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NCAA Football 14 News Post


The NCAA Football 14 demo is available now for both 360 and PS3. If you are a 360 user with a Gold account, you can queue it up right here.

Below is the list of games available. You can play a full game with 3 minute quarters.
  • Alabama vs. Virginia Tech
  • Oregon vs. Texas A&M
  • Ohio State vs. Michigan
The Skills Trainer is included in the demo, as well as all of the camera views, including the coordinator cam. You can also adjust difficulty and all sliders in the demo.

If you are having issues finding the demo, click here for some helpful tips.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 981 BenGerman @ 06/23/13 07:44 PM
Quote:
Originally Posted by PVarck31
I'm curious as to the logic of lowing the CPU pass coverage. Don't we want to make it harder to pass over the middle? Or does this combination do that somehow?
I haven't noticed it being a problem at all, but I'll go test it out now. If it's an issue, I don't think it would be a bad thing to leave CPU coverage at default and give HUM QBA at 5 point boost.

Edit: I'll run two or three games and test out the sliders and post some stats after I'm done. It would be a huge relief if I could find a set that works for me pre-release.
 
# 982 moose1619 @ 06/23/13 08:06 PM
Quote:
Originally Posted by AuburnAlumni
I've had games like that...but I'd say in 30+ demo matches...maybe 2 or 3 ended up with stat lines like that. The large majority were much more in the 10-12, 7-11 with 2 Picks type of range.

I'd like to see a much more impactful QB Accuracy slider at launch. If I set the slider to 0....that QB should go 1-10 even with no pressure. Set at 100 he should be Robo QB. Unfortunately..there doesn't seem to be that drastic of a slider differential as of now.

I definitely agree with Ben on the turning INTs and Pass Defense Down (at least for the CPU). My DBs tend to get burned plenty even at default on AA. Heisman its a bit better.

The areas that really shine in this demo continue to be the CPU ground game, improved pulling guards, TE/FB blocking and WR downfield blocking. I have been able to run slip screens, WR screens, etc. successfully due to this.
Have you messed with the penalty sliders? I know in Madden 13 these played a big difference on the certain aspects of the game. There is a good thread about it in the slider section if you need an explanation on what aspects they influence in the game.
 
# 983 BenGerman @ 06/23/13 08:27 PM
Settings

Speed: Slow
Gameplay: Heisman/Heisman
Camera: Zoom

QBA: 0/0
PC: 35/40
KA: 5/50
KOP: 45/45

Everything else at default

Stats:

Virginia Tech (me) -- 9/16, 64 yards passing, 0 TD, 2 INT's
Alabama -- 8/15, 112 yards passing, 0 TD, 2 INT's

VT -- 8 carries, 26 yards rushing, 0 TD
Alabama -- 10 carries, 30 yards rushing, 1 TD

VT -- 0
Alabama -- 17


Some Notes:

- I ran a bunch more pass plays than I usually would, and all of them had at least one player coming across the middle. Most plays I called were slants, to test how open/how many times I could hit them. I'd say they were open about 50% of the time, and my QB would hit them when open about 75% of the time. It seemed about right to me.

- A TON of over/underthrows on both sides. There was a single knockdown, and it came on my side. All the rest were just misfires or hits jarring the ball loose, which was nice to see.

- The CPU almost returned a kick on me, but at about the 50 yard line, my kicker tripped him up. I played ten-fifteen seasons in NCAA 13, and had maybe one kick return against me. He used a juke, and then cut to the sideline. Awesome.

- The stiff arm is being utilized a LOT by the CPU. I need to take note.

- I got a chance to try out the DB glitch four or five times and didn't see it. One thing I did notice was on the fifty yard line with about five seconds left, the CPU played a cover 2 zone and only had two guys back there to cover. Hopefully that's fixed.

- I had one sack on Alabama, and it was a thing of beauty. Put pressure on him from the outside, he stepped up in the pocket, and one of my DT's reached and arm out and brought him down in an animation I hadn't seen before.

