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EA Sports UFC News Post


EA Sports UFC arrives today, some have downloaded the game already for the PlayStation 4. While we have plenty of early impressions from users that found the game early, we wanted to open up a new topic for everyone.

Play a few matches, play around in the modes, then let us know what you think.

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 201 Kid32 @ 06/19/14 05:47 AM
Had a couple of fights so far and I'm really enjoying the game so far. Knocked Bisping out with Chael Sonnen, still getting the hang of the controls for the ground though.
 
# 202 kennytomson @ 06/19/14 09:33 AM
pros:
graphics
controls
takedowns (more realistic then UFC3)
roster
presentation

cons:
stamina
AI aggression
lack of referee involvement
no UFC pro career
no herb dean?
 
# 203 DaveDQ @ 06/19/14 09:37 AM
Quote:
Originally Posted by Trevelyan
I understand the game is supposed to be way farther towards the arcade end of the spectrum than sim, but they need to tone down the amount of damage you can suffer.



I don't want a game where you take one clean shot and you're knocked down, but you can take about 10-15 clean shots in this game and just keep on going. They need to find a happy medium. I played a match earlier today where I was in the clinch and kneed my opponent in the head 15 times in a row(while keeping my stamina up) before he went down. Thats just ridiculous.



Also, I don't know about the PS4 version, but the XB1 drops frames constantly. When you play online and add in potential lag, its gets ugly.

This is something I'm really let down by. You can throw lunging blow after blow, have very little stamina drain and the flop side of it is your punches don't have significant damage.

I fought a guy last night that kept throwing significant strikes and while I evaded some, he would slow down but still was able to land. And right when he was gassed and I should have stunned him, he hit me and knocked me out.

Not to mention I saw my stamina draining more because I was side stepping his relentless power punches.

It really bugs me that this team once again went this route for a sports fighting game.
 
# 204 csamuelsvt @ 06/19/14 09:55 AM
Did a championship match with Rhonda versus another female fighter last night...

Took it to 5 rounds, the other woman was in the red for her head, I was barely in the red...I countered a lot through the match, and evaded a lot...some how my stamina was 3/4 gone by then and the computer had about 90% stamina left, even though it was super aggressive and throwing punch after punch relentlessly?

How is this possible? Why is the computer's stamina not drained by then and why is mine almost gone even though I'm no where near as aggressive and was counter punching most of the match?
 
# 205 aholbert32 @ 06/19/14 10:25 AM
Quote:
Originally Posted by csamuelsvt
Did a championship match with Rhonda versus another female fighter last night...

Took it to 5 rounds, the other woman was in the red for her head, I was barely in the red...I countered a lot through the match, and evaded a lot...some how my stamina was 3/4 gone by then and the computer had about 90% stamina left, even though it was super aggressive and throwing punch after punch relentlessly?

How is this possible? Why is the computer's stamina not drained by then and why is mine almost gone even though I'm no where near as aggressive and was counter punching most of the match?
Movement and missed punches also take away stamina. The only way to conserve stamina is to stand still every once in a while.
 
# 206 jeremym480 @ 06/19/14 10:49 AM
Well, after two straight nights with fooling around with the game my frustration is pretty high... not so much with game play but with moreso with Game Face.

I certainly still have some complaints with game play. Although, my complaints are nothing that hasn't been said here multiple times before, so I will keep it short. By the way, I'm strictly talking about playing against the A.I. here, I haven't played the first fight against another person yet. My two biggest problems are the A.I. aggression and fighters not really fighting like themselves. I won't go as far as to say that everyone fights exactly the same, but it's certainly a step back for UFC 3. Back to the A.I. aggression I'm rotating between Normal and Hard and I can't really fight the fight that I want to and expect to win... well, unless I end it before it goes to a Decision. If I try to sit back and strike somewhat realistically then the strike output is going to be so vast that it's hard for me to overcome.

Other issues are stamina and reversals but I'm hoping that those have been mentioned enough on here and other sites that maybe it will be enough to move the needle for a patch. I know GPD saw the UFC Live last weekend and I hope that they took some notes. I'm certain that they didn't see too many 8-10 punch combos and they probably didn't see too many crazy sweeps like from full guard to mount, etc. I understand that the game needs to be somewhat causal, but does it really have to be that over the top? With a patch the game play could be really good but I currently give it about a 6 out of 10... but like I said that could really change with a patch.

