Madden NFL 15 News Post
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Some of the work on Madden NFL 13 started before development of Madden 12, and yet that content didn't appear in that game. Was Madden NFL 12 hamstrung?
I don't know. I came in late in the year last year. We formed a new leadership team and a new business unit, and spent last February, March, April, and May forming a new long-term strategy and where we need to go and what technology we need to build. At that time, we really didn't want to disturb the teams in development and blow things up. They were at the end of the cycle at that point and taking the game to the finish.
# 42
SageInfinite @ 06/29/14 01:39 AM
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If all you need is one decent year why aren't you calling M10 and M12's plans legit? They where higher points of the past decade (especially M10 IMO).
# 44
SageInfinite @ 06/29/14 02:09 AM
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We've seen how bad these dudes are, and how bad their bosses don't care about making them any better at making this game. Madden is a lock now. They will keep chugging along making their bread and we're all along for the ride.
what happened to the signature throwing motions?. Its like they have been slowly phased out since 12. Although I am seeing that default throwing motion from Madden 06 on 360 alot. The one where the QB index and pinky fingers are extended. Seems like they would want to phase that out seeing how its about a decade old. Im gonna stick with APF again this year, hopefully they change the animations overall for this game before the rapture.
# 46
MajorSupreme @ 06/29/14 03:15 AM
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What would you expect him to say coming in based on the past two leaderships that came in before him?
We don't have a three year plan? We don't have a vision?
What did the Bucks new owners come in and say?
We have a 3 to 5 year plan to get to the championship. Will they? Don't know.
They've had a lousy 25 year history as well.
My main point was/is, as Sage colorfully said better than I will/have, it's all a marketing statement to ease the consumers of a transition taking place.(ie, the article linked even has Pasta stating the same thing) Also, it doesn't matter what year that plan was laid out based on past history.
Just like the new Bucks owners want to put more fans back in the seats.
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This is the bottom line, the game is changing and it's taken far too long to get here, but now we're at the turning point, Sim has said that everything we are wanting is coming. There's nothing anyone here can do to speed up this process, yes if the NFL didn't have the license, things probably would be different, but they do and that's not changing anytime soon. This team, despite what many believe, is working longer days(16-17 hr days) than most people would to try and deliver this product that we've been waiting on for far too long.
I'm not going to argue with some of you any more, if you can't see the improvement since 07, I don't know why you would even care about Madden enough to make a post about it. For those of you that do see the improvement and shift taking place, hang on just a little longer, you will be very pleased with what is coming in the next couple years.
# 49
JKSportsGamer1984 @ 06/29/14 09:41 AM
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Let me say that I just recently joined OS but I've been an active follower on the forums for years. I've seen just about all of your posts. You do a great job at helping to keep us informed & staying in the loop. That said, your defense for EA is starting to become comical & borderline disturbing. I won't take the time to repost some of your post from last year or the year before last, but you my friend are doing some serious back tracking lol. Just check your timeline. Last year you said Madden 25 Next Gen was going to blow us away. Then as soon as the footage started to leak (remember when most people couldn't tell if it was last gen or next gen?) you immediately went into "wait til next year" mode. You then got on this campaign that Madden 15 will be "the game we've all been waiting for". You even went as far to say that many of us would be eating our words. So here we are a year later & right on schedule you're back on the defense/excuse train smh. You see the cycle here?
As far as these multiple "3 year plans", you don't get to pick & choose when they "technically started" just because it conveniently fits your agenda & argument smh. The FACT is Cam Weber HIMSELF said that Madden 12 was the start of his 3 year plan (even though he came on about halfway through that dev cycle). Just because Rex didn't start working with him until a year later doesn't negate the start of CAM'S plan lmao. So according to your logic, does that mean that if Rex happens to leave next year (which could very well happen) then the 3 year plan starts over again? I mean come on man enough is enough smh.
I say all that to say this, I know you mean well & have good intentions. I can appreciate your "glass half full" approach & outlook. You're not one to dwell on the past because what's done is done & i can respect that. Life is about moving forward I get it. My suggestion to you would be to just let the game speak for itself. No need for the constant damage control year after year. Let EA do the talking by showing & proving that's all.
Again, no disrespect JP but I just had to chime in. It's getting to a point to where I cringe at some of the stuff your pushing. Peace.
# 50
SageInfinite @ 06/29/14 10:46 AM
It ain't JP's fault Tiburon makes him backtrack, lol. If they got their **** together faster he'd be around here looking like the man. He just believes what Tiburon and their gamechanger drones say. I think we all hope he's right in the end, but personally I don't see it happening.
Also the 3 year plan technically didn't start with Madden 12. Madden 12 was Ian's "baby". That was the culmination of everything he put into Madden. I start Cam's vision with Madden 13, so 15 is technically Cam's vision. Now Rex is here with his 3 year bull****, so his will be Madden 16. There's probably another dude in their that has a 3 year plan that's gonna come out next so his will be Madden 17. There's probably another guy there with a 3 year plan so his will be.............see where this is going..........
