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NBA 2K15 News Post


We recently had a chance to interview Rob Jones, Sr. Producer Visual Concepts and Erick Boenisch, Sr. Producer, Visual Concepts to talk about a new mode for NBA 2K15 called MyLEAGUE, exclusive for Xbox One, PlayStation 4 and PC.

Before we get into the interview, here is a quick rundown on some of the options. In a nutshell, it’s the Association Mode that we all know and loved on old-gen consoles, on steroids.

MyLEAGUE offers both a single season or up to an 80 year franchise experience. You will have complete control over every aspect of how your league plays out.

Read More - NBA 2K15 MyLEAGUE Interview

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Member Comments
# 681 SimBaller @ 08/12/14 08:52 PM
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
 
# 682 Goffs @ 08/12/14 09:00 PM
Quote:
Originally Posted by SimBaller
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
Maaaan!! Just awesome!
 
# 683 turty11 @ 08/12/14 09:01 PM
was there any "news" other than the PC stuff?

also, anything on the manual injur from simballer?
 
# 684 23 @ 08/12/14 09:15 PM
Not a waste of time for me since I can rock a full 30 team MyLeague on PC

No telling what the possibilities are now
 
# 685 jeremym480 @ 08/12/14 09:38 PM
Good for the PC guys. I know that they get the shaft with a lot of games, so it's nice to see 2k show them some love.
 
# 686 hristi @ 08/13/14 12:36 AM
Quote:
Originally Posted by SimBaller
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
Hell yeah! My pre-order money is ready.
 
# 687 ARose @ 08/13/14 01:26 AM
Quote:
Originally Posted by jeremym480
Good for the PC guys. I know that they get the shaft with a lot of games, so it's nice to see 2k show them some love.
awesome if its true but i wont be leave it till i see it. Take my money 2k lol. Really hope its true pc is future Gen
 
# 688 KickSave33 @ 08/13/14 02:21 AM
80 years of T'Wolves championships are on their way! Loving this news so far.
 
# 689 Steve_OS @ 08/13/14 01:50 PM
Quote:
Originally Posted by SimBaller
Now that the PC news is out there, I want to make clear that MyLEAGUE will be in the PC version of the game as well (PC is a full port of PS4/XB1), despite what the original post says about it being exclusive to XB1/PS4.
Updated. Thanks Eric.
 
# 690 BluFu @ 08/13/14 02:07 PM
Quote:
Originally Posted by SimBaller
Good feedback so far in the thread. We're enjoying the comments.

Yesterday we added the ability to customize Player Ambitions (Loyalty, Play For Winner, (need for) Financial Security) to whatever you like in the Edit Player feature.

Keep the ideas coming.
well since your giving us an 80 year franchise, how about future draft picks extending beyond the next year? say 5+ years?
 
# 691 Taer @ 08/13/14 02:27 PM
Now that I know 2k15 for the PC is going to have this wonderful mode I am excited to experience it.

To all of those who worked hard getting the PC on the same page as the PS4: Thank-you. I was seriously considering making 2k15 my last 2k purchase if it had not turned out this way.

Re suggestions: The only thing I truly wish that would be implemented into this mode was a "NBA Commissioner Override" toggle for ai trades made. I don't want to control all 30 teams, nor do I want to micro-control all aspects of every transaction in the association. I would like the ability to exercise a Commissioner veto over any particular trade however.

If I deem it against the best interests of the League to allow Chris Paul to go to the Lakers then I'd like to stop the transaction from happening in the first place, instead of doing damage control after the fact. I hope this is somehow implemented and I just missed it or was not aware of it.

Again, thank you for making this mode and for allowing me to experience it.
 
# 692 clipperfan811 @ 08/13/14 10:26 PM
Quote:
Originally Posted by Taer
Now that I know 2k15 for the PC is going to have this wonderful mode I am excited to experience it.

To all of those who worked hard getting the PC on the same page as the PS4: Thank-you. I was seriously considering making 2k15 my last 2k purchase if it had not turned out this way.

Re suggestions: The only thing I truly wish that would be implemented into this mode was a "NBA Commissioner Override" toggle for ai trades made. I don't want to control all 30 teams, nor do I want to micro-control all aspects of every transaction in the association. I would like the ability to exercise a Commissioner veto over any particular trade however.

