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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 281 nemesis04 @ 02/18/14 09:20 AM
Quote:
Originally Posted by Blazzen
Was this in previous years? I'm coming from XBOX/2K and have never played the show. I remember Madden had something like this but it didn't work at all. How well does this work for The Show? I spend so much time tweaking sliders that I don't get to enjoy the game as much as I should. If this worked well it would be a godsend.
Its a new feature for this year and you can turn it on or off.
 
# 282 econoodle @ 02/18/14 09:23 AM
Quote:
Originally Posted by Kirby_SCEA
I know, I'm not offended or sad about it at all. I'm just stirring the pot and making sure you guys don't run out of stuff to talk about

Kirby are you the worker who once left to work on Madden?

Also, if you feel at any time the threads are slowing down, a gameplay vid will spike the orange juice.

Now that Nem mentioned it, i am curious bout the fielding indicator. what else can they do to it?
 
# 283 nomo17k @ 02/18/14 10:05 AM
Kirby is a game designer at SCEA. He played college ball till recently. You guys are confusing him with Kolbe.
 
# 284 Tweeg @ 02/18/14 10:29 AM
Quote:
Originally Posted by MrOldboy
1. On the fact sheet: More player stats stored for every season (Online Franchise)

Sadly we don't know if this will be in the normal offline franchise as a few devs have said they are unsure if the listed features for online will make it into the offline mode. I honestly can't see it not being there, but them specifically saying online fanchise has me a bit worried.
I'm worried that they plan on exporting the stats to the Online Franchise website instead of storing it to the save files directly. That would be why they're only listing it as an Online Franchise feature.
 
# 285 HustlinOwl @ 02/18/14 10:40 AM
Quote:
Originally Posted by Tweeg
I'm worried that they plan on exporting the stats to the Online Franchise website instead of storing it to the save files directly. That would be why they're only listing it as an Online Franchise feature.
do an online franchise by yourself then, again if that is true
 
# 286 hkredsox @ 02/18/14 11:07 AM
Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

Does it mean that the Franchise mode will be different for Vita? Can I still play the same franchise on PS3 and Vita?
 
# 287 Heroesandvillains @ 02/18/14 11:16 AM
Quote:
Originally Posted by Kirby_SCEA
I know, I'm not offended or sad about it at all. I'm just stirring the pot and making sure you guys don't run out of stuff to talk about
I'm more curious if you're avatar is an Easter egg for which Minor League team I'll be able to pitch with you on.
 
# 288 neifro @ 02/18/14 12:17 PM
Quote:
Originally Posted by goplen5
So if there are fan signs customized to the stadium and players....any chance we will see it to the extent of King's Court in Seattle?

I'm sure the yellow shirts are not possible yet, but I was just curious.
I think its very possible that the PS4 version will feature King's Court at Safeco this year.
 
# 289 vinny_b @ 02/18/14 12:48 PM
my favorite addition listed on the fact-sheet:


thank you very much, for permitting the option for 'television commentary', in RTTS mode. RTTS remains my my favorite game mode. In truth, i couldn't play RTTS mode in MLB 13, because there was no TV commentary.

thank you for returning this as an option, for MLB 14.



_
 
# 290 goplen5 @ 02/18/14 12:57 PM
Quote:
Originally Posted by neifro
I think its very possible that the PS4 version will feature King's Court at Safeco this year.

I guess I think it's possible too. If they have the same crowd models for every team, with just different colored shirts, I could see them being able to just give a yellow shirt to those in those sections of Safeco.

That would be pretty amazing to see if it were the case. I'd be very impressed. Already by far my favorite game ever and I've been playing it since 06 or so. They're very good at the little details.
 
# 291 BJNT @ 02/18/14 01:07 PM
Seems to me the only thing missing in franchise mode is custom draft classes like nba 2k has, more rounds in the draft, playable single A ball, and the ability to relocate teams. That is unless all that has been revealed is just the tip of the iceberg.
 
