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# 21
MajorSupreme @ 06/27/14 03:31 PM
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# 22
The JareBear @ 06/27/14 03:34 PM
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I'm hoping that since the front end graphics now look good enough to last a couple years on their own, now EA will just sit down and truly focus on the stuff under the hood and hammer out a true leap in on field gameplay/performance.
The pre play animations when you are picking your plays and you can see players walking to the huddle and interacting with each other look great and very lifelike. It's obvious that they are able to capture realistic movement, so what tech and what actors are they using to do it for those animations, and why aren't the same tech and actors being used for the rest of the game?
Graphics and player models look much better, but the "big head" syndrome can still be seen on the Punter at around 3:10.
Graphics and player models look much better, but the "big head" syndrome can still be seen on the Punter at around 3:10.
Looks like M13 almost - just with shinier/more detailed graphics.
What was #27 doing on that Gore TD? He was just turning around doing nothing despite being right in the hole where Gore was running. Is the game still incapable of making players make realistic mistakes? Why didn't he see Gore coming RIGHT AT HIM and at least look like he was trying to do something "football-ish"?
They still have that catch-and-hit thing in where it looks simultaneous and like one big collision between the WR, the DB, and the ball and just ends with the WR on the ground with the ball. (The skinny post to set up 1st and Goal for the 49ers). If that's going to be a contested catch, I wish it would play out like one, not just like a crushed together collision and then you see what happens.
I agree with those that said it's crazy you have to see a replay to see why the DB didn't get the ball on the curl.
On that Kaepernick run, why the heck was #41 running towards the sideline? He took himself out of the play for no reason. There was nothing going on over there, no reason for him to shed outside, and it was an outside run to his side, so he should have been trying to set the edge, even if engaged (make the block engage so that the play is either forced back inside or strings out east-and-west and hopefully your LBs and S's rally to the ball).
Still no pockets - that looks like the same sort of line play I can get on M13.
On the Lynch run @ around 2:00 - Bowman had a clean shot to come around and fill for a tackle, but his "pathing" couldn't even get him around so he stumbled instead of filling like Bowman would in real life.
LBs in general seemed to like...not be there. That drives me up a wall as a LB lover. Of course, that's not unusual for Madden...
In regards to pursuit angles, do players take various angles based on their SPD, ACC, PUR, and AWR ratings? Do slower defenders know they need to take a different angle? Do players have good judgment on where they can "meet" the ball carrier and take an appropriate angle? Or do players take good angles because "psychic play" is still in or take bad ones not because they misread the play but because of stuff like what #41 was doing or #27 on the Gore TD? Or Bowman tripping instead of going to the hole?
What was #27 doing on that Gore TD? He was just turning around doing nothing despite being right in the hole where Gore was running. Is the game still incapable of making players make realistic mistakes? Why didn't he see Gore coming RIGHT AT HIM and at least look like he was trying to do something "football-ish"?
They still have that catch-and-hit thing in where it looks simultaneous and like one big collision between the WR, the DB, and the ball and just ends with the WR on the ground with the ball. (The skinny post to set up 1st and Goal for the 49ers). If that's going to be a contested catch, I wish it would play out like one, not just like a crushed together collision and then you see what happens.
I agree with those that said it's crazy you have to see a replay to see why the DB didn't get the ball on the curl.
On that Kaepernick run, why the heck was #41 running towards the sideline? He took himself out of the play for no reason. There was nothing going on over there, no reason for him to shed outside, and it was an outside run to his side, so he should have been trying to set the edge, even if engaged (make the block engage so that the play is either forced back inside or strings out east-and-west and hopefully your LBs and S's rally to the ball).
Still no pockets - that looks like the same sort of line play I can get on M13.
On the Lynch run @ around 2:00 - Bowman had a clean shot to come around and fill for a tackle, but his "pathing" couldn't even get him around so he stumbled instead of filling like Bowman would in real life.
LBs in general seemed to like...not be there. That drives me up a wall as a LB lover. Of course, that's not unusual for Madden...
In regards to pursuit angles, do players take various angles based on their SPD, ACC, PUR, and AWR ratings? Do slower defenders know they need to take a different angle? Do players have good judgment on where they can "meet" the ball carrier and take an appropriate angle? Or do players take good angles because "psychic play" is still in or take bad ones not because they misread the play but because of stuff like what #41 was doing or #27 on the Gore TD? Or Bowman tripping instead of going to the hole?
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That would indeed be a good start, defense actually playing actual defense. Imagine that, trying to close gaps and big NTs and DTs fighting to dominate their gaps and force double teams and speed rushers trying to run their arcs and dip aggressively and use leverage and bull rushers pounding hard, fighting to get the OL's hands off them and disrupt the O-lineman's foundation.
Meanwhile HB reacting to the changing landscape of the point of attack, making hard, sharp cuts that let them get into space while the LBs respond and run support tries to re-contain. QBs climb the pocket and shift around to buy more time for their blockers, OL pass off threats to stop a hard-charging blitz and keep their QB clean. High RTE wide outs make sharp routes with quickness that the DB can't keep up with.
