2k3 @ 08/24/14 11:21 PM
Quote:
Originally Posted by StefJoeHalt
King u been around a long time.. I have had many convos with u in other forums, here (years before), and I value ur opinion..however I don't think this is the sole issue here..I do understand that stats effect "confidence" which effect progression/regression..but the stats them self are a problem alone...average NFL stats would keep "confidence" in check and would be a nice feature..my worry is their solution will be to somehow turn off "confidence" all together..or worse..try and fix the stats but completely destroy them some how..what I can't wrap my head around is why it's so hard..the sim stat engine is separate from ratings/quarter length/even level of play.. I thought it was a stat engine they said was easy to tweak..


Sent from my iPhone using Tapatalk
While I DO think fixing the stat engine is a GREAT place to start, I think there's more to it...

My gut always tells me to look at the new features first...

And yes, I do agree that most times "fixing" one thing leads to "breaking" something else, so maybe the "toggle" option wouldn't do the trick...

As far as "tweaking the stat engine" goes:

THAT ship sailed when the removed the Coach Philosophy sliders that were once VERY responsive...then not so much...and then...gone...

That's been the case with Player Priorities and most recently, responsive penalty sliders that affected gameplay...

When we find the "backdoor workarounds" (historically) they begin the path to extinction...

Perhaps the "easiest" solution would be the fix the stat engine (including run / pass attempt ratio) and return to allowing the USER to edit players within CCM...

Regardless, I find it "amusing" that I seem to buy The Show to play baseball / NBA2k to play basketball and purchase Madden to see if I can help "fix" it...



Quote:
Originally Posted by extremeskins04
You aren't understanding the issue.

The problem is progression/regression which in turn is affected by not only age but performance which in turn is directly affected by stats, and stats are manipulated by how the player plays his game, which in TURN is affected by his confidence level along with other factors like the defensive matchups, homefield adv, etc.

If a QB's confidence drops because not only did he lose a home game but he also threw 3-4 picks after a few games, then his ratings will take a hit and in some cases a drastic hit. Then he loses another game but still puts on a subpar performance, his confidence rating plummets and the QB never recovers.

This is the reason behind QB's like Peyton getting only 13 TD's in a season, or maybe Drew Brees, Andrew Luck, Stafford, Rodgers getting only 20 TD's in a season, etc.

THIS ends up affecting their season GOALS and they don't meet them which in turn causes drastic regression each year.

And rookie QB's NEVER progress ...even at 21 years old.

It boils down to a seriously broken confidence and game prep system.
Well said.

Confidence / Game Prep / CPU's Use of XP / Playbooks / Gameplans / Run v Pass Ratios are ALL possible contributing factors...

Quote:
Originally Posted by bkrich83
I just simmed a season where I kept Peyton Mannings' confidence in the 90's all year.

3,900 yards, 66%, 18 TD, 7 INT

I don't think it's tied to confidence.
VERY intriguing...thanks!
 
# 338 bkrich83 @ 08/24/14 11:21 PM
Quote:
Originally Posted by N51_rob
What length quarters are you using? Maybe set the quarter length to 15 minutes and run a sim? Just a thought.
I'll try that, and see what happens.
 
# 339 aholbert32 @ 08/24/14 11:22 PM
This was an issue last year so I dont think quarter length affects it. It didnt last year. It was so bad last year that I had to use 32 team control and supersim every game I didnt play in order to get realistic stats. Supersim comes with other issues though.
 
# 340 bkrich83 @ 08/24/14 11:23 PM
Quote:
Originally Posted by mjavon
Or perhaps it's tied to coach sliders? I know in NCAA I changed all coaches' aggressiveness value to 50 and got MUCH better sim stats
I used a custom coach and set the sliders at 50 across the board. Same results.
 


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