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Tiger 14 News Post


The Tiger Woods PGA TOUR 14 demo is available now for Xbox 360 users (queue it up here). It weighs in at 1.98 GB.

PS3 users will have to wait until later this afternoon, when the PS Store updates.

UPDATE: The PS3 demo is available now.

Fans Get First Taste of Innovative Gameplay Features

Experience golf from the past and present, and play as golf icon Arnold Palmer in the all-new Legends of the Majors mode, experience the LPGA Tour and get a taste of the Connected Tournaments feature where players can compete online with friends.
  • The Tiger Woods PGA TOUR 14 demo features one of the most compelling modes in franchise history – Legends of the Majors. The featured challenge, 1961 Open Championship at Royal Birkdale, puts players in the shoes of golf legend Arnold Palmer, in the 1960’s era, with the legend’s era-specific attire, equipment and skills. Once the challenge is passed, gamers will unlock 1960’s Arnold Palmer for use in the full version of the game.

  • For the first time in franchise history, the game will feature LPGA integration and gamers can get a preview of the LPGA via the all-new Quick Tournaments feature. Players can use LPGA golf phenom Lexi Thompson on a new course – Oak Hill Country Club.

  • Golf in a “Twenty-foursome” through our all-new Connected Tournaments mode in the Tiger Woods PGA TOUR 14 demo. Compete online against other players or friends and see as many as 23 shot arcs from other players on the course at the same time. Players can get a jumpstart on creating their country club tournaments by going to the Tiger Woods PGA TOUR 14 website.

  • The Tiger Woods PGA TOUR 14 demo will support motion control and continue the level of immersion as fans can play the demo with Kinect for Xbox 360 or Sony PlayStation Move controllers.

Game: Tiger Woods PGA TOUR 14Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 13 - View All
Tiger Woods PGA TOUR 14 Videos
Member Comments
# 321 globalbeats7 @ 03/16/13 12:08 AM
whenever they introduce something new, its never flawless the first year. just like true aim was in '11. however, they never refined true aim just left it as is. so i hope for future years they will refine sim difficulty. right now on demo, its so hard because your playing blind and the swing stick is hyper sensitive.
 
# 322 CallCenterZombie @ 03/16/13 12:32 AM
Quote:
Originally Posted by globalbeats7
whenever they introduce something new, its never flawless the first year. just like true aim was in '11. however, they never refined true aim just left it as is. so i hope for future years they will refine sim difficulty. right now on demo, its so hard because your playing blind and the swing stick is hyper sensitive.
rather have them refine sim than true aim. Just my opinion. Sim mode is as addicting than playing TW04 imo.
 
# 323 Love13 @ 03/16/13 01:11 AM
Quote:
Originally Posted by globalbeats7
whenever they introduce something new, its never flawless the first year. just like true aim was in '11. however, they never refined true aim just left it as is. so i hope for future years they will refine sim difficulty. right now on demo, its so hard because your playing blind and the swing stick is hyper sensitive.
I think most of us are in agreance that there needs to be something added for yards. But I think the swing stick is perfect, as far as realism goes. The reason I say this is because in real life hitting 70% of fairways is excellent. Just to give an example, last year the leader in diving accuracy hit 73% of the fairways. Only a handful even hit 70 or better. And the average on PGA tour was around 60-65% fairways hit from the tee. And these are stats from the best players in the world. So if you are an average tour player which is about the top 150 golfers in the world, you will hit the fairway 55-65% of the time you step up on the tee. So I would say ea nailed it with the swing stick for simulation mode.

http://www.cbssports.com/golf/stats/stats_leaders/PGA/2012/drivingAccuracy

There is the link I used to get this information if anyone wants to review it.
 
# 324 Love13 @ 03/16/13 01:31 AM
Quote:
Originally Posted by Love13
I think most of us are in agreance that there needs to be something added for yards. But I think the swing stick is perfect, as far as realism goes. The reason I say this is because in real life hitting 70% of fairways is excellent. Just to give an example, last year the leader in diving accuracy hit 73% of the fairways. Only a handful even hit 70 or better. And the average on PGA tour was around 60-65% fairways hit from the tee. And these are stats from the best players in the world. So if you are an average tour player which is about the top 150 golfers in the world, you will hit the fairway 55-65% of the time you step up on the tee. So I would say ea nailed it with the swing stick for simulation mode.

http://www.cbssports.com/golf/stats/stats_leaders/PGA/2012/drivingAccuracy

There is the link I used to get this information if anyone wants to review it.
To add to that, rory mcllroy #1 ranked golfer in the world hit 56% of fairways and Luke Donald former #1 (still top 5 I believe) hit 65% of fairways off the tee. And the name of the game Tiger Woods hit a whopping 63%.

