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Madden NFL 25 News Post


The Madden NFL 25 demo is available now for 360 gold subscribers, you can queue it up right here. It weighs in at just under 2 GB.

We'll update this post when it's available for the PS3. According to EA Sports, it should be available at roughly 3:00 PM EST.

UPDATE: The demo is available now for PS3 users.

The demo includes the following.

Two never-before-seen videos
  • New England Patriots owner, Robert Kraft talks about Owner Mode
  • Compilation of some of the new Madden 25 features
Four drills for the Skills Trainer
  • Precision Modified Running
  • Total Control Passing
  • The Option
  • Ball Hawk
Play Now Matchups
  • San Francisco 49ers vs. Baltimore Ravens
  • Seattle Seahawks vs. Green Bay Packers
Details
  • You can set the difficulty level
  • You can adjust sliders
  • Full game with 5 minute quarters
  • Only one camera angle in demo (Standard)
  • It will have commentary
  • 49ers are the team available in Skills Trainer

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 681 Sturzinator @ 08/15/13 12:05 PM
[quote=amazingren;2045353968]
Quote:
Originally Posted by Sturzinator
Perhaps you can enlighten me as to the appeal of this mode?

When I want to watch a football game between two teams that I do not control, I opt to turn on the television and take in a real football game.

I am merely trying to understand the need for this feature you speak of.[/QUOT

Beecause whats the point in having owners mode back if u have to play it? As a owner all i should be doing is hiring coaches, setting my roster, drafting, and handling tickets prices. I wanna see the team i build play without me playing it. I think takes the fun out of it. I have enough friends that i dont need to play a offline franchise.
OK, fair enough. Thanks for the reply.
 
# 682 roadman @ 08/15/13 12:05 PM
Quote:
Originally Posted by R9NALD9
But then the question must be asked how this issue with players vanishing could've been missed for 6 weeks? Or is EA only testing on xbox360?

Maybe I just don't understand how the procedures work, but it's just very strange to me that if this demo build is 6 odd weeks old, how this issue could've been missed.
Then, the question must be asked, how did Sony overlook it and send it back to EA?
 
# 683 jpdavis82 @ 08/15/13 12:08 PM
Quote:
Originally Posted by aspengc8
This.

Product demonstrations (demo) is a fairly accurate representation of the final product. Otherwise, it would technically be false advertising. You would be pretty pissed if you test drove a demo car, placed an order based off that test drive experience, then received the car but with a different engine & brake system. Whether its 'better' or not is irrelevant, the product you ordered is not what your received.
With previous Madden's I would agree, but I think we all can agree that Madden 13 retail was different than the demo.
 
# 684 Sturzinator @ 08/15/13 12:10 PM
Quote:
Originally Posted by roadman
Then, the question must be asked, how did Sony overlook it and send it back to EA?
I don't think it's Sony's obligation to do quality control for EA's product.

If a piece if moldy bread pops out of your toaster in the AM you don't blame the toaster.
 
# 685 roadman @ 08/15/13 12:18 PM
Quote:
Originally Posted by EASPORTS_AJ
We read the threads here, and definitely appreciate the feedback.
Appreciate the your feedback AJ, but when game changers come around before Community Events, etc..... we ask questions, they state they need to find out and then, don't come back to note the issue was addressed, etc...... and we are left hanging if the issue was addressed.

My concern was late game AI and clock mgt of the CPU. I asked about it, and the GCer said, oh yeah, that was a big concern with me last year and said, I'll see if it's been addressed.

Nothing was heard since.

It's that part of the follow through that appears to need working on, in my opinion.

Thanks for listening, back to the demo.
 
# 686 roadman @ 08/15/13 12:21 PM
Quote:
Originally Posted by Sturzinator
I don't think it's Sony's obligation to do quality control for EA's product.

If a piece if moldy bread pops out of your toaster in the AM you don't blame the toaster.
The demo is sent into MS and Sony for certification two weeks prior, isn't it? To me, that is quality control.

Just saying, there is more than one culprit and it appears it will be fixed. Not saying EA isn't guilty, here.
 
