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# 161 msdm27 @ 08/04/13 11:00 AM
Quote:
Originally Posted by infemous
I kinda disagree, only because it simply should not be possible for these things to be successful. You should be able to roll right immediately... if you want to get sacked immediately.

You should be able to roll off to the right and throw a bullet crossfield... If you wanna see the ball hit the turf or get picked off...

You should be able to bounce every run outside... If you want to get tackled for a loss all the time...

You should be able to drop back 20 yards... If you wanna see your QB throw the ball into the back of his O-Line's head or get chased down by a DE.
(this one really grinds my gears actually... if you drop back 20 yards, you should get caught.. In Madden QBs can drop back faster than they can run... I've honestly been caught my Terrance Cody when trying to run away from him with Sam Bradford, yet Gerald McCoy can't reach Tom Brady when he's dropping back... Thats bullcrap)

The devs cater and allow this cheesy crap by not grounding the game in real physics and for having such poor CPU AI.
Just look at the pursuit angles on the huge run at the end of the 4th QTR play.
I hear your point and think it's valid, however.... it's not really realistic imo.

No game and no developers in the world will ever account for every possible outcome of every possible movement. That's just impossible because it is a game, not even japanese robots are able to adapt to each and every thing that happens randomly in their environment, they have to be somewhat programmed.

To clarify my point, what your saying would be like some saying they should be able to run to center field while running the bases on MLB the Show; as in, I hit the ball between CF & RF but instead of going for a double I want to run my player into CF.... Now there is no reason why shouldn't be able to do this (and obviously be caught out) but I can't do it in the game, WHY? Because the game is not programmed and can't account for such things.

You can't expect artificial characters to be humans; again, I'm by no means justifying the gameplay EA has produced in this gen, but I do believe the game is programmed thinking people are gonna follow some "basic" football concepts and when humans find exploits (sprinting right....) it is really hard for the game to adjust.

Granted, the success rate of these "cheese" plays should be much much lower than it is in Madden now, but I don't think it should be expected of the game to be prepared for people cheesing like that.

EDIT: I don't want this to be confused with a defense to EA's gameplay... I think it lacks lots of physics/logic principles... but I do believe the way "community events attendees" play the game does have an effect on the way gameplay is represented.
 
# 162 infemous @ 08/04/13 11:26 AM
Quote:
Originally Posted by msdm27
I hear your point and think it's valid, however.... it's not really realistic imo.

No game and no developers in the world will ever account for every possible outcome of every possible movement. That's just impossible because it is a game, not even japanese robots are able to adapt to each and every thing that happens randomly in their environment, they have to be somewhat programmed.

To clarify my point, what your saying would be like some saying they should be able to run to center field while running the bases on MLB the Show; as in, I hit the ball between CF & RF but instead of going for a double I want to run my player into CF.... Now there is no reason why shouldn't be able to do this (and obviously be caught out) but I can't do it in the game, WHY? Because the game is not programmed and can't account for such things.

You can't expect artificial characters to be humans; again, I'm by no means justifying the gameplay EA has produced in this gen, but I do believe the game is programmed thinking people are gonna follow some "basic" football concepts and when humans find exploits (sprinting right....) it is really hard for the game to adjust.

Granted, the success rate of these "cheese" plays should be much much lower than it is in Madden now, but I don't think it should be expected of the game to be prepared for people cheesing like that.

EDIT: I don't want this to be confused with a defense to EA's gameplay... I think it lacks lots of physics/logic principles... but I do believe the way "community events attendees" play the game does have an effect on the way gameplay is represented.

I understand what you're saying, but these exploits aren't new and they still work all the time.

I mean literally, all they need to do is put in a parameter for a QB dropback: if within a certain yardage of the LOS, the accuracy is true to ratings... If not? They are put to zero and the throw is wild.

If a certain percentage of plays by a player is a small percentage of their playbook, the success of those plays should be reduced etc.
These are things that can be easily put in to counter act the hallmarks of cheese, yet we see the same exploits every year.