Yes, that would show much more "effort" on the field for sure - and be more like what we actually see on Sunday.
# 26
SageInfinite @ 06/27/14 04:19 PM
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There have also been requests for realistic animations forever, from all over the net. I think that would be very much a "wow" for just about anybody.
Example. The long run by Kap. There was a replay in the vid. When you look at the run you see how bad the animation is when he is running up the sideline. He looks like he is coasting as easily as he would if he were jogging in the March of Dimes. There is not the slightest indication that he is Sprinting, let alone even running hard enough to break a sweat. If that run looked realistic and looked like he was actually hauling ***, and he looked back at the pursuing defenders or at the jumbotron or something, that would be a pretty "wow" moment to me. I would imagine it would be to you too. It isn't like the run animation is completely missing, so it isn't adding anything. It's just the implementation that determines the "wow."
Again, I don't want to get hung up on that. Just saying don't take someone saying that they aren't wowed to mean that they want something that is fluff or that it needs to be some truly mind blowing innovation. It can be as big or as small as any of the things on your list or any others that aren't on it. It's all in the implementation.
# 28
LingeringRegime @ 06/27/14 04:35 PM
My head dropped to sleep mode for a split second while watching this footage.
Those tackles animations have been around since Vince Young was on the cover.
Only impressive thing was the sound guy on the sideline moving his dish, never saw that before in a football game.
Those tackles animations have been around since Vince Young was on the cover.
Only impressive thing was the sound guy on the sideline moving his dish, never saw that before in a football game.
The more vids I see, the more I see " The same ol Madden". Im beyond the you gotta feel it with the sticks in your hand excuse. Outside of the graphics and post and pre play stuff the gameplay looks the same. Its frustrating. The more frustrating part is come August 26 im gonna pick up the game with this tiny false sense of hope that its gonna play good only to be let down. Im gonna point out one thing. Pockets still pretty much dont form. Its very inconsistent. It was introduced last year, supposedly improved this year, but honestly it looks no better than last year.
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# 31
Gotmadskillzson @ 06/27/14 05:10 PM
I have learned to accept Madden will always be Madden. Cubs will win the world series before Madden becomes the game I want it to be. I will just make do with Madden and fix it for myself as much as possible like I do every year.
# 32
Kramer5150 @ 06/27/14 06:07 PM
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# 33
JKSportsGamer1984 @ 06/27/14 06:52 PM
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What would either be funny or par for the course is that if they put that in next year, but the player movements didn't get any improvement
# 35
The JareBear @ 06/27/14 07:04 PM
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I was thinking the same thing.
Well if EA is really listening and trying to polish the small things, perhaps people shoudl stop complaining about the small things like animation.
What is animation when the gameplay is bad? What is good catch animation when WR are warping or sliding? What is good animation when tackles are canned and not organic and also one on one?
We should be talking about game play fixes. I am not sure what is the big deal about wr/db interaction, do people mean animation? If there is something that needs to be fixed, it is the db reaction when an out route is throw at the point where the WR cuts, the db always tends to go full potato in the wrong direction. That is what needs to be fixed first.
Ill take great gameplay and mediocre animatino over nice animation and mediocre gameplay. If you get the gameplay right, the animation i will come because it would be polishing.
What is animation when the gameplay is bad? What is good catch animation when WR are warping or sliding? What is good animation when tackles are canned and not organic and also one on one?
We should be talking about game play fixes. I am not sure what is the big deal about wr/db interaction, do people mean animation? If there is something that needs to be fixed, it is the db reaction when an out route is throw at the point where the WR cuts, the db always tends to go full potato in the wrong direction. That is what needs to be fixed first.
Ill take great gameplay and mediocre animatino over nice animation and mediocre gameplay. If you get the gameplay right, the animation i will come because it would be polishing.
# 38
FBall Life @ 06/27/14 07:36 PM
What I find to be the most unacceptable thing about this year's game is the fact that they didn't work on "true step" at all! Footwork and locomotion are the most important things that need to be fixed. Realistic player movement is the foundation for which all other gameplay features should be built upon.
Instead, they introduce a feature which, at most, only affects two players on the field at any given time. And then they don't touch it the following year! I know I shouldn't be surprised, but really? I think we all were under the impression that 22-man true step was coming this year. It blows my mind...
Instead, they introduce a feature which, at most, only affects two players on the field at any given time. And then they don't touch it the following year! I know I shouldn't be surprised, but really? I think we all were under the impression that 22-man true step was coming this year. It blows my mind...
# 39
MajorSupreme @ 06/27/14 07:52 PM
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# 40
Cableguyiiixii @ 06/27/14 07:57 PM
Everything is looking amazing besides animations and tackles. Come on EA change the physics of the game and you'll have our support again!
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