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Tiger 14 News Post


The Tiger Woods PGA TOUR 14 demo is available now for Xbox 360 users (queue it up here). It weighs in at 1.98 GB.

PS3 users will have to wait until later this afternoon, when the PS Store updates.

UPDATE: The PS3 demo is available now.

Fans Get First Taste of Innovative Gameplay Features

Experience golf from the past and present, and play as golf icon Arnold Palmer in the all-new Legends of the Majors mode, experience the LPGA Tour and get a taste of the Connected Tournaments feature where players can compete online with friends.
  • The Tiger Woods PGA TOUR 14 demo features one of the most compelling modes in franchise history – Legends of the Majors. The featured challenge, 1961 Open Championship at Royal Birkdale, puts players in the shoes of golf legend Arnold Palmer, in the 1960’s era, with the legend’s era-specific attire, equipment and skills. Once the challenge is passed, gamers will unlock 1960’s Arnold Palmer for use in the full version of the game.

  • For the first time in franchise history, the game will feature LPGA integration and gamers can get a preview of the LPGA via the all-new Quick Tournaments feature. Players can use LPGA golf phenom Lexi Thompson on a new course – Oak Hill Country Club.

  • Golf in a “Twenty-foursome” through our all-new Connected Tournaments mode in the Tiger Woods PGA TOUR 14 demo. Compete online against other players or friends and see as many as 23 shot arcs from other players on the course at the same time. Players can get a jumpstart on creating their country club tournaments by going to the Tiger Woods PGA TOUR 14 website.

  • The Tiger Woods PGA TOUR 14 demo will support motion control and continue the level of immersion as fans can play the demo with Kinect for Xbox 360 or Sony PlayStation Move controllers.

Game: Tiger Woods PGA TOUR 14Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 13 - View All
Tiger Woods PGA TOUR 14 Videos
Member Comments
# 281 CallCenterZombie @ 03/14/13 09:14 PM
EA forums are jumping. A lot of insightful info there as well as some good banter as well.
 
# 282 Love13 @ 03/14/13 10:27 PM
Quote:
Originally Posted by HANDSWARD_EA
Like everything else in the world of golf, the Ryder Cup and President's Cup require us to get the official license. Our licensing costs add up fast, when you factor in each tour, each golfer, each course, all 4 majors like we have this year. Basically, you have to stop somewhere.

And blogs all get posted here: http://www.easports.com/tiger-woods/news
I feel ya. I always wished there was a way to just license the PGA tour and have access to the whole thing all tournaments and players, but unfortunately that us not the world we live in its sad because I loved the idea of the Ryder cup I just didn't like it was an end of career thing. But I must commend you all for the things you have done over the years. Especially with getting Augusta. That is the crown jewel of them all. And I love it because this is as close as I'll ever be to playing there. So pass my thanks for that onto whoever deserves it.
 
# 283 Lieutenant Dan @ 03/14/13 11:48 PM
Quote:
Originally Posted by Seymour Scagnetti
The EA website is the place you want to see these blogs firsthand. Join the forum there and the devs are always active there to answer your questions. Myself and several others here are frequent posters over there as well and and it's a good place to shoot new ideas about future versions and the devs will listen to the community. A couple of years back I thought an AI scoring slider would be a good idea and the next year the different AI levels was introduced. I don't know if they got that from me but that's my story and I'msticking to it.

And some good news about career mode that I just found out today from the EA site. Apparently season stats in career is back in there (shouldn't have been taken out in the first place) so some good news for us stat hounds who like to see how we fare against the rest of the AI field during the season.
EXCELLENT news about the season stats!! Thanks for the heads up, Seymour.
 
# 284 Pappy Knuckles @ 03/15/13 06:11 AM
Just played a handful of rounds of the demo and finally shot under par (-1) on sim settings for once. It's about damn time lol. I also nailed some nice 17 and 33 ft putts. I'm on the come up! (Not really, I'm still sucking pretty bad.)

One thing that pissed me off though was landing in some brush on one of the holes at Royal Birkdale. I ended up exceeding the shot limit because I couldn't get out of it. It's almost like trying to hit your ball through a brick wall when you get in a bad spot.
 