I haven't really tried any of the other modes yet because I'm really just not a career mode or online player. I've spent most of my time attempting to use Game Face (which seems to be a bust so far). Hopefully, it's down because they're updating it to work/look better, but it could just be down to getting slammed so who knows? I would love to see EA announce what their first DLC pack looks like soon. At least that would save me from creating guys that will be in upcoming packs. However, knowing EA they will slowly trickle these updates out to keep people interested in their game longer.

All and all I would have to say that the game is decent. If they would patch what has been suggested then the game play could be something special. It certainly won't be 10/10 with things like standing submissions and feints not in there but it could be a solid 8. As a whole with the game play issues, Game Face problems, lack of CAF slots and no Event Mode, then it's really hard for me to rate it over a 6... The only thing that could really save the day on that is roster updates, so the ball is in your court EA.
 
# 207 Lakers 24 7 @ 06/19/14 11:06 AM
Quote:
Originally Posted by DaveDQ
This is something I'm really let down by. You can throw lunging blow after blow, have very little stamina drain and the flop side of it is your punches don't have significant damage.

I fought a guy last night that kept throwing significant strikes and while I evaded some, he would slow down but still was able to land. And right when he was gassed and I should have stunned him, he hit me and knocked me out.

Not to mention I saw my stamina draining more because I was side stepping his relentless power punches.

It really bugs me that this team once again went this route for a sports fighting game.
No offense to anyone, but idk why the guys that made EA MMA didn't develop EA UFC. Especially after how the last FN went. I think EA MMA was a better foundation, but EA UFC isn't too bad. It can end up having a lot of longevity with the right patches.
 
# 208 IpodKingCarter @ 06/19/14 11:18 AM
EA SPORTS UFC Career Mode FACECAM: Kickboxer Creation of David Carter Ep. 1 (PS4 Gameplay) https://www.youtube.com/watch?v=YglOsw2nYhA



 
# 209 IpodKingCarter @ 06/19/14 11:19 AM
EA SPORTS UFC CAREER MODE - My Thoughts On The Game Face Feature https://www.youtube.com/watch?v=WNGbGsWEouY



 
# 210 Swamp Swagger @ 06/19/14 11:24 AM
Speaking of gameface can you use the Kinect to take the pics? I know on the 360 it wouldn't let you, and I havnt been able to try because all last night I couldn't connect to EA servers
 
# 211 redskinst21 @ 06/19/14 11:24 AM
One thing that has really bugged that i didnt think would after playing the demo is when you rock a fighter and they kinda back away from you theres no way to run down the fighter and continue the punches and kicks, by the time you walk over to him he has recovered
 
# 212 DaveDQ @ 06/19/14 11:55 AM
Quote:
Originally Posted by Lakers 24/7
No offense to anyone, but idk why the guys that made EA MMA didn't develop EA UFC. Especially after how the last FN went. I think EA MMA was a better foundation, but EA UFC isn't too bad. It can end up having a lot of longevity with the right patches.

I was thinking that same thing after last night. What bothers me is the claims the game is made from the ground up. That is simply not true. They even use the same Fight Night crowd sound effects.

With that, I don't mind that it is the same developed game. It is that the philosophy is the same. It is this thinking that an insane amount of energy can be used with little consequence on both sides. This game would improve greatly if they would just increase the power of a hit and increase stamina drain for throwing so many hits.
 
# 213 Drakar @ 06/19/14 12:07 PM
I think the best solution is to leave the game as is and label is as Arcade Mode and create a new mode call SIM Mode with more effect on stamina draining, striking and ground and pound game. Everyone would be happy. The casual can play spamming the kick all day and the more hardcore fan can play a mode more tailored to their need.

Make it happen EA.
 
# 214 smace767 @ 06/19/14 12:43 PM
As someone who just stopped fighting in Fight Night Champion this April i can tell you that the ability to make HUGE gameplay shifts with patches existed in that foundation.

They swung and missed a few times but the last time they made an adjustment the formula was as balanced as it ever was and fighting had a better risk / reward. Most people had traded the game in by that time but the game play made big changes with each patch as far as speed of fighters to stamina to effectiveness of certain strikes. As they changed one thing another thing became cheese but in the end over the last year it still had flaws but you stood a chance if you fought your style vs anyone. I used to use HW Meldrik Johnson and take the Tyson spammers apart.