Also the 3 year plan technically didn't start with Madden 12. Madden 12 was Ian's "baby". That was the culmination of everything he put into Madden. I start Cam's vision with Madden 13, so 15 is technically Cam's vision. Now Rex is here with his 3 year bull****, so his will be Madden 16. There's probably another dude in their that has a 3 year plan that's gonna come out next so his will be Madden 17. There's probably another guy there with a 3 year plan so his will be.............see where this is going..........
Maybe I'm not reading the right interviews or links from 3 years ago, but can someone link me with an interview from Cam Weber regarding the three year plan.
(I know CP did a few pages ago, don't need that one.)
I'm having a hard time finding where Cam directly and factually said that the three year plan starts with Madden 12.
Or is that inferred or assumed?
OS interview from 2011
http://www.operationsports.com/featu...-gm-cam-weber/
OS: Now, you spoke about a three-year plan when it comes to Madden. Some folks are a little wary about talks of three-year investments because, while some have been successful (MVP Baseball), others have not led to such fruitful results. Could you perhaps expand a bit on what a three-year plan means for Madden? Is it meant as a way to overhaul the franchise or more as a way to change how the game is developed and given to consumers -- you had previously mentioned FIFA as a sort of game you wanted Madden to be more like in terms of how it is created and distributed on a yearly basis.
Weber: To answer your question about the “3 Year Plan,” what I am talking about is working off of a rolling, long-term vision. And as GM, I am specifically talking about the vision for the overall football business, which includes our title planning, levels of investment, our operational and technology plans, as well as making sure that there is a solid creative vision in place for each of our franchises.
The key here is that as we build components and features each year, they are fundamental improvements to our games that build on top of a solid, growing core foundation -- so that we don’t end up building features that are seen as one-year gimmicks that get tossed out the following year. This is an area where we have received some criticism in the past, especially on our Madden franchise, and I’m happy to say that this year the team has had a dedicated focus on delivering features and improvements to the core elements of the game that will build on that foundation. This is a proven approach that has also been used to deliver strong results on many of our other franchises, including FIFA, NHL, and recently on our NCAA Football franchise.
Another key factor in the development of our annual sports franchises is that we compete with other games in the industry that are often in development over much longer cycles, in many cases spanning 2-3 years. If we build our games one year at a time, it becomes very difficult to deliver fundamental innovation in our technology because many of the core innovations take multiple years to develop before they are ready to be rolled into our games. What we have done within our football group is we have an Advance Team that is dedicated to working on the technology and feature innovations of the future. This is an additional investment that does not take away from our ability to deliver our games this year.
Operation Sports: To provide a bit more context to the last question, sometimes these plans start with good intentions, but then they become a bit more reactionary on a year-to-year basis and end up not quite hitting on the scope of what some might expect out of a three-year vision. Is everything already mapped out on a year-to-year basis in terms of what you folks want to accomplish, or will much of what happens in years two and three depend upon what consumers are reacting to in year one?
Weber: As I explained above, the key is that these long-term plans are “rolling.” In other words, this is not a completely linear process where we set plans in stone across the board and just build with blinders on towards that vision. The key is that we continue to listen to what our consumers are saying, monitor what our consumers are doing in our games and evolve our core gameplay to account for the evolving trends in the NFL and college football world over time.
But at the same time, there are fundamental elements and areas within our technology that we are investing in that will sometimes span over multiple years, and the key is to give our advance teams the time and space to deliver those fundamental innovations without always changing directions or being completely reactive. So it is an organic process -- it is not a three year set plan that gets reset completely every three years -- what I am talking about is the method of always knowing what you are building this year and how it fits within the high-level plans for the future. This method gives us the ability to go from making good games to being an industry leader in driving the sports gaming experiences of the future.
(I know CP did a few pages ago, don't need that one.)
I'm having a hard time finding where Cam directly and factually said that the three year plan starts with Madden 12.
Or is that inferred or assumed?
OS interview from 2011
http://www.operationsports.com/featu...-gm-cam-weber/
OS: Now, you spoke about a three-year plan when it comes to Madden. Some folks are a little wary about talks of three-year investments because, while some have been successful (MVP Baseball), others have not led to such fruitful results. Could you perhaps expand a bit on what a three-year plan means for Madden? Is it meant as a way to overhaul the franchise or more as a way to change how the game is developed and given to consumers -- you had previously mentioned FIFA as a sort of game you wanted Madden to be more like in terms of how it is created and distributed on a yearly basis.
Weber: To answer your question about the “3 Year Plan,” what I am talking about is working off of a rolling, long-term vision. And as GM, I am specifically talking about the vision for the overall football business, which includes our title planning, levels of investment, our operational and technology plans, as well as making sure that there is a solid creative vision in place for each of our franchises.
The key here is that as we build components and features each year, they are fundamental improvements to our games that build on top of a solid, growing core foundation -- so that we don’t end up building features that are seen as one-year gimmicks that get tossed out the following year. This is an area where we have received some criticism in the past, especially on our Madden franchise, and I’m happy to say that this year the team has had a dedicated focus on delivering features and improvements to the core elements of the game that will build on that foundation. This is a proven approach that has also been used to deliver strong results on many of our other franchises, including FIFA, NHL, and recently on our NCAA Football franchise.