# 687 jmurphy31 @ 08/15/13 12:24 PM
Quote:
Originally Posted by roadman
Appreciate the your feedback AJ, but when game changers come around before Community Events, etc..... we ask questions, they state they need to find out and then, don't come back to note the issue was addressed, etc...... and we are left hanging if the issue was addressed.

My concern was was late game AI and clock mgt of the CPU. I asked about it, and the GCer said, oh yeah, that was a big concern with me last year and said, I'll see if it's been addressed.

Nothing was heard since.

It's that part of the follow through that appears to need working on, in my opinion.

Thanks for listening, back to the demo.
Cant agree more with this statement. A lot of GCs say they listen to suggestions and they will talk to developers, but after that it is wait and see.

Maybe most are worried about NDA and what not, or really dont get an answer.

When this occurs it looks more like a marketing ploy than what is it touted as (a way to help bring community members and developers closer)
 
# 688 DBMcGee3 @ 08/15/13 12:25 PM
I don't know, I played the demo last night and I just don't see all these improvements people are so high on. The graphics look the same, the running animations still look funny, the computer AI is still pathetic, especially late in the game, the penalties still don't make sense, and the line play is still terrible because their feet are sliding all over the place. I just can't justify handing EA $60 of my hard earned cash for a glorified roster update, as much as I love the NFL. $6 for a few Sunday Redbox rentals sounds more reasonable.
 
# 689 bcruise @ 08/15/13 12:28 PM
Quote:
Originally Posted by roadman
The demo is sent into MS and Sony for certification two weeks prior, isn't it? To me, that is quality control.

Just saying, there is more than one culprit and it appears it will be fixed. Not saying EA isn't guilty, here.
Yeah, this is equally as much of a Sony certification fail as it is EA.

Sent from my SPH-L710 using Tapatalk 2
 
# 690 jpdavis82 @ 08/15/13 12:28 PM
Quote:
Originally Posted by roadman
Appreciate the your feedback AJ, but when game changers come around before Community Events, etc..... we ask questions, they state they need to find out and then, don't come back to note the issue was addressed, etc...... and we are left hanging if the issue was addressed.

My concern was was late game AI and clock mgt of the CPU. I asked about it, and the GCer said, oh yeah, that was a big concern with me last year and said, I'll see if it's been addressed.

Nothing was heard since.

It's that part of the follow through that appears to need working on, in my opinion.

Thanks for listening, back to the demo.
I played 2 games last night and in both the CPU was ahead with less than a minute left and came out in victory formation and kneeled. They also kneeled at the half in the first game, when they were inside their own 20 with about 30 seconds left.
 
# 691 jmurphy31 @ 08/15/13 12:32 PM
Quote:
Originally Posted by jpdavis82
I played 2 games last night and in both the CPU was ahead with less than a minute left and came out in victory formation and kneeled.
I really think the late game poor clock management occurs in either a tie game or with them trailing. This is causing them to call unnecessary time outs when they are in FG range.

I have played about 15-20 games and for 10 of them, I tried to keep it close to see how they reacted. It seems what I mentioned above plays out for the most part.
 
# 692 UNC_Pete @ 08/15/13 12:33 PM
Quote:
Originally Posted by joloy29
People's expectations are ridiculous... That's the problem. What are they comparing Madden to? The graphics are good, owner mode looks awesome and every major complaint from last year appears to have been dealt with ie fantasy draft and 32 team control, yet somehow people have found more to complain about based solely off of a demo
People's expectations are not ridiculous. NBA has NBA 2k, MLB has The Show, etc. That is what they have to compare to. Unfortunately Madden falls way short of both where NFL 2k5 was close to the same pedestal as both (a game almost 10 years old now is still better on the field..). This is my last reply in here. It's kind of OT so I apologize.
 
# 693 friscob @ 08/15/13 12:40 PM
Quote:
Originally Posted by jmurphy31
I really think the late game poor clock management occurs in either a tie game or with them trailing. This is causing them to call unnecessary time outs when they are in FG range.

I have played about 15-20 games and for 10 of them, I tried to keep it close to see how they reacted. It seems what I mentioned above plays out for the most part.
Yea in my experiences w/ the demo the CPU doesn't quite know how to handle tie games late in the 4th when they have the ball.
 
