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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 221 dickey1331 @ 02/17/14 09:04 PM
[quote=tnixen;2045962912]
Quote:
Originally Posted by Woodweaver

This is so cool that you added this. I think the only game that I remember that had left handed infielders besides the first basemen was Tony Larussa baseball.

Can Catchers also throw left handed then?

He already said no lefty catchers
 
# 222 tnixen @ 02/17/14 09:04 PM
[quote=dickey1331;2045962928]
Quote:
Originally Posted by tnixen


He already said no lefty catchers
Ok must have missed that some how.

Thanks
 
# 223 MrOldboy @ 02/17/14 09:05 PM
Quote:
Originally Posted by Mabster
If PS4 doesn't allow mp3 playback then it'd be real difficult (impossible?) for Sounds of the Show to be implemented.

That's one good thing about the wait till May. It gives Sony time to update the console to allow this.

I'm confident it'll happen.
I think most, including me, highly doubt that SOS will be in this year. I don't really think Sony will get MP3 support in nearly in time. I think SOS may not be back next year as well. Sony not only has to add in MP3 playback, but has to allow developers to access those files off the HDD and utilize that functionality in game.
 
# 224 Mabster @ 02/17/14 09:09 PM
Quote:
Originally Posted by MrOldboy
I think most, including me, highly doubt that SOS will be in this year. I don't really think Sony will get MP3 support in nearly in time. I think SOS may not be back next year as well. Sony not only has to add in MP3 playback, but has to allow developers to access those files off the HDD and utilize that functionality in game.
Of course it's all conjecture at this point.

I'm sure the devs can't comment at this point since the ball isn't really in their court regarding this feature.
 
# 225 MrOldboy @ 02/17/14 09:15 PM
Quote:
Originally Posted by Mabster
Of course it's all conjecture at this point.

I'm sure the devs can't comment at this point since the ball isn't really in their court regarding this feature.
Yes, but think about a dev timeline. Would you be using resources to have a feature that may nor may not be even possible?
 
# 226 dickey1331 @ 02/17/14 09:19 PM
Russell liked a post saying SOS wasn't gonna be in the PS4 version.
 
# 227 Mabster @ 02/17/14 09:21 PM
Quote:
Originally Posted by dickey1331
Russell liked a post saying SOS wasn't gonna be in the PS4 version.
Ever or just '14?
 
# 228 beau21 @ 02/17/14 09:27 PM
Russell, Woodweaver or anyone else who may know.

Do you know, and are you able to say, if there will be any kind of MLB:The Show - PS4 console bundle available?
 
# 229 dickey1331 @ 02/17/14 09:28 PM
Quote:
Originally Posted by Mabster
Ever or just '14?

Didn't really say. I would guess for 14. Really depends on what Sony does. Unfortuantly this is something out of SCEAs control.
 
# 230 DaReapa @ 02/17/14 09:42 PM
May can't come soon enough.
 
# 231 johnlnames @ 02/17/14 09:46 PM
I feel like all these features should already be in the game. I dont get the hype on editing player potential and being able to search for players. These features have been in games already like nba 2k. Same with player lock. They killed franchise last year and it doesnt look like they added back the things that were taken out.
 
# 232 Factzzz @ 02/17/14 09:47 PM
I hope some of those new fielding animations added were for pitchers, because right now when pitchers field a come backer or line drive, it doesn't look realistic, it's like they just snap into an animation at an unrealistic speed.

They need animations like this:

http://www.youtube.com/watch?v=NeloljCx-1g
 
# 233 MrOldboy @ 02/17/14 09:48 PM
Quote:
Originally Posted by johnlnames
I feel like all these features should already be in the game. I dont get the hype on editing player potential and being able to search for players. These features have been in games already like nba 2k. Same with player lock. They killed franchise last year and it doesnt look like they added back the things that were taken out.
Uhh, they weren't in the game. Whether we feel they should have been in, which some people would honestly say they did, they weren't. Now they are, simple.
 
# 234 I3RIS3H @ 02/17/14 09:49 PM
Quote:
Originally Posted by johnlnames
I feel like all these features should already be in the game. I dont get the hype on editing player potential and being able to search for players. These features have been in games already like nba 2k. Same with player lock. They killed franchise last year and it doesnt look like they added back the things that were taken out.


Correct me if I'm wrong, but I believe those features were taken out of franchise mode because they were completely pointless and served no real purpose.
 
# 235 baseballkid97 @ 02/17/14 09:50 PM
If we buy the PS3 version April 1 and start a franchise will we be able to carry that over to the PS4 version in May? And will we still have to pay full price for PS4 if we already have PS3 version? Like NBA 2K14 was $10 on PS4 if you already had PS3 version
 
# 236 dickey1331 @ 02/17/14 09:52 PM
Quote:
Originally Posted by baseballkid97
If we buy the PS3 version April 1 and start a franchise will we be able to carry that over to the PS4 version in May? And will we still have to pay full price for PS4 if we already have PS3 version? Like NBA 2K14 was $10 on PS4 if you already had PS3 version

Yes and we don't know yet.
 
# 237 Still2REal @ 02/17/14 10:00 PM
Quote:
Originally Posted by Woodweaver
Unfortunately, I cannot, but that's simply because I don't know.
Coming from someone who is ignorant of the development process, how can a developer not know if an improvement has made it into the game 2 months away from release?
 
# 238 Curahee @ 02/17/14 10:09 PM
Quote:
Originally Posted by Still2REal
Coming from someone who is ignorant of the development process, how can a developer not know if an improvement has made it into the game 2 months away from release?
Because every developer has a different assignment. They dont all work on the same things.

Just like any other job. Everyone has a specialty.
 
# 239 tabarnes19_SDS @ 02/17/14 10:09 PM
Quote:
Originally Posted by Still2REal
Coming from someone who is ignorant of the development process, how can a developer not know if an improvement has made it into the game 2 months away from release?

He doesn't work on that portion of the game. The dev team is broken up into different areas that work on different parts of the game.


Sent from my iPad using Tapatalk
 
# 240 dickey1331 @ 02/17/14 10:09 PM
Quote:
Originally Posted by Still2REal
Coming from someone who is ignorant of the development process, how can a developer not know if an improvement has made it into the game 2 months away from release?

Could be several reasons. He could be working on another part of the game. You could ask me about my job and I don't know what the engineers are doing.
 


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