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Madden NFL 15 News Post


Our friends at ESG have posted this Madden NFL 15 video that shows end of season stats, league leaders, awards, division standings, and more. They also simmed the playoffs and Super Bowl.

For those of you interested in simulated stats, check out the results and leave your thoughts.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 301 PacMan3000 @ 08/24/14 03:20 AM
I'm surprised people are so up in arms about this issue--this is nothing new. In M25, I can't quite remember if stats were off, but I definitely remember my offline CFM had, after five seasons, Andrew Luck on the Jags and Russell Wilson (who won two Super Bowls in Seattle), on the Chargers. Kaep was a Falcon.

I find this stuff to be far worse than stats. With that said, I can't think of any franchise mode (Madden or 2K) I ever played that had 31 other independent teams run by the CPU behave as they should. Same goes with progression and regression. We used to complain that players never, ever regressed. Now it's too much.

I'm not saying it's acceptable--it's not. It's actually ridiculous. I'm just saying, when has franchise mode stats and CPU logic ever been great or relatively spot on? There's always something wonky going on.
 
# 302 lunchbox2042 @ 08/24/14 03:24 AM
Quote:
Originally Posted by PacMan3000
I'm surprised people are so up in arms about this issue--this is nothing new. In M25, I can't quite remember if stats were off, but I definitely remember my offline CFM had, after five seasons, Andrew Luck on the Jags and Russell Wilson (who won two Super Bowls in Seattle), on the Chargers. Kaep was a Falcon.

I find this stuff to be far worse than stats. With that said, I can't think of any franchise mode (Madden or 2K) I ever played that had 31 other independent teams run by the CPU behave as they should. Same goes with progression and regression. We used to complain that players never, ever regressed. Now it's too much.

I'm not saying it's acceptable--it's not. It's actually ridiculous. I'm just saying, when has franchise mode stats and CPU logic ever been great or relatively spot on? There's always something wonky going on.
You're surprised people are upset that a major feature doesn't work properly? Why should I give EA my $60 to get a broken game mode that I enjoy the most out of the series?
 
# 303 PacMan3000 @ 08/24/14 04:02 AM
It's your money, do what you please. But simulated stats have never been spot on. And good QBs getting cut and winding up in free agency happened in the last CFM of Madden 25. And there's always been issues with progression/regression. For years, it was the fact that older running backs never lost a step.

Again, I don't know how this ruins CFM because that suggests these issues were fine before Madden 15. They weren't.

This does need to be patched, but if you played and enjoyed M25, or 13, or 12, this really isn't much different than what you had before.
 
# 304 SirFunkyBacon @ 08/24/14 05:17 AM
I don't understand people complaining about players going to other teams. That stuff happens in real life too. People are shocked to see Philip Rivers or Andrew Luck starting on another team in the game, when Peyton Manning switched teams in real life. Crazier things have happened.

The stats on the other hand have NEVER been this bad. When it's a "passing league" and the Quarterbacks struggle to put even 20 touchdowns up. It's nuts.. The regression is also insane. I can get over players switching teams, but not players regressing so much that they are buried on depth charts. I saw one situation in this thread where Rivers and Roethlisberger were both third string QB's. Bananas.
 
# 305 IdontwannasayYA @ 08/24/14 08:05 AM
Quote:
Originally Posted by Sheba2011
Dan Marino (the closest QB to Manning) had a season where he threw 16 TD's once and passed for just under 3800 yards, there was no reason for that but it happened, before then he had never thrown for less than 20 when playing a full season. Manny Sanders has exactly one season with more than 2 TD's, Latimer has never played in the NFL. Neither of them at this point are actual replacements for a guy who had 1288 yards and 11 TD's (Sanders total for his entire career). Welker tore his ACL it happened at the end of the season so he didn't miss any games but it still happened, he also battled concussions last year.
I'm starting to think you have no idea what you are talking about. 4000 yards to lead the league in passing for Manning? It looks as if 24 TD passes leads the league. Those are ridiculously low simmed numbers and there is a 0.1% chance of that happening this year. Comparing Marino's stats to the current NFL is equally ridiculous.
 
# 306 Radiant1 @ 08/24/14 09:37 AM
Anyone else remember for like Madden 12 or 13, the developers said they were going to overhaul the sim engine for next gen, saying it would be too difficult to fix it (then) because they'd have to build a new engine from the ground up rather than port it over every year like they have been?..... Well, it's next gen now and they're still porting. They know this stuff is broken but until they get competition, they'll continue to tell us whatever they want and aren't held accountable.