# 694 Only1LT @ 08/15/13 12:46 PM
Played three games last night.

Player models still need a lot of work, but there are some small, but noticeable improvements. The bodies of the coaches are just horrendous. Shanahan looks like Beavis doing Cornholio.

Animations have improved from FUBAR to just a little strange. The rendering seems to have improved as well. The running animations look better when you are not using the speed burst. When you speed burst it looks more like the old running animation. Some of the foot plant animations look good, others, extremely bad. Transitions to different moves is better than in the past, but still sub par/ weird. Could be my imagination, but it seemed like the juke animated slightly better on the NCAA 14 demo. Overall animations have made an improvement, which, even though small, I will still give them, props, because I never thought they could even make minimal improvements on current gen in that department. Never saw any evidence that they were capable. Still, the animation tech used for these games is still substandard. To give an example, the game looks very strange on the default Normal speed and by strange I mean the animations and transitions look weirder. It looks better on Slow. Now, you might say, no problem, just play on Slow, which you can do, but two things. One, it seems to me that Slow should really be Normal, and that every year they seem to bungle which speed the default should be and what it should be called. Two, no matter what speed you played 2K games on, the animations looked the same, just faster. They didn't become weirder or more disjointed, they looked exactly the same and transitioned the same, regardless of speed, and the faster speeds on the 2K games are as fast, if not faster, than those on Madden. I sound like a broken record, I know, but I'd love to be a fly on the wall in the Tiburon accounting dept to know what they spend on their animation tech R&D. No matter what it is, it's way too much considering the results.

Saw some things that I would consider a good start on the presentation front. There were some good, timely, and authentic celebrations after scores or big plays. Kudos for that. Unfortunately, they still come in the form of cutscenes. They just can't let them go I guess. What they don't realize is that although the cutscenes may frame what they want to be emphasized for added dramatic effect (I guess) makes more problems than solutions. Without that organic feeling of watching the play and its aftermath truly unfold, you rob the viewer (player) of its emotional impact. You can't just go from a big hit, to black, then quickly to some celebration that is from a totally weird angle, all in the blink, then to another, then back, and not have it disorient. That's the first issue. The second issue is that you set yourself up to defy the space time continuum. An example. Played with the Ravens. Scored on a long run with Rice. It cuts too a close up of Rice flexing his biceps. Ok, cool. Would be better if it were from a more traditional broadcast angle and it followed the play a little better in the transition to it, but no harm no foul. The problem comes when they start jumping from cutscene to cutscene. So there's Rice, flexing after the score. Now we jump to the sidelines and see the Ravens bench celebrating and... oh wait, there's Ray Diddle on the sidelines celebrating with his teammates...? Heh, heh... I'm sure there's an explanation, he probably just ran to the sideline really fast or the cutscenes allow some time lapse or som... dammit, it just jumped back to a shot of the endzone and there's Ray again celebrating with the linemen, man. I don't expect Tiburon to get the message ever, but I'll give them the holy grail anyway. Make the celebration be a continuous event that happens after a play, whether you keep the same camera angle or not. If you change the camera angle, make them broadcast ones and follow the events in real time from any camera change to the next. If you want to show the sideline, show them only because you followed the player celebrating from the score or big play, from the field, to the sideline.

Gameplay in general, feels much the same. The locomotion/ control of players does feel better. The statements that were made about zig zag running being dead are a little exaggerated though I'd say. I could go into more detail on gameplay, and maybe I will in another post, but this one is long enough already. In short, there are some noticeable, yet small, improvements all over this game, but not enough that I would buy the title or pat them on the back too hard.

Quickly on the AI. In the short time I had with the demo, some late game oddities reared their head. Went into OT one game and the AI got the ball first. They held the ball for almost all of the OT (kept converting 3rd and longs). Then they get deep in my territory under the 2min mark. They run a couple plays and again convert a 3rd down and have 1st and goal from inside the 5 with like a minute and a half or so left. Instead of going for the TD to end the game and not give me a possession. They kick a chip shot field goal on FIRST DOWN lol.

Overall, the demo was fine. It made some improvements, but it's still enough of the same that I will sit this one out. Made me a little more skeptical about Next gen, but I'm still going to pay attention to it and give it a fair shake.