I personally play within a certain set of rules, but CPU AI is so atrocious I can't enjoy single player play, while online leagues, even if sim, will always have debates about what constitutes sim play and what doesn't. Whats also frustrating is that a player may be completely sim during the regular season, but playing them in the playoffs you learn they are youtube players... or know how to play like one, which is already too late.

I understand that you aren't defending them, but I just believe that there are measures EA should take to stop this BS, while SIM play, by inviting true SIM players to their community events too.
 
# 163 jpdavis82 @ 08/04/13 11:37 AM
Quote:
Originally Posted by LionsFanNJ
These vids don't excite me at all. Looks like 2 years away from Madden for me. I'll stick to NCAA. I'm having fun there.

Sent from my Galaxy Nexus using Tapatalk 4 Beta
People said the same thing about the NCAA 14 videos too. Have to play the game first.
 
# 164 msdm27 @ 08/04/13 11:41 AM
Quote:
Originally Posted by infemous
I understand what you're saying, but these exploits aren't new and they still work all the time.

I mean literally, all they need to do is put in a parameter for a QB dropback: if within a certain yardage of the LOS, the accuracy is true to ratings... If not? They are put to zero and the throw is wild.

If a certain percentage of plays by a player is a small percentage of their playbook, the success of those plays should be reduced etc.
These are things that can be easily put in to counter act the hallmarks of cheese, yet we see the same exploits every year.

I personally play within a certain set of rules, but CPU AI is so atrocious I can't enjoy single player play, while online leagues, even if sim, will always have debates about what constitutes sim play and what doesn't. Whats also frustrating is that a player may be completely sim during the regular season, but playing them in the playoffs you learn they are youtube players... or know how to play like one, which is already too late.

I understand that you aren't defending them, but I just believe that there are measures EA should take to stop this BS, while SIM play, by inviting true SIM players to their community events too.
You speak the truth!

I think the big problem is they have no paramaters to set up "AI rules" for this type of actions.... there's no data or evidence to help determine what the success rate of a throw should be when a QB drops back 15+ yds or when QB sprints right for no reason since it doesn't really happen in football, thus making it hard to quantify it or create a formula for this in Madden.

However, at the same time I feel like I'm giving EA too much credit by thinking they've tried to set up limits for this cheese play but have been limited by the lack of data to do so. LOL
 
# 165 dat boi Q @ 08/04/13 12:15 PM
You sim guys have to understand that this game isn't made for you.
Just look at the players they choose as gamechangers. It's not about them coming to make a better game for sim players its about bringing in popular YouTube personnel to put up cheesy videos for other cheesy players. It's all PR people. Next gen will be no different. Just watch next gen video from e3 look at the animations they are the exact same as current gen you know why because
THEY ARE USING THE SAME ENGINE from this gen and just slapping ignite engine on top of it.
 
# 166 jclentzthadon @ 08/04/13 01:16 PM
What doesn't excite me is EA using these 2 buffoons to provide input into the making if the game.
 
# 167 msdm27 @ 08/04/13 01:29 PM
BUFFOON = English's most underrated word!
 
# 168 dat boi Q @ 08/04/13 01:37 PM
Quote:
Originally Posted by jclentzthadon
What doesn't excite me is EA using these 2 buffoons to provide input into the making if the game.
That's my point.
Actions speck louder then words.
By bringing in these casuals just proves to me that a simulation football game is not the goal with madden.
 
# 169 Armor and Sword @ 08/04/13 02:23 PM
Madden has never been a sim game. That's why I don't get all up in arms.

It's Madden. It's a hybrid game. Sometimes they make really good ones (2005,2007 last gen and 2010 and 2012 this gen) and sometimes they make stinkers (First one for PS was sub par, 2001 was sub par for PS2 launch) and all the debacles this gen (2013 was one of those debacles).

M25 to me....looks like it will be probably the best this gen will have to offer. And if they get it right...it will be a good Madden game.

I like playing a functional Madden game and M13 was dysfunctional to the max. M12 was very functional and still is a solid title.

If you know what Madden has been....and will always be your expectations will be far lower and you may just enjoy the game.

It's fun to play IMO most of the time when things work as they should.

When I want sim football.....well we know where that's going.
 
