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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 261 Knight165 @ 02/18/14 12:35 AM
Quote:
Originally Posted by Bobhead
Add me to the group of guys who belong on "All-Star-and-a-half" difficulty level. Hall of Fame kicks my *** but All-Star just doesn't cut it for me.

Anyway...

I have a question.

I've seen a gazillion times that all 3 consoles will be compatible in terms of save files and what not...
but How?

Can this be done via the cloud? From all 3 systems?

Please don't make me have to travel back to 1980 and format my only flash drive in FAT32, again.
Those were terrible times.
Yes.....via the Cloud save.

1980.
I'll go.
I have a few tricks I want to show Kim, Lynne and Lisa.
(maybe I should have went to my reunion and showed them)

M.K.
Knight165
 
# 262 Bobhead @ 02/18/14 12:42 AM
Quote:
Originally Posted by Knight165
Yes.....via the Cloud save.

1980.
I'll go.
I have a few tricks I want to show Kim, Lynne and Lisa.
(maybe I should have went to my reunion and showed them)

M.K.
Knight165
No matter how long a fire burns...

You can always get your fire hose and put it out.
 
# 263 magoo1967 @ 02/18/14 12:59 AM
Just saw this fact sheet for the first time. So many great things mentioned, my brain is currently on overload. When I read the words "other additions include a player search" my heart actually jumped a little (crazy, I know). No more wasting way too much time obsessively searching 30 team's entire rosters for players in order to closely mimic real life trades. I have been wishing & hoping for this simple tool for many years (as I imagine all roster creators have). More time for playing baseball, this is a GODSEND. Can't wait to re-read this fact sheet repeatedly now in order to fully absorb all the other awesome stuff I think I just read.
 
# 264 Arty23 @ 02/18/14 01:16 AM
I'm really hoping that with the ability to fire/hire mid-season we have bench coaches and bullpen coaches. Would make replacing the manager and pitching coaches pretty easy!
 
# 265 bwiggy33 @ 02/18/14 01:56 AM
I have a question. Since the user can fire/hire managers during the season, will the CPU do the same? I've read through every page and didn't see the question so hopefully I didn't miss it somewhere if it was asked.

As for the dynamic catch position indicator, I am very interested in hearing more in detail about it. In general though I just hope the overall fielding game is improved. The massive amount of animations that are being added to the game should no doubt help, but hopefully the movement of the players is better.

Another one I kind of looked over was the reworking of the CPU's plate discipline. I'm hoping this means a few less swings on first pitches. I know the CPU adapts to how you pitch throughout the course of a game, but it still seemed a bit excessive with how many times the CPU would swing at first pitches.
 
# 266 Teigh Cubs Teigh @ 02/18/14 01:56 AM
Quote:
Originally Posted by FreezeTime
Forgive me if this has been asked or answered already but do we know if we can extend players mid season?
No. According to Knight (I believe) it would take a large rewrite of franchise logic and it isn't likely to appear this year.
 
# 267 og236 @ 02/18/14 01:56 AM
Quote:
Originally Posted by FreezeTime
Forgive me if this has been asked or answered already but do we know if we can extend players mid season?

I think I saw someone post that we couldn't , not 100% sure though.

Edit: It was Knight Lol I remember now thanks to the dude above my comment lmao

Sent from my iPhone using Tapatalk
 
# 268 SoxFan01605 @ 02/18/14 02:08 AM
Forgive me if I've missed this, but has there been any word on whether or not the new dynamic difficulty can be turned off?
 
# 269 Kirby_SCEA @ 02/18/14 03:02 AM
Quote:
Originally Posted by SoxFan01605
Forgive me if I've missed this, but has there been any word on whether or not the new dynamic difficulty can be turned off?
Yes, you have to manually select Dynamic difficulty in the Gameplay Options for it to be active. Otherwise, you can still select from one of the traditional difficulty levels (Rookie, Veteran, All-Star, HOF, Legend), and your difficulty will not change based on your play.
 
# 270 Coolade @ 02/18/14 03:07 AM
Quote:
Originally Posted by Kirby_SCEA
Yes, you have to manually select Dynamic difficulty in the Gameplay Options for it to be active. Otherwise, you can still select from one of the traditional difficulty levels (Rookie, Veteran, All-Star, HOF, Legend), and your difficulty will not change based on your play.
Would you have any details on when the game would determine lowering the dynamic difficulty of say batting or pitching? Would it take something close to a 10 game losing streak before the game determines to lower the difficulty? Or is it on a per game basis?
 
