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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 161 RyanLaFalce @ 02/17/14 06:47 PM
Quote:
Originally Posted by Knight165
No on actually managing games online......
I'm pretty sure it meant to say managing your team transactions...
(which is sweet!)



I don't think they locked out the chance of a left handed IF'ers.....but I'm pretty sure they made the chance really, really low.
But who knows...they may have only made it for player creation.



I'm pretty sure you are correct.



I believe that for online franchise...they have stated that the stat tracking was advanced.
For offline franchise...I just hope we can see season stats in post season...





YES!

Just FYI...since it's "out".....it's in the editor on a 1-99 scale......available for any player.



See...they do listen!

Like tabarnes asked.....I hope the online trade logic improvements are also in the offline franchise.(since there is no MoM for online....so I can't really take advantage of the online only improvements).....

I believe there was also a new addition to budgets(at leas they were working on it.)

Hopefully Ramone or Aaron or Luis could comment on it!

Looking forward to '14!

M.K.
Knight165
I noticed you quoted me, but didn't respond to it. Was it supposed to be like that, or are you waiting on SCEA to respond?

Sent from my HTC6435LVW using Tapatalk
 
# 162 Sdrawkcab321 @ 02/17/14 06:47 PM
How many hitters besides ichiro use the slap style ?
 
# 163 MLB Bob @ 02/17/14 06:52 PM
Quote:
Originally Posted by Sdrawkcab321
How many hitters besides ichiro use the slap style ?
Munenori Kawasaki
 
# 164 tnixen @ 02/17/14 06:53 PM
Quote:
Originally Posted by econoodle
Pretty nice list of improvements for a year when sony had to work on a 3-headed monster.

As a presentation/franchise guy i am excited for the changes there.

- Sounds like commentary took a much needed upswing.
- hire/fire managers is absolutely nice.
- cant wait to see pics of the new UI
- the assistant gm notification system. this could be helpful in seeing whats going on around the league. last years ticker was a good idea, but not much info was there, plus it took forever to cycle through scores. hopefully the notifier is what i think it is.

this is the one i am curious about the most

• New pitcher/batter breakdown pop-up graphics

wonder if thats concerning the in game stat OSD'S?

all in all, nice work
from SCEA. cant ask for much more in a 10 month cycle.the wish list just got smaller.

I am wondering the samething and I hope this means we finally are getting an improved Home Run popup Stat Overlay. You know the kind where it pops up while the batter is rounding the bases

Kind of Like this
http://www.youtube.com/watch?v=agblFKJV2T0
 
# 165 Born Again @ 02/17/14 06:54 PM
Quote:
Originally Posted by Knight165

Just FYI...since it's "out".....it's in the editor on a 1-99 scale......available for any player.


So like 1-20 = F, 21-40 = D, 41-60 = C, 61-80 = B, 81-99 = A or something in that proximity?
 
# 166 nomo17k @ 02/17/14 06:57 PM
Quote:
Originally Posted by Sdrawkcab321
How many hitters besides ichiro use the slap style ?
I think the emphasis on HR/power during the past couple decades lead to the decline of the type of players that use the style, but I remember quite a few slap-hitting speedsters back in the day. Vince Coleman, Brett Butler, etc. You could say Tony Gwynn was one as well.

I want to see how the hitting style is implemented, but I'm really glad to see this coming to the game.
 
# 167 Bullit @ 02/17/14 07:10 PM
Quote:
Originally Posted by Born Again
So like 1-20 = F, 21-40 = D, 41-60 = C, 61-80 = B, 81-99 = A or something in that proximity?
I could be wrong but a few years ago I had a talk with Knight and Russell. I believe the potentials are more in line with a grading scale in schools. By that I mean that to be a "A" rated player was more around 92/94 + "B" was in the 80's "C" was in the 70's and "D" was in the the 60's and "F" was anything below 55/60.

Now don't quote this as gospel because it has been a while, just trying to share some knowledge.
 
# 168 DamnYanks2 @ 02/17/14 07:13 PM
Quote:
Originally Posted by smiley3
What's #12 can you explain?
LMAO what were you thinking it was? I wanna know.
 
# 169 kehlis @ 02/17/14 07:16 PM
Quote:
Originally Posted by Bullit
I could be wrong but a few years ago I had a talk with Knight and Russell. I believe the potentials are more in line with a grading scale in schools. By that I mean that to be a "A" rated player was more around 92/94 + "B" was in the 80's "C" was in the 70's and "D" was in the the 60's and "F" was anything below 55/60.

