Home
EA Sports UFC News Post


EA Sports UFC arrives today, some have downloaded the game already for the PlayStation 4. While we have plenty of early impressions from users that found the game early, we wanted to open up a new topic for everyone.

Play a few matches, play around in the modes, then let us know what you think.

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 261 JoeMimic @ 06/20/14 04:29 AM
Quote:
Originally Posted by reptilexcq
Well, if the judges give out scores of 8 or 7 for losing as they do in real life, then this mean that even if you're winning the first two rounds with a 10-9 from all judges....you may still end up losing if you play horrible on the third round w/ all judges giving you 10-7. So it's good to know that winning the first two rounds does not really guaranteed winning and it really depends on how dominant or how badly you play in every round.
Technically 10-7 rounds are possible but you'll have about as much luck finding Bigfoot as you would seeing a 10-7 round.

Even rounds in real life that were clear domination such as round one of Edgar/Maynard II or the last round of Shogun/Henderson 1 were 10-8's.
 
# 262 JoeMimic @ 06/20/14 04:46 AM
I won a decision as Clay Guida earlier over Ricardo Lamas on Normal difficulty with accel clock 50-45. Is it actually possible to stop someone with elbows on the ground? There were a few times in the fight where I had full mount and I postured up and dropped 5-6 clean elbows and I couldn't get it stopped.
 
# 263 TheVinylHippo @ 06/20/14 04:50 AM
Online - Not being able to see who we're fighting is bad enough, but I refuse to compete in ranked matches until we receive wins for opponents quitting the match. It will end up being a complete was a time. I think I'll just stick to unranked for the time being.

Career - I really like the video packages they put together for TUF, specific fighters and moments in a fighter's career. They're really well done. One thing that really degrades the experience is fighting the same guys over and over again, which was a problem to be expected. I think I fought Anderson Silva three time in a row in title fights, and he was well into his 40s by that time.
 
# 264 Slothin247 @ 06/20/14 05:25 AM
Im having the problem of not being able to fight with my progressed caf player in the exhibition mode. It still has him rated 59 overall and i see no option to load him up. Any help? Thanks
 
# 265 aholbert32 @ 06/20/14 10:08 AM
Quote:
Originally Posted by JoeMimic
I won a decision as Clay Guida earlier over Ricardo Lamas on Normal difficulty with accel clock 50-45. Is it actually possible to stop someone with elbows on the ground? There were a few times in the fight where I had full mount and I postured up and dropped 5-6 clean elbows and I couldn't get it stopped.
I've done it several times. You have to mix in elbows with other strikes though and you have to watch your stamina.
 
# 266 ManiacMatt1782 @ 06/20/14 10:26 AM
The quitting is out of control in championships right now. I am stuck at blue belt on xb1 because 3 out of 4 fights. Immature punks who can't take a loss, quit as soon as the submission is locked in and the fight doesn't register, they may get a DNF and a loss, but where is my win I earned. Is this on your end GameplayDev, or do you have to ask someone else at the studio. This is beyond frustrating right now. No reason wins shouldn't be given against a quitter. Due to random opponents its not like someone could defraud the leaderboards due to quitting with a dummy account.

include yournaments in that too.
 
# 267 JoeMimic @ 06/20/14 11:16 AM
Quote:
Originally Posted by aholbert32
I've done it several times. You have to mix in elbows with other strikes though and you have to watch your stamina.
Good to know it's possible. I thought I was doing a pretty good job of mixing up my strikes. I was sure I was going to stop him several times. I did escape several submission attempts throughout the fight which was nice and added some drama.
 
# 268 DaveDQ @ 06/20/14 11:53 AM
One thing I notice is that with online you can't "ninja" pick your fighter. With FNC many would give the impression they were going with a average fighter then quickly pick Isaac Frost and you couldn't stop it.

With UFC once your opponent chooses, even if you have already chosen, you have to ready up again. That is with unranked
 
# 269 SwedishTouch76 @ 06/20/14 12:36 PM
Quote:
Originally Posted by DaveDQ
One thing I notice is that with online you can't "ninja" pick your fighter. With FNC many would give the impression they were going with a average fighter then quickly pick Isaac Frost and you couldn't stop it.

With UFC once your opponent chooses, even if you have already chosen, you have to ready up again. That is with unranked
Ranked is idiotic though. You cant see who he picked and end with lightweights fighting welterweights etc
 
# 270 DaveDQ @ 06/20/14 12:37 PM
I don't mean to double post, but I can see why stamina is a tricky thing to narrow down. If you can parry someone, they will stay with low stamina and it won't regenerate until they chill out. That leaves an open window to counter and it makes sense.

I think what would help is to really take down hit effectiveness when stamina is very low and also drop long term stamina if you make your guy hang out in that low stamina state.
 
