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# 181 inkcil @ 08/05/13 05:58 AM
Quote:
Originally Posted by Smoke6
But answer me this...

Since NFL or pro football as a whole been around, when have we ever had a "Simcade" football league for EA to take cues from?

Im not asking for need for speed to be realistic, I as a consumer already know what the game is about and who its catered to.

I cant say the same for madden each year with there marketing blitzes throwing mixed signals into the mix. There is no real life need for speed going on, but there is a real life GT academy, but you dont see them pulling stunts with there cars when they are racing and know one is asking for that game to be arcade either.

I get what you are saying, but dont put out games like NFL blitz, Madden Arcade and then have Madden NFL and tell me to basically make the best of it if I wanna be SIM or play Sim. You logic doesnt make sense for this situation, but nice try!
Ha! I feel you Smoke6, I really do. And you are correct, but only within a "parallel-universe" paradigm in which we do not currently find ourselves (nor ever have with Madden). I mean, what league is Mutant Football League based off? What real fighting tournament is Street Fighter based off? Just like the games I mentioned didn't need to take cues from a real life league or tournament in order to be made into videogames, neither did Madden. And if you took away the licensing from Madden, would anyone play a game and say "wow this is supposed to Simulate the NFL." Sure, there's passing and running and throwing, but there's also passing, throwing and running in the other games you mentioned like Blitz. Who picks up Blitz and expects sim? So why pick up Madden and expect sim?

Don't be fooled into thinking that Madden by default is "supposed" to be the sim representation of the NFL just because it's players don't visually catch on fire when they get hot like in Blitz. After all, in Madden they can consistently drop back 20 yards and throw it across their body to the other side of the field for completions.

If there was no GT5 and NFS was the only racing game we had where we could drive licensed vehicles then we wouldn't put sim expectations it just because all the other games (like Burnout and Motorstorm and Micro Machines racing) were even MORE arcade. No, we would still pick up the sticks on NFS and say this is obviously not intended to be a sim, regardless of its exclusive licensing agreement with real world manufacturers. So why do it with Madden? The existence of Blitz and Madden Arcade don't make Madden sim anymore than the existence of Burnout and Twisted Metal make NFS sim. Sorry to bust the bubble.
 
# 182 infemous @ 08/05/13 08:05 AM
Quote:
Originally Posted by inkcil
Ha! I feel you Smoke6, I really do. And you are correct, but only within a "parallel-universe" paradigm in which we do not currently find ourselves (nor ever have with Madden). I mean, what league is Mutant Football League based off? What real fighting tournament is Street Fighter based off? Just like the games I mentioned didn't need to take cues from a real life league or tournament in order to be made into videogames, neither did Madden. And if you took away the licensing from Madden, would anyone play a game and say "wow this is supposed to Simulate the NFL." Sure, there's passing and running and throwing, but there's also passing, throwing and running in the other games you mentioned like Blitz. Who picks up Blitz and expects sim? So why pick up Madden and expect sim?

Don't be fooled into thinking that Madden by default is "supposed" to be the sim representation of the NFL just because it's players don't visually catch on fire when they get hot like in Blitz. After all, in Madden they can consistently drop back 20 yards and throw it across their body to the other side of the field for completions.

If there was no GT5 and NFS was the only racing game we had where we could drive licensed vehicles then we wouldn't put sim expectations it just because all the other games (like Burnout and Motorstorm and Micro Machines racing) were even MORE arcade. No, we would still pick up the sticks on NFS and say this is obviously not intended to be a sim, regardless of its exclusive licensing agreement with real world manufacturers. So why do it with Madden? The existence of Blitz and Madden Arcade don't make Madden sim anymore than the existence of Burnout and Twisted Metal make NFS sim. Sorry to bust the bubble.
Its because we get promised SIM things only for them not to input them, or take them out after a year.

It is the developers and the marketing team that constantly 'sell' us a 'SIM' game and don't deliver on it.
 
# 183 msdm27 @ 08/05/13 08:28 AM
Quote:
Originally Posted by infemous
Its because we get promised SIM things only for them not to input them, or take them out after a year.

It is the developers and the marketing team that constantly 'sell' us a 'SIM' game and don't deliver on it.
And here we're just complaining about gameplay, don't even get us started on regular AI --- sim stats....----

I can't fathom why on earth the madden sim engine is SOOO broken.
It is plain lazyness/mediocrity!

All they'd have to do is go to nfl.com and collect all the stats from X years back to last season and create some sort of formula to generate sim stats for games, seasons....

The fact that games finish 55-48 when simmed is mind-boggling!
 
# 184 SageInfinite @ 08/05/13 11:32 AM
CPU play from Ryan Moody



Is it just me or does it seem like QB's are placed too far back when in shotgun formation? Probably just the angle.
 
# 185 cthurt @ 08/05/13 11:42 AM
I wonder why they took out the Madden 12 colors that made the game pop out at you with all these faded and washed out colors in these videos its so hard for me to want to play this game, it almost looks blurry to me even the white jerseys look dingy and not a full white kinda of a greyish look but maybe thats just the video idk.
 
# 186 bxgoods @ 08/05/13 12:44 PM
I hated the Madden 12 colors, nothing looked natural, and nothing blended together.
I like the way the colors in Madden 25 have looked in video, but I'm waiting for the retail game to judge it myself on my tv.
 
