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Madden NFL 15 News Post


Check out the latest Madden NFL 15 gameplay video, submitted by dts5381, AKA Smitty on Twitter.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 161 K_GUN @ 07/01/14 05:57 PM
Quote:
Originally Posted by CBoller1331
I've been hearing a lot of things about pass INaccuracy. I really like this and I think it could lead to some more realistic gameplay. I just hope these bad passes aren't wildly inaccurate like they where in previous games. I would like to see passes that just miss the mark rather than ones that sail 20 yards over everybody's head. These are professional QBs; when they miss, it won't be by much (unless your Tim Tebow).

I'd also like to see the best QBs throw more passes where either their guy is going to make a play, or it's going to fall incomplete. If I make a bad decision and throw to a covered receiver with Peyton Manning or Tom Brady, they will be smart enough to throw it where only there receiver will get it. But if I make the same throw with a rookie QB, he will try to force it and give it a chance to be picked off

i'll say this....when I play madden 12 against CPU..if i get pressure on the qb...he will throw bad passes....
 
# 162 Greenblood60 @ 07/01/14 06:14 PM
Quote:
Originally Posted by CBoller1331
I've been hearing a lot of things about pass INaccuracy. I really like this and I think it could lead to some more realistic gameplay. I just hope these bad passes aren't wildly inaccurate like they where in previous games. I would like to see passes that just miss the mark rather than ones that sail 20 yards over everybody's head. These are professional QBs; when they miss, it won't be by much (unless your Tim Tebow).

I'd also like to see the best QBs throw more passes where either their guy is going to make a play, or it's going to fall incomplete. If I make a bad decision and throw to a covered receiver with Peyton Manning or Tom Brady, they will be smart enough to throw it where only there receiver will get it. But if I make the same throw with a rookie QB, he will try to force it and give it a chance to be picked off
I don't like that at all. That is simply the game bailing the user out ( if they have an elite QB ) of a bad decision. I think I know what you're getting at : you want a way to differentiate QBs through intelligence, and experience, as well as accuracy, but I think that any mechanic that attempts to simulate that dynamic should put more stress on the user ( in some way ) if he is using a QB of a lesser caliber.

EA was onto something with the vision cone, but the implementation was just stupid. First, they didn't need a cone. They could've had a simple double tap system where the receiver's icon would be highlighted in some way to signify that the QB is looking at him. You press the button once to look at the receiver and again to throw. The lower the QB's awareness rating, the longer it should take to highlight the receiver's icon. The difference would be slight, but enough to make it tougher to get all of the passes off with, let's say, Matt Shaub that you could with Tom Brady.
 
# 163 NicVirtue @ 07/01/14 06:26 PM
Quote:
Originally Posted by Greenblood60
I don't like that at all. That is simply the game bailing the user out ( if they have an elite QB ) of a bad decision. I think I know what you're getting at : you want a way to differentiate QBs through intelligence, and experience, as well as accuracy, but I think that any mechanic that attempts to simulate that dynamic should put more stress on the user ( in some way ) if he is using a QB of a lesser caliber.

EA was onto something with the vision cone, but the implementation was just stupid. First, they didn't need a cone. They could've had a simple double tap system where the receiver's icon would be highlighted in some way to signify that the QB is looking at him. You press the button once to look at the receiver and again to throw. The lower the QB's awareness rating, the longer it should take to highlight the receiver's icon. The difference would be slight, but enough to make it tougher to get all of the passes off with, let's say, Matt Shaub that you could with Tom Brady.
I don't think the vision cone was done bad at all. I think the speed at which you could move it could have been a bit faster, but overall I loved that feature. It forced you to make better reads, and allowed you to look off defenders. It was always an ON/OFF option anyway, to my knowledge.
 
# 164 Greenblood60 @ 07/01/14 06:57 PM
Quote:
Originally Posted by NicVirtue
I don't think the vision cone was done bad at all. I think the speed at which you could move it could have been a bit faster, but overall I loved that feature. It forced you to make better reads, and allowed you to look off defenders. It was always an ON/OFF option anyway, to my knowledge.
Even with the feature as it was, I'd rather Madden have it than not have it, but requiring the user to hold down the R2 button, while pressing the buttons, to cycle through receivers wasn't necessary, and nor was the actual cone; many thought the cone was an eyesore. I feel feature would've been better received had they simply required the user to press the button once to make the QB look at the receiver, and a second time to throw it.
 
# 165 Senator Palmer @ 07/01/14 07:02 PM
Quote:
Originally Posted by Greenblood60
Even with the feature as it was, I'd rather Madden have it than not have it, but requiring the user to hold down the R2 button, while pressing the buttons, to cycle through receivers wasn't necessary, and nor was the actual cone; many thought the cone was an eyesore.
You didn't have to hold down R2. You could move the cone with the right stick as well, which is the way I always used it, but...

Quote:
I feel feature would've been better received had they simply required the user to press the button once to make the QB look at the center, and a second time to throw it.
This is actually a better design decision. Tapping the button once of the corresponding receiver to move the cone, then hitting the corresponding button again to throw. Lot more intuitive and a beat quicker. I coulda gotten behind that.
 