# 170 dat boi Q @ 08/04/13 02:28 PM
Quote:
Originally Posted by ghettogeeksta
Don't know why they don't think sim will not sell to casuals, they should know from other sports titles that sim sells.
In their eyes they are happy playing the middle.
No matter what they feel like madden Is doing good numbers for them so there is no reason to switch it up. Going straight sim will turn off a lot of hardcore casuals. Going straight sim would require a lot of under the hood stuff that take a lot of time to fix. I am hardcore sim. Just not going to complain about a game that is not made for me.
 
# 171 adriano @ 08/04/13 03:12 PM
Why doesn't Madden make a sim setting?
Rookie, Pro, All Pro, All Madden, Sim...

2k had a performance EQ setting I loved.. It did not
make everyone the same, it made the bottom of
the roster uptick a few points, the high rated players
came down a few points..
 
# 172 adriano @ 08/04/13 03:25 PM
In that Skins Vs Boys Video, were they playing on All Pro?

Romo was ridiculous, even some of the RG3 stuff was too..
Romo is mobile, but not like that.. Maybe on Slow \ All Madden
it would not look so bad... That video made me cringe..

Only thing I liked, was how you can slam a player to
the ground if he jumps into you..
 
# 173 inkcil @ 08/04/13 04:17 PM
Quote:
Originally Posted by Armor & Sword
Madden has never been a sim game. That's why I don't get all up in arms.

It's Madden. It's a hybrid game. Sometimes they make really good ones (2005,2007 last gen and 2010 and 2012 this gen) and sometimes they make stinkers (First one for PS was sub par, 2001 was sub par for PS2 launch) and all the debacles this gen (2013 was one of those debacles).

M25 to me....looks like it will be probably the best this gen will have to offer. And if they get it right...it will be a good Madden game.

I like playing a functional Madden game and M13 was dysfunctional to the max. M12 was very functional and still is a solid title.

If you know what Madden has been....and will always be your expectations will be far lower and you may just enjoy the game.

It's fun to play IMO most of the time when things work as they should.

When I want sim football.....well we know where that's going.
Exactly. This game has NEVER been anything close to a sim and after TWENTY-FIVE YEARS there is no reason to think that will change. It's a simcade game where the most sim thing about it is the licensing.

I have always been able to enjoy Madden in past generations because I accept it for what it is. But the many bugs in the games this generation (especially last year) and the massive removal of features is why I have been so disappointed with the game. With some of the features they put back in the game this year, if they just Quality Test M25 then I will be content with it.
 
# 174 Indyboy180 @ 08/04/13 06:19 PM
Alright the Franchise Nerd in me has awaken... QJB might have convinced me to give this game a look

 
# 175 Smoke6 @ 08/04/13 06:19 PM
Quote:
Originally Posted by inkcil
Exactly. This game has NEVER been anything close to a sim and after TWENTY-FIVE YEARS there is no reason to think that will change. It's a simcade game where the most sim thing about it is the licensing.

I have always been able to enjoy Madden in past generations because I accept it for what it is. But the many bugs in the games this generation (especially last year) and the massive removal of features is why I have been so disappointed with the game. With some of the features they put back in the game this year, if they just Quality Test M25 then I will be content with it.
2005 was pretty darn close!

Not asking for perfection, but MLB the Show like quality is what im truly seeking. That passion and connection those devs have with their craft of that sport is very telling. Thats what I think we are striving for, I dunno how people think being a SIM type of game would be a bad thing when the same people always complained about how easy it is to score and that stats werent "realistic" enough!

Ironic aint it
 
# 176 inkcil @ 08/04/13 06:32 PM
Quote:
Originally Posted by Smoke6
2005 was pretty darn close!

Not asking for perfection, but MLB the Show like quality is what im truly seeking. That passion and connection those devs have with their craft of that sport is very telling. Thats what I think we are striving for, I dunno how people think being a SIM type of game would be a bad thing when the same people always complained about how easy it is to score and that stats werent "realistic" enough!

Ironic aint it
I feel your pain man, I really, really do. But it is illogical to look at Need for Speed and start campaigning for the game to become more like Gran Turismo. Ha, ain't gonna happen! You either just have to play GT5 or Forza4 or some PC simulator. Period. Now, our pain is magnified here because there are no other current NFL games to play to give us a different type of experience, but that's 99.9% out of our control.