EA is not getting another dime from me. These guys are crooks and liars
 
# 307 Skuxx24 @ 08/24/14 09:42 AM
Sigh.....

They really need to sort there sh*t and get this fixed since sim stats play a huge role on progression and regression in CFM. What's the bet the Passing gets fixed then rushing gets screwed up or receiving yards get screwed up or one of the favourites all MLBs get 200 plus tackles and anyone else on defense can't get more than 80.

This sim engine has been broken for years they need to overhaul it and bring a new system in. Ridiculous this is still an issue after so many cycles of madden
 
# 308 DeuceDouglas @ 08/24/14 09:47 AM
Quote:
Originally Posted by glitch3d
The sim stats sucks, yeah. But I doubt that's what is causing such regression on QB's and moreso the CPU not being able to recover from this in Game Prep accordingly.



It's a much bigger hit than anyone else. By far.
The first thing I notice there is a glitch in the confidence system itself. Stafford gets -3 for throwing two picks and then -10 on top of that for throwing three picks which is kind of redundant. Minus three obviously isn't that great of a difference but if that happens for things like sacks and picks consistently over the course of a season it could be the reason why things could start to go bad. There's also nothing to counterbalance anything outside of the game prep as well although it might be there and he just didn't throw any touchdowns that week.
 
# 309 JoshC1977 @ 08/24/14 10:26 AM
Quote:
Originally Posted by JohnnyFenoli
Is there a way to alter coach settings? Where they run the ball less? Because you've got Rushing yards too high, passing too low... Just makes sense if you can do that.
Unless it has changed from last year, the only way (theoretically) to do this would be to do a 32-team dynasty and create the coaches from scratch (which would set their XP to 0). I really wish that we could edit the coach profiles from the main page and have it tied into the roster being used (a la NCAA). Run/Pass ratio (offensive and defensive) plus the aggression makes a HUGE difference in how the sim engine works (and can be used to enhance played games). But until we can actually edit the coaches, it is going to be a laborious chore to use this.
 
# 310 Sheba2011 @ 08/24/14 12:05 PM
Quote:
Originally Posted by DeuceDouglas
The first thing I notice there is a glitch in the confidence system itself. Stafford gets -3 for throwing two picks and then -10 on top of that for throwing three picks which is kind of redundant. Minus three obviously isn't that great of a difference but if that happens for things like sacks and picks consistently over the course of a season it could be the reason why things could start to go bad. There's also nothing to counterbalance anything outside of the game prep as well although it might be there and he just didn't throw any touchdowns that week.
It's not redundant at all he continues to have bad games, the longer you are on a bad streak the more it hurts your confidence. If he threw 3 TD's and 0 INT's and his team won that would be the counterbalance. If he starts to have multiple good games in a row his confidence will be +3 and +10 and so on.
 
# 311 SickDL @ 08/24/14 12:25 PM
The main issue I see in that picture is that its week 1. So Stafford got hit for trowing 2 picks and then again for 3 picks, so basicly the game calculates it as 5 picks.
 
# 312 DeuceDouglas @ 08/24/14 12:29 PM
Quote:
Originally Posted by Sheba2011
It's not redundant at all he continues to have bad games, the longer you are on a bad streak the more it hurts your confidence. If he threw 3 TD's and 0 INT's and his team won that would be the counterbalance. If he starts to have multiple good games in a row his confidence will be +3 and +10 and so on.
What I mean is he is getting penalized twice for the same things which is interceptions. He shouldn't get penalized for throwing two interceptions and then get penalized again for throwing one more interception in the same game and have those penalties in confidence combine together when they're both penalizing for the same thing. It would be like getting penalized for giving up 10 points, then 20 points, then 30 points, then 40 points all in one game and having them all combine together when it should just be one penalty based on the end result.
 
# 313 StefJoeHalt @ 08/24/14 12:33 PM
Has any other website seen this ? Reason I ask is more eyes see it more likely it gets fixed (quicker)..CM Hooe is this even something that can be patched correctly?