# 285 chi_hawks @ 03/15/13 09:06 AM
Just my $.02

Quote:
Originally Posted by DivotMaker
I can tell you for a fact that there were many here and at the Tiger forums who complained about hitting every fairway in TW13. Part of this was due to the ease of hitting straight with the new TSC in '13. Another major factor was the fact that you could zoom out to the exact landing point your ball would hit giving the user way too much information to make the swing with. I am sorry that some of you feel the yardages need to be in the Simulation mode, but how many times have you seen a PGA TOUR Pro miss the fairway even when they thought they aimed their shot to the right area and executed the shot the way they intended? It happens more than most of you think.

Tour Pro's miss greens and fairways because hitting a golfball the exact distance and direction you are aiming is hard. Sometimes they hook/slice it, other times they hit a flier or catch it fat. It is rarely, if ever, because of a lack of info about the course or yardages.

Leaving the yardages out forces users to:

a) learn their club distances
The clubs distances are already in the game via the HUD

b) learn the course layouts and hazard locations
Again, you figure this out ahead of time and have it available to you during your round. You DONT figure this out during the round.

c) brings the rough BACK into play
If the rough isn't in play, its because the swing mechanic is too easy to perfect.

d) learn to use the HUD as it tells you every thing you need to know to make an approach shot
Except yardages, green shape, terrain details on the green, hazards around the green, etc.....

e) learn to manage the risk/reward factor when driving the ball
This has always been in the game

This is certainly more realistic than being able to zoom out and see yardage markers or a camera that shows where your ball will land when aimed. Should there be yardage markers that you can see while zoomed above the golfers shoulder as in Simulation mode? I can see making a case for that as long as the yardage markers give some sort of indication where the aiming marker is at, I get that. Lets see how this works out in the final game release. Human nature is to resist change. I was not a fan of not having yardage markers at first, but I have since come to want to play without these yardages as it is an extreme test of how well you can manage the course from the Golfer's perspective. Again, I respect those who feel differently now, but lets circle back and discuss this again a month or two after the game is released and we will see how realistic the impact to scoring is. You guys may be right and I may be wrong, but at least EA is giving you the option to play the game the way YOU want to play and there are options for those wanting even more challenge.

Making the game harder via limited info isn't the same as making it closer to the real thing. Thats our argument. And nobody is complaining that they can't customize it to their desire. It's the fact that EA has marketed a "SIMULATION" mode thats not simulation, and in fact, is simply limiting the info any decent golfer uses in a tournament round.
 
# 286 Pete @ 03/15/13 09:32 AM
Quote:
Originally Posted by Pappy Knuckles
Just played a handful of rounds of the demo and finally shot under par (-1) on sim settings for once. It's about damn time lol. I also nailed some nice 17 and 33 ft putts. I'm on the come up! (Not really, I'm still sucking pretty bad.)

One thing that pissed me off though was landing in some brush on one of the holes at Royal Birkdale. I ended up exceeding the shot limit because I couldn't get out of it. It's almost like trying to hit your ball through a brick wall when you get in a bad spot.
It is very difficult to recover when you hit it in the trees. Not that you can't get a club on the ball but just seeing a way to escape. I think this is where you need to be able to step back from the ball, try to find an opening then execute the shot. Usually, I just try to go sideways, which a pro will have to do occasionally, but rarely.
 
# 287 Pete @ 03/15/13 09:38 AM
A few questions....

If I do not buy the Historic copy, is there a driving range to practice on in the regular copy?

Could someone comment on the "Strike" feature and how it works?

I think I understand but am not sure. First, I see the Tab but how do you toggle from "Stance" to "Strike"; which button do you hit (PS3)? Any and all info is appreciated or a link where it explains it.

Thanks.
 
# 288 kerosene31 @ 03/15/13 10:30 AM
Hitting out of the trees is nearly impossible. You can't get a good look at what's above and in front of you, and you sometimes can't even hit a mid iron punch shot out without catching a leaf that kills your shot.

