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MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Old 02-18-2014, 05:47 PM   #329
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by Factzzz
The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
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Old 02-18-2014, 05:57 PM   #330
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MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

Quote:
Originally Posted by Factzzz
The new contract logic that mimics real life is actually a really underrated part of the fact sheet. Last year in my RTTS when I made it to free agency I got the highest contract at 16m a year, which isn't even close to what people are making nowadays. So hopefully things like this are figured out.
It hasn't been the dev team's choice to have the odd contract values as I remember multiple times over the years that it was said that the MLB or MLBPA license prohibited exact contracts. I'm not really sure what the new logic will do, but mimicking real life sounds good on paper.

I'd be surprised if it actually mimicked reality perfectly, but it would be awesome if players could start making 30MM and team budgets were more accurate.

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Old 02-18-2014, 05:59 PM   #331
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by A_Quiet_Pro
The only thing I change in sliders is really is bump the human AI up a tad with hitting just to help a little, but that's because I move the pitch speed all the way up so a fastball is on me dumb quick. lol. (realism) But yes, as far as sliders go, not much need for tweaking... game plays amazing out of the box.
Normally all I do is turn the pitch speed down, and the contact up a bit. Otherwise I strike out 15 times a game. But even that didn't help with my sorry Yankees team last year. lol
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Old 02-18-2014, 06:07 PM   #332
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Does dynamic refer to size/accuracy and how soon the indicator appears changing depending on the player's fielding ratings? Some really good ideas along those lines were kicked around here in the past...

Sort of. Tedus actually touched on it in his Taiwan preview thread. He said "Fielding felt more responsive" and "fluid" - that's what he was trying to describe.

Although it's a small bullet point on the fact sheet, IMO it's a game changer as far as gameplay goes. First off, the ball region indicator (the big shadow) OSD is now gone. It is now all handled with the ball location indicator (transparent baseball)... and it is more realistic (and fun) as a result. The reason why is the dynamic aspect of it. For the most part, there's no more running to a spot after the ball is hit and waiting for the ball to fall into your glove, repeat. You now have to adjust on the fly, up to the point when you catch the ball. So you can easily find yourself fighting the wind, or drifting back, back, back and running out of room and the ball lands over the fence/out of play. It really keeps you guessing up to the last second on some balls. There are still no doubters, but they are pretty much handled the way you would react in real life, which I think the new fielding cameras help with too.

I can't remember if it was ratings based or not (aside from the obvious fielder speed), but the wind/weather does play a part in how the ball moves. This was one of my favorite additions though.

Anyway, that's the gist of it. Hopefully I didn't butcher my explanation.
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Old 02-18-2014, 06:08 PM   #333
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by MrOldboy
It hasn't been the dev team's choice to have the odd contract values as I remember multiple times over the years that it was said that the MLB or MLBPA license prohibited exact contracts. I'm not really sure what the new logic will do, but mimicking real life sounds good on paper.

I'd be surprised if it actually mimicked reality perfectly, but it would be awesome if players could start making 30MM and team budgets were more accurate.
Yeah and I know they aren't allowed to use exact numbers from real life but in prior years the contracts were at least realistic looking, you had players over 20m and things like that. Last year was the first year that the contracts were so low, and that was across the whole league. So with this improvement I'm not expecting exact numbers from real life, just a lot more realistic, because 16m a year being the highest paid player is by far too low
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Old 02-18-2014, 06:16 PM   #334
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by Factzzz
Yeah and I know they aren't allowed to use exact numbers from real life but in prior years the contracts were at least realistic looking, you had players over 20m and things like that. Last year was the first year that the contracts were so low, and that was across the whole league. So with this improvement I'm not expecting exact numbers from real life, just a lot more realistic, because 16m a year being the highest paid player is by far too low
I'm perfectly fine with suppressed values if players are correct relative to each other. I want the top player in the MLB to be the top player in The Show and a other players correct in there relative relationship to that player.
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Old 02-18-2014, 06:24 PM   #335
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

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Originally Posted by MrOldboy
I'm perfectly fine with suppressed values if players are correct relative to each other. I want the top player in the MLB to be the top player in The Show and a other players correct in there relative relationship to that player.
I kinda found in some cases this was the case and it was a detriment. The salaries were based on overall. Theres a little work around to make adjustments to some contracts that was in..

My issue was a guy like Mark Buerhle had a contract of 2 million or something..because it was based on his overall. Makes bad contracts kinda non existent because regressed players didnt have inflated contracts..took away from some of the depth. Im just curious how contracts will work now
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Old 02-18-2014, 06:34 PM   #336
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Re: MLB 14 The Show Fact Sheet (PS Vita, PS3, PS4)

Lots of goodies in that list, including editable potential--nice! I can see where franchise will have more meaning with the ability to edit potential. So if some "hot" prospect bombs in real baseball, or doesn't perform as expected, potential can be adjusted.

At my age, I really shouldn't get so excited, but can't help it. I know my doctor said I shouldn't be playing baseball at 72, but what the heck, what have I too lose at 72?!

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