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NBA Live 14 News Post



EA Sports has shipped NBA Live 14 today. Please play a few games and post your impressions here. As always, we'd like to see how the community feels about the game.

Game: NBA Live 14Reader Score: 4/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 17 - View All
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Member Comments
# 961 opd897 @ 12/31/13 09:37 PM
Quote:
Originally Posted by opd897
Picked this game about a week ago and downloaded all three updates before playing. Thought the game was pretty good and stats seemed OK. Was able to win some games and lose some games with nothing too out of the ordinary.

Plugged it in again today after a couple of day layoff and boy something appears to have changed. Decided to play the Cavs as the Trailblazers and got blown out by around 40. Irving went completely nuts and lit me up for 49 points. Didn't seem to matter what I did, double teams did not help much as is obvious by his 49 points.

Turnovers by me seem really high now, I had 19 to their 4. Some are my fault but some I just had to shake my head.

Play again as the Spurs against the Cavs and lost by 25. I did well to hold Irving to 35 points this game. Again the turnovers were high for me and not the CPU. Rebounding has also gotten out of control for the CPU as I was out rebounded both games by double digits.

Third game I was the Knicks against the Cavs, got blown out by 31. I know, its the Knicks but today it really didn't matter what team I was seemingly. Oh yeah, Irving lit me up for 51 in this game and again turnovers and rebounds seem out of whack. Look, I know he's the cover boy but really?

In all three of these games I've held my own the first half and am within around 5 points, even led one game by 2 at the half. Then in the 3rd quarter the Cavs just go lights out. They never have a cold streak and remain hot the whole half. One game I had them at 35% shooting for the first half and at the end of the game they had shot 47%. All three games I shot in the low 40% for the game and they were at 47 to 55%. But they took a lot more shots then me due to their offensive rebounds and my turnovers.

I am at 11 minute quarters on pro, shouldn't the pro setting be somewhat easier? Anyway, I do like the game and have decided to keep playing the Cavs with different teams until I beat them.

Wouldn't mind hearing from some of you guys after playing Irving and the Cavs to see what your experiences you've had.
To give an update to the above information, I fired up the game again, Spurs against Cavs, I was going to beat Irving and the Cavs if it was the last thing I did. Same settings, I blew the Cavs out 108-75. I shot 50% for the game and the Cavs 36%. I held Irving to just 13 points as I had him in foul trouble early and he sat nearly all the 3rd quarter. When he was in I doubled him when he crossed the center line but sagged the player I was controlling. Seemed to work. Turnovers were even at 13 and I out rebounded the Cavs 49-38. I shot 13 foul shots to just 3 for the Cavs. Fouls do need some work EA.

I haven't gotten that much satisfaction in a video game in quite some time, just had to share. Time to start a dynasty.
 
# 962 jyoung @ 12/31/13 09:37 PM
Quote:
Originally Posted by The 24th Letter
Just blew our the Rockers with the Wolves...dominated the boards...unfortunately Asik was the leading scorer for the Rockets, lol
I dread facing CPU Asik. He's good for 20 points, 10 rebounds and 5 blocks every time I go against him. Most of those points will come off putbacks and gather move abuse.

I looked at his ratings, and he has 93 rebounding, which is 4th-best in the entire game. He also has 89 block, which is just outside the top 10.

But his offensive game is rated poorly, aside from 86 dunk. That's all the CPU needs to score with him, though, as they will do the baseline spin dunk or hop step dunk repeatedly.
 
# 963 The 24th Letter @ 12/31/13 09:49 PM
Quote:
Originally Posted by jyoung
I dread facing CPU Asik. He's good for 20 points, 10 rebounds and 5 blocks every time I go against him. Most of those points will come off putbacks and gather move abuse.

I looked at his ratings, and he has 93 rebounding, which is 4th-best in the entire game. He also has 89 block, which is just outside the top 10.

But his offensive game is rated poorly, aside from 86 dunk. That's all the CPU needs to score with him, though, as they will do the baseline spin dunk or hop step dunk repeatedly.
Yeesh at those ratings...had no idea...but yeah, he pulled out the full arsenal on me....

Sent from my GT-P3113 using Tapatalk
 
# 964 DonWuan @ 12/31/13 10:12 PM
Asik kills me every time. Thats why he comes off the bench when I play against the cpu.

Im seeing more and more but there is still to many animations that cant be interrupted. Just killed OKC(without Westbrook) but atleast 20pip come from animations I cant defend.