If I deem it against the best interests of the League to allow Chris Paul to go to the Lakers then I'd like to stop the transaction from happening in the first place, instead of doing damage control after the fact. I hope this is somehow implemented and I just missed it or was not aware of it.

Again, thank you for making this mode and for allowing me to experience it.
It is a part of MYLeague, there's a trade veto for computer controlled teams, SimBaller (I'm pretty sure it was him who made the comment) even said "think of it as commissioner mode"

**Edit**
It was actually Rob Jones himself in the interview who confirms trade override options. Here's the quote

Quote:
You have two different settings for trades, with trade logic and trade frequency being listed. Will the trade logic and frequency settings be a slider? Can you elaborate on the extremes of each setting?

Trade Logic is simply an On/Off. When turned On, users will have the ability to turn the Trade Deadline on/off, turn Trade Override on/off, turn CPU Trades on/off, turn on CPU-CPU Trade Approval (think commissioner mode here), and the ability to turn Financial Trade Rules on/off. This last one is great for people who struggle to make trades work due to the complexities of the NBA collective bargaining agreement, as the requirement of the salaries to match can simply be turned off. Trade Frequency is a slider that allows you to tune the number of trades you see in a given season. Additionally, there is another slider called Trade Negotiation Difficulty. If you think the CPU is too lenient on trades (or too stingy), the ability to tune the mode to your likings is now at your fingertips. Trading in MyLEAGUE is more robust than ever before.
 
# 693 cjallure24 @ 08/13/14 11:44 PM
Really really liking the injures 2.0. That seems like a very ingesting aspect to the mode.
 
# 694 Gravit @ 08/14/14 10:29 AM
I'm not even a b-ball fan and I'm excited to get this game. Always been a 2k fan but football enthusiast. But this.... Real great work 2k, can't wait for release.
 
# 695 SwaggerCoach @ 08/14/14 11:00 AM
I would love to see an update of the potential rating.
  • I'd like to see it affected if a player sustains a major injury.
  • I'd like to see it rise if a player has a breakout year statistically
  • I'd like to see it drop if a player has an off year statistically

I'd also like to see 3 separate potential ratings:
  • Early career ages 19-24
  • Mid career ages 24-28
  • End career ages 28-retire

This would allow players to have NON-LINEAR development paths. You would have guys like Stephon Marbury come into the league with a high early career potential rating but low end career rating - so they would flame out of the league. You would also see players like Jamal Crawford come in who have low early career potential who start to get better each year.

One of the things I really don't like about the traditional Association mode is that once you figure out a player's potential rating, you can pretty much guess exactly how good he is going to get. This makes scouting players really not important at all.

Add some variability, and now I'm really interested in watching my player's development.

By the way - these updates have been DYNAMITE!!! I'm pumped. Thanks to 2k for genuinely listening to the community!!
 
# 696 ffaacc03 @ 08/14/14 11:28 AM
@ Blufu, you can trade future picks up to 3 years now, not just one as has been.

------------

I would love to have a Trade value rating, this would allow us to put subjectivity into what is by nature subjective.

In example, this will allow us to reflect the premium that some players get when they mean more for their teams than for others, therefor asking for a higher price when considering trade offers for them.

This would also allow the Potential rating to be purely a progression/regression rating.


I would also do a similar approach to Overall rating, so it would be subjective as in nature it is. This would allow for attributes to be objective (based on meassurable data). Also, it would allow us to set the values we want for each player without altering their attributes to meet a set goal.

Everything, entirely editable, of course.
 
# 697 SimBaller @ 08/15/14 03:35 PM
Some good news for you guys.

As requested, we have successfully added the ability to manually assign injuries (including their duration) to players. This can be done outside of MyLEAGUE as well, meaning shared rosters can have these values set as well.

In addition, we also added a new option in the setup menu of MyLEAGUE that allows you to decide whether or not you want to start the mode with the injuries assigned in the roster. Default behavior is to wipe all injuries such that everyone starts healthy.

