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MLB 14 The Show News Post


After releasing a mini-fact sheet last week, we now have the official MLB 14 The Show fact sheet, thanks to Russell over at The Show Nation.

Read them over and let us know what you think. The PlayStation Vita and PS3 version arrive on April 1st, while the PS4 version will ship sometime in May. When we get an official PS4 release date, we'll be sure to update everyone.

KEY FEATURES
  • Next Generation Baseball Has Arrived - MLB 14 The Show makes its next-gen debut on the PS4 system, utilizing the system’s vast resources to deliver exceptionally detailed and fluid gameplay. With improvements to presentation, a wealth of added animations, and a dramatic increase in environment and player detail, we are setting out to create the best-looking and best-playing baseball sim ever created.

  • The Evolution of Road to The Show continues (All platforms) - First among the major improvements is a completely revamped advancement system, complete with improved logic and the removal of advancement goals. Also being introduced is a new beginning to a player’s RTTS career with the Topps Amateur Showcase, a series of games against other draft prospects. Additionally, the training system, logic, screens and modes have all been revamped to provide users with a more engaging experience.

    - Other changes include a new player-creation process, the reintroduction of the “broadcast” presentation perspective as an option, and a re-envisioned Catcher Mode, to name a few (PS3 & PS4 Only).

  • Year-to-Year Saves (All platforms) - For the first time in franchise history, saves can be carried over from MLB 14 to future releases of The Show, meaning that gamers won't have to worry about starting their Franchise or Road to the Show seasons over in years to come.

  • Player Lock (All platforms) - The new Player Lock feature (a.k.a RTTS anywhere) gives users the ability to lock-on to any single player and enter games using the Road to the Show gameplay mechanic, allowing for faster games and more focused on-field action.

  • Quick Counts (All platforms) - Users will now be able to play a full nine-inning game in less than 30 minutes, half the time it takes in previous iterations of The Show. Despite the shortened game durations, realistic stats will not be compromised.

  • Community Challenges (PS3 & PS4) - Players will be able to freely toy and tinker with game situations and scenarios on the fly, whether that’s the inning, score, who’s on base, or where the ball is hit. These custom situations can be bundled with a creative set of goals and put forth as a challenge to the community, whether it’s to relive the past, change history, or dream of new possibilities.

  • Universal Profile (PS3 & PS4) - A new tendency-tracking system monitors and records gamers’ unique playing styles. Those patterns are stored in the Universal Profile, which can be viewed by anyone looking to get a quick scouting report on the player. The Universal Profile can also be subbed in in place of a CPU opponent in Diamond Dynasty and Online Franchise, making for more realistic head-to-head matchups when schedules prevent synchronous play.

  • Online Franchise (PS3 & PS4) - Finally, Franchise mode can be shared with friends online, with most of the features from the offline version making the transition, including Scouting, the Amateur Draft, Free Agency and CPU Trades. The mode will remain highly customizable as scheduling, divisions, postseason spots and more are all commissioner options.

  • Stubs (All platforms) - Playing games in MLB 14 The Show rewards players with Stubs. Stubs can be used to purchase additional in-game content – like Road to the Show training points – or used in our new mode, Community Challenges. Stubs can be earned in any mode, and they are not required to progress through a mode. You can still purchase additional in-game content through the PlayStation Store.

  • Diamond Dynasty Extra Innings (PS3 & PS4) - In this mode, a player’s team is always looking for opportunities to challenge other users in an offline setting, which allows the user to earn bonus rewards the next time they log in. When online, the player has the opportunity to challenge other user-created teams in an offline game where the CPU controls their team. Players can only benefit positively in this mode even if their team does not perform up to their normal standards.

  • Dynamic Difficulty (All platforms) - Baseball is a sport the dedicated love to master, but also one that can intimidate newcomers. In this year’s version of The Show, players who don’t feel like veterans yet can opt to start on a lower difficulty level and jump right in. An advanced logic system will then grade the user’s skill and adjust the challenge level up or down based on their overall performance. Batting and pitching are evaluated separately, so it’s possible for one to increase in difficulty while the other doesn’t, or even reduces. On-screen notifications will advise when the difficulty setting has been adjusted.

  • Franchise Improvements (PS3 & PS4 Only) - Efforts continue to improve the accessibility of Franchise mode. A new notification system, which keeps the user more connected to their organization and the league, serves as an “Assistant GM” and will make sure critical information is more immediately provided and more readily accessible. Also refined is the logic that helps the multi-season cycle of Franchise mode and all of the stats and developments therein resemble real life as closely as possible. Other additions include a player search and the ability to hire and fire coaches during the regular season.

  • True Broadcast Presentations (PS3 & PS4 Only) - The Show’s presentation crew has taken on a tall task for MLB 14: streamlining the game while enhancing the reality and increasing the variety of the experience. Pace of play is a focal point for the team as we strive to immerse the user in an even more engaging simulation. Heavy emphasis has also been placed on the stadium environment to feature the upgraded crowd actors, jumbotrons, LED boards, dugouts, specific stadium audio and a more engaged, responsive and unique crowd.