# 166 KBLover @ 07/01/14 07:18 PM
Quote:
Originally Posted by Greenblood60
I feel feature would've been better received had they simply required the user to press the button once to make the QB look at the center, and a second time to throw it.
Yep, this would work just as well, would emulate having to look at where you're throwing, and could still have that same "move the safeties with your eyes" feel if there was a visual indicator that was unobtrusive still present.

I always thought the simple "receiver select" and "throw it" buttons that Tecmo Bowl had were just fine and made pressure matter. The idea you came up with is basically the same concept.
 
# 167 Greenblood60 @ 07/01/14 07:22 PM
Quote:
Originally Posted by Senator Palmer
You didn't have to hold down R2. You could move the cone with the right stick as well, which is the way I always used it, but...



This is actually a better design decision. Tapping the button once of the corresponding receiver to move the cone, then hitting the corresponding button again to throw. Lot more intuitive and a beat quicker. I coulda gotten behind that.
LOL, I know that you could use the right stick, but I neglected to even mention that thinking that if people hated holding down the R2 button, they really hated using the R-stick.
 
# 168 hanzsomehanz @ 07/01/14 09:20 PM
On topic w the QB Vision / Receiver Targeting System: what about the scrambling situation?

If I choose to lock on to my receiver on the right pre-snap - what disturbance, if any, will be caused by me now rolling left?

I appreciate the head-tracking and targeting logic in its form and would be in favor of its return - my only concern is how the logic is applied.

I also like the idea BFD alluded to regarding the target being lit up - I liken this to the "open" indicator that is already present.

A spotlighted receiver should light up while the others somewhat fade into the background.

Check-down reads would now actually look like checkdowns as you will seldom look at your runningback immediately after the snap.

This would be a tremeandous opportinity for user and cpu defenders to bite or jump on a spotlighted player just as they should when you spotlight a player from the defensive side - the target for the QB actually lighting up would resonate w me more.

Sent from my SGH-I727R using Tapatalk
 
# 169 hanzsomehanz @ 07/01/14 09:33 PM
It was '05 that introduced the hit-stick and '06 the vision cone - now '14 introduced the tackle-cone: hopefully '15 will bring back a focus on QB vision.

Sent from my SGH-I727R using Tapatalk
 
# 170 hanzsomehanz @ 07/02/14 02:40 AM
I think I follow you Big but to be more specific on my end, let me clarify my concern.

In Madden right now we have that awkward rollout animation where they run left or right but are looking the opposite way over their shoulder or at the opposite endzone.

I would hope that they tune this so that the QB appropriately looks in the direction of his rollout and sets his shoulders and feet properly - 2K football did a great job of animating rollouts.

The problem I see Madden having is having the QBs eyes glued onto that target even while he is rolling out away and opposite him opposed to towards and facing him.

I would want to see the proper footwork and head tracking logic implemented as a means for appropiately impacting a throw that is made to the opposite side you are rolling out too.

In this example we would have those Johhny Manziel fans have to actually wait for their QB to readjust and face his target before launching the ball.

So in essence, I hope the Madden dev and design team would see this as an issue and address it - It would definitely add to the immersion of being in a QB's shoes.

To the last part you mentioned about having a player's feet set and a defender in their face: I would definitely want to see these as risk and reward elements in the passing game of Madden. It would definitely be a great compliment to QB inaccuracies in M16.

Sent from my SGH-I727R using Tapatalk
 
# 171 Greenblood60 @ 07/02/14 09:39 AM
Quote:
Originally Posted by Big FN Deal
I have always agree that the actually "vision cone" of the mechanic was what initially turned so many off about it, never really understood why a simple "lit icon" under the receivers within the "vision" of the QB wasn't used instead. That simple adjustment in concert with the double tap would have at least been better received, imo.

That said, the lack of the receivers being untethered from the pass and ball physics was still a core issue in Madden, no matter how well QB vision would've been implemented. I never had an issue with QB skill differential in that other game, even though a better version of QB vision could have possibly been a great addition or compliment to the way that game did it but not a standalone substitute.
Even in that other game, the only skills that were differentiated ( among user controlled QBs ) were arm strength, accuracy, mobility, but not awareness. Receivers being tethered to the ball is a separate issue that needs to be addressed. I've never liked the fact that intelligence in a QB isn't an asset.
 
# 172 DaveDQ @ 07/02/14 10:01 AM
You have to recognize some of the improvement here with animations and "football plays." I think if you can't you are close to being stubborn.

Sure, there are still the head scratching moments when defenders look like they are witnessing the game, don't interact and the snap back into that zombie unison walk back to the sideline etc.. But, there are better looking movements, just not spectacular.
 
# 173 BezO @ 07/02/14 11:13 AM
Quote:
Originally Posted by DaveDQ
You have to recognize some of the improvement here with animations and "football plays." I think if you can't you are close to being stubborn.

