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Tiger 14 News Post


The Tiger Woods PGA TOUR 14 demo is available now for Xbox 360 users (queue it up here). It weighs in at 1.98 GB.

PS3 users will have to wait until later this afternoon, when the PS Store updates.

UPDATE: The PS3 demo is available now.

Fans Get First Taste of Innovative Gameplay Features

Experience golf from the past and present, and play as golf icon Arnold Palmer in the all-new Legends of the Majors mode, experience the LPGA Tour and get a taste of the Connected Tournaments feature where players can compete online with friends.
  • The Tiger Woods PGA TOUR 14 demo features one of the most compelling modes in franchise history – Legends of the Majors. The featured challenge, 1961 Open Championship at Royal Birkdale, puts players in the shoes of golf legend Arnold Palmer, in the 1960’s era, with the legend’s era-specific attire, equipment and skills. Once the challenge is passed, gamers will unlock 1960’s Arnold Palmer for use in the full version of the game.

  • For the first time in franchise history, the game will feature LPGA integration and gamers can get a preview of the LPGA via the all-new Quick Tournaments feature. Players can use LPGA golf phenom Lexi Thompson on a new course – Oak Hill Country Club.

  • Golf in a “Twenty-foursome” through our all-new Connected Tournaments mode in the Tiger Woods PGA TOUR 14 demo. Compete online against other players or friends and see as many as 23 shot arcs from other players on the course at the same time. Players can get a jumpstart on creating their country club tournaments by going to the Tiger Woods PGA TOUR 14 website.

  • The Tiger Woods PGA TOUR 14 demo will support motion control and continue the level of immersion as fans can play the demo with Kinect for Xbox 360 or Sony PlayStation Move controllers.

Game: Tiger Woods PGA TOUR 14Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 13 - View All
Tiger Woods PGA TOUR 14 Videos
Member Comments
# 181 chi_hawks @ 03/10/13 06:29 PM
Gonna give my thoughts on the "simulation mode" in the TW14 demo. I've played competitive golf my entire life, played D1 college golf and was lucky enough to play in a few pro tournaments (small time stuff, mind you).

1) Not being able to see pin location - this is riduculous. You have this available to you with any tournament you play in.

2) Not knowing wind strength - this is ridiculous. You may not know exact strength but you will have a good idea (light, strong, very strong, gusting, etc...)

3) Not being able to zoom forward nor see yardage book - this is ridiculous. Much like knowing pin locations, you map this stuff out ahead of time. Especially if your Tiger freaking Woods.

4) Pitch/chip mechanics - not a fan at all.

5) Fade or Draw choice - I'm ok with this. Typically you play for one shot as you rarely (if ever) aim right at the target and hit your ball dead straight.

6) No idea on green break - ridiculous. You should be challenged to learn how to read the greens.


IMO, if the TW series could take the mechanics, physics and gameplay from Hot Shots Golf OOB and let you use it with real players, real courses, real tournaments, you'd have yourself an amazing game. HSG is the closest to representing real golf IMO. Yes, cartoonish players, goofy courses, blah blah blah. But in terms of being a game that you slowly master without it being cheap (see the 6 issues above), while relying upon understanding ball physics and terrain mastery, its as good as it gets.
 
# 182 i3man @ 03/10/13 06:54 PM
Green reading isn't bad at all. The game gives you two slope degree readings which tells you to what degree you're putting up or downhill and to what degree the ball is above or below your feet. I wish I had this info on fairway lies.
 
# 183 CallCenterZombie @ 03/10/13 07:11 PM
Quote:
Originally Posted by chi_hawks
Gonna give my thoughts on the "simulation mode" in the TW14 demo. I've played competitive golf my entire life, played D1 college golf and was lucky enough to play in a few pro tournaments (small time stuff, mind you).

1) Not being able to see pin location - this is riduculous. You have this available to you with any tournament you play in.

2) Not knowing wind strength - this is ridiculous. You may not know exact strength but you will have a good idea (light, strong, very strong, gusting, etc...)

3) Not being able to zoom forward nor see yardage book - this is ridiculous. Much like knowing pin locations, you map this stuff out ahead of time. Especially if your Tiger freaking Woods.

4) Pitch/chip mechanics - not a fan at all.

5) Fade or Draw choice - I'm ok with this. Typically you play for one shot as you rarely (if ever) aim right at the target and hit your ball dead straight.

