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Madden NFL 15 News Post


Check out the latest Madden NFL 15 gameplay video, submitted by dts5381, AKA Smitty on Twitter.

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 21 MajorSupreme @ 06/27/14 03:31 PM
Quote:
Originally Posted by SmittyD81
MLB the show is on it's own level at this point. 2k isn't even at that level with all the gameplay shortcomings that still remain virtually untouched for 5+ years and lacks core basketball fundamental integrity.

I'd rather have a game build up progressively and eventually hit you with the full on OMG and WOW factors, than just masking clear as day gameplay issues with front-loading the game with a dump truck load of animations and modes to try and take attention away from the blatant flawed gameplay that many have urged to be fixed. I'm saying this and I love 2k Sports, but they need a fire lit under their rear when it comes to some things to take their game (which almost has it all imo) over the top.
But we're here to talk about Madden. When are we gonna be able to to say the same about it like we can with The Show? We've heard "we're working on it, it'll be here soon, " before. But the same stuff remains unfixed. I want Madden to succeed just as any one else, but when? When will DB/WR interactions be fixed/added? Less sliding, actual foot - planting? Penalties? Player specific movements? QB Dropbacks, head tracking and True Step for all players, the list goes on. Things that affect gameplay. It's always "next year." I hope it is this time.
 
# 22 The JareBear @ 06/27/14 03:34 PM
Quote:
Originally Posted by MajorSupreme
But we're here to talk about Madden. When are we gonna be able to to say the same about it like we can with The Show? We've heard "we're working on it, it'll be here soon, " before. But the same stuff remains unfixed. I want Madden to succeed just as any one else, but when? When will DB/WR interactions be fixed/added? Less sliding, actual foot - planting? Penalties? Player specific movements? QB Dropbacks, head tracking and True Step for all players, the list goes on. Things that affect gameplay. It's always "next year." I hope it is this time.
Exactly.

I'm hoping that since the front end graphics now look good enough to last a couple years on their own, now EA will just sit down and truly focus on the stuff under the hood and hammer out a true leap in on field gameplay/performance.
 
# 23 Only1LT @ 06/27/14 03:46 PM
The pre play animations when you are picking your plays and you can see players walking to the huddle and interacting with each other look great and very lifelike. It's obvious that they are able to capture realistic movement, so what tech and what actors are they using to do it for those animations, and why aren't the same tech and actors being used for the rest of the game?

Graphics and player models look much better, but the "big head" syndrome can still be seen on the Punter at around 3:10.
 
# 24 KBLover @ 06/27/14 04:08 PM
Looks like M13 almost - just with shinier/more detailed graphics.

What was #27 doing on that Gore TD? He was just turning around doing nothing despite being right in the hole where Gore was running. Is the game still incapable of making players make realistic mistakes? Why didn't he see Gore coming RIGHT AT HIM and at least look like he was trying to do something "football-ish"?

They still have that catch-and-hit thing in where it looks simultaneous and like one big collision between the WR, the DB, and the ball and just ends with the WR on the ground with the ball. (The skinny post to set up 1st and Goal for the 49ers). If that's going to be a contested catch, I wish it would play out like one, not just like a crushed together collision and then you see what happens.

I agree with those that said it's crazy you have to see a replay to see why the DB didn't get the ball on the curl.

On that Kaepernick run, why the heck was #41 running towards the sideline? He took himself out of the play for no reason. There was nothing going on over there, no reason for him to shed outside, and it was an outside run to his side, so he should have been trying to set the edge, even if engaged (make the block engage so that the play is either forced back inside or strings out east-and-west and hopefully your LBs and S's rally to the ball).

Still no pockets - that looks like the same sort of line play I can get on M13.

On the Lynch run @ around 2:00 - Bowman had a clean shot to come around and fill for a tackle, but his "pathing" couldn't even get him around so he stumbled instead of filling like Bowman would in real life.

LBs in general seemed to like...not be there. That drives me up a wall as a LB lover. Of course, that's not unusual for Madden...

In regards to pursuit angles, do players take various angles based on their SPD, ACC, PUR, and AWR ratings? Do slower defenders know they need to take a different angle? Do players have good judgment on where they can "meet" the ball carrier and take an appropriate angle? Or do players take good angles because "psychic play" is still in or take bad ones not because they misread the play but because of stuff like what #41 was doing or #27 on the Gore TD? Or Bowman tripping instead of going to the hole?
 
# 25 KBLover @ 06/27/14 04:19 PM
Quote:
Originally Posted by dghustla
I guess it starts with the players appearing to be fighting hard to get off their blocks or trying to steer their lineman and close gaps.
Which would mean players are actually aware of gaps and their gap responsibilities on a play - is that there?