Sure, there are still the head scratching moments when defenders look like they are witnessing the game, don't interact and the snap back into that zombie unison walk back to the sideline etc.. But, there are better looking movements, just not spectacular.
The list of head scratching moments is much longer. If you're happy with the few improvements, yeah, those that are not may appear stubborn.

I think we all see the improvements. Some of us are just not happy with them.
 
# 174 KBLover @ 07/02/14 02:00 PM
Quote:
Originally Posted by DaveDQ
Sure, there are still the head scratching moments when defenders look like they are witnessing the game, don't interact and the snap back into that zombie unison walk back to the sideline etc.. But, there are better looking movements, just not spectacular.
Then I guess I'm stubborn.

Because I want better player AI that actually act like a football player. In a football game.

If being stubborn means I don't want defenders standing around watching, or the game to turn into a 1v1 instead of 11v11 with some of these animations or with the tackling, linebackers tripping instead of filling holes, more individuality in player responses and how they do things, players that are aware of what's happening (not shedding outside when the ball carrier has cut inside you)...things that have been in this game for years (literally) and still not fixed (and borderline improved, because they still have the same negative impacts on play development)...

...That's fine, I'll be "stubborn". I've been called worse.
 
# 175 TalenT @ 07/02/14 03:49 PM
Quote:
Originally Posted by jpdavis82
I know it's not personal, I understand people's frustration, but at some point, later this year or next year, people will see what I'm talking about. When that day comes, I will take the high road, it's not my style to say I told you so.
You're so "pro-Madden". I'm curious...If Madden made an absolutely horrendous game. I mean just COMPLETELY dropped the ball...would you honestly come on this site and say "Aww man EA really effed this up this year!!!"?????? Serious question.

I actually think the game looks great myself. The running & tackling animations need a lot of work but it looks good to me. Granted there are some inexcusable (especially for next gen) A.I. mishaps but the game is damn pretty.
 
# 176 DaveDQ @ 07/02/14 04:49 PM
Quote:
Originally Posted by KBLover
Then I guess I'm stubborn.

Because I want better player AI that actually act like a football player. In a football game.

If being stubborn means I don't want defenders standing around watching, or the game to turn into a 1v1 instead of 11v11 with some of these animations or with the tackling, linebackers tripping instead of filling holes, more individuality in player responses and how they do things, players that are aware of what's happening (not shedding outside when the ball carrier has cut inside you)...things that have been in this game for years (literally) and still not fixed (and borderline improved, because they still have the same negative impacts on play development)...

...That's fine, I'll be "stubborn". I've been called worse.

I'm not "calling" you anything. The reality is that the game does look better, and to deny it would be denying just because we are stubborn or blind.

I dislike Madden football. I have since the first xbox was released and from there very little was done to the game. And then through the next generation the game was slightly improved, but claimed to always be groundbreaking. And now this generation the exact same thing is happening. But I can't deny the videos I've seen aren't better looking than past years.
 
# 177 NicVirtue @ 07/02/14 06:00 PM
Quote:
Originally Posted by DaveDQ
I'm not "calling" you anything. The reality is that the game does look better, and to deny it would be denying just because we are stubborn or blind.

I dislike Madden football. I have since the first xbox was released and from there very little was done to the game. And then through the next generation the game was slightly improved, but claimed to always be groundbreaking. And now this generation the exact same thing is happening. But I can't deny the videos I've seen aren't better looking than past years.
It is better than past years. But overall, it's still not where it should be in the year 2014. Comparing Madden to itself, it's no doubt it's took some strides. But comparing Madden to other sports games, it's embarrassing.
 
# 178 KBLover @ 07/02/14 06:56 PM
Quote:
Originally Posted by DaveDQ
I'm not "calling" you anything. The reality is that the game does look better, and to deny it would be denying just because we are stubborn or blind.
I never said YOU were calling me stubborn. I said I've been called worse things than stubborn.

The play development and resolution looks very much the same to me. A big reason are those head-scratching things you mentioned in the prior post of yours I quoted still in the game.

So, to me, the overall look and feel of a play is largely the same.
 
# 179 jpdavis82 @ 07/03/14 09:15 AM
Quote:
Originally Posted by TalenT
You're so "pro-Madden". I'm curious...If Madden made an absolutely horrendous game. I mean just COMPLETELY dropped the ball...would you honestly come on this site and say "Aww man EA really effed this up this year!!!"?????? Serious question.

I actually think the game looks great myself. The running & tackling animations need a lot of work but it looks good to me. Granted there are some inexcusable (especially for next gen) A.I. mishaps but the game is damn pretty.
Let me just say I've played every football game by EA & 2K since '92. I never had a psx so wasn't able to play Gameday, never played Fever, played some QBC on N64. I would say Madden 07, 08, 09, & 11 were some of the worst football games out of all those. Madden 05 & 25 are my favorites. 2K5 is third for me, then probably 2K1 on DC, then I'd say M10 is 4th. I could see 15 coming in second or close to 05.
 
# 180 K_GUN @ 07/06/14 07:58 PM
2k5 is #1 for me...then 2k4....

Im hoping Madden 15 is #3.....
 


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