# 271 Phobia @ 06/20/14 12:44 PM
Quote:
Originally Posted by DaveDQ
I don't mean to double post, but I can see why stamina is a tricky thing to narrow down. If you can parry someone, they will stay with low stamina and it won't regenerate until they chill out. That leaves an open window to counter and it makes sense.

I think what would help is to really take down hit effectiveness when stamina is very low and also drop long term stamina if you make your guy hang out in that low stamina state.
I think the easy fix to help stamina is adjust nothing but ONE area.

Have ONLY long term stamina decrease with missed strikes. Leave the current stamina drain how it is base on striking that makes contact (slower drain). Yet whiffed punches, kicks, and highlight moves should drain long term stamina a nice bit.

This would force guys to pick their striking distance better, plus give a strategy to getting in and out of range (making people miss). By the 3rd to 5th rounds with a adjustment like this, I could see some winded fighters, rather than the extremely fresh ones we are dealing with.
 
# 272 SwedishTouch76 @ 06/20/14 12:51 PM
Ganeplaydev. I know technically this isnt a gameplay question. But if you could at least tell mw if the Devs are aware of some of the issues with Ranked. I can live with the blind picking not knowing who your opponent picked. But why are divisions grouped together. Ww with lw. Mw with lhw. Makes for fights that alot of times arent a level playing field to start.
Then of course the guy getting quit on not getting a win. At least let us see our opponents dnf% prior to fighting then.
 
# 273 SwedishTouch76 @ 06/20/14 12:52 PM
Quote:
Originally Posted by Dirk5049ers
This game has been out for 4 days and some people may have gotten it early. But can someone explain to me how there are people on top of the leader board with close to 3,000 matches played???
Called unemployed. Or glitching somehow
 
# 274 ER1C 3KGSX @ 06/20/14 01:12 PM
Suplexes/slams, spinning back fists, cartwheel kicks should all be rare.
 
# 275 pdandy @ 06/20/14 01:13 PM
Just like EA MMA, this game needs more moves. That is what Undisputed 2010 and Undisputed 3 did very well at. They didn't have the unique mannerisms and stance that EA MMA and EA UFC had but with the volume of moves, they were able to create unique fighters with less advanced architecture/technology.

I hope to see this rectified in EA UFC 2. Right now it seems like they are putting out of place moves on some fighters to compensate.
 
# 276 DaveDQ @ 06/20/14 01:26 PM
Quote:
Originally Posted by Phobia
I think the easy fix to help stamina is adjust nothing but ONE area.



Have ONLY long term stamina decrease with missed strikes. Leave the current stamina drain how it is base on striking that makes contact (slower drain). Yet whiffed punches, kicks, and highlight moves should drain long term stamina a nice bit.



This would force guys to pick their striking distance better, plus give a strategy to getting in and out of range (making people miss). By the 3rd to 5th rounds with a adjustment like this, I could see some winded fighters, rather than the extremely fresh ones we are dealing with.

I would agree. I've had a few unranked matches where the standup game looked perfect, we were both moving around making sure we were patient and selective. The game looks beautiful when that's happening.
 
# 277 vpizzle28 @ 06/20/14 02:54 PM
GamePlayDevUFC,

I know this has been asked, but I am not sure I have seen a response.

What is the point of Leg Kicks if we cannot TKO the opponent? When I play Online I will get the other fighters Leg blinking red, but he can still throw kicks as if nothing is happening. Can you please explain what happens when the leg is damaged? Thanks!
 
# 278 Phobia @ 06/20/14 03:23 PM
Quote:
Originally Posted by vpizzle28
GamePlayDevUFC,

I know this has been asked, but I am not sure I have seen a response.

What is the point of Leg Kicks if we cannot TKO the opponent? When I play Online I will get the other fighters Leg blinking red, but he can still throw kicks as if nothing is happening. Can you please explain what happens when the leg is damaged? Thanks!
Nothing other than slowed movement.
 
# 279 ManiacMatt1782 @ 06/20/14 03:25 PM
Quote:
Originally Posted by Phobia
Nothing other than slowed movement.
I also think there is a temporary inability to throw kicks if they are in a leg health event. But I havent really seen to many leg health events on my end, so I don't know if you can still throw kicks or not. And aside from phobia I havent played a ton of kickers.
 
# 280 JoeMimic @ 06/20/14 03:26 PM
Quote:
Originally Posted by aholbert32
I've done it several times. You have to mix in elbows with other strikes though and you have to watch your stamina.
Freaking hilarious I play as Bisping against Vitor and I get dropped twice in the first round but I'm working Bisping's game I'm moving a ton of mostly throwing jabs. Mixing in some leg kicks here and there and a few combos but nothing major. Second round comes along and I'm really doing well and I drop Vitor in one of the few exchanges I commit to. I get on top land two punches and fight is over.

The game might not be totally realistic or sim but it's definitely got some fun to it. I hope EA can continue to tweak it and maybe find a way to give everyone what they want.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.