Another key factor in the development of our annual sports franchises is that we compete with other games in the industry that are often in development over much longer cycles, in many cases spanning 2-3 years. If we build our games one year at a time, it becomes very difficult to deliver fundamental innovation in our technology because many of the core innovations take multiple years to develop before they are ready to be rolled into our games. What we have done within our football group is we have an Advance Team that is dedicated to working on the technology and feature innovations of the future. This is an additional investment that does not take away from our ability to deliver our games this year.
Operation Sports: To provide a bit more context to the last question, sometimes these plans start with good intentions, but then they become a bit more reactionary on a year-to-year basis and end up not quite hitting on the scope of what some might expect out of a three-year vision. Is everything already mapped out on a year-to-year basis in terms of what you folks want to accomplish, or will much of what happens in years two and three depend upon what consumers are reacting to in year one?
Weber: As I explained above, the key is that these long-term plans are “rolling.” In other words, this is not a completely linear process where we set plans in stone across the board and just build with blinders on towards that vision. The key is that we continue to listen to what our consumers are saying, monitor what our consumers are doing in our games and evolve our core gameplay to account for the evolving trends in the NFL and college football world over time.
But at the same time, there are fundamental elements and areas within our technology that we are investing in that will sometimes span over multiple years, and the key is to give our advance teams the time and space to deliver those fundamental innovations without always changing directions or being completely reactive. So it is an organic process -- it is not a three year set plan that gets reset completely every three years -- what I am talking about is the method of always knowing what you are building this year and how it fits within the high-level plans for the future. This method gives us the ability to go from making good games to being an industry leader in driving the sports gaming experiences of the future.
skimmed through the video
game-play looks decent!!!
-what happend to the live sidelines that they talked about lat year? did they abandon this?
-penalties? come on EA, its about time they take this seriously!!!!!!
-graphics look nice, cant really complain about that
-commentary is improved but still lacks
-folks already mentioned the gang tackling
finally, 3 year plan really? tired of hearing that next year will be the year, with Madden football. forget that, every year they change direction, and they will do this again. it's a pattern. There is no follow through in development cycles with EA sports. I would bet that the development cycle is 1 year for new features. if they dont get it right they move on for the next year. that's why certain things that are problematic in Madden has never improved significantly.
game-play looks decent!!!
-what happend to the live sidelines that they talked about lat year? did they abandon this?
-penalties? come on EA, its about time they take this seriously!!!!!!
-graphics look nice, cant really complain about that
-commentary is improved but still lacks
-folks already mentioned the gang tackling
finally, 3 year plan really? tired of hearing that next year will be the year, with Madden football. forget that, every year they change direction, and they will do this again. it's a pattern. There is no follow through in development cycles with EA sports. I would bet that the development cycle is 1 year for new features. if they dont get it right they move on for the next year. that's why certain things that are problematic in Madden has never improved significantly.
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In the past nothing ever was built off of one title to the next, where was Pro Tak 2.0 or a second phase of any feature they added for that matter.
Going back even to M13, you can see they are clearly building of each title and improving upon the previous title, they had Infinity 2.0, this year there's Player Sense 2.0, they extended True Step beyond the ball carrier and Clint said he's working on it currently for CPU positions like the OL. They improved presentation greatly from last year, have kept adding lines for Nantz and Simms, since 13. The sidelines and crowd have improved since 25, players come off the bench now to congratulate their teammates, crowd audio is more responsive and aware of what's happening on the field.
The issue IMO is the rate of improvement, but unlike the past teams, this team is improving the game each year.
# 54
SageInfinite @ 06/29/14 12:44 PM
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Honestly I can't argue that the game isn't improving. We all have to play Madden 15 to see how much though. Maybe Madden 16 will be the 2k5 for Tiburon. I mean they started building with 2k3, 2k4 was a big jump, and then 2k5 was the culmination. Maybe the same will happen with EA/Tiburon. I just have to see it to believe it. Just hard to see it coming from Tiburon.
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Meh, it doesn't really bother me.
I know what I like and want to see. If someone else thinks it's the an excellent effort or end product, so be it.
Some people are just naturally positive/idealistic/optimistic just as some are in the opposite vein. Some are just skeptical and have the past as their evidence and may not see any current information to change the trend, so their position remains.
There's also differing standards. Just as jp gets on your nerves, I probably get on people's nerves with what I want out of the game or what improvements I want to see.
Just the nature of the beast or the cost of doing business.
Yeah, it doesn't bother me, either.
It doesn't take much effort to bypass or not to respond, because it won't change.
It doesn't take much effort to bypass or not to respond, because it won't change.
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No person would want to repeatedly come off as a fool...but that's what we have here.
Not a person. A character. Treat it as such.
# 58
SageInfinite @ 06/29/14 01:07 PM
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# 59
SageInfinite @ 06/29/14 02:02 PM
It'd be nice if the animations were good enough to use for the QB intros instead of real footage. Like NBA 2k14's pre-game intros. Maybe one day.
# 60
MajorSupreme @ 06/29/14 02:15 PM
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