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Madden NFL 25 News Post


The Madden NFL 25 demo is available now for 360 gold subscribers, you can queue it up right here. It weighs in at just under 2 GB.

We'll update this post when it's available for the PS3. According to EA Sports, it should be available at roughly 3:00 PM EST.

UPDATE: The demo is available now for PS3 users.

The demo includes the following.

Two never-before-seen videos
  • New England Patriots owner, Robert Kraft talks about Owner Mode
  • Compilation of some of the new Madden 25 features
Four drills for the Skills Trainer
  • Precision Modified Running
  • Total Control Passing
  • The Option
  • Ball Hawk
Play Now Matchups
  • San Francisco 49ers vs. Baltimore Ravens
  • Seattle Seahawks vs. Green Bay Packers
Details
  • You can set the difficulty level
  • You can adjust sliders
  • Full game with 5 minute quarters
  • Only one camera angle in demo (Standard)
  • It will have commentary
  • 49ers are the team available in Skills Trainer

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 721 Only1LT @ 08/15/13 02:00 PM
Quote:
Originally Posted by roadman
The Lambeau leap is still in the game with either cpu or user.

Three Packer TD's vs the Hawks and 2 had the Lambeau leap.
Maybe it's yet another PS3 bug lol.
 
# 722 kblu54 @ 08/15/13 02:04 PM
I was impressed with the demo. I played 2 games (on Xbox) with each set.

In the first game, I took the 49ers and beat the Ravens 38-20 on all-pro. 49er run game was dominant for me: gore 15 att-127 yds 2 TDs, kaepernick 3 att-67 yds including a 53-yd TD off read option on the game's 3rd play. Obviously this could be tuned with sliders, which I did not try yet. Also had 2 return TDs: tarell brown took an INT to the house when he stepped in front of a curl route, and lamichael james took a KR 99 yds to the house. I swerved perfectly between two groupings of blockers and raced untouched. I like the presentation, the physics look solid and the stats seemed reasonable. I did see 2 assisted tackles in the stats but they were both for the user team.

2nd game I took the packers against the seahawks and bumped it to all-madden. Lost 24-23 mainly because I tried for a 2-pt conversion after a late TD and failed (jermichael finley drop... Yikes). The run game was dominant for seattle: marshawn had 153 yds and 2 TDs on only 10 carries. He broke a lot of tackles. Again, I feel like the tackling and run ability sliders could tone things nicely. With Rodgers I went 19-27 for 249 and 2 TDs, including a 70-yd TD off a curl route to Jordy with 20 seconds left. Browner tried to jump the route and there was no safety over the top. I sacked Russell Wilson 4 times with the Packers D, but he still managed 40 scrambling yds beyond that.

Overall I liked it. I'm considering a buy especially with the changes to franchise. The only weird glitch I saw was in the 49er game after Tarell's TD. In his celebration, he spiked the ball but the ball didn't bounce normally. It bounced very stiffly and then landed square on the ground with no after-bounce. Thought that was weird. Otherwise had no glitchy moments or freezes.
 
# 723 Only1LT @ 08/15/13 02:09 PM
What happened to the improvements in AI with respect to Zone coverage that was supposed to be in 11 (or was it 12)? I don't see defenders passing off receivers in zones or see them drifting from zones that have no receivers anywhere in the area. All I see are defenders standing completely (light as a feather) stiff as a board in the exact areas that plays draw them up in, staring blankly in the backfield and hunched over like rejects from a Living Dead movie.
 
# 724 Only1LT @ 08/15/13 02:14 PM
Quote:
Originally Posted by kblu54
The only weird glitch I saw was in the 49er game after Tarell's TD. In his celebration, he spiked the ball but the ball didn't bounce normally. It bounced very stiffly and then landed square on the ground with no after-bounce. Thought that was weird. Otherwise had no glitchy moments or freezes.
Saw the same celebration and thought the same thing. Looked very Matrix-esque. There is no spoon...
 
# 725 jpdavis82 @ 08/15/13 02:21 PM
Quote:
Originally Posted by roadman
The Lambeau leap is still in the game with either cpu or user.

Three Packer TD's vs the Hawks and 2 had the Lambeau leap.
Also, Bang the Drum is back after a Packer TD at Lambeau
 
# 726 frankstallone83 @ 08/15/13 02:21 PM
I think the new audible system is bad for defense. Offense is fine b/c I've pretty much only used quick audibles since they were implemented but there needs to be more choices for defensive audibles especially if someone is going no huddle.

Unless I'm misunderstanding something there's no way to audible to a cover 4, prevent, 3 deep man, favorite blitz, etc....

Of course if they would just copy and paste the audible/no huddle formula from NCAA that would solve all the problems but I guess that makes too much sense.
 