Great game though, finally was able to hit a 40% jumper throughout the game with Aldridge.
 
# 965 loadleft @ 12/31/13 10:13 PM
I haven't seen the baseline spin in about 3 games now. For me, I've found that positioning on defense is more important than anything else. I rarely even double the post now, I play 100% on ball D, keep my back to the baseline and my inside arm between the ball handler and the rim and I have little if any trouble guarding the post. It also allows me to play much closer to ball handler now and that allows me to actually see some physicality in the game. I can usually cut off drives to the basket but I regularly get torched by the P-N-R, LOL!


That actually leads me to a question for you guys with inside knowledge of the DEV process. Why don't the DEVS from either game provide in depth manuals? It would seem that it would be far cheaper, and easier, to provide manuals, whether on disc or hard copy, than trying to come back and make patches and blogs and whatever else, when a lot of the time the user just doesn't understand how to play the game the way the DEV intended.


I've been quiet on the impression side because since the last patch I have been less happy with the game. I've moved up to All-Star and am about to go up again I guess, but above pro the cheese definitely starts to show up. One thing that increased exponentially (for me) was the PIP cheese, so I figured I'd take a couple of days and just experiment to see if the DEVS really intended to design a game with no physicality or was I doing something wrong. Just when I was about to give up on Live I tried shifting more to the baseline as described above and I noticed that no matter the driving angle of the ball handler (obviously I mean when he's going towards the basket) I could cut off the drive by being back to the baseline, or when in the corners having my back 30-45 degrees to it at most. If my way is the way the DEVS intended why not explain that in a manual instead of leaving a bunch frustrated users who think it's impossible to create contact?


At any rate this is probably not the proper thread for all that but it's just something that irks me about both games. As far impressions, I've found the shot releases more difficult post patch than pre-patch. Still fairly simple but less simple now. My free throw attempts are still not where I want them considering I have all foul sliders except reach-in at 100% and reach-in at 75%. The game is still enjoyable but for me it's a little less enjoyable. That may have nothing to do with the patch though, it could all be coming from my initial frustration with the lack of physicality. I'm only 3 games in since I found this technique so I may change my mind and go back to really liking the game after more game play. I plan to spend a good bit of tomorrow playing the game, so we'll see.
 
# 966 The 24th Letter @ 12/31/13 10:59 PM
Man you might as well forget about contesting D. Jordan down low

 
# 967 orthostud23 @ 01/01/14 08:02 AM
Quote:
Originally Posted by jyoung
I dread facing CPU Asik. He's good for 20 points, 10 rebounds and 5 blocks every time I go against him. Most of those points will come off putbacks and gather move abuse.

I looked at his ratings, and he has 93 rebounding, which is 4th-best in the entire game. He also has 89 block, which is just outside the top 10.

But his offensive game is rated poorly, aside from 86 dunk. That's all the CPU needs to score with him, though, as they will do the baseline spin dunk or hop step dunk repeatedly.


I've tried manually double teaming. I have tried letting the CPU do the double-team, and I spam the double-team button and it just doesn't seem to work. the points in the paint is still incredibly high which is to me why am losing most these games. Seems like the AI just does not miss from inside the paint. I am going to keep at it to find someway to get a W.
 
# 968 opd897 @ 01/01/14 10:15 AM
Really liking how every team plays differently in this game. Playing the Cavs you must throw everything at stopping Irving and his dribble drive. Another team though may feed the post and so on.

You have to figure out early how to defend each CPU offense or you'll get torched. Enjoying the strategy involved in each game I play.
 
# 969 louie dogs @ 01/01/14 11:31 AM
WTF: to know how can I fix the bug of the play art that do not appear on the floor?
 
# 970 WTF @ 01/01/14 11:37 AM
Not as of yet louie dogs. Hopefully they're working on it. There's no fix as of yet.
 
# 971 DonWuan @ 01/01/14 11:38 AM
Quote:
Originally Posted by louie dogs
WTF: to know how can I fix the bug of the play art that do not appear on the floor?
There is no fix. Try to learn your favorite plays. Teams still follow the play route just the play art disappears. Nothing we can do until they fix it.

Only fix is to keep your starters in all game.
 
# 972 louie dogs @ 01/01/14 12:46 PM
Quote:
Originally Posted by DonWuan
There is no fix. Try to learn your favorite plays. Teams still follow the play route just the play art disappears. Nothing we can do until they fix it.