Overall, hitting the fairway off the tee consistently as a very hard feet for anyone to accomplish. What makes the great players is how they recover after they get into trouble. Also one thing to remember that hands said earlier; every golfer on the demo is a "power hitter" which have a much smaller window of error. Once the game drops, grab Luke Donald or one of the other control players and see how much different the game is before creating your golfer. Plus, with practice, either way you go, I think the good and great players that wanted the sim type play in the first place will be back to shooting mid 60's again.
 
# 325 JustAnotherDoug @ 03/16/13 02:32 AM
Quote:
Originally Posted by Love13
Also one thing to remember that hands said earlier; every golfer on the demo is a "power hitter" which have a much smaller window of error. Once the game drops, grab Luke Donald or one of the other control players and see how much different the game is before creating your golfer.
In the demo if I want more control I just move the aiming target back so that there is no added power.
 
# 326 ctulb @ 03/16/13 06:08 AM
Quote:
Originally Posted by JustAnotherDoug
In the demo if I want more control I just move the aiming target back so that there is no added power.
Definitely makes a big difference accuracy wise.

I assume control golfers are going to work the opposite way from power golfers - the shorter the shot compared to their max distance, the greater their accuracy boost?
 
# 327 OnlookerDelay @ 03/16/13 07:38 AM
Quote:
Originally Posted by globalbeats7
whenever they introduce something new, its never flawless the first year. just like true aim was in '11. however, they never refined true aim just left it as is. so i hope for future years they will refine sim difficulty. right now on demo, its so hard because your playing blind and the swing stick is hyper sensitive.
I saw what I considered improvement in True-Aim from 11, to 12, and the most in '13 (unless you were trying to play Live Tournaments - it was disabled there). I thought it tracked the ball better in 12, and not only could you use it in Live Tournaments, you could switch on-the-fly between Follow, Presentation, and True-Aim cameras in mid-round, during a Live Tournament. True-Aim in Tiger 13 even featured a 'cut to the finish' camera. Even though it was a static shot, it was at least real time. Oddly, the finishing static shot angles and zoom levels were wonderful in online multiplayer, yet overly zoomed and presented from such low angles that it was tough to tell at times where your ball actually rested. It was still better than nothing, IMO.

I've heard a lot of talk in the official forum about how True-Aim was used less than 1% of the time according to EA Sports telemetry. Well heck, I couldn't use True-Aim in Live Tournament play in Tiger 13, which constituted about 90% of my play time and my 5% career mode was mostly offline on a 360 that's not connected to the internet most of the time (I keep my profile and game data on a flash drive).

I'm not a huge True-Aim advocate, but I found it better than any of the other presentation options. Tiger Woods PGA Tour 10's presentation option comes the closest to delivering what I'd like to see in a presentation package, but even it cuts away from the swing camera view earlier than I'd prefer, 60 to 70% of the time.

On the subject of the new advanced shot shaping, I'd say I'm hitting the fairway less than 30% of the time when using it. Worse yet, I'm probably putting tee shots O.B. about 10% of those misses! Yes, it's tougher and will probably produce more realistic numbers eventually. I know I'd do better with a control golfer, but I guess the biggest problem I'm having right now is making the sensual analogy between the severe swing path angles you have to take with the stick to disproportionally scaled back results they produce. It just makes the process feel a little bit "contrived" for the lack of a better term.

Advanced Shot Shaping is something I could eventually become comfortable with and the missing link with the scale analogy will blend into the background with time. I'm not sure I could ever come to grips with the Analog Fade Meter though. I totally can't find the analog between it and a golf shot setup. I can't think of a time I've ever played a shot where I couldn't see and align my club with the spot I wanted to target *prior* to taking my swing!?

I've enjoyed playing Tournament difficulty in the demo the most because of the lack of a fading analog meter, no-bead grids, and a slightly less punitive Advanced Shot Shaping mechanism, so I can take the analog fade strike meter off the plate with it. My FIRs improve about 10% in Tournament versus Simulation, and the no-bead grids aren't nearly as revealing as the beaded ones. I like the challenge they present compared to the 'pot luck' feeling I get with gridless greens.

