Madden NFL 15 News Post
Madden NFL 15 Videos
Member Comments
|
|||||||||||||
|
i'll say this....when I play madden 12 against CPU..if i get pressure on the qb...he will throw bad passes....
# 162
Greenblood60 @ 07/01/14 06:14 PM
|
|||||||||||||
|
EA was onto something with the vision cone, but the implementation was just stupid. First, they didn't need a cone. They could've had a simple double tap system where the receiver's icon would be highlighted in some way to signify that the QB is looking at him. You press the button once to look at the receiver and again to throw. The lower the QB's awareness rating, the longer it should take to highlight the receiver's icon. The difference would be slight, but enough to make it tougher to get all of the passes off with, let's say, Matt Shaub that you could with Tom Brady.
|
|||||||||||||
|
# 164
Greenblood60 @ 07/01/14 06:57 PM
|
|||||||||||||
|
# 165
Senator Palmer @ 07/01/14 07:02 PM
|
|||||||||||||
|
|
|||||||||
|
|
|||||||||||||
|
I always thought the simple "receiver select" and "throw it" buttons that Tecmo Bowl had were just fine and made pressure matter. The idea you came up with is basically the same concept.
# 167
Greenblood60 @ 07/01/14 07:22 PM
|
|||||||||||||
|
# 168
hanzsomehanz @ 07/01/14 09:20 PM
On topic w the QB Vision / Receiver Targeting System: what about the scrambling situation?
If I choose to lock on to my receiver on the right pre-snap - what disturbance, if any, will be caused by me now rolling left?
I appreciate the head-tracking and targeting logic in its form and would be in favor of its return - my only concern is how the logic is applied.
I also like the idea BFD alluded to regarding the target being lit up - I liken this to the "open" indicator that is already present.
A spotlighted receiver should light up while the others somewhat fade into the background.
Check-down reads would now actually look like checkdowns as you will seldom look at your runningback immediately after the snap.
This would be a tremeandous opportinity for user and cpu defenders to bite or jump on a spotlighted player just as they should when you spotlight a player from the defensive side - the target for the QB actually lighting up would resonate w me more.
Sent from my SGH-I727R using Tapatalk
If I choose to lock on to my receiver on the right pre-snap - what disturbance, if any, will be caused by me now rolling left?
I appreciate the head-tracking and targeting logic in its form and would be in favor of its return - my only concern is how the logic is applied.
I also like the idea BFD alluded to regarding the target being lit up - I liken this to the "open" indicator that is already present.
A spotlighted receiver should light up while the others somewhat fade into the background.
Check-down reads would now actually look like checkdowns as you will seldom look at your runningback immediately after the snap.
This would be a tremeandous opportinity for user and cpu defenders to bite or jump on a spotlighted player just as they should when you spotlight a player from the defensive side - the target for the QB actually lighting up would resonate w me more.
Sent from my SGH-I727R using Tapatalk
# 169
hanzsomehanz @ 07/01/14 09:33 PM
It was '05 that introduced the hit-stick and '06 the vision cone - now '14 introduced the tackle-cone: hopefully '15 will bring back a focus on QB vision.
Sent from my SGH-I727R using Tapatalk
Sent from my SGH-I727R using Tapatalk
# 170
hanzsomehanz @ 07/02/14 02:40 AM
I think I follow you Big but to be more specific on my end, let me clarify my concern.
In Madden right now we have that awkward rollout animation where they run left or right but are looking the opposite way over their shoulder or at the opposite endzone.
I would hope that they tune this so that the QB appropriately looks in the direction of his rollout and sets his shoulders and feet properly - 2K football did a great job of animating rollouts.
The problem I see Madden having is having the QBs eyes glued onto that target even while he is rolling out away and opposite him opposed to towards and facing him.
I would want to see the proper footwork and head tracking logic implemented as a means for appropiately impacting a throw that is made to the opposite side you are rolling out too.
In this example we would have those Johhny Manziel fans have to actually wait for their QB to readjust and face his target before launching the ball.
So in essence, I hope the Madden dev and design team would see this as an issue and address it - It would definitely add to the immersion of being in a QB's shoes.
To the last part you mentioned about having a player's feet set and a defender in their face: I would definitely want to see these as risk and reward elements in the passing game of Madden. It would definitely be a great compliment to QB inaccuracies in M16.
Sent from my SGH-I727R using Tapatalk
In Madden right now we have that awkward rollout animation where they run left or right but are looking the opposite way over their shoulder or at the opposite endzone.
I would hope that they tune this so that the QB appropriately looks in the direction of his rollout and sets his shoulders and feet properly - 2K football did a great job of animating rollouts.
The problem I see Madden having is having the QBs eyes glued onto that target even while he is rolling out away and opposite him opposed to towards and facing him.
I would want to see the proper footwork and head tracking logic implemented as a means for appropiately impacting a throw that is made to the opposite side you are rolling out too.
In this example we would have those Johhny Manziel fans have to actually wait for their QB to readjust and face his target before launching the ball.
So in essence, I hope the Madden dev and design team would see this as an issue and address it - It would definitely add to the immersion of being in a QB's shoes.
To the last part you mentioned about having a player's feet set and a defender in their face: I would definitely want to see these as risk and reward elements in the passing game of Madden. It would definitely be a great compliment to QB inaccuracies in M16.
Sent from my SGH-I727R using Tapatalk
# 171
Greenblood60 @ 07/02/14 09:39 AM
|
|||||||||||||
|
You have to recognize some of the improvement here with animations and "football plays." I think if you can't you are close to being stubborn.
Sure, there are still the head scratching moments when defenders look like they are witnessing the game, don't interact and the snap back into that zombie unison walk back to the sideline etc.. But, there are better looking movements, just not spectacular.
Sure, there are still the head scratching moments when defenders look like they are witnessing the game, don't interact and the snap back into that zombie unison walk back to the sideline etc.. But, there are better looking movements, just not spectacular.
|
|||||||||||||
|
I think we all see the improvements. Some of us are just not happy with them.
|
|||||||||||||
|
Because I want better player AI that actually act like a football player. In a football game.
If being stubborn means I don't want defenders standing around watching, or the game to turn into a 1v1 instead of 11v11 with some of these animations or with the tackling, linebackers tripping instead of filling holes, more individuality in player responses and how they do things, players that are aware of what's happening (not shedding outside when the ball carrier has cut inside you)...things that have been in this game for years (literally) and still not fixed (and borderline improved, because they still have the same negative impacts on play development)...
...That's fine, I'll be "stubborn". I've been called worse.
|
|||||||||||||
|
I actually think the game looks great myself. The running & tackling animations need a lot of work but it looks good to me. Granted there are some inexcusable (especially for next gen) A.I. mishaps but the game is damn pretty.
|
|||||||||||||
|
I'm not "calling" you anything. The reality is that the game does look better, and to deny it would be denying just because we are stubborn or blind.
I dislike Madden football. I have since the first xbox was released and from there very little was done to the game. And then through the next generation the game was slightly improved, but claimed to always be groundbreaking. And now this generation the exact same thing is happening. But I can't deny the videos I've seen aren't better looking than past years.
|
|||||||||||||
|
|
|||||||||||||
|
The play development and resolution looks very much the same to me. A big reason are those head-scratching things you mentioned in the prior post of yours I quoted still in the game.
So, to me, the overall look and feel of a play is largely the same.
|
|||||||||||||
|
Post A Comment