That would indeed be a good start, defense actually playing actual defense. Imagine that, trying to close gaps and big NTs and DTs fighting to dominate their gaps and force double teams and speed rushers trying to run their arcs and dip aggressively and use leverage and bull rushers pounding hard, fighting to get the OL's hands off them and disrupt the O-lineman's foundation.

Meanwhile HB reacting to the changing landscape of the point of attack, making hard, sharp cuts that let them get into space while the LBs respond and run support tries to re-contain. QBs climb the pocket and shift around to buy more time for their blockers, OL pass off threats to stop a hard-charging blitz and keep their QB clean. High RTE wide outs make sharp routes with quickness that the DB can't keep up with.

Yes, that would show much more "effort" on the field for sure - and be more like what we actually see on Sunday.
 
# 26 SageInfinite @ 06/27/14 04:19 PM
Quote:
Originally Posted by MajorSupreme
But we're here to talk about Madden. When are we gonna be able to to say the same about it like we can with The Show?
Never. It will never get there. Not saying Madden won't improve, but it will never be THAT game.
 
# 27 Only1LT @ 06/27/14 04:34 PM
Quote:
Originally Posted by SmittyD81
The issue here is that, what we as a community on all different websites and forums across the web aren't really demanding for anything that has "pop" or is "sexy" or contains a "WOW" factor. The only aspect in my opinion that has had any kind of "WOW" factor was the introduction of the Infinity Engine. Of the following, what screams out "WOW" that we've demanded for:

-DB/WR Interactions
-Pass Trajectories
-respective footplanting
-OLine/DLine interactions/logic/animations
-legitimate accurate/inaccurate throws by qbs
-Variety in WR/DB/LB catch animations
-Unique Running styles
-Variety in CPU Playbook/Coaching Style and Strategies
-Improvements on Progressive seasonal/in-game fatigue
-Better player injury system
-Revamp the penalty/on-field challenge system

There's much, much more that can be listed here, but from this list alone, there's NOTHING that screams OMG!!! Over the years, we've made huge demands for small changes that'll go a long way, but it fell on deaf ears. Now this team is working to restore what wasn't being done before by adding those "small changes", but they're not all gonna leap out at you because they're the "little things".

At the end of the day, if the game doesn't do it for you, leave it on the shelf until they deliver what you truly desire.
Not to get hung up on "wow", because I think that aside from it being a very personal thing, I think that you are taking it a little out of context from what the poster meant. For me though, everything on that list you just typed could potentially be a "wow." It all depends on the implementation. I think that's where the lack of "wow" comes into being for many people.

There have also been requests for realistic animations forever, from all over the net. I think that would be very much a "wow" for just about anybody.

Example. The long run by Kap. There was a replay in the vid. When you look at the run you see how bad the animation is when he is running up the sideline. He looks like he is coasting as easily as he would if he were jogging in the March of Dimes. There is not the slightest indication that he is Sprinting, let alone even running hard enough to break a sweat. If that run looked realistic and looked like he was actually hauling ***, and he looked back at the pursuing defenders or at the jumbotron or something, that would be a pretty "wow" moment to me. I would imagine it would be to you too. It isn't like the run animation is completely missing, so it isn't adding anything. It's just the implementation that determines the "wow."

Again, I don't want to get hung up on that. Just saying don't take someone saying that they aren't wowed to mean that they want something that is fluff or that it needs to be some truly mind blowing innovation. It can be as big or as small as any of the things on your list or any others that aren't on it. It's all in the implementation.
 
# 28 LingeringRegime @ 06/27/14 04:35 PM
My head dropped to sleep mode for a split second while watching this footage.

Those tackles animations have been around since Vince Young was on the cover.

Only impressive thing was the sound guy on the sideline moving his dish, never saw that before in a football game.
 
# 29 m1ke_nyc @ 06/27/14 04:39 PM
The more vids I see, the more I see " The same ol Madden". Im beyond the you gotta feel it with the sticks in your hand excuse. Outside of the graphics and post and pre play stuff the gameplay looks the same. Its frustrating. The more frustrating part is come August 26 im gonna pick up the game with this tiny false sense of hope that its gonna play good only to be let down. Im gonna point out one thing. Pockets still pretty much dont form. Its very inconsistent. It was introduced last year, supposedly improved this year, but honestly it looks no better than last year.
 
# 30 dghustla @ 06/27/14 04:57 PM
Quote:
Originally Posted by testudoaubreii
I think that the graphics look pretty nice, but to me it is still the same Madden, not the next generation Madden. Perhaps, my expectations were entirely too high. I thought with all of the "room", for lack of a better term, that these new generation of consoles have, that we would see something that looks and feels different from the last generation. Don't get me wrong, the graphics, as I stated before, look great, but by watching this video it still feels like I am watching the PS3/Xbox 360 version of the game with new gen graphics...if that makes sense.