I think the room for improvement with this new interface is to build a rhythm component into it. Full swings still feel like they reward the quickest twitches with the best "tempo". The element of human governed accleration doesn't seem to be taken into consideration on full swings. I get some sense of it with the pitching, chipping, and putting games, but they're only about half of what the game of golf is all about. I know I feel acceleration and torsion physics in real life, and by gosh, if Links 2004 could model that 10 years ago in full swings, why not Tiger Woods PGA Tour 14?
 
# 328 TheTruth @ 03/16/13 08:03 AM
Quote:
Originally Posted by OnlookerDelay
I'd say I'm hitting the fairway less than 30% of the time when using it. Worse yet, I'm probably putting tee shots O.B. about 10% of those misses!
JC - have you tried slowing down your backswing yet? This helped me tremendously once I figured that out.
 
# 329 OnlookerDelay @ 03/16/13 08:08 AM
Quote:
Originally Posted by TheTruth
JC - have you tried slowing down your backswing yet? This helped me tremendously once I figured that out.
I have shortened it to stay out of the overpower zone, and it helped, but I can't say I've consciously tried this... I'll give it a whirl and report back!
 
# 330 OnlookerDelay @ 03/16/13 12:19 PM
Okay, I tried slowing my backswing down and my results were mixed. I traced the desired axis better on my backswing, but I tended the push the thumbstick more on the "Y" axis on the foreswing. However, when it worked, it *felt* better than the twitch-twitch motion I've been using on full shots. I think I would get better with this slowed backswing method with time though.

The problem is the presentation options are still leaving me flat. I'm not sure the game play will ever be enough to get me to set my misgivings about the presentation aside. I just played some more Tiger Woods PGA Tour 10, after my experiment with a slowed backswing in Tiger 14, and its presentation camera production absolutely kills Tiger 14's Broadcast camera. I also prefer the more linear feel of the meterless precision putting in Tiger 10. I'd say that Tiger 14's putting is acceptable, but it takes a back seat to Tiger 10, for what I want out of it. It doesn't help that I'm having to watch the putt from a tower camera, 90 feet away from the golfer at impact in Tiger 14 either.

I know I'm a bit eccentric about my camera/presentation fetish, but it is a huge part of the experience for me.
 
# 331 Matt10 @ 03/16/13 03:35 PM
I haven't read responses to Divot's post - but I imagine a lot of them are on my side about the yardage markers.

LIke I said, it makes absolutely NO SENSE to omit yardage markers from JUST THE GREEN. Front, Middle and Back.

Simulation = Real Life; you need to know that. Whether you execute or not is dependent on your swing....which for example in terms of Tiger Woods 14 means Simulation mode swing, right? Because it's so difficult now and I have to be precise - wasn't that the whole point?

Again, how anyone can support the decision and argue about it - is beyond me. Seriously. At first, I don't care anymore because it is what it is...but then to come back and not only refute what I said - and then back it up with what I already said I would HAVE to do in my post...I'm speechless.

There is no defending not putting in yardages for the green (notice that's all I'm asking for), end of story. I've been polite, and appreciative of what you guys have provided in detail. I love the potential of TW 14, I will buy it - and I will have a blast. But I will still hold you accountable for simple decision making mistakes - and deep down you know I'm right - just like everyone else who has ever played golf knows is true.

I'm young compared to others probably. But I've obesessed about this game of golf for about 8 years. I have tried every single swing method that is on the internet - all of them. I'm a 10 handicap, and I'd be a 30 if I didn't know the yardages. That's a fact.

Simulation is meant to make it harder - but in what regard:

Hardest difficulty for a video game = par; Hardest difficulty for a golfer = birdie/eagle. Why settle for less? You take care of everyone's needs that way.
 
# 332 chi_hawks @ 03/16/13 04:29 PM
Quote:
Originally Posted by Matt10

There is no defending not putting in yardages for the green (notice that's all I'm asking for), end of story. I've been polite, and appreciative of what you guys have provided in detail. I love the potential of TW 14, I will buy it - and I will have a blast. But I will still hold you accountable for simple decision making mistakes - and deep down you know I'm right - just like everyone else who has ever played golf knows is true.
Amen.

You cannot claim to be a "good golfer" and then defend the omission of yardages and target points in TW14 and claim it to be "truer" to real golf. Its laughable. It would be like defending not being able to know which club thats currently in your hand (as well as the distance you may hit it). It would absolutely make your scores go up - but it would be an insult to the game of golf.
 