# 292 DoubleJMix965 @ 02/18/14 01:07 PM
This looks awesome and very well may be the game that brings me to the next gen. It was either going to be this or the new EA UFC game.

My question pertaining to the updated presentation and such will be whether they incorporated a better play by play into RTTS this year? It really killed the mode for me when they cut all that out and only had sporadic commentary and everything. I know that your player can't hear that in real life, but that made the mode a bit boring for me.
 
# 293 tnixen @ 02/18/14 01:19 PM
Quote:
Originally Posted by neifro
I think its very possible that the PS4 version will feature King's Court at Safeco this year.

That would be cool

Also I hope in the PS4 version we still get to hear the Train going by in the backround at random times. I always liked hearing that Train going by for some reason lol
 
# 294 tnixen @ 02/18/14 01:28 PM
In the PS4 version will all the stadiums LED boards that go around the stadium be working and show game stats instead of just showing scrolling team logos? Will they now be more like the real life LED boards?

Also will there be any miner league or spring training stadiums in the PS4 version?
 
# 295 tnixen @ 02/18/14 01:31 PM
Also on PS4 version will the chalk lines around home plate completely disappear late in the game now?
 
# 296 thaSLAB @ 02/18/14 01:37 PM
Quote:
Originally Posted by econoodle
Kirby are you the worker who once left to work on Madden?

Also, if you feel at any time the threads are slowing down, a gameplay vid will spike the orange juice.

Now that Nem mentioned it, i am curious bout the fielding indicator. what else can they do to it?
You're confusing him with Kolbe, as mentioned above.

I was actually the one who mentioned the dynamic fielding indicator. I can break it down, if allowed. (It may be planned as part of a dev blog.)




Quote:
Originally Posted by DoubleJMix965
This looks awesome and very well may be the game that brings me to the next gen. It was either going to be this or the new EA UFC game.

My question pertaining to the updated presentation and such will be whether they incorporated a better play by play into RTTS this year? It really killed the mode for me when they cut all that out and only had sporadic commentary and everything. I know that your player can't hear that in real life, but that made the mode a bit boring for me.
Broadcast presentation (like when playing a regular game) has been added back into RTTS as an option, this year.

Quote:
Originally Posted by Tweeg
I'm worried that they plan on exporting the stats to the Online Franchise website instead of storing it to the save files directly. That would be why they're only listing it as an Online Franchise feature.
"Da powerz of da clouds."

Sent from my EVO using Tapatalk
 
# 297 MrOldboy @ 02/18/14 02:10 PM
Quote:
Originally Posted by Tweeg
I'm worried that they plan on exporting the stats to the Online Franchise website instead of storing it to the save files directly. That would be why they're only listing it as an Online Franchise feature.
Well, it's not just the stats that are listed as online franchise at the moment. Even if that's the case I just can't see them knowingly leave major updates out offline franchise. It doesn't seem like San Diego to do that.

Quote:
Originally Posted by HustlinOwl
do an online franchise by yourself then, again if that is true
Will online franchise offer all the same features as offline? 30 team control, editing players whenever you want, force trades, multiple saves, etc. I haven't really followed all the talk on online franchise, but it seems like it can't do everything, or can it?
 
# 298 Qb @ 02/18/14 04:53 PM
Quote:
Originally Posted by thaSLAB
I was actually the one who mentioned the dynamic fielding indicator. I can break it down, if allowed. (It may be planned as part of a dev blog.)
Does dynamic refer to size/accuracy and how soon the indicator appears changing depending on the player's fielding ratings? Some really good ideas along those lines were kicked around here in the past...
 
# 299 Factzzz @ 02/18/14 05:31 PM
The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
 
# 300 SilverBullet1929 @ 02/18/14 05:47 PM
Quote:
Originally Posted by Factzzz
The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
You greedy bastard.


Sent from my Nexus S using Tapatalk 2
 


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