6) No idea on green break - ridiculous. You should be challenged to learn how to read the greens.


IMO, if the TW series could take the mechanics, physics and gameplay from Hot Shots Golf OOB and let you use it with real players, real courses, real tournaments, you'd have yourself an amazing game. HSG is the closest to representing real golf IMO. Yes, cartoonish players, goofy courses, blah blah blah. But in terms of being a game that you slowly master without it being cheap (see the 6 issues above), while relying upon understanding ball physics and terrain mastery, its as good as it gets.
Sim Mode is the best addition in years. It's your opinion but I would go spend some more time playing. A lot of those points can be executed perfectly with practice.
 
# 184 Love13 @ 03/10/13 08:06 PM
Quote:
Originally Posted by i3man
Green reading isn't bad at all. The game gives you two slope degree readings which tells you to what degree you're putting up or downhill and to what degree the ball is above or below your feet. I wish I had this info on fairway lies.
You do have this information on fairway lies. Pull the left stick down and it shows you your lie.
 
# 185 Hurricain @ 03/10/13 08:43 PM
Quote:
Originally Posted by CallCenterZombie
Sim Mode is the best addition in years. It's your opinion but I would go spend some more time playing. A lot of those points can be executed perfectly with practice.

LOL you obviously didn't read his post.
 
# 186 DivotMaker @ 03/10/13 08:49 PM
Quote:
Originally Posted by chi_hawks
Gonna give my thoughts on the "simulation mode" in the TW14 demo. I've played competitive golf my entire life, played D1 college golf and was lucky enough to play in a few pro tournaments (small time stuff, mind you).

1) Not being able to see pin location - this is riduculous. You have this available to you with any tournament you play in.

2) Not knowing wind strength - this is ridiculous. You may not know exact strength but you will have a good idea (light, strong, very strong, gusting, etc...)

3) Not being able to zoom forward nor see yardage book - this is ridiculous. Much like knowing pin locations, you map this stuff out ahead of time. Especially if your Tiger freaking Woods.

4) Pitch/chip mechanics - not a fan at all.

5) Fade or Draw choice - I'm ok with this. Typically you play for one shot as you rarely (if ever) aim right at the target and hit your ball dead straight.

6) No idea on green break - ridiculous. You should be challenged to learn how to read the greens.


IMO, if the TW series could take the mechanics, physics and gameplay from Hot Shots Golf OOB and let you use it with real players, real courses, real tournaments, you'd have yourself an amazing game. HSG is the closest to representing real golf IMO. Yes, cartoonish players, goofy courses, blah blah blah. But in terms of being a game that you slowly master without it being cheap (see the 6 issues above), while relying upon understanding ball physics and terrain mastery, its as good as it gets.
1) Pin is viewable on every shot. Not sure what you are looking at.

2) Wind strength is determined by several factors, wind arrow fluctuation/vibration, tree and grass sway, etc. If you can't figure it out, turn MPH setting on.

3) I don't need a yardage book. All I need is to see the landing area just like I am on the tee or in the fairway. Plus, you know the distance to the pin on every shot along with the elevation plus the HUD gives you the yardage to the hole as well as the yardage of the club in your hand. Sorry, but I don't see the problem.

4) Not sure what your complaint is.

6) You contradict yourself. Reading the greens IS challenging because you have to check the lie of the ball and view the cup and surrounding horizon of the green to get a feel for it. That being said, I would prefer to have a view behind the cup to get a better feel of slope around the cup.

At the end of the day, Simulation mode is not for everyone. EA has given Tiger users more gameplay options and challenges than any previous Tiger version. Hot Shots Golf? Sorry, but I will agree to disagree. It's a nice little game, but I don't consider it much of a competitor to Tiger '14.
 
# 187 DivotMaker @ 03/10/13 08:51 PM
Quote:
Originally Posted by i3man
Green reading isn't bad at all. The game gives you two slope degree readings which tells you to what degree you're putting up or downhill and to what degree the ball is above or below your feet. I wish I had this info on fairway lies.
Actually you do.....plus you have the Strike Meter.....
 