    -On the commentary side, the three-man booth of Matt Vasgersian, Eric Karros and Steve Lyons return for their second season together. This year's title will emphasize the three announcers in a more interactive, conversational style, yet will also continue to mine the world of baseball to find intelligent, timely and compelling commentary concerning today's teams and players. The overall goal is for the game to get deeper, and for the announcers to better adapt to changing game conditions -- including rising the enthusiasm level when the situation dictates.
MLB 14 The Show includes over 40 more enhancements, new features, and improvements!
  • New dynamic gameplay cameras for batting and fielding
  • New dynamic catch position indicator for fielding
  • New baserunning paradigm (New animation core and logic)
  • Completely re-done catcher animations suite (over 150 all-new catcher animations)
  • More than 90 new batting stances
  • More than 160 batting stance re-captures for players who changed their stances
  • More than 50 new fielding animations
  • More than 30 new pitching motions
  • 20 new signature HR swings
  • Intro Fly-Ins (PS4 Only)
  • New bat boy and ball boy presentations (PS4 Only)
  • All-new high-resolution crowd reactions, ambient noise, cheers, etc…. (PS4 Only)
  • Japan League-style and slap-hitter swing types (PS4 Only)
  • Over 350 new fielding and batting animations (PS4 Only)
  • Team specific, player specific, team generic crowd signs (PS4 Only)
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • New and improved training modes, along with the addition of a new bronze/gold medal system.
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • Ability to hire/fire coaches in mid-season
  • Notification system that keeps you connected to your team and league.
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
  • New user management functionality at TheShowNation.com (Online Franchise)
  • Make, accept, and vote on trades through TheShowNation.com (Online Franchise)
  • Resolve and simulate games on TheShowNation.com (Online Franchise)
  • League members can now manage games on TheShowNation.com (Online Franchise)
  • New pitcher/batter status screen
  • New pitcher/batter breakdown pop-up graphics
  • Cycling help text
  • Left-handed infielders
  • CPU plate discipline logic has been re-written
  • Pitcher can now bring up pitch history using L3 (same effect as R2 for the batter)
  • New pickoff cameras
  • New assortment of organ recordings
  • Completely re-worked Plate Coverage Indicator (PCI)

Game: MLB 14 The ShowReader Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 12 - View All
MLB 14 The Show Videos
Member Comments
# 241 dickey1331 @ 02/17/14 10:10 PM
Quote:
Originally Posted by tylerh
Are the improvements for online franchise also applicable to offline franchises (better player generation, stats, and trade, contract, and lineup logic)?

We don't know yet. Already been posted.
 
# 242 tree3five @ 02/17/14 10:12 PM
Quote:
Originally Posted by seanjeezy
The least they could do is increase the roster size from 15 to 25, I wouldn't expect fully playable A ball just yet (if you do one you have to do them all in my opinion)
25 man rosters for single A would be sweet, and if you cant actually play with the single A teams, it would be cool if the players had simulated stats.
 
# 243 Sco291 @ 02/17/14 10:15 PM
I wonder if Ramone will be the guy in the game conducting the on-field interview following games?

Should be re-named "MLB 14: The Swag"
 
# 244 tigerfanjoe @ 02/17/14 10:21 PM
Quote:
New player contract logic that mimics real life
This is huge for me
 
# 245 Still2REal @ 02/17/14 10:30 PM
Quote:
Originally Posted by Curahee
Because every developer has a different assignment. They dont all work on the same things.
Just like any other job. Everyone has a specialty.
Quote:
Originally Posted by tabarnes19
He doesn't work on that portion of the game. The dev team is broken up into different areas that work on different parts of the game.
Sent from my iPad using Tapatalk
Quote:
Originally Posted by dickey1331
Could be several reasons. He could be working on another part of the game. You could ask me about my job and I don't know what the engineers are doing.

Damn! Some of these boys stay on the job...

Thanks for the response fellas
 
# 246 BatsareBugs @ 02/17/14 10:49 PM
Quote:
Originally Posted by Curahee
  • New RTTS Player Creation options, including the ability to model your skills, appearance, and signature animations after a real MLB player
  • Easier trade requests (RTTS)
  • Easier position changes (RTTS)
  • Dynamic Potential for RTTS Player
  • New injury presentations
  • New Player Search feature
  • New player contract logic that mimics real life
  • New overall and potential formula
  • Editable potential
  • Refined player generation, with more position-specific attribute ranges (Online Franchise)
  • New contract decision logic, which factors in contract renewable and arbitration status more heavily (Online Franchise)
  • New lineup logic that takes into account secondary positions (Online Franchise)
  • Refined trade logic (Online Franchise)
  • Retired players stored for every season (Online Franchise)
  • More player stats stored for every season (Online Franchise)
Sounds great. I'm not sure if I can wait for the PS4 version, but those features for it sound awesome as well.
 