There is one thing we have been discussing internally and have been split on; would love some opinions from the community. As I mentioned in the original interview, one feature in the Injuries 2.0 system is that players will wear appropriate accessories when recovering from an injury (e.g. sprained knee). If you manually assign an injury to a player, would you expect that player to then be automatically equipped with an appropriate accessory, or would that be a little too heavy-handed and taking control away from you?

Feedback welcomed. Hope everyone enjoys the addition!
 
# 698 cdk10 @ 08/15/14 03:42 PM
Quote:
Originally Posted by SimBaller
Some good news for you guys.

As requested, we have successfully added the ability to manually assign injuries (including their duration) to players. This can be done outside of MyLEAGUE as well, meaning shared rosters can have these values set as well.

In addition, we also added a new option in the setup menu of MyLEAGUE that allows you to decide whether or not you want to start the mode with the injuries assigned in the roster. Default behavior is to wipe all injuries such that everyone starts healthy.

There is one thing we have been discussing internally and have been split on; would love some opinions from the community. As I mentioned in the original interview, one feature in the Injuries 2.0 system is that players will wear appropriate accessories when recovering from an injury (e.g. sprained knee). If you manually assign an injury to a player, would you expect that player to then be automatically equipped with an appropriate accessory, or would that be a little too heavy-handed and taking control away from you?

Feedback welcomed. Hope everyone enjoys the addition!
Thank you, thank you, thank you for the manual injuries!!!!!

I personally love the thought of players automatically wearing braces and sleeves coming off injuries. It's a nice touch to the game.

Bravo and keep em coming...
 
# 699 Gravit @ 08/15/14 03:42 PM
Quote:
Originally Posted by SimBaller
Some good news for you guys.



As requested, we have successfully added the ability to manually assign injuries (including their duration) to players. This can be done outside of MyLEAGUE as well, meaning shared rosters can have these values set as well.



In addition, we also added a new option in the setup menu of MyLEAGUE that allows you to decide whether or not you want to start the mode with the injuries assigned in the roster. Default behavior is to wipe all injuries such that everyone starts healthy.



There is one thing we have been discussing internally and have been split on; would love some opinions from the community. As I mentioned in the original interview, one feature in the Injuries 2.0 system is that players will wear appropriate accessories when recovering from an injury (e.g. sprained knee). If you manually assign an injury to a player, would you expect that player to then be automatically equipped with an appropriate accessory, or would that be a little too heavy-handed and taking control away from you?



Feedback welcomed. Hope everyone enjoys the addition!

Yes I would expect a player to automatically be equipped with the accessory.
Thanks for really including us in the development process.
 
# 700 Leftos @ 08/15/14 03:50 PM
Quote:
Originally Posted by SimBaller
Some good news for you guys.

As requested, we have successfully added the ability to manually assign injuries (including their duration) to players. This can be done outside of MyLEAGUE as well, meaning shared rosters can have these values set as well.

In addition, we also added a new option in the setup menu of MyLEAGUE that allows you to decide whether or not you want to start the mode with the injuries assigned in the roster. Default behavior is to wipe all injuries such that everyone starts healthy.

There is one thing we have been discussing internally and have been split on; would love some opinions from the community. As I mentioned in the original interview, one feature in the Injuries 2.0 system is that players will wear appropriate accessories when recovering from an injury (e.g. sprained knee). If you manually assign an injury to a player, would you expect that player to then be automatically equipped with an appropriate accessory, or would that be a little too heavy-handed and taking control away from you?

Feedback welcomed. Hope everyone enjoys the addition!
Just to clarify what Erick's talking about, players WILL wear accessories (with some probability) when injuries happen upon them in the natural flow of things (as you play/sim through a Franchise).

The question here is, you go to Edit Player, you assign an injury to a player and set its duration. Would you expect Edit Player to pick an accessory for you and assign it to the player, or would you rather only have it happen in the natural flow but not in Edit Player, unless you go in and explicitly assign the accessory yourselves while in the menu?

And yes, of course you'll still able to assign accessories before or after editing the injury so you can set the one you want. Our divide lies on whether Edit Player putting an accessory on the player automatically because you assigned an injury would seem jarring.

If you want Edit Player to do that, should it replace any existing accessory if it's not in our list of accessories that help that particular injury?
 


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