# 727 jpdavis82 @ 08/15/13 02:23 PM
Quote:
Originally Posted by Only1LT
What happened to the improvements in AI with respect to Zone coverage that was supposed to be in 11 (or was it 12)? I don't see defenders passing off receivers in zones or see them drifting from zones that have no receivers anywhere in the area. All I see are defenders standing completely (light as a feather) stiff as a board in the exact areas that plays draw them up in, staring blankly in the backfield and hunched over like rejects from a Living Dead movie.
According to Shopmaster the build at community day had better zone coverage than this demo does. He thinks the demo is older than what they played, they gave them feedback about zones at E3. I guess we will find out soon enough(next week with Season Ticket)
 
# 728 Armor and Sword @ 08/15/13 02:24 PM
Forgot to mention this.

last night playing Ravens (hum) vs Niners (cpu). The Niners ran back a punt for a TD on me. It was a thing of beauty. They set up a lane right up the middle....he bursted through and cut to the outside to finish it off.


I had not seen that this gen....at least on punt returns from the CPU. Was happy to get scored on.
 
# 729 samtothewise @ 08/15/13 02:25 PM
Quote:
Originally Posted by kblu54
I was impressed with the demo. I played 2 games (on Xbox) with each set.

In the first game, I took the 49ers and beat the Ravens 38-20 on all-pro. 49er run game was dominant for me: gore 15 att-127 yds 2 TDs, kaepernick 3 att-67 yds including a 53-yd TD off read option on the game's 3rd play. Obviously this could be tuned with sliders, which I did not try yet. Also had 2 return TDs: tarell brown took an INT to the house when he stepped in front of a curl route, and lamichael james took a KR 99 yds to the house. I swerved perfectly between two groupings of blockers and raced untouched. I like the presentation, the physics look solid and the stats seemed reasonable. I did see 2 assisted tackles in the stats but they were both for the user team.

2nd game I took the packers against the seahawks and bumped it to all-madden. Lost 24-23 mainly because I tried for a 2-pt conversion after a late TD and failed (jermichael finley drop... Yikes). The run game was dominant for seattle: marshawn had 153 yds and 2 TDs on only 10 carries. He broke a lot of tackles. Again, I feel like the tackling and run ability sliders could tone things nicely. With Rodgers I went 19-27 for 249 and 2 TDs, including a 70-yd TD off a curl route to Jordy with 20 seconds left. Browner tried to jump the route and there was no safety over the top. I sacked Russell Wilson 4 times with the Packers D, but he still managed 40 scrambling yds beyond that.

Overall I liked it. I'm considering a buy especially with the changes to franchise. The only weird glitch I saw was in the 49er game after Tarell's TD. In his celebration, he spiked the ball but the ball didn't bounce normally. It bounced very stiffly and then landed square on the ground with no after-bounce. Thought that was weird. Otherwise had no glitchy moments or freezes.
My thoughts are simple. The game is obviously an improvement over last years installment, that's easy to see.

Now, at least as far as this demo goes, at times it's still the clunky, oddly behaving madden we know (Just awful replay camera angles, poor tackle animations, players disregarding physics and falling all over the place).

But, these examples weren't in every play, only some. And the majority of the game was actually a lot of fun.
I was actually able to run through holes and make cuts to open field, past opposing players without being sucked into an animation. THAT ALONE is a huge improvement, and a leap towards realism.

If the actual release makes a few improvements in some key areas, it could be great.
 
# 730 schmit_95 @ 08/15/13 02:47 PM
After dismissing the demo 5 minutes after downloaded it, I spent a little time with it last night. I have to admit using the precision modifier, especially on defense, is a definite improvement to what we have had. It takes some getting used to, but I actually felt like I could get past an offensive lineman if I did the right things, it wasnt totally random like its been for years. Definite improvement and I think I may actually enjoy it.
Now, and please somebody educate me, but the passing does not feel total control at all. Maybe Im doing something wrong? On a curl route I hold down with the left stick and the reciever jumps in the air to catch? I gotta be doing something wrong.....
I think I am going to dive in and give this one last shot! I'm not holding out for next gen, Im closing in on 40, and I think my gamer days are going to die along with the 360...so this is my swan song for Madden. Hoping the stadium sounds, fight songs and celebrations work consistantly, and I hope the madden share will give me what I want with this game.
 