Now don't quote this as gospel because it has been a while, just trying to share some knowledge.
I'm assuming this means A-F will no longer be an option or even seen, I would assume that player x's potential is a 92 so to you and me, we see that as an A.


Could (and likely am) be wrong.
 
# 170 BSUFAN @ 02/17/14 07:17 PM
Quote:
Originally Posted by lhslancers
That's a lot of new animations for the PS3. The PS4 has how many new animations? That's insane.
You better hold off on that PS4 for another year
 
# 171 MLB Bob @ 02/17/14 07:18 PM
Ramone Russell

MLB 14. Well done. I wanted to say the next generation for the franchise is looking fantastic. I have a baby coming soon, in honor of your hard work I am naming it after you. GF is upset though, due to the fact we are having a girl. #TheShow4Life
 
# 172 tabarnes19_SDS @ 02/17/14 07:19 PM
[*]Refined player generation, with more position-specific attribute ranges (Online Franchise)[*]New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)[*]New lineup logic that takes into account secondary positions (Online Franchise)[*]Refined trade logic (Online Franchise)



These are the things I most hope made it to offline. Like Knight, online doesn't really work for the way I like to use franchise mode.

Online franchise is going to be great for those that want to play online franchises! Really exciting stuff! !





Sent from my SCH-I545 using Tapatalk
 
# 173 bcruise @ 02/17/14 07:19 PM
I can just see the veins popping in Knight's neck when the topic of numbered potential ratings comes up.
 
# 174 Rob_NYY @ 02/17/14 07:19 PM
All of this sounds so great! My mind is blown!!

Spoiler
 
# 175 nemesis04 @ 02/17/14 07:19 PM
Quote:
Originally Posted by DamnYanks2
LMAO what were you thinking it was? I wanna know.
Looks like he is from Boston, so if he saw it as "aaw-gin" he probably would have known what they were referring to!
 
# 176 MLB Bob @ 02/17/14 07:21 PM
So the bullet points listed for "online Franchise" are we to assume they are not included in anyway for offline as well?
 
# 177 Bullit @ 02/17/14 07:22 PM
Quote:
Originally Posted by kehlis
I'm assuming this means A-F will no longer be an option or even seen, I would assume that player x's potential is a 92 so to you and me, we see that as an A.


Could (and likely am) be wrong.
I really don't know. But I kind of hope it is something like that. Although I do like having a Letter. Meaning that we see an A but don't really know if it is a 99 or a 92. Not a big difference but it could mean a big difference when skills start to decline. If somebody is a 99 and drops 3-5 points nor real big deal. But if a 92 drops 3-5 points he isn't an A anymore.

I hope that makes some kind of sense????
 
# 178 kehlis @ 02/17/14 07:25 PM
Quote:
Originally Posted by Bullit
I really don't know. But I kind of hope it is something like that. Although I do like having a Letter. Meaning that we see an A but don't really know if it is a 99 or a 92. Not a big difference but it could mean a big difference when skills start to decline. If somebody is a 99 and drops 3-5 points nor real big deal. But if a 92 drops 3-5 points he isn't an A anymore.

I hope that makes some kind of sense????
It does, and makes more sense than what I said lol.
 
# 179 MrOldboy @ 02/17/14 07:38 PM
Completely re-done catcher animations suite (over 150 all-new catcher animations)

Perhaps my #1 requested feature. The catching animations have been stale for years.

I really, really, really hope this means we will finally see catchers frame pitches, set-up high and actually place their gloves on the corners. Somehow missed this when I first read it as I glanced over the first few "facts", but this is huge!

Also, echoing what people have been saying that I hope some of the (Online Franchise) additions. I have ato assume stuff like trade, contract and lineup logic and other stuff must be in the offline version as well. That would be really frustrating to only have it available in the online mode. It has to be, I cannot see San Diego specifically adding in new logic to the online mode and leaving it out of the offline mode. Unless they are specifically referring to some form of logic that onyl affects two or more players... I hope we get clarification on this.
 
# 180 nemesis04 @ 02/17/14 07:45 PM
Quote:
Originally Posted by MrOldboy
Completely re-done catcher animations suite (over 150 all-new catcher animations)

Perhaps my #1 requested feature. The catching animations have been stale for years.

I really, really, really hope this means we will finally see catchers frame pitches, set-up high and actually place their gloves on the corners. Somehow missed this when I frist read it as I glanced over the first few "facts", but this is huge!
Hopefully that it will also mean they will animate correctly coming out of the crouch when fielding a ball in front of the plate. Should eliminate the jack rabbit sprint where he has the ball before the batter is out of the box.
 


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