# 247 ped3328 @ 02/17/14 10:55 PM
I don't know if that has been answered or not , but in regards to this new quick-count format, will we still have the choice to play the game ''in full'' or has this been taken out completely, meaning we will have no choice but to play the game with quick-counts?
 
# 248 shaneomac @ 02/17/14 11:03 PM
Quote:
Originally Posted by ped3328
I don't know if that has been answered or not , but in regards to this new quick-count format, will we still have the choice to play the game ''in full'' or has this been taken out completely, meaning we will have no choice but to play the game with quick-counts?
You can choose before the game starts either quick count or the way it's always been but it can't be changed during the game.
 
# 249 ped3328 @ 02/17/14 11:10 PM
Quote:
Originally Posted by shaneomac
You can choose before the game starts either quick count or the way it's always been but it can't be changed during the game.
It makes sense. Thank you for the clarification.
 
# 250 thaSLAB @ 02/17/14 11:12 PM
I'm surprised no one has asked about this...

Quote:
New dynamic catch position indicator for fielding


Sent from my EVO using Tapatalk
 
# 251 ShowTyme15 @ 02/17/14 11:13 PM
Quote:
Originally Posted by Russell_SCEA
Yeah that's not happening year one of a new console cycle.
Will the all star unis change from year to year? Or will they stay the same like it is now each year of franchise?

Example: in MLB 13 the all star game at Target Field the players were wearing the NY Mets Citi Field all star uniforms. Just wanted to know if it changes from year to year now or stays static. This is a PS4 question.
 
# 252 Sora_529 @ 02/17/14 11:43 PM
I'm not even a roster-maker and the one I'm most excited about is the ability to edit potential. I can imagine that making life MUCH easier for the guys who work on OSFM. Now, if there were just a way for the devs to curb my excitement for this game so that I don't burst in between now and May...
 
# 253 Kirby_SCEA @ 02/17/14 11:44 PM
Quote:
Originally Posted by thaSLAB
I'm surprised no one has asked about this...





Sent from my EVO using Tapatalk
Me too. Also surprised there isn't much speculation about "New dynamic gameplay cameras for batting and fielding."

Anyways, glad everyone's happy to get some info, and we appreciate the huge response! Looking forward to getting MLB 14 in all of your hands (and getting some time off....haha)
 
# 254 Grub @ 02/17/14 11:46 PM
Well dude, that feature's like, totally visual and the description's fairly vague, so it's super hard to speculate about it until we know how on earth it even begins to function or why
 
# 255 Mabster @ 02/17/14 11:51 PM
Quote:
Originally Posted by Kirby_SCEA
Anyways, glad everyone's happy to get some info, and we appreciate the huge response!
It's usually us praising and thanking the dev team. It's nice to see you excited by the community response. Great to read!
 
# 256 MrOldboy @ 02/18/14 12:01 AM
Quote:
Originally Posted by Kirby_SCEA
Me too. Also surprised there isn't much speculation about "New dynamic gameplay cameras for batting and fielding."

Anyways, glad everyone's happy to get some info, and we appreciate the huge response! Looking forward to getting MLB 14 in all of your hands (and getting some time off....haha)
I think because we saw some of the dynamic camera in the leaked footage from Taiwan. But from what we saw it was very interesting.

Patiently waiting for PS4 footage.
 
# 257 Kirby_SCEA @ 02/18/14 12:05 AM
Quote:
Originally Posted by MrOldboy
I think because we saw some of the dynamic camera in the leaked footage from Taiwan. But from what we saw it was very interesting.

Patiently waiting for PS4 footage.
I know, I'm not offended or sad about it at all. I'm just stirring the pot and making sure you guys don't run out of stuff to talk about
 
# 258 kehlis @ 02/18/14 12:08 AM
Quote:
Originally Posted by Kirby_SCEA
I know, I'm not offended or sad about it at all. I'm just stirring the pot and making sure you guys don't run out of stuff to talk about
Kirby.

Love your work, but I would very much appreciate them running out of stuff to talk and argue about
 
# 259 johnlnames @ 02/18/14 12:24 AM
Quote:
Originally Posted by I3RIS3H
[/b]
Correct me if I'm wrong, but I believe those features were taken out of franchise mode because they were completely pointless and served no real purpose.
You're not wrong, It was pointless because the profit you made before last years game meant nothing. But now you can take over a team like the padres and expand your payroll. Thats why i think they should of expanded the feature instead of completely removing it.
 
# 260 Bobhead @ 02/18/14 12:29 AM
Add me to the group of guys who belong on "All-Star-and-a-half" difficulty level. Hall of Fame kicks my *** but All-Star just doesn't cut it for me.

Anyway...

I have a question.

I've seen a gazillion times that all 3 consoles will be compatible in terms of save files and what not...
but How?

Can this be done via the cloud? From all 3 systems?

Please don't make me have to travel back to 1980 and format my only flash drive in FAT32, again.
Those were terrible times.
 


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