# 333 DivotMaker @ 03/16/13 07:10 PM
Quote:
Originally Posted by chi_hawks
Amen.

You cannot claim to be a "good golfer" and then defend the omission of yardages and target points in TW14 and claim it to be "truer" to real golf. Its laughable. It would be like defending not being able to know which club thats currently in your hand (as well as the distance you may hit it). It would absolutely make your scores go up - but it would be an insult to the game of golf.
Do what? I am a 9 handicap at 54 years old, so I tend to think I know a few things about Golf. I am not defending the omission of yardages as much as I am saying it does not bother me nor does it detract from the experience for me. The majority of those who have tried Simulation mode in the EA forums are not complaining about the omission either. I am not saying any of you are wrong for wanting yardages just as much as I am not saying that not having yardages makes it a "truer" simulation of Golf. This is the direction the Dev Team took Simulation mode this year. It is not perfect and neither is any new mode for any game released today. Devs have to take risks and make guesses as to whether certain features will fly with their customers. If their telemetry for TW14 indicates that the majority of Simulation users are playing with yardages on, then they will react to that in TW15 and you will very likely see yardages of some kind as well as an effort to make the game more challenging WITH yardages. I am glad that some of you have said you still plan to get the game, because the more feedback EA can get from Simulation mode users, the better it will be for TW15 and beyond because one thing is for sure, they ARE listening to their customers.
 
# 334 Flightwhite24 @ 03/16/13 08:57 PM
Friday can't get here fast enough. I played TW 13 more than any game in my life.

Sent from my SCH-i705 using Tapatalk 2
 
# 335 Pappy Knuckles @ 03/16/13 09:02 PM
I really wonder what additions they've made to career mode. The way I'm playing I might not even earn my tour card lol. Finishing an entire round under par would feel like an accomplishment to me.
 
# 336 Hurricain @ 03/16/13 09:16 PM
Quote:
Originally Posted by DivotMaker
Do what? I am a 9 handicap at 54 years old, so I tend to think I know a few things about Golf. I am not defending the omission of yardages as much as I am saying it does not bother me nor does it detract from the experience for me. The majority of those who have tried Simulation mode in the EA forums are not complaining about the omission either. I am not saying any of you are wrong for wanting yardages just as much as I am not saying that not having yardages makes it a "truer" simulation of Golf. This is the direction the Dev Team took Simulation mode this year. It is not perfect and neither is any new mode for any game released today. Devs have to take risks and make guesses as to whether certain features will fly with their customers. If their telemetry for TW14 indicates that the majority of Simulation users are playing with yardages on, then they will react to that in TW15 and you will very likely see yardages of some kind as well as an effort to make the game more challenging WITH yardages. I am glad that some of you have said you still plan to get the game, because the more feedback EA can get from Simulation mode users, the better it will be for TW15 and beyond because one thing is for sure, they ARE listening to their customers.

Here is the funny part. NEXT YEAR yardages will be in, it will be the NEW feature to get everyone to buy the game again. It is actually a smart business decision. Sad but imo true.
 
# 337 Love13 @ 03/16/13 09:43 PM
Quote:
Originally Posted by Pappy Knuckles
I really wonder what additions they've made to career mode. The way I'm playing I might not even earn my tour card lol. Finishing an entire round under par would feel like an accomplishment to me.
Agreed. I'm stoked to read about the additions in hands' blog that will hopefully be posted early Monday. And as of now, I'm ecstatic if I can finish 3 holes under par let alone 2, 3, or 4 full rounds to try and become more than an am in career mode lol
 
# 338 CallCenterZombie @ 03/16/13 10:38 PM
Quote:
Originally Posted by Love13
Agreed. I'm stoked to read about the additions in hands' blog that will hopefully be posted early Monday. And as of now, I'm ecstatic if I can finish 3 holes under par let alone 2, 3, or 4 full rounds to try and become more than an am in career mode lol
This is the EXACT reason how TW14 has brought me back on board. I don't want to play as the pro's. I want to play as my CAG and Sim mode feels like I'm playing a round through a virtual course. I love the challenge and NO DOUBT there will be some frustration but heh that's just like in real life..
 
# 339 HANDSWARD_EA @ 03/17/13 12:13 AM
My thoughts on the continued discussion of no course yardages with Zoom to Aim off...



I get it, now move the discussion forward instead of harping on the same thing over and over and over again...
 
# 340 CallCenterZombie @ 03/17/13 12:16 AM
Get em Hands!

 


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