I'm a "barely break 100 on a good day" golfer, but even I can hit a 5 iron punch out of the trees in real life. (I get lots of practice! )
 
# 289 HANDSWARD_EA @ 03/15/13 10:42 AM
Quote:
Originally Posted by Pete
If I do not buy the Historic copy, is there a driving range to practice on in the regular copy?
There is not a driving range in the Standard Edition of the game. However, you can go into Practice Round at any course (I always used hole 1 at St Andrews) with mulligans on and use the first tee as a driving range.

Quote:
Originally Posted by Pete
Could someone comment on the "Strike" feature and how it works?
The Strike feature simulates where your clubface is at impact. In most situations, you will want to get it right in the center of the ball. But in some other situations (bunkers for example) you may want to alter your strike point to a lower spot to get under the ball more. The Strike Meter has 4 different settings:
1. Perfect - The strike point is defaulted to the center of the ball. You can move it where you want to and it will stay at that spot.
2. Sticky - The strike point is defaulted to the center of the meter. You can move it where you want to and it will stay at that spot.
3. Analog - The strike point is defaulted to the center of the meter. You move it by holding the analog stick in place throughout your swing.
4. Analog Fade - Analog but it fades to invisible as soon as you move it.

Quote:
Originally Posted by Pete
I think I understand but am not sure. First, I see the Tab but how do you toggle from "Stance" to "Strike"; which button do you hit (PS3)? Any and all info is appreciated or a link where it explains it.
When you are in the aiming state of the game, you are controlling your Stance. The Stance enables you to set up different shots. You can close your stance to hit a draw and open it to hit a fade. You can move the ball forward in your stance to hit it higher, and back in your stance to hit it lower.

When you are done aiming and you go to address the ball (hit X when done aiming), you automatically switch to Strike. Strike is only effected in this state of the game.
 
# 290 CallCenterZombie @ 03/15/13 10:57 AM
Quote:
Originally Posted by kerosene31
Hitting out of the trees is nearly impossible. You can't get a good look at what's above and in front of you, and you sometimes can't even hit a mid iron punch shot out without catching a leaf that kills your shot.

I'm a "barely break 100 on a good day" golfer, but even I can hit a 5 iron punch out of the trees in real life. (I get lots of practice! )
If I get stuck in the trees at Oak Hill then I immediately pull my 5 wood and let the fun begin.

Now there are some spots that are ALMOST impossible to get out of in 1 shot but if you've been there then it should keep you honest off the tee.

I used to hate those trees but now I salivate if I land there sometimes after not being patient on my tee shot.
 
# 291 Lieutenant Dan @ 03/15/13 11:01 AM
Quote:
Originally Posted by kerosene31
Hitting out of the trees is nearly impossible. You can't get a good look at what's above and in front of you, and you sometimes can't even hit a mid iron punch shot out without catching a leaf that kills your shot.

I'm a "barely break 100 on a good day" golfer, but even I can hit a 5 iron punch out of the trees in real life. (I get lots of practice! )
Heheheh.....love it. I'm right there with ya.

And I have only ever broken 100 on a putt-putt course.

I am really bad...but I have fun and I play for good shots more than I play for score. Once I can string together good shots, THEN I will play for score!
 
# 292 Pete @ 03/15/13 11:16 AM
Quote:
Originally Posted by HANDSWARD_EA
There is not a driving range in the Standard Edition of the game. However, you can go into Practice Round at any course (I always used hole 1 at St Andrews) with mulligans on and use the first tee as a driving range.



The Strike feature simulates where your clubface is at impact. In most situations, you will want to get it right in the center of the ball. But in some other situations (bunkers for example) you may want to alter your strike point to a lower spot to get under the ball more. The Strike Meter has 4 different settings:
1. Perfect - The strike point is defaulted to the center of the ball. You can move it where you want to and it will stay at that spot.
2. Sticky - The strike point is defaulted to the center of the meter. You can move it where you want to and it will stay at that spot.
3. Analog - The strike point is defaulted to the center of the meter. You move it by holding the analog stick in place throughout your swing.
4. Analog Fade - Analog but it fades to invisible as soon as you move it.



When you are in the aiming state of the game, you are controlling your Stance. The Stance enables you to set up different shots. You can close your stance to hit a draw and open it to hit a fade. You can move the ball forward in your stance to hit it higher, and back in your stance to hit it lower.

