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Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Old 06-29-2014, 02:39 AM   #57
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what happened to the signature throwing motions?. Its like they have been slowly phased out since 12. Although I am seeing that default throwing motion from Madden 06 on 360 alot. The one where the QB index and pinky fingers are extended. Seems like they would want to phase that out seeing how its about a decade old. Im gonna stick with APF again this year, hopefully they change the animations overall for this game before the rapture.
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Old 06-29-2014, 03:15 AM   #58
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by jpdavis82
No


Some of the work on Madden NFL 13 started before development of Madden 12, and yet that content didn't appear in that game. Was Madden NFL 12 hamstrung?

I don't know. I came in late in the year last year. We formed a new leadership team and a new business unit, and spent last February, March, April, and May forming a new long-term strategy and where we need to go and what technology we need to build. At that time, we really didn't want to disturb the teams in development and blow things up. They were at the end of the cycle at that point and taking the game to the finish.
Dude, everything you say is like a contradiction. I'm not sure what you're trying to do or say, but man you have me, and I'm sure others, completely lost. I'm gonna try and summarize what you've been saying: "wait till next year, it'll be better. THREE YEARS. Not the other three years from 12 to 25, no the three years of 25 to 16." Which is it, man?
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Old 06-29-2014, 08:27 AM   #59
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by SageInfinite
Exactly why this 3 year plan talk is bull****.
Which 3-year plan? The first? Second? Or third one?
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Old 06-29-2014, 08:42 AM   #60
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by FBall Life
Regardless, Cam stated HIMSELF that 12 was the first year of a three year plan. So that's that.
Sure, he did, because he is the "new" leader.

What would you expect him to say coming in based on the past two leaderships that came in before him?

We don't have a three year plan? We don't have a vision?

What did the Bucks new owners come in and say?

We have a 3 to 5 year plan to get to the championship. Will they? Don't know.

They've had a lousy 25 year history as well.

My main point was/is, as Sage colorfully said better than I will/have, it's all a marketing statement to ease the consumers of a transition taking place.(ie, the article linked even has Pasta stating the same thing) Also, it doesn't matter what year that plan was laid out based on past history.

Just like the new Bucks owners want to put more fans back in the seats.

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Old 06-29-2014, 08:57 AM   #61
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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Originally Posted by MajorSupreme
Dude, everything you say is like a contradiction. I'm not sure what you're trying to do or say, but man you have me, and I'm sure others, completely lost. I'm gonna try and summarize what you've been saying: "wait till next year, it'll be better. THREE YEARS. Not the other three years from 12 to 25, no the three years of 25 to 16." Which is it, man?
Here's the truth, the 3 year plan started being implemented last year. It really doesn't matter if you have a plan unless its being implemented. It started last year and continued this year, will be the third year in 16. Rex has also mentioned a 3-5 year plan of his own so take that fwiw.

This is the bottom line, the game is changing and it's taken far too long to get here, but now we're at the turning point, Sim has said that everything we are wanting is coming. There's nothing anyone here can do to speed up this process, yes if the NFL didn't have the license, things probably would be different, but they do and that's not changing anytime soon. This team, despite what many believe, is working longer days(16-17 hr days) than most people would to try and deliver this product that we've been waiting on for far too long.

I'm not going to argue with some of you any more, if you can't see the improvement since 07, I don't know why you would even care about Madden enough to make a post about it. For those of you that do see the improvement and shift taking place, hang on just a little longer, you will be very pleased with what is coming in the next couple years.
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Old 06-29-2014, 09:41 AM   #62
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Originally Posted by jpdavis82
I don't really consider the 3 year plans of the past legit. Where was the follow through, what did they build off of? Every year back then Madden felt different and never seemed to go anywhere. Regardless of how you look at it, only now are we seeing the game progress and build off of each title. 13 was the first year Cam was around, but I believe his plan was something that was only possible on next gen consoles. So for 25 to be the first year they started to implement his plan, makes perfect sense. 15 clearly is building off of 25 and 16 will build off of 15. 25 built off of 13, but that doesn't mean they implemented the things that were part of cam's plan then. Going back to Cam's first interview after he was hired, he talked about improving pre and post play animations, 15 is the first time we're really seeing that happen, he also talked about O/D line interactions, 25 was the first year for that. WR/DB interactions are also part of his plan, as are improved player movement animations.
Dude just stop! You're killing me JP smh. With all due respect, this is why you lose credibility & come off as an EA apologist. I can appreciate your optimism & positive spin, but there comes a time when you just need to fall back.

Let me say that I just recently joined OS but I've been an active follower on the forums for years. I've seen just about all of your posts. You do a great job at helping to keep us informed & staying in the loop. That said, your defense for EA is starting to become comical & borderline disturbing. I won't take the time to repost some of your post from last year or the year before last, but you my friend are doing some serious back tracking lol. Just check your timeline. Last year you said Madden 25 Next Gen was going to blow us away. Then as soon as the footage started to leak (remember when most people couldn't tell if it was last gen or next gen?) you immediately went into "wait til next year" mode. You then got on this campaign that Madden 15 will be "the game we've all been waiting for". You even went as far to say that many of us would be eating our words. So here we are a year later & right on schedule you're back on the defense/excuse train smh. You see the cycle here?