# 271 LastActionHero @ 02/18/14 03:29 AM
I'm wondering if we can finally call or call off the cutoff man after the ball is thrown from the outfield. This is a very important aspect in my opinion. Letting the ball through or not last minute by a (for example) first baseman when there is a possible play at the plate could mean the difference between an out or not. All based on the accuracy of the throw.

Besides adding authenticity to how the game is played this would bring an extra level of suspense to the table on the field.
 
# 272 SoxFan01605 @ 02/18/14 03:39 AM
Quote:
Originally Posted by Kirby_SCEA
Yes, you have to manually select Dynamic difficulty in the Gameplay Options for it to be active. Otherwise, you can still select from one of the traditional difficulty levels (Rookie, Veteran, All-Star, HOF, Legend), and your difficulty will not change based on your play.
Excellent, thanks!
 
# 273 goplen5 @ 02/18/14 04:14 AM
So if there are fan signs customized to the stadium and players....any chance we will see it to the extent of King's Court in Seattle?

I'm sure the yellow shirts are not possible yet, but I was just curious.
 
# 274 LastActionHero @ 02/18/14 04:21 AM
Quote:
Originally Posted by goplen5
So if there are fan signs customized to the stadium and players....any chance we will see it to the extent of King's Court in Seattle?



I'm sure the yellow shirts are not possible yet, but I was just curious.

How cool would it be if we could create our own fan signs in the future.
 
# 275 Mabster @ 02/18/14 04:23 AM
Quote:
Originally Posted by Coolade
Would you have any details on when the game would determine lowering the dynamic difficulty of say batting or pitching? Would it take something close to a 10 game losing streak before the game determines to lower the difficulty? Or is it on a per game basis?
I'm sure it's not as cut and dry as a losing streak. Losing 10 in a row by one run or getting blown out in 10 games is completely different.

To me, dynamic wouldn't be a static evaluation process. It could start as an at bat per at bat evaluation, then game by game, then 10 games, etc. As it starts to learn your skill level it shouldn't have to evaluate your skill quite so often.

At the same time, to see your skill progression or degeneration it would also need to evaluate big chunks of games to spot an overall trend.
 
# 276 Trackball @ 02/18/14 06:29 AM
This is a very, VERY minor thing, but I want my curiosity satisfied, since I said it in the name list last year.

Is the first name Sadaharu in the game? We already have the surname Oh...
 
# 277 acts238shaun @ 02/18/14 07:22 AM
If this is the wrong thread I apologize, but will all the recent signings in arbitration and recent extensions (a la' Braves) make it into the game?
 
# 278 Skyflame21 @ 02/18/14 08:16 AM
I read through the comments and I didn't see an answer to a few of my questions. I love the new additions but was wondering.

1. Will they have stat tracking that will keep over multiple seasons? High Heat Baseball back in 2002 had this for PS2. It was setup just like a baseball card and it was helpful to be able to track your minor league players seasons by seating their stats layer out each year. Also for MLB guys as well. Currently I write it all into an excel spreadsheet but I would love not to do that anymore.

2. Anything about records. I know they have a small page of the records but was hoping to see an expanded list of say top 20 in each category and even team records. Baseball is all about its history and would be great to see our players chase records and see where the stack up thoughout the history their team and/or league.

Thanks
 
# 279 MrOldboy @ 02/18/14 09:03 AM
Quote:
Originally Posted by Skyflame21
I read through the comments and I didn't see an answer to a few of my questions. I love the new additions but was wondering.

1. Will they have stat tracking that will keep over multiple seasons? High Heat Baseball back in 2002 had this for PS2. It was setup just like a baseball card and it was helpful to be able to track your minor league players seasons by seating their stats layer out each year. Also for MLB guys as well. Currently I write it all into an excel spreadsheet but I would love not to do that anymore.

2. Anything about records. I know they have a small page of the records but was hoping to see an expanded list of say top 20 in each category and even team records. Baseball is all about its history and would be great to see our players chase records and see where the stack up thoughout the history their team and/or league.

Thanks
1. On the fact sheet: More player stats stored for every season (Online Franchise)

Sadly we don't know if this will be in the normal offline franchise as a few devs have said they are unsure if the listed features for online will make it into the offline mode. I honestly can't see it not being there, but them specifically saying online fanchise has me a bit worried.
 
# 280 Blazzen @ 02/18/14 09:16 AM
Quote:
Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.
Was this in previous years? I'm coming from XBOX/2K and have never played the show. I remember Madden had something like this but it didn't work at all. How well does this work for The Show? I spend so much time tweaking sliders that I don't get to enjoy the game as much as I should. If this worked well it would be a godsend.
 


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