If you still love Madden, then this game doesn't seem like it will disappoint. It seems like the best they've done on this gen, and possibly ever to be honest. If you're like me though, and you want more than just refinements to a system that you think is built on a flawed foundation, then I doubt you'd find this to be the iteration to change your mind. I didn't see any of the invisible players or broken skills training on my PS3 like others have said. At least not yet.

Bottom line, I enjoyed the demo, but not anywhere near enough to make me want to buy the game.
 
# 695 Lieutenant Dan @ 08/15/13 12:55 PM
Roadman....have you experienced excessive injuries in the demo like some others have reported?

Great impressions and slider posts btw.

Skipping demo this year but getting the retail game.
 
# 696 Only1LT @ 08/15/13 12:57 PM
Quote:
Originally Posted by roadman
The demo is sent into MS and Sony for certification two weeks prior, isn't it? To me, that is quality control.

Just saying, there is more than one culprit and it appears it will be fixed. Not saying EA isn't guilty, here.
Who has more time with the game to test it, Sony or Tiburon? People complain about the timeliness, or lack thereof, of the certification process as it is, especially when waiting on patches. Why should Sony beta test a product in 2wks more thoroughly than Tiburon does in 1yr?

Most importantly, Sony and Microsoft could give a rat's *** about whether the demo actually works. They test demos, games, and patches to make sure it doesn't break their OS. If it does no damage to their respective platforms, then it gets a thumbs up.

This is 100% Tiburon's issue and not Sony's.
 
# 697 Only1LT @ 08/15/13 12:58 PM
Quote:
Originally Posted by bcruise
Yeah, this is equally as much of a Sony certification fail as it is EA.

Sent from my SPH-L710 using Tapatalk 2
Absolutely, and unequivocally, false.
 
# 698 jpdavis82 @ 08/15/13 12:59 PM
Quote:
Originally Posted by Only1LT
Who has more time with the game to test it, Sony or Tiburon? People complain about the timeliness, or lack thereof, of the certification process as it is, especially when waiting on patches. Why should Sony beta test a product in 2wks more thoroughly than Tiburon does in 1yr?

Most importantly, Sony and Microsoft could give a rat's *** about whether the demo actually works. They test demos, games, and patches to make sure it doesn't break their OS. If it does no damage to their respective platforms, then it gets a thumbs up.

This is 100% Tiburon's issue and not Sony's.
I know nothing about programming but what would cause this big of a issue to be on one console and not at all on another if it's the same game?
 
# 699 roadman @ 08/15/13 01:09 PM
Quote:
Originally Posted by Lieutenant Dan
Roadman....have you experienced excessive injuries in the demo like some others have reported?

Great impressions and slider posts btw.

Skipping demo this year but getting the retail game.
Yes, I have, and lowering injuries to 20 or below helps.

By the way, thanks for the compliments, trying to make the game better for everyone.
 
# 700 Only1LT @ 08/15/13 01:17 PM
Quote:
Originally Posted by jpdavis82
I know nothing about programming but what would cause this big of a issue to be on one console and not at all on another if it's the same game?
Totally different architectures.

You can't make a program for Windows and then run it on a Mac and have it work. Not a desktop application anyway (unless some kind of virtualization is used like Java does with the JVM, but even then, it isn't that simple).

Most console games are coded on PCs that are spec-ed similarly to a 360 (most PC games too) and are made with the 360 in mind and then ported to PS3. It's in this porting stage where you get issues on one that aren't on the other. Cell architecture is a lot to grasp, especially if you don't work on it extensively, as there are sometimes segments of teams that handle the porting process as opposed to the whole team. Sometimes porting is handled by another studio entirely. There are also teams that take the time to develop 3rd party games for both systems and forgo porting (DICE with Battlefield 3 to name one of many), but unfortunately that isn't the norm.

That's the biggest obstacle. The two consoles have the same amount of total RAM, but they allocate it differently and the PS3 also uses a mix of SD and XDRAM, so that can also complicate things.

TLDR, the architectures being completely different makes developing for one and porting to the other problematic. The 360 came first and is closer to PC architecture than the PS3 (though not wholly PC like either) so it was easier for studios to just continue to make games for 360 and port them. The PS4 and X1 are both x86 architectures, so this shouldn't be an issue any further.
 


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