An example for those that didnt play FNC, at one point jabs were useless, then in EA style you could jab and run around and you coundnt get caught and win just off of jabs. In the end with the last patch a Jab was a jab. You could get distance, keep a guy off and control the fight but a jab alone wasn't winning the fight and strong fighters could walk through the jab.

My hope is they can tweak this game to get it balanced and close to right. Doesnt have to be perfect, just move in that direction.
 
# 215 aholbert32 @ 06/19/14 01:17 PM
Quote:
Originally Posted by Swamp Swagger
Speaking of gameface can you use the Kinect to take the pics? I know on the 360 it wouldn't let you, and I havnt been able to try because all last night I couldn't connect to EA servers
No you cant.
 
# 216 vpizzle28 @ 06/19/14 01:46 PM
Ok,

So Have had my first frustration with the game. Unless I am missing something. Last night when I got home from work, I started a career. GameFace wasn't working so I created a fighter to get started. I played pretty much all night and got to the point I am fighting on the Main Cards. Then before bed, GameFace worked. I created another fighter with my GameFace and started a Career. When I backed out after the first fight on TUF, my other career was no where to be found.

Long story short, can you only have ONE fighter going through Career mode at a time? if so, that is SO STUPID!
 
# 217 woody2goody @ 06/19/14 03:01 PM
Quote:
Originally Posted by Dirk5049ers
I think it would cool if EA did a patch that would link power moves and special moves to stamina. Example, you can't do a flying kick off the cage or a power slam if your drained. Instead you'll do basic moves until you gain at least half of your energy. This is would make the game more sim because you don't see fighters spamming special moves in real life and when they do use them, it's not when they're dead tired. This would eliminate the constant barrage of Jon Jones circus kicks I run into online lol.
Yeah every now and again you might go for a desperation punch/highlight reel kick when tired but for the most part it would cut down a lot of the problems.

Sent from my SM-N9005 using Tapatalk
 
# 218 Gotmadskillzson @ 06/19/14 03:15 PM
EA need to smooth out their servers. The lag can be terrible at times and it makes doing submissions impossible to do when the game is lagging. And this stamina thing needs to be patched ASAP. I see the following happening online:

People spamming spinning back elbows non stop back to back all game long. But yet they don't gas.

People spamming flying knee back to back with Overeem. But yet they don't gas.

Bruce Lee shouldn't be allowed online. All people do with him is spinning back kick to liver back to back non stop. But yet they don't gas.

LEG KICKS TKO NEED TO HAPPEN DAMN IT !

I was Rousey, this guy was Miesha Tate. I kicked his left leg 153 times solid contact. Her leg was dark purple. We fought all 3 rounds. Did it slow her down ? Hell no....She was still able to do power slams, still was able to move at her normal speed. Still was able to kick with that leg with the same power too. She was still able to defend my take downs with ease. And the few times I did take her down, she was instantly able to get back up by kicking me off with her legs even with a SUPPOSE TO BE messed up leg within 10 seconds of me taking her down.

Other then visuals and the announcers saying look at her leg, it didn't effect her at all. THIS IS BS.
 
# 219 Trevelyan @ 06/19/14 04:04 PM
Another thing that bugs me in this game is the judging in general(because so many fights go the distance). Its hard to figure out exactly what the game is looking for when it comes to who wins and loses a round. This is made worse by the fact that sometimes Buffer doesn't tell you the scorecard at the end of the fight, and you can't go somewhere and see who won what round.

Why not add judges scorecards to the fight statistics screen so you can get a feel for what rounds you're winning or losing, and adapt accordingly.
 
# 220 SwedishTouch76 @ 06/19/14 04:04 PM
Every point made above is true. No point using leg kicks. No risk to spamming takedowns transitions or mod strikes. I mean honestly this is MMA Streetfighter. I had a guy last night using GSP that I tuned up for 2.5 rounds. 3 knockdowns. Last min of round 3 with barely any stamina he throws like 8 front kicks in a row and ko's me. Same deal with another guy only ge spammed body shots with no stamina and got a liver shot ko.
Im supposed to take this game seriously?
 


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