Only fix is to keep your starters in all game.
ok thanks
 
# 973 louie dogs @ 01/01/14 01:04 PM
I read many reviews about this game but I think the only review of those who have played this really is:


The only way to start the road to redemption is to take the first step. By virtue of the fact that NBA Live 14 has actually released for PlayStation 4, the series has taken a huge step in the right direction. Now that the product exists, everyone who hasn't played it is asking the question: How good is it?
Here's the answer to that question as I break down perception and reality with NBA Live 14.

Graphics and Animation
What Was Expected
image from NBA Live 14

The trailer that appeared on Instagram was noticeably beneath what we saw from the NBA 2K14 trailers, but the screenshots that were released were pretty solid. It is hard to make heads or tails of sizzle trailers, so fans were still in the dark about just how good—or bad—the game would look.

What We Got
From a pure visual standpoint, NBA Live 14 doesn't look like a next-gen title. Comparably, the player models and animations aren't what most gamers would be impressed with on this level of gaming.
The players look decent, but underwhelming. The animations while a player is dribbling are great, but there appears to be an exaggerated element of gravity. It is especially noticeable when a player jumps straight up in the air.
It almost feels as though he's on a very short bungie cord. The action looks odd, and the overall movement is still a bit choppy in the game. This detracts from the visual package.
The arenas are rendered well, but the game lacks the overall clarity that the best-looking next-gen consoles deliver.

Gameplay and Realism
What Was Expected
For as much criticism as the NBA Live series has endured in recent years, gameplay was never a major issue. I didn't expect the next-gen version to suffer in this area.

What We Got
The gameplay actually exceeded my expectations. The on-court A.I. is excellent. The quality here is a product of the new CourtQ feature that enhances the way players react away from the ball on offense and defense.
A.I.-controlled players rotate on defense and cut to the basket on offense with great realism. Solid defensive teams really shine as they play as a unit to help limit the solid looks opponents get.

As usual, the dribbling is sharp. The signature dribbling skills help to add diversity to controlling perimeter players, but not as much attention is paid to post players. The low-post play lacks the overall depth that the game delivers away from the basket.
One issue I also found in extended gameplay piggybacks on that issue. It came in the contact/foul dynamics near the basket. I played three full games with five-minute quarters, and both teams shot a total of five free throws. Even if both squads ran offenses that shot a ton of jump shots, that's an oddly small number of trips to the line.
This can likely be tweaked in the sliders or with a patch, but it is one of those things that should be more realistic in the default/retail settings.
On a whole, there is a solid base here for the series moving forward, but a few improvements are still needed.

Sound and Presentation
What Was Expected
Up until a couple of days ago, the details around presentation had been kept under wraps. NBA 2K14 beat the NBA Live 14 marketing team to the punch in revealing this area of their respective games. The Real Voices trailer from NBA 2K14 was amazing and garnered tons of positive feedback. That said, the NBA Live 14 presentation is similar and quite impressive.



What We Got
The presentation is the best part of NBA Live 14. The halftime show is what most the developers of most sports games should aspire to create. If there were highlights of other games in the NBA during your Dynasty experience, it would be totally mind blowing. As it is, it is still excellent.
It features the same type of real voice effect NBA 2K14 has, but it is exclusive to coaches. The voices of NBA sideline generals appear in a segment called Wired. Their audio is spot-on, and for the most part, it is relevant to the action. It would have been cool to have player interviews or post-game press conferences, but perhaps that'll be explored down the road.
The top plays from each team are shown in a countdown-like format, and Jalen Rose's commentary during the intermission is spot-on and purely stat-based. Game designer Ryan Ferwerda really deserves a lot of credit for his work on this aspect of the game. The halftime show clearly sticks out and lays the groundwork for an even better experience in the future.

The in-game commentary is just OK from Mike Breen and Jeff Van Gundy. A little more conversation and storytelling between the two could have really taken things to the next level, but it isn't at a point where gamers will totally tune them out. There are some nice references to in-game stats to keep the audio relevant.
NBA Live 14 is the first EA Sports game to really use the ESPN license the way it was designed. I'm excited to see where else the team can take the presentation aspects of the game.

Game Modes and Options
What Was Expected
image from NBA Live 14

We knew a single-player experience called Rising Stars would be included in NBA Live 14, as well as Ultimate Team, Dynasty and other traditional features, but what other options would be added to the feature set?