# 731 jpdavis82 @ 08/15/13 02:52 PM
Quote:
Originally Posted by schmit_95
After dismissing the demo 5 minutes after downloaded it, I spent a little time with it last night. I have to admit using the precision modifier, especially on defense, is a definite improvement to what we have had. It takes some getting used to, but I actually felt like I could get past an offensive lineman if I did the right things, it wasnt totally random like its been for years. Definite improvement and I think I may actually enjoy it.
Now, and please somebody educate me, but the passing does not feel total control at all. Maybe Im doing something wrong? On a curl route I hold down with the left stick and the reciever jumps in the air to catch? I gotta be doing something wrong.....
I think I am going to dive in and give this one last shot! I'm not holding out for next gen, Im closing in on 40, and I think my gamer days are going to die along with the 360...so this is my swan song for Madden. Hoping the stadium sounds, fight songs and celebrations work consistantly, and I hope the madden share will give me what I want with this game.
Stadium sounds, songs, and celebrations seem to be working according to what I have seen in videos from community day and in the demo. I've seen Skol Vikings, Hail to the Redskins, the 49ers foghorn after a TD in SF, Bang the Drum after a TD at Lambeau.
 
# 732 schmit_95 @ 08/15/13 02:56 PM
Quote:
Originally Posted by jpdavis82
Stadium sounds, songs, and celebrations seem to be working according to what I have seen in videos from community day and in the demo. I've seen Skol Vikings, Hail to the Redskins, the 49ers foghorn after a TD in SF, Bang the Drum after a TD at Lambeau.
Thanks man. That all sounds great, but all I heard last year was "the songs are in the game, theres a bug that triggers the crowd to drown it out" I just hope they all work when they should.
 
# 733 Only1LT @ 08/15/13 02:57 PM
Quote:
Originally Posted by jpdavis82
According to Shopmaster the build at community day had better zone coverage than this demo does. He thinks the demo is older than what they played, they gave them feedback about zones at E3. I guess we will find out soon enough(next week with Season Ticket)
That's good if that is the case, but I was referring to where is it period? I haven't seen any evidence of it in 13 or 12 or 11 from what I remember either.
 
# 734 ch46647 @ 08/15/13 03:21 PM
Quote:
Originally Posted by GiantBlue76
Wow... Just wow... Why oh why can we not get a realistic moving football game??? Why is player movement so hard to manage? This is very disappointing.

So you mean to tell me that the lineman was able to get open too???
Completely agree, you can tell there was not a complete re-write to the locomotion and that is what this game desperately needs. They did add some foot planting to the ball carrier, but it IS NOT universal.

I think that is one of the reasons why this game feels so stale. The movement still is not even close to being realistic, and unless you are the ball carrier, players are still gliding and skating across the field at warp speed.

This is especially noticeable with catch up speed, the reason why there is very little "open field" in this game is players all speed up when they are behind the play. It is like a magnet to the ball carrier. When you intercept a ball on offense, watch how fast the offensive lineman come in pursuit at you...

LOCOMOTION is still not fixed, and is still the #1 problem with this game IMO.

Lastly, the second biggest problem is this infinity engine just does not represent physics well at all. NHL and FIFA are on the right track with their collision engines.

I challlenge all of you to simply download the NHL demo next Tuesday, and feel how much better the gameplay looks and feels. Madden just feels so disjointed, and everything seems pre-determined and out of our control...
 
# 735 TalenT @ 08/15/13 03:28 PM
So I download the demo last night, boot it up & it gets hung (freezes) during one of the pre-game scenes. LOL

.....Not a good start.
 
# 736 Only1LT @ 08/15/13 03:31 PM
Quote:
Originally Posted by Big FN Deal
Also, the foot planting was definitely a needed addition but it seems to be generic and superimposed with little to no regard for player height, weight or applicable ratings. So it seems that like in M13, IE is just about adding physics for certain collisions or contact, not about bringing physics to how the entire game is animated and plays out. Kudos to anyone that is enjoying the demo and will enjoy the retail but I just can't overlook this stuff anymore.

I hope all these word games and slight of hand stop with Madden on the new consoles. Now I wonder if the fluid movement touted for Ignite Engine is something that will impact the entire game or will it be more of the same.
I had wanted to touch on this as well, but my impression was already quite long.

The fact that they added foot planting, in and of itself, is nice, but it's pretty cosmetic. Not only doesn't it animate all that great (there is not much, if any, indication of weight transfer in the animation, just a foot plant for foot plant's sake) but it doesn't slow you down all that much either. This is why I said a couple pages back that people saying zigzag or swerve running is dead, were overstating the case. The animation may no longer zig zag, but the changes of direction don't impose too much of a speed penalty or loss of balance, so it's kind 6 of one, half dozen of the other.

Now this isn't to say that there aren't improvements in both animation and locomotion. The game does look, feel, and control better. It doesn't extend to receiver routes, unfortunately, because they make some really unrealistic cuts and that's probably a part of the reason why receivers are getting open so easily a lot of the time.