As far as these multiple "3 year plans", you don't get to pick & choose when they "technically started" just because it conveniently fits your agenda & argument smh. The FACT is Cam Weber HIMSELF said that Madden 12 was the start of his 3 year plan (even though he came on about halfway through that dev cycle). Just because Rex didn't start working with him until a year later doesn't negate the start of CAM'S plan lmao. So according to your logic, does that mean that if Rex happens to leave next year (which could very well happen) then the 3 year plan starts over again? I mean come on man enough is enough smh.

I say all that to say this, I know you mean well & have good intentions. I can appreciate your "glass half full" approach & outlook. You're not one to dwell on the past because what's done is done & i can respect that. Life is about moving forward I get it. My suggestion to you would be to just let the game speak for itself. No need for the constant damage control year after year. Let EA do the talking by showing & proving that's all.

Again, no disrespect JP but I just had to chime in. It's getting to a point to where I cringe at some of the stuff your pushing. Peace.
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Old 06-29-2014, 10:46 AM   #63
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

It ain't JP's fault Tiburon makes him backtrack, lol. If they got their **** together faster he'd be around here looking like the man. He just believes what Tiburon and their gamechanger drones say. I think we all hope he's right in the end, but personally I don't see it happening.

Also the 3 year plan technically didn't start with Madden 12. Madden 12 was Ian's "baby". That was the culmination of everything he put into Madden. I start Cam's vision with Madden 13, so 15 is technically Cam's vision. Now Rex is here with his 3 year bull****, so his will be Madden 16. There's probably another dude in their that has a 3 year plan that's gonna come out next so his will be Madden 17. There's probably another guy there with a 3 year plan so his will be.............see where this is going..........
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Old 06-29-2014, 11:03 AM   #64
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Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

Maybe I'm not reading the right interviews or links from 3 years ago, but can someone link me with an interview from Cam Weber regarding the three year plan.

(I know CP did a few pages ago, don't need that one.)

I'm having a hard time finding where Cam directly and factually said that the three year plan starts with Madden 12.

Or is that inferred or assumed?

OS interview from 2011

http://www.operationsports.com/featu...-gm-cam-weber/

OS: Now, you spoke about a three-year plan when it comes to Madden. Some folks are a little wary about talks of three-year investments because, while some have been successful (MVP Baseball), others have not led to such fruitful results. Could you perhaps expand a bit on what a three-year plan means for Madden? Is it meant as a way to overhaul the franchise or more as a way to change how the game is developed and given to consumers -- you had previously mentioned FIFA as a sort of game you wanted Madden to be more like in terms of how it is created and distributed on a yearly basis.

Weber: To answer your question about the “3 Year Plan,” what I am talking about is working off of a rolling, long-term vision. And as GM, I am specifically talking about the vision for the overall football business, which includes our title planning, levels of investment, our operational and technology plans, as well as making sure that there is a solid creative vision in place for each of our franchises.

The key here is that as we build components and features each year, they are fundamental improvements to our games that build on top of a solid, growing core foundation -- so that we don’t end up building features that are seen as one-year gimmicks that get tossed out the following year. This is an area where we have received some criticism in the past, especially on our Madden franchise, and I’m happy to say that this year the team has had a dedicated focus on delivering features and improvements to the core elements of the game that will build on that foundation. This is a proven approach that has also been used to deliver strong results on many of our other franchises, including FIFA, NHL, and recently on our NCAA Football franchise.

Another key factor in the development of our annual sports franchises is that we compete with other games in the industry that are often in development over much longer cycles, in many cases spanning 2-3 years. If we build our games one year at a time, it becomes very difficult to deliver fundamental innovation in our technology because many of the core innovations take multiple years to develop before they are ready to be rolled into our games. What we have done within our football group is we have an Advance Team that is dedicated to working on the technology and feature innovations of the future. This is an additional investment that does not take away from our ability to deliver our games this year.

Operation Sports: To provide a bit more context to the last question, sometimes these plans start with good intentions, but then they become a bit more reactionary on a year-to-year basis and end up not quite hitting on the scope of what some might expect out of a three-year vision. Is everything already mapped out on a year-to-year basis in terms of what you folks want to accomplish, or will much of what happens in years two and three depend upon what consumers are reacting to in year one?

Weber: As I explained above, the key is that these long-term plans are “rolling.” In other words, this is not a completely linear process where we set plans in stone across the board and just build with blinders on towards that vision. The key is that we continue to listen to what our consumers are saying, monitor what our consumers are doing in our games and evolve our core gameplay to account for the evolving trends in the NFL and college football world over time.

But at the same time, there are fundamental elements and areas within our technology that we are investing in that will sometimes span over multiple years, and the key is to give our advance teams the time and space to deliver those fundamental innovations without always changing directions or being completely reactive. So it is an organic process -- it is not a three year set plan that gets reset completely every three years -- what I am talking about is the method of always knowing what you are building this year and how it fits within the high-level plans for the future. This method gives us the ability to go from making good games to being an industry leader in driving the sports gaming experiences of the future.
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