What We Got
Ultimate Team works great with the NBA in its most simple form, but the NBA Live series adds a few unique features via Fantasy Showdown that make the mode shine even more.
You'll encounter challenges such as courting a team of all point guards or collegiate alma-mater-based squads to accomplish specific tasks. It is a great way to add variety to the mode.
The Rising Stars mode needs a bit more depth. It is pretty bare bones and exists almost as an obligatory mode because of the popularity of similar single-player experiences in the genre of sports video games. There are few changes that can be made to your created virtual baller, and everything lacks personality.
The Dynasty mode does have several nice features. The in-season updates between games are great. It keeps the gamer engrossed in his or her virtual season. Also, teams have identities that change as you progress through your Dynasty. Some organizations will tank, and others will spend money like it's going out of style to win every year. This is a nice way to capture the current dynamic in the NBA.
One fairly big omission is the absence of on-screen injuries.
They happen during your Dynasty, but never on-screen. That's a bit of a bummer, but hopefully it is something that will be added to later versions. It would also be nice to have the ability to control more than one squad. Playing as just one team can get a little boring for some. Aside from those issues, Dynasty mode delivers as well as one would expect.
One of the best aspects of the feature set for Live 14 is the Live Seasons options. Not only will online rosters be kept up to date with amazing accuracy thanks to the connection with Synergy Sports, gamers will be connected even more with Live Seasons.
Fans can play their entire season with their favorite team. If the Chicago Bulls just played the Indiana Pacers and were defeated on the road, you can take the Bulls through that game with the exact same roster as the one in real life to change the outcome.
If the Bulls won the game and you just want to recreate the experience, you can do that too. Another option under the Live Seasons umbrella is called Big Moments. The game keeps track of the best moments in the real NBA and allows you to try to recreate them. From buzzer beaters to standout statistical performances, you'll be scored on your level of accuracy. There is even an online leaderboard for each challenge.

For example, draining Derrick Rose's game-winner against the New York Knicks is an option. So too is nabbing nine steals on opening night with Philadelphia 76ers rookie Michael Carter-Williams.
This is a great mini-game, and the connection to the real NBA adds great value.

Overall
Is the NBA Live series ready to regain its spot atop the virtual basketball world? No, it isn't, but the foundation has finally been laid to build the game to an elite level—no pun intended.
If the player models and animation can catch up to some of the mode innovation and presentation, this series could be great again. Here's a look at the PlayStation 4 version of the game by the numbers.

Graphics and Animation: 6.75
Gameplay and Realism: 7.75
Sound and Presentation: 9
Game Modes and Options: 8
Overall: 7.8




 
# 974 Earl1963 @ 01/01/14 01:21 PM
Nice wright up Lou dog. I agree with pretty much everything you said. Looking forward to where EA takes this franchise from here, and hope they don't abandoned it.
 
# 975 louie dogs @ 01/01/14 01:24 PM
Quote:
Originally Posted by Earl1963
Nice wright up Lou dog. I agree with pretty much everything you said. Looking forward to where EA takes this franchise from here, and hope they don't abandoned it.
it is not my review, but I agree 100% and I'm allowed to post it
 
# 976 louie dogs @ 01/01/14 01:33 PM
Quote:
Originally Posted by Earl1963
Nice wright up Lou dog. I agree with pretty much everything you said. Looking forward to where EA takes this franchise from here, and hope they don't abandoned it.
but do you think there is a risk that the EA leave the project for reviews and poor sales?
 
# 977 The 24th Letter @ 01/01/14 01:36 PM
Isn't that the Bleacher Report review?
 
# 978 louie dogs @ 01/01/14 01:38 PM
Quote:
Originally Posted by The 24th Letter
Isn't that the Bleacher Report review?
yes, I think the only review made ​​by those who have played for a really bel'po, the other reviews I seem standard for all crapped nba live
 
# 979 Earl1963 @ 01/01/14 01:42 PM
Quote:
Originally Posted by louie dogs
but do you think there is a risk that the EA leave the project for reviews and poor sales?
Very possible. But I have hope since EA is such a large company.
 
# 980 The 24th Letter @ 01/01/14 03:15 PM
Just want to ask in case I am doing something wrong...

If I spot a player in the lane and throw a quick pass...there is a half a second-second pause before the player does up for the basket....sometimes it's just long enough for the defense to react....

Is this just the way the game is designed or should I be pressing some thing else?
 


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