Madden NFL 15 News Post
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all the players have big *** heads, look at the punters head for seattle lmao everyones head is huge
# 84
tyberious4now @ 06/28/14 12:46 PM
Sadly I read through 11pages and this discussion is the exact same discussion at this time last year about the same stuff!!!
Maybe next year LoL!!!
Maybe next year LoL!!!
I made this video when madden 13 1st came out before they messed with the infinity engine. For some reason the gang tackling or tackling interaction looks better to me.
They keep dumbing down the infinity engine every year, last year they added more animation base tackling within the infinity engine and this year they added suction back. I believe that's why victor lugo left because the we're killing his vision and his work.
The suction this year is killing the tackling you can see as soon as the CPU calculation deems the play to be over base on animation used every defender on the field stops engaging even tho the play is not over and you get the skip, hop out of the way animation like the old days. It just irritated me so much back when Rex Dickson in the press row podcast said that they needed suction tackling to make the tackling easier in the game.
They keep dumbing down the infinity engine every year, last year they added more animation base tackling within the infinity engine and this year they added suction back. I believe that's why victor lugo left because the we're killing his vision and his work.
The suction this year is killing the tackling you can see as soon as the CPU calculation deems the play to be over base on animation used every defender on the field stops engaging even tho the play is not over and you get the skip, hop out of the way animation like the old days. It just irritated me so much back when Rex Dickson in the press row podcast said that they needed suction tackling to make the tackling easier in the game.
# 86
reyes the roof @ 06/28/14 01:14 PM
I see they still haven't slowed down the amount of time it takes to get back to the line if you are running no huddle
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# 88
JKSportsGamer1984 @ 06/28/14 01:39 PM
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I'm sure EA knows this & I do believe the game will eventually get to where we want it. My problem is that it's still progressing at a snails pace on purpose by EA. They know that they have the luxury of the exclusive license so in essence Madden is like videogame crack & we are the addicts waiting for that next hit lol. EA knows they're the only pusher on the block so they have us cornered. When we have people saying "I don't expect EA to make a great game" or "I just accept Madden for being mediocre", that is exactly the defeatist mentality that EA wants you to have. They've subconsciously beat you down over the years that you don't even care anymore while still purchasing the product.
My question is.....with EA being the best at marketing...Madden football has been very, very quiet....After E3 last year, there were madden videos of different games and teams everywhere but now, its very hard to find any....is this a bad or good game......are they cooking up a miracle or afraid to get exposed based on what happened to nba live?
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We've been asking for actual football, save the little things until they have that down.
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# 92
huskerwr38 @ 06/28/14 02:55 PM
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I think you hit the nail on the head with this in bold. I think the reason why Madden doesn't have that WOW factor is because all players play like they are playing in a charity event or something like half speed. There is no sense of urgency when running, it doesn't look like they are sprinting for their lives. Take a look at this run by Kap, the way he runs looks like he's running for his life.
http://youtu.be/ftLfmArTngE?t=1m23s
For me, if they change the robotic animations to smooth organic animations that would be a WOW factor for me. I also think that is why Madden has that same stale feel to it. Cause we've seen the same animations now for about a decade that are robotic and clunky.
Ok what Rex actually said about suction was...."with the way it was before you could be a foot away and miss the tackle because it didn't allow for spatial distance to make a tackle and in real life you're going to grab, lunge, reach, and dive to make a tackle. So part of the new mechanic is being able to match your tackle from a distance as long as you have the proper facing alignment."
So it wasn't about making it easier as much as it was making it more like real life. I understand that the old era left a bad taste in many people's mouths but you have to understand this is a new era and things are changing for the sake of realism not difficulty. If difficulty was the problem, why make QBs inaccurate and change that? It's easier if you can use whatever QB and be successful but the days of people using Terrelle Pryor like RG3 are over, ratings matter now and it's about time.
So it wasn't about making it easier as much as it was making it more like real life. I understand that the old era left a bad taste in many people's mouths but you have to understand this is a new era and things are changing for the sake of realism not difficulty. If difficulty was the problem, why make QBs inaccurate and change that? It's easier if you can use whatever QB and be successful but the days of people using Terrelle Pryor like RG3 are over, ratings matter now and it's about time.
# 94
Jakeness23 @ 06/28/14 03:39 PM
This is why Madden doesn't deserve an exclusive license and why no sports game should have one in the first place.
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I remember when football video games had a lot of authentic elements like the flags thrown and actual penalties called like late hits on the field or out of bounds. But those versions of the game we're referring to were created when Madden had competition that forced them to add these elements if they wanted to keep up. But back to your point, you are absolutely right. Wow factor additions would be to make the game play and flow like real football. For me, I would love to see them just rebuild the entire thing from the ground up. Get some real players into the studio and have them replicate true football moves and play styles. How awesome would it be to see Adrian Peterson running like Adrian Peterson. Or to see J.J. Watt for the Texans playing like himself deflecting passes and wreaking havoc. This is 2014, I don't think its too much to ask to have individual player animations. Also, I'd love to see the flags thrown on the field again. I remember when Madden had replays on penalties showing which player actually did the crime and how they did it. Where did that go. What about adding a REAL halftime show where during halftime you were shown highlights from games around the league. There was a version of Madden that had a similar feature where at the end of your game, it would take you to the last few minutes of a game still in progress. That was amazing at the time. Where did innovations like that go? The chain gang use to actually run out on the field. So many things that got stripped away for no good reason. Now we just get the same game over and over. EA needs to change their slogan from "Its in the game" to "It use to be in the game".
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Whichever of these are the most important to you, once they're addressed, then you will feel like the game is "there".
This team wants to appeal to all of this, but rest assured the gameplay is first and foremost and simulation is their goal. I know things like WR/DB interactions, better player movement animations, gang tackling etc... are coming very soon, but I'm just curious to see what you guys will be saying then about this team, when all along they planned on addressing these things.
# 97
SageInfinite @ 06/28/14 04:01 PM
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Madden in motion is definitely the worst looking sports game we have today. I can't think of anything worse. Not saying there haven't been worse moving sports games, but Madden is the worse one left from what I've seen.
If this team can conquer that finally, Madden probably wouldn't look so stale and it probably wouldn't be as boring after days of play.
looks ok, but how hard is it to implement a decent replay camera?
# 99
Kramer5150 @ 06/28/14 04:46 PM
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# 100
FBall Life @ 06/28/14 05:17 PM
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Look at Madden 12. No suction. All tackles were made at the point of contact. You had consecutive hit tackles. Tackling was entirely animation based, no physics, and it was the best tackling system Madden ever had, imo of course. And then there's that other football game series. All animation based tackling. No actual physics models at work.
If EA can't get physics right, give us a system that works. Have a team working on physics in the background and reintroduce it later. Animation based tackling is still better at this current stage. Heck, that other game had animations for up to 3 defenders on the ball carrier. Yet, in Madden 25, you had an uninterruptable stiff arm tackle that only one player can engage in.
Physics aren't implemented the way they should be and make the game a visual eyesore, and that's aside from the terrible running animations and footwork.
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