- They ran a fake punt on me that worked to perfection, and they got a 1st down.

- When Alabama got the ball back 17-0, they ran the ball twice, got a first down, and then took three straight knees.
 
# 984 LionsFanNJ @ 06/23/13 08:36 PM
Am I the only one that noticed that 3-4 OLBs get pressure now or nah? I've seen some beautiful rushes in the 3-4 when I used bama. Makes me consider using a 3- 4 or that new 3 - 4 multiple playbook. Awesome stuff

Sent from my Galaxy Nexus using Tapatalk 4 Beta
 
# 985 kingsofthevalley @ 06/23/13 09:33 PM
The only thing I seem to be having trouble with at the moment is breaking blocks. Its like once you get blocked the right stick doesn't respond. There are run plays being executed for more yards than I think should be happening because I cant get to the ball carrier.

I'm wondering if the controls are not refined in the demo or maybe the defensive player I'm using just has a weak break block rating. Damn, that irritates the hell out of me with these demos. I'm anxious to change and test ratings but I cant see em until the full release so I dont know if I'm being cheated or not!!

I'm also thinking the sliders might not work in the demo. I dropped QB accuracy to 20 for both HUM and CPU but damn near every pass was precision.

I'm definitely going to have a great time getting under the hood of this one with Xans global editor. Hopefully it still works.
 
# 986 bkrich83 @ 06/23/13 10:32 PM
Quote:
Originally Posted by GisherJohn24
Isn't it out in two weeks??
Yes but how is that relevant?
 
# 987 HozAndMoose @ 06/23/13 10:57 PM
Quote:
Originally Posted by grandchampbaby117
Still no 1st down markers...no chain gang!!! No dreads!!! ...
Not sure what makes you think there are no dreads. They are in team builder.
 
# 988 mrprice33 @ 06/23/13 11:25 PM
I've found the CPU bringing another player down into the box to stop the RO and having good success. I can still break a few but they do adjust.
 
# 989 BenGerman @ 06/23/13 11:26 PM
Quote:
Originally Posted by turnup35
Read Option is too easy to run. No matter how u adjust the sliders, when u keep it with the QB when its there, its a guaranteed 20 yards. Doubt I'll be buying the game because of it. Step it up EA
What difficulty are you playing on? I've been running Heisman and have lost three games in a row as Oregon - primarily using the option.
 
# 990 The_Wise_One @ 06/23/13 11:29 PM
Quote:
Originally Posted by BenGerman
What difficulty are you playing on? I've been running Heisman and have lost three games in a row as Oregon - primarily using the option.
Agree with this. On Heisman the linebacker's have really good play recognition. They don't blindly run toward the back.
 
# 991 Buckeye Country @ 06/23/13 11:39 PM
I am playing CPU v. CPU. Play with two controllers then when the game starts I put both controllers to neutral. I have the Qb accuracy slider at 0 and pass coverage at 75. Qb's are too accurate and the slider does not fix this in CPU v CPU mode. Pass coverage slider not sure about. EA needs to test the sliders and fix them. Same problem last two years. I ain't buying unless it is fixed. Shouldn't be able to complete a pass with the setting at 0. Same old song and dance.
 
# 992 noplace @ 06/23/13 11:45 PM
Some things I really like about the demo.. Unfortunately I have a feeling the presentation is going to ruin this game in the long run.. I hope that in dynasty the commentary follows the season and adds more depth the the atmosphere..
 
# 993 TarHeelPhenom @ 06/23/13 11:47 PM
Quote:
Originally Posted by Buckeye Country
I am playing CPU v. CPU. Play with two controllers then when the game starts I put both controllers to neutral. I have the Qb accuracy slider at 0 and pass coverage at 75. Qb's are too accurate and the slider does not fix this in CPU v CPU mode. Pass coverage slider not sure about. EA needs to test the sliders and fix them. Same problem last two years. I ain't buying unless it is fixed. Shouldn't be able to complete a pass with the setting at 0. Same old song and dance.
If its like last year then the fix us to lower QB ACC rating for QB's across the board and you will get great results trust me.
 