# 188 eskimos44 @ 03/10/13 09:11 PM
Quote:
Originally Posted by DivotMaker



6) You contradict yourself. Reading the greens IS challenging because you have to check the lie of the ball and view the cup and surrounding horizon of the green to get a feel for it. That being said, I would prefer to have a view behind the cup to get a better feel of slope around the cup.
There is a way to swing the camera when reading the greens. Don't have it memorized, but it is done by moving one of the sticks. I start with the straight on view, then swing the camera for a reverse angle view so I can look from behind the cup up to the ball. Its really handy.
 
# 189 DivotMaker @ 03/10/13 09:44 PM
Quote:
Originally Posted by eskimos44
There is a way to swing the camera when reading the greens. Don't have it memorized, but it is done by moving one of the sticks. I start with the straight on view, then swing the camera for a reverse angle view so I can look from behind the cup up to the ball. Its really handy.
You could in TW13, but not this demo or at least I haven't figured it out yet. Please confirm if you can and how to do it.
 
# 190 Love13 @ 03/10/13 10:06 PM
Quote:
Originally Posted by DivotMaker
You could in TW13, but not this demo or at least I haven't figured it out yet. Please confirm if you can and how to do it.
Agreed. If in fact you can (which you should since while putting you have access to walk the entire green IRL) I would love to know how. This would be a big help in reading the greens on simulation.
 
# 191 eskimos44 @ 03/10/13 10:21 PM
Maybe I'm misunderstanding what you're talking about, but its done using the LS. Pull down or push up, and swivel camera by moving it left or right.
 
# 192 CallCenterZombie @ 03/10/13 10:54 PM
Quote:
Originally Posted by Hurricain
LOL you obviously didn't read his post.
Neither did you, apparently. When someone opens up about playing pro/college in real life and then giving reference to Hot Shots Golf: OOB...quick to judgement...and a lot of those points can be changed within the options menu. Please post something that lends to this thread, K?

And you probably haven't even looked at the options menu of which you can customize to no end. Geez...

Edit: I don't know if he was talking about Live Tournaments or Quick Tournaments. With Live Tournaments you can't change those options but with Quick Play you can. Maybe you guys should be a bit more specific, eh? :-)
 
# 193 DivotMaker @ 03/10/13 11:36 PM
Quote:
Originally Posted by eskimos44
Maybe I'm misunderstanding what you're talking about, but its done using the LS. Pull down or push up, and swivel camera by moving it left or right.
I've tried this in Simulation mode. The only way you can view behind the pin is to have zoom to target enabled and this is disabled in Simulation mode.
 
# 194 acelang123 @ 03/10/13 11:44 PM
Simulation Mode needs to be deeper and allow for more pre-preparation for your rounds. Almost like a NHL or NASCAR strategy available to you before you start. Removing gameplay options for the sake of making the game harder is not challenging, it's simply unfair. The PGA Tour pros have landing zones and know exactly what the outlay of the courses look like prior to playing in the tournaments. So instead of some sponsorship bs 3 hole challenge and a 6 hole match play challenge against x pro, how about a practice round option where you can plot your strategy for the coming 4 days. if you do it, you get the XP points you would usually get for the two stupid pre-tourney challenges, but the practice round itself would have a variable amount of XP you could gain, based on how much you succeed at your preparation. What would this entail.........I don't make the frickin game and I don't get paid to come up with the finer details, that would be on EA Sports. Now please try to make this like real golf for the next gen.
 
# 195 eskimos44 @ 03/11/13 07:35 AM
Quote:
Originally Posted by DivotMaker
I've tried this in Simulation mode. The only way you can view behind the pin is to have zoom to target enabled and this is disabled in Simulation mode.
I see...I don't play Sim mode...I prefer the 6 to midnight swing plane, but turn off most helpers except zoom to aim.
 
# 196 allstar3970 @ 03/11/13 07:51 AM
Quote:
Originally Posted by DivotMaker
I disagree. Information is a HUGE issue with videogame golf. You had loads of information in '13 (and still do in TW14 on lower or Custom difficulties) and once users figured out the consistent execution of their shots, you had crazy scoring results at -15, -20, and lower. It took me 4 days at TW Community Day to break PAR in the builds we were playing and the one round I did had something on the line. It was the TW CD Final Tournament to see who would win an autographed (by Tiger) copy of TW13 and a dozen EA Sports Nike Golf balls. I was probably on the lower half of skill among the attendees, but I managed to shoot a 67 at Augusta in Masters-like conditions because I was using a Control/