I'm very skeptical about the True Step on Next Gen too. Holding out hope and waiting on judgement, but I'd be lying if I didn't say that my Spidey sense is tingling...
 
# 737 ch46647 @ 08/15/13 03:33 PM
Quote:
Originally Posted by GiantBlue76
Wow... Just wow... Why oh why can we not get a realistic moving football game??? Why is player movement so hard to manage? This is very disappointing.

So you mean to tell me that the lineman was able to get open too???
IMO, if the next-Gen Madden 25 simply just completely changes the locomotion for ALL PLAYERS on the field then we will be on the right track.

This is one of the biggest reasons why defense is not any fun, and hasnt been for 8 years. You feel so out of control on defense because your user controlled guy is using one locomotion system, while everyone on the field is using a completely different locomotion system.

There is little to no sense of foot planting, momentum, weight, acceleration/de-celeration to any AI controlled players.

This ladies and gentleman, is the #1 reason why Madden has felt so off and disjointed this entire generation.

The new "True-Step" has to work and HAS to be universal if we are to have hope next-generation.
 
# 738 roadman @ 08/15/13 03:34 PM
I did have Graham Harrell come in for an injured Rodgers and he couldn't hit anything, just like in real life. lol

That's another thing, though. What the heck is with these injuries? My goodness, you could start a MASH unit with these injuries.
 
# 739 jpdavis82 @ 08/15/13 03:36 PM
Quote:
Originally Posted by Only1LT
I had wanted to touch on this as well, but my impression was already quite long.

The fact that they added foot planting, in and of itself, is nice, but it's pretty cosmetic. Not only doesn't it animate all that great (there is not much, if any, indication of weight transfer in the animation, just a foot plant for foot plant's sake) but it doesn't slow you down all that much either. This is why I said a couple pages back that people saying zigzag or swerve running is dead, were overstating the case. The animation may no longer zig zag, but the changes of direction don't impose too much of a speed penalty or loss of balance, so it's kind 6 of one, half dozen of the other.

Now this isn't to say that there aren't improvements in both animation and locomotion. The game does look, feel, and control better. It doesn't extend to receiver routes, unfortunately, because they make some really unrealistic cuts and that's probably a part of the reason why receivers are getting open so easily a lot of the time.

I'm very skeptical about the True Step on Next Gen too. Holding out hope and waiting on judgement, but I'd be lying if I didn't say that my Spidey sense is tingling...
I understand your skepticism, the way I understand it and this is based on a press row podcast I heard with Victor Lugo at E3. The current gen engine does not allow for transitional animations for every step. The ignite engine is supposed to allow for them for each step, which will be 3x the rate of animations allowed for locomotion vs current gen. The only time I heard a EA developer say zig zag and ice skating was totally gone, as far as I remember, was during the IGN interview with Cam Weber in reference to next gen. Simfballcritic said a while back that ice skating and zig zag can still happen on current gen, but it happens a lot less with Madden 25.
 
# 740 ch46647 @ 08/15/13 03:42 PM
Quote:
Originally Posted by Only1LT
I had wanted to touch on this as well, but my impression was already quite long.

The fact that they added foot planting, in and of itself, is nice, but it's pretty cosmetic. Not only doesn't it animate all that great (there is not much, if any, indication of weight transfer in the animation, just a foot plant for foot plant's sake) but it doesn't slow you down all that much either. This is why I said a couple pages back that people saying zigzag or swerve running is dead, were overstating the case. The animation may no longer zig zag, but the changes of direction don't impose too much of a speed penalty or loss of balance, so it's kind 6 of one, half dozen of the other.

Now this isn't to say that there aren't improvements in both animation and locomotion. The game does look, feel, and control better. It doesn't extend to receiver routes, unfortunately, because they make some really unrealistic cuts and that's probably a part of the reason why receivers are getting open so easily a lot of the time.

I'm very skeptical about the True Step on Next Gen too. Holding out hope and waiting on judgement, but I'd be lying if I didn't say that my Spidey sense is tingling...
On top of what seems like a completely different locomotion system for AI and user controlled players. This guy hit the nail on the head with what he said right here.

If there are any game changers reading this, please COPY AND PASTE these last few pages and send them to the developers. This is why Madden is so far off from a gamplay perspective from EA's own NHL and FIFA. Everything just seems so disjointed and out of control.

Football (any sport) is all about anticipation and reaction. You cannot anticipate or react to anything in Madden because the way the game animates and moves makes no sense.

It is the same way with the physics engine. In theory it is good, and sometimes it looks fantastic. But it is completely random and you literally have no clue what kind of results you are going to get.

(Back to hockey for a moment. Download the demo and grab Zdeno Chara, I guarantee you will know EXACTLY what will happen when you hit a smaller player)
 


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