# 994 WWF80sKid @ 06/23/13 11:57 PM
One small thing I really do love is, you load your game up but as its loading you decide to go grab a drink, and you come back to the game with it ready to go. Instead of it going into the game while you're gone, you get to hit A to go to the game.
 
# 995 Buckeye Country @ 06/23/13 11:59 PM
Quote:
Originally Posted by TarHeelPhenom
If its like last year then the fix us to lower QB ACC rating for QB's across the board and you will get great results trust me.
Fortunately we have that option, but unfortunately I am not sure I got the time and patience to do that. EA needs to fix it the sliders.
 
# 996 Matt10 @ 06/24/13 12:09 AM
Quote:
Originally Posted by Buckeye Country
Fortunately we have that option, but unfortunately I am not sure I got the time and patience to do that. EA needs to fix it the sliders.
I had QBA for User/CPU on zero and it was kind of hit or miss. Definitely not accurate for the user - but was for the CPU. Did not mess with PCV sliders though.
 
# 997 AuburnAlumni @ 06/24/13 12:19 AM
Quote:
Originally Posted by BenGerman
What difficulty are you playing on? I've been running Heisman and have lost three games in a row as Oregon - primarily using the option.
Yup. I've decided to stay on Heisman for the time being for the main reason that the CPU Run Defense AI against the Read Option is noticeable better at this level.

Here is what I'm currently tinkering with....


Heisman Difficulty all around

Speed Normal (I tried slow..it was nice..but just too slow for my taste)

Speed Threshold 20 (I really like this setting. Opens the game up a bit but not WIIIIIIIIIDE OPEN (shout out to NCAA 09) )

Everything default EXCEPT....

QB Accuracy (Human 10, CPU 5)....like Matt10 said..I definitely think it affects user accuracy more powerfully. Human at 0 is too low..you'll miss a ton of easy throws. 5 to 10 seems to be the sweet spot and I'm sticking with 10 for the time being. CPU at 5 seems good..although CPU at 0 is all over the board.

Run Block (CPU 45, Human default)....knocking the CPU down one notch helps to counter the Heisman strength boost the CPU gets.

Pass Coverage (CPU 35, Human 40)...takes away the mirroring, still allows for solid DB play with ability of WRs to also get open and make plays

INT (Both 35)...Any higher IMO and it's an Interception fest from my testing.

Tackling (Human 60, CPU Default)...Helps to counter the Heisman strength boost for CPU

Haven't really messed with Special Teams that much.


Honestly..this game doesn't require massive slider changes in most areas. It plays very nicely all around. The major shift was to bring down the extremely high Passing percentages and high number of picks.
 
# 998 WWF80sKid @ 06/24/13 12:27 AM
Just played Alabama vs Virginia Tech on AA and it was a very exciting game. I won 14-10. Did feel there were some questionable things the CPU got away with.

I cant stand when a QB scrambles and the defense just stands and watches him.

I also had a pass that I was trying to defend. Hit the Y button and he just watched the guy catch it and stood there.

Neither team could run the ball at all. But the QB had about the same stats. Very even game.
 
# 999 Swamp Swagger @ 06/24/13 01:54 AM
The demo for sure keeps being very fun every time I play it. Only now I'm starting to thump any team even on Heisman....

I look forward to some online games
 
# 1000 PVarck31 @ 06/24/13 02:04 AM
AA I tried you sliders and really like them, but the only problem I'm seeing is the ridiculously easy passes over the middle. I could literally run slants up and down the field and maybe get stopped once.

Its like the only thing that really bothers me.

If anyone has any ideas on this please let me know.
 


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