# 187 jpdavis82 @ 08/05/13 12:54 PM
Quote:
Originally Posted by bxgoods
I hated the Madden 12 colors, nothing looked natural, and nothing blended together.
I like the way the colors in Madden 25 have looked in video, but I'm waiting for the retail game to judge it myself on my tv.
I have liked the colors so far also. It looks like there are two different builds of the Vikings uniforms out there. I just hope the Prima one is the final version.

This one is from Madscientist06's latest CFM video


This is from the Prima Guide video with Zfarls and Sgibs


UPDATE: I guess there are different color schemes for the new uniforms, didn't realize this but did some research on it.



 
# 188 Smoke6 @ 08/05/13 01:24 PM
The prima image looks like a vikings player wearing a vikings helmet and the jersey is that of the giants!

I must be going color blind or something, I swear thats what it looks like on my screen and thru my eyes. I thought it was a feature that lets you play around with different jerseys on your players or something and he forgot to change the helmet.
 
# 189 RandyBass @ 08/05/13 01:47 PM
These videos aren't exactly awe inspiring. They just kind of make me want to go back to playing MLB The Show. What a tired, tired series Madden has become.
 
# 190 Kramer5150 @ 08/05/13 02:40 PM
I haven't paid to much attention to Madden this year except for a few vids here and there.
After watching that last one though(cpu vs cpu) it's really hard to believe that the transitional aspect is still awful,totally kills any sense of immersion..

First they show "Kap" standing on the sideline without his helmet,then all of a sudden in the very next shot he's got his helmet on and warming up....dude is faster that the Flash....lol

Also,why does Flacco look like he's attempting to read QB wristband?,,,he's not even wearing anything....lol

It's the lack of the "little things" that kill the immersion....I understand it's a game,but c'mon...they've been at this long enough to leave out the smaller details,and especially transition scenes?
 
# 191 bodymore @ 08/05/13 03:30 PM
Quote:
Originally Posted by CowherPower
I haven't paid to much attention to Madden this year except for a few vids here and there.
After watching that last one though(cpu vs cpu) it's really hard to believe that the transitional aspect is still awful,totally kills any sense of immersion..

First they show "Kap" standing on the sideline without his helmet,then all of a sudden in the very next shot he's got his helmet on and warming up....dude is faster that the Flash....lol

Also,why does Flacco look like he's attempting to read QB wristband?,,,he's not even wearing anything....lol

It's the lack of the "little things" that kill the immersion....I understand it's a game,but c'mon...they've been at this long enough to leave out the smaller details,and especially transition scenes?
I agree with you it's the little things that kills it for me. They still have the cut scene pre play that has the running back looking huge! Usually you can get away with it, but when it's ray rice it tends to stick out. Also the first offensive huddle had defensive players in the huddle with flacco. How do they not see this! Most Recievers line up with their inside leg out front but madden always has this backwards. It's the same with the d-line, lineman usually put their inside hand down not the outside hand. Add this to the below average gameplay and this looks to be a pass for me. Hopefully next gen is better.
 
# 192 jpdavis82 @ 08/05/13 03:30 PM
Quote:
Originally Posted by RandyBass
These videos aren't exactly awe inspiring. They just kind of make me want to go back to playing MLB The Show. What a tired, tired series Madden has become.
The big improvements won't be coming until next gen. There will only be minimal gameplay improvements on current gen.
 
# 193 RandyBass @ 08/05/13 04:07 PM
Quote:
Originally Posted by jpdavis82
The big improvements won't be coming until next gen. There will only be minimal gameplay improvements on current gen.
 
# 194 amazingren @ 08/05/13 06:20 PM
Do the realize vernon davis hasn't had dreads in like 3 years why do the kept show his pic with them
 
# 195 jpdavis82 @ 08/05/13 06:44 PM
This is the latest community vid from Zan. Hope you enjoy!

 
# 196 JayD @ 08/05/13 07:09 PM
Quote:
Originally Posted by jpdavis82
This is the latest community vid from Zan. Hope you enjoy!

That was just annoying to watch.
 
# 197 dat boi Q @ 08/05/13 07:29 PM
Even with ie 2.0 their are too many animations can't be altered by other players.
 
# 198 jpdavis82 @ 08/05/13 08:11 PM
Quote:
Originally Posted by JayD
That was just annoying to watch.
Have to look past the tournament style audibles. I enjoyed the video besides that. The commentary sounds better than it has in previous community videos. I like how they added the foghorn after sf tds. I also like the TD call by Nantz on the long run by Gore. Game is looking solid and will be a nice transition into next gen.
 
# 199 m1ke_nyc @ 08/05/13 08:20 PM
Quote:
Originally Posted by jpdavis82
Have to look past the tournament style audibles. I enjoyed the video besides that. The commentary sounds better than it has in previous community videos. I like how they added the foghorn after sf tds. I also like the TD call by Nantz on the long run by Gore. Game is looking solid and will be a nice transition into next gen.
What about the lack of footplanting outside of cuts ? terrible AI ? physics only matter sometimes ? Game looks like the same ol same ol.

EDIT: the only noticeable difference I see is line play is slightly improved from a AI standpoint, and footplanting happens on some cuts.
 
# 200 jpdavis82 @ 08/05/13 09:04 PM
Quote:
Originally Posted by ratedmoney
What about the lack of footplanting outside of cuts ? terrible AI ? physics only matter sometimes ? Game looks like the same ol same ol.

EDIT: the only noticeable difference I see is line play is slightly improved from a AI standpoint, and footplanting happens on some cuts.
That's what people said when the NCAA 14 videos came out but they were wrong. You have to play the game to see the difference.
 


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