When you are done aiming and you go to address the ball (hit X when done aiming), you automatically switch to Strike. Strike is only effected in this state of the game.
Thanks for the response. I appreciate it.

Great idea on the practice. Lots of room 1st hole at St. Andrews!

I will try the Strike tonight. I knew it was there but just not enough about it.
 
# 293 DivotMaker @ 03/15/13 11:28 AM
Quote:
Originally Posted by chi_hawks
Just my $.02
We'll just agree to disagree. We have different visions for what a Simulation mode should be like. Having played the most challenging levels only in all TW games, I welcome the challenge of this Simulation mode as it is quite a bit more challenging than Tournament mode from '13. I am sorry you feel differently. If enough folks feel like you do, then EA will likely take notice and consider changes in TW15. At the end of the day, this is their true "simulation" effort and it will likely evolve as the game evolves.
 
# 294 HANDSWARD_EA @ 03/15/13 11:31 AM
Quote:
Originally Posted by HANDSWARD_EA
There are plenty of changes to look forward to. I just wrote a blog about it today. Not sure how long before it hits the website. I'm hoping tomorrow but that is being optimistic. More likely early next week. But stay tuned.
UPDATE: I am told that they are working hard to get my blog posted by this afternoon. I will post a link to it as soon as I know it is up.
 
# 295 CallCenterZombie @ 03/15/13 11:53 AM
Quote:
Originally Posted by DivotMaker
We'll just agree to disagree. We have different visions for what a Simulation mode should be like. Having played the most challenging levels only in all TW games, I welcome the challenge of this Simulation mode as it is quite a bit more challenging than Tournament mode from '13. I am sorry you feel differently. If enough folks feel like you do, then EA will likely take notice and consider changes in TW15. At the end of the day, this is their true "simulation" effort and it will likely evolve as the game evolves.
The day EA takes away Simulation Mode is the day I walk just like I did a few years ago. When it comes to difficulty, EA ADDED and didn't subtract levels of difficulty and challenge. If peeps feel like Sim Mode is not as advertised then go back to Tour Pro. Problem solved.
 
# 296 Jackdog @ 03/15/13 12:45 PM
I'm enjoying the demo but I've experienced 3 hard freezes. Is this something I will have to worry about when the real game drops?
 
# 297 Flightwhite24 @ 03/15/13 01:10 PM
Quote:
Originally Posted by Jackdog
I'm enjoying the demo but I've experienced 3 hard freezes. Is this something I will have to worry about when the real game drops?
Impossible to answer that at this point


Sent from my iPhone using Tapatalk
 
# 298 Jackdog @ 03/15/13 01:15 PM
Quote:
Originally Posted by FLIGHTWHITE
Impossible to answer that at this point


Sent from my iPhone using Tapatalk
Hopefully they are aware of the issue.
 
# 299 kerosene31 @ 03/15/13 01:24 PM
Quote:
Originally Posted by CallCenterZombie
The day EA takes away Simulation Mode is the day I walk just like I did a few years ago. When it comes to difficulty, EA ADDED and didn't subtract levels of difficulty and challenge. If peeps feel like Sim Mode is not as advertised then go back to Tour Pro. Problem solved.
We do realize that there are different difficulty levels, and that we can even customize them. The problem is that tour pro is way too easy for most people.

The other issue is finding people online to play the same difficulty. For example, the country club here is only going sim I believe. I fear that most of the hardcore crowd is going to go sim, while most of the ******s will go tour pro or below. For people that only play offline, they can customize it however they want, but this isn't the largest online community and it might be a little harder to find the right difficulty with good people.

On that note, is anyone interested in a cc on 360 on either tour pro or tourney difficulty??
 
# 300 DivotMaker @ 03/15/13 01:33 PM
Quote:
Originally Posted by Jackdog
I'm enjoying the demo but I've experienced 3 hard freezes. Is this something I will have to worry about when the real game drops?
Hi Jack....


The only time the 360 demo has frozen on me is when I have restarted a round before finishing it and then using the Y button to speed up the shots. Ever since I figured this out, I have not had a freeze since.

The demo is 3 months older code than final and Hands and the Dev Team told us thy were spending additional additional Dev time polishing TW14....I hope it pays off.
 


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