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# 121
Senator Palmer @ 06/30/14 12:41 PM
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You beat me to it.
WOW... you want to talk about access, it's not even close. Both Ian and Phil were regular posters here. Forget talking about someone with direct access to someone else, Ian used to post WIP videos of stuff he was working on and ask for feedback. He used to drop posts in the middle of the night here (and another site) breaking down the formulas and tech they were using to improve turn rates and acceleration so that we'd have a better picture of what they were up against. Last time I looked, Ian still has blog posts in his arena from that era where he'd give behind the scenes looks at how the game was being build and how he was trying to change the foundation. They even hung around to take the bullets when things didn't come out as
expected.
@jp: I'll never take a man to task for being optimisit, but when you make posts like this saying "this team is more accessible" when it's clearly not the case, it really makes it seem like you have the blinders on.
I'm about tired of these "phases". We were told there was a 3 year plan since Madden 13....it's been 3 years, why are we still talking about the same issues that have been in the game since Madden 06? It just really feels like we're being spoon fed certain bits of actual football per year. I understand they want to get the gameplay down 1st, but when are we "actually" going to be able to say "Wow, now THAT is football!"? Madden 13-Madden 25 was what, OL/DL improvements, less falling/flopping off of your own team mates, and better foot planting? If there's more within that transition please correct me, because I honestly can't tell. Sooooooo much more can be done with these games and for us to be even entertaining the thought of "Phase 1" or "3 year plans" that will eventually turn into another 3 year plan is ridiculous.
But I guess that's the nature of the beast of exclusivity. Do what you want at your own pace because there's no one to light a fire under you.
But I guess that's the nature of the beast of exclusivity. Do what you want at your own pace because there's no one to light a fire under you.
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I'd say not all developers are on Twitter, either. I don't think Cam or Rex are.
Also, another thing I consider, I'd say we had more influence with Ian and Phil than Twitter World, but that's just me thinking aloud.
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While true twitter is far less of a means for communication because of character limits than any forum could be and in all honesty probably ends up to more confusion because of vague posts being cut off.
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We're in our third second year of a three year plan in the last 3 years.
# 126
Senator Palmer @ 06/30/14 01:08 PM
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Ian and Phil answered questions directly here. You could actually inbox them and a few other developers and they'd respond. You didn't have to rely on info from the person of a person who went to EA. They were part of this community. I've been asking questions on twitter for the past four years to various people on the Madden team and have only gotten a response once during a Q&A session. It got to the point where I didn't think I knew how to use the damn thing.
I will say this, though, I actually have conserved directly with a couple of the new developers about certain aspects of the game via old fashioned means during certain times of year and have found them very accomodating and friendly (Clint in particular). So, I don't want it to seem like I'm taking shots at the current team to prove my point. But I haven't seen many WIP videos of green screen avatars posted on Twitter with a developer asking us what we thought. I haven't seen any of them upload a youtube video on a whim of them tweaking the pass rush the way Ian did to gauge time in the pocket. I could be wrong, though.
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Ian and company were on twitter quite a bit. In fact that's the main reason I got on twitter. Also I think being accessible is interacting with the community, not going through middle men (gcers). I actually think some of the game changers take more heat than the developers do now.
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"You just have to play it to see"
"i was one that didnt like madden xx, but i like what they've done, that is saying something"
" they've built xx from the ground up"
When you play, we end up bitching about the same problems in the game.
Same story every year, i watch these videos and i see the same problems with a nice coat of paint over it.
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So when someone says future games will have what we've all been waiting for, I have to wonder who the "all" is.
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Don't get me wrong, I think it's clear that the Game Changer program is a PR move and nothing more - but if those members had anything negative to say, what purpose does it serve posting those concerns on message boards/YouTube when they have access to the development team and can voice things directly?
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At least the gamechangers are there to relay some of our messages (hopefully), but because the development team answers to corporate, can't fully expect the game changers do actually do anything more than just giving them a wishlist. Still, it is good to have them out there.
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My view is that anything they are being shown is incomplete at that time, so I have no use for info that may or may not be in the final games. I don't write off a game months before release, but I don't commit to buying it either. I can judge them on my own closer to release as more footage/finalized info comes out.
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The reason for MY doubt is rooted in the trend that has been established.
Just like a stock that's been going down for years - one day, it will turnaround (or it means the company is dead), but that doesn't mean I have to keep calling a bottom and saying "here will be the turning point".
I will wait for evidence of a reversal and a continuation before reassessing my opinion. I might be late to the party, but I'd rather be "fashionably late" than get cut catching a falling knife.
While throwing out $60 for a game is nowhere as bad to be wrong on, my thought process is similar. I want to see evidence of a reversal. That comes from more gameplay videos showing classic Madden "quirks" reversed (and they are classic as they occur yearly). IE got rid of some of them, like the clipping, but has it gone any further? Player movements look the same, the types of animations look the same, no details on the "guts" of the player's behaviors and such (I understand it might be far too early, so I'm not slamming anything, but no evidence either), but seeing what #27 did on the Smitty video makes me think "same Madden 'quirk', player AI not responding to the situation right there and not attempting any football action - that's something I'd have to try to 'slider out'..."
So while you might want to simplify it as "you hate the company, so you hate the team automatically", it's not really that simple, at least not for me and I'm willing to bet others.
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I've tried to point this out a few times as well. It may still not be 'true' gang tackling, but at RTK 63+, EVERYONE flies to the ball the way they're supposed and I see anywhere from 3-4 to 10 man pile ups. Lol. So, gang tackling is in there, u gotta up RTK to see it.
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