It has to be the animations and player interactions with other characters (players and refs) and the field itself. It feels clunky. For example, I don't know what time in the video it occurs, but a defensive player for the 49ers gets up after the play and begins to start a running type of animation, but then immediately stops and starts walking. It wasn't smooth and that made it not look natural. It was almost like it skipped a few frames or something.

The scene transitions still have the last gen feel, as well. When it goes from after the play, to the sideline and the back to the field (just for one example), it seemed laggy or something. It does not feel smooth, natural or organic to me.

I know that it is just a video game, but I thought much of this legacy stuff left over from last gen would be ironed out this year. Seriously, it just looks like a PS3/360 version with better graphics...at least in this video and the videos since E3.
I don't think expectations were too high. expectations have been high for every next gen game. I'm glad they addressed gameplay first (if it truly is "either or" i.e. we can fix gameplay or animations this cycle.) and i'm excited to play a game where Qb accuracy matters again. But these animations are what's killing that "new" feeling. Because the games looks identical to what you've seen/played over the last half decade. Even with the new graphics you can't hide those awkward stiff motions. Also factor in that these are old animations built for a system that didn't include physics and things are just off right now. Its almost like the animations are holding back some aspects of gameplay. I just wish they could have somehow found resources to address , graphics, gameplay and animation. over the last 2 next gen games.
 
# 31 Gotmadskillzson @ 06/27/14 05:10 PM
I have learned to accept Madden will always be Madden. Cubs will win the world series before Madden becomes the game I want it to be. I will just make do with Madden and fix it for myself as much as possible like I do every year.
 
# 32 Kramer5150 @ 06/27/14 06:07 PM
Quote:
Originally Posted by treq21
its been "next year" for years now.
Unfortunately,I can remember "next year" dating clear back to Madden 03 when MaddenMania was still around....and this was in regards to "suction blocking".
 
# 33 JKSportsGamer1984 @ 06/27/14 06:52 PM
Quote:
Originally Posted by StL_RamZ
something i always hated.

the refs are always keeping up with the players, mind you that they are side stepping and gliding.

you can see what im talking about at 4:32
They seriously need to fix this! I don't want to see refs gliding & speed bursting to keep up with the play. True Step for referees?
 
# 34 KBLover @ 06/27/14 07:00 PM
Quote:
Originally Posted by JKSportsGamer1984
They seriously need to fix this! I don't want to see refs gliding & speed bursting to keep up with the play. True Step for referees?

What would either be funny or par for the course is that if they put that in next year, but the player movements didn't get any improvement
 
# 35 The JareBear @ 06/27/14 07:04 PM
Quote:
Originally Posted by KBLover
What would either be funny or par for the course is that if they put that in next year, but the player movements didn't get any improvement
Lol

I was thinking the same thing.
 
# 36 dkp23 @ 06/27/14 07:12 PM
Well if EA is really listening and trying to polish the small things, perhaps people shoudl stop complaining about the small things like animation.

What is animation when the gameplay is bad? What is good catch animation when WR are warping or sliding? What is good animation when tackles are canned and not organic and also one on one?

We should be talking about game play fixes. I am not sure what is the big deal about wr/db interaction, do people mean animation? If there is something that needs to be fixed, it is the db reaction when an out route is throw at the point where the WR cuts, the db always tends to go full potato in the wrong direction. That is what needs to be fixed first.

Ill take great gameplay and mediocre animatino over nice animation and mediocre gameplay. If you get the gameplay right, the animation i will come because it would be polishing.
 
# 37 NDAlum @ 06/27/14 07:24 PM
To me the animations and game play go hand in hand.
 
# 38 FBall Life @ 06/27/14 07:36 PM
What I find to be the most unacceptable thing about this year's game is the fact that they didn't work on "true step" at all! Footwork and locomotion are the most important things that need to be fixed. Realistic player movement is the foundation for which all other gameplay features should be built upon.

Instead, they introduce a feature which, at most, only affects two players on the field at any given time. And then they don't touch it the following year! I know I shouldn't be surprised, but really? I think we all were under the impression that 22-man true step was coming this year. It blows my mind...
 
# 39 MajorSupreme @ 06/27/14 07:52 PM
Quote:
Originally Posted by FBall Life
What I find to be the most unacceptable thing about this year's game is the fact that they didn't work on "true step" at all! Footwork and locomotion are the most important things that need to be fixed. Realistic player movement is the foundation for which all other gameplay features should be built upon.

Instead, they introduce a feature which, at most, only affects two players on the field at any given time. And then they don't touch it the following year! I know I shouldn't be surprised, but really? I think we all were under the impression that 22-man true step was coming this year. It blows my mind...
I know I was. There's no order in Tiburon, I swear.
 
# 40 Cableguyiiixii @ 06/27/14 07:57 PM
Everything is looking amazing besides animations and tackles. Come on EA change the physics of the game and you'll have our support again!
 


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