Sent from my iPhone using Tapatalk
 
# 314 Sheba2011 @ 08/24/14 02:22 PM
Quote:
Originally Posted by DeuceDouglas
What I mean is he is getting penalized twice for the same things which is interceptions. He shouldn't get penalized for throwing two interceptions and then get penalized again for throwing one more interception in the same game and have those penalties in confidence combine together when they're both penalizing for the same thing. It would be like getting penalized for giving up 10 points, then 20 points, then 30 points, then 40 points all in one game and having them all combine together when it should just be one penalty based on the end result.
Of course you should get penalized further. The more picks he throws in one game the more his confidence is going to drop. Just like if he throws 6 TD's and the team wins by 30 he is going have higher confidence than if he throws 1 TD and the team wins by 3.
 
# 315 Sheba2011 @ 08/24/14 02:23 PM
Quote:
Originally Posted by Big FN Deal
I had a similar question when screenshots for confidence were first released and not sure how accurate the info was but it was speculated that the screen shot is showing the confidence effects for more than just that one week. http://www.operationsports.com/forum...30&postcount=3

If true, that would mean the "two interception -3" and "three interception -10" are two separate games, with one presumably being the last preseason game. Again, I'm not sure if that was ever confirmed to be the case or not, just remembered this from that earlier thread I linked.
There was something in one of the GC's threads that was similar and it was said at the time that it counts the last few games (including pre-season).
 
# 316 DeuceDouglas @ 08/24/14 02:41 PM
Quote:
Originally Posted by Sheba2011
Of course you should get penalized further. The more picks he throws in one game the more his confidence is going to drop. Just like if he throws 6 TD's and the team wins by 30 he is going have higher confidence than if he throws 1 TD and the team wins by 3.
Yeah, I understand the concept of doing worse affecting your confidence and doing better inflating it. Again, what I'm saying is you shouldn't be getting penalized (or rewarded) twice for the same events. You already are getting penalized further for throwing more interceptions as it's minus ten and two picks is only minus three so why are they being combined?

To use your 6 TD example, you shouldn't get +1 for one TD, +2 for 2 TD's, +4 for 3 TD's, +7 for 4 TD's, +9 for 5 TD's and +15 for 6 TD's and then at the end of the week get +38 because it's counting all of those achievements independently. And just going off the screenshot it seems to be that this is what is happening as it says "Regular Season Week 1 Event Breakdown".

If they are from separate games, then that's fine. But if they are all from the same game then it needs to be tweaked IMO.
 
# 317 T5063 @ 08/24/14 02:43 PM
Quote:
Originally Posted by Sheba2011
Of course you should get penalized further. The more picks he throws in one game the more his confidence is going to drop. Just like if he throws 6 TD's and the team wins by 30 he is going have higher confidence than if he throws 1 TD and the team wins by 3.
I think what he means is that in that screenshot Stafford is getting penalized for the equivalent of throwing 5 interceptions when he actually threw 3. He gets a minus 3 for the first two then minus ten for the third one for a total of minus 13. Im assuming they were thrown in the same game and not in seperate games meaning that he threw 3 interceptions in one game ans not two in one game and then 3 in another game. Regardless, a minus 10 for 3 ints is a little excessive when he only got a minus 3 for 2 inta.
 
# 318 CalhounLambeau @ 08/24/14 07:11 PM
This is absolutely heartbreaking for me because I'm a offline franchise mode guy. I watched the video and it was literally the same crap I've witnessed the past few years. It's absurd. It's not a fluke. "It's one simulation." Give me a break. Where have you been? "Defense is emphsized now." Has nothing to do with it. The sim statistics are critically flawed. A patch? Really? You think they will patch this problem? It's been unchanged for years. They're just going to throw out a patch? Why? There's no patch.

Sent EA a tweet voicing my displeasure. Not purchasing. If you're an online player you have every reason to love this game. But guys like me, we're still scratching our heads wondering why these problems can't be easily fixed.
 
# 319 KingV2k3 @ 08/24/14 07:22 PM
Well, if EA is listening:

Here's the "simple fix":

1) Tune the Sim Stat Engine

2) Give us the ability to toggle ON / OFF "Confidence" (which appears to be the MAIN source of reported issues)

You're Welcome!

 
# 320 CalhounLambeau @ 08/24/14 07:28 PM
Quote:
Originally Posted by Radiant1
Well, it's next gen now and they're still porting. They know this stuff is broken but until they get competition, they'll continue to tell us whatever they want and aren't held accountable.


EA is not getting another dime from me. These guys are crooks and liars
That Loomis fella over there at EA also promised the ability to be able to edit all players, teams, etc in the second year of connected careers. They're all about promises. If you're not for sure going to do it then don't tell everyone. It's a simple concept.
 


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