With this perspective, my problem with EA is that they are not putting out a high quality simcade game. SCEA puts out a high quality SIM with the Show, EVO put out a high quality arcade game with the Motorstorm Series, and SCEA put out a high quality simcade with Hot Shots Golf, so I'm just asking EA to do what they do, but do it right. There are plenty of great simcade and arcade games out there where the developer showed that passion for the quality of their product. EA needs to join that list for Madden 25.
 
# 177 Smoke6 @ 08/04/13 10:00 PM
Quote:
Originally Posted by inkcil
I feel your pain man, I really, really do. But it is illogical to look at Need for Speed and start campaigning for the game to become more like Gran Turismo. Ha, ain't gonna happen! You either just have to play GT5 or Forza4 or some PC simulator. Period. Now, our pain is magnified here because there are no other current NFL games to play to give us a different type of experience, but that's 99.9% out of our control.

With this perspective, my problem with EA is that they are not putting out a high quality simcade game. SCEA puts out a high quality SIM with the Show, EVO put out a high quality arcade game with the Motorstorm Series, and SCEA put out a high quality simcade with Hot Shots Golf, so I'm just asking EA to do what they do, but do it right. There are plenty of great simcade and arcade games out there where the developer showed that passion for the quality of their product. EA needs to join that list for Madden 25.
But answer me this...

Since NFL or pro football as a whole been around, when have we ever had a "Simcade" football league for EA to take cues from?

Im not asking for need for speed to be realistic, I as a consumer already know what the game is about and who its catered to.

I cant say the same for madden each year with there marketing blitzes throwing mixed signals into the mix. There is no real life need for speed going on, but there is a real life GT academy, but you dont see them pulling stunts with there cars when they are racing and know one is asking for that game to be arcade either.

I get what you are saying, but dont put out games like NFL blitz, Madden Arcade and then have Madden NFL and tell me to basically make the best of it if I wanna be SIM or play Sim. You logic doesnt make sense for this situation, but nice try!
 
# 178 Maelstrom-XIII @ 08/05/13 12:29 AM
Quote:
Originally Posted by Indyboy180
Alright the Franchise Nerd in me has awaken... QJB might have convinced me to give this game a look
Why is Steve Smith playing CB in that video? That's all kinds of messed up.
 
# 179 bwiggy33 @ 08/05/13 01:28 AM
I have not bought Madden since 2010 and quite frankly haven't missed it at all. I've bought NCAA a couple times and that got pretty boring quick. I was thinking about getting 25 but I still see the same type of issues with the game since I quit. I know in the videos the game doesn't have any sliders adjusted but by god do QB's ever overthrow, under throw, or force the receiver to make a very difficult catch due to a poor throw? Every single video I watch the QB's are so dang accurate. I'm still trying to figure out when these football series are going to figure out that QB's are not 100% accurate all the time. Most of the incompletions I see are from receivers dropping the ball after being hit. Every pass is basically on the money every single time. So for people that have played this game the past few years, does adjusting the sliders help with making the QB's less perfect?

The other thing that I continue to see from playing NCAA and from Madden videos year after year is that the same plays work so often. It seems like the RB screen and any short slant or flat route work every single time for at least 5 yards. To me it ruins a game when you can't select a play due to the defense never being able to stop it. I've just always felt that offense is too easy and I never have to earn my way to the end zone. The challenge just isn't there. The game just isn't dynamic where anything can happen. I'd like to see defenses adjust to what I do offensively if I'm predictable. I'd like to see the opposing defense adjust to how I've lined up offensively. The AI in this game just seems so dead and boring that the game becomes predictable. It's the exact same feeling I get from playing NHL.
 
# 180 Indyboy180 @ 08/05/13 01:29 AM
Quote:
Originally Posted by Maelstrom-XIII
Why is Steve Smith playing CB in that video? That's all kinds of messed up.
Dude, I didn't even notice that

I'm more excited about all the off the field stuff. It's funny... I actually think I'd enjoy Madden 25 OFF THE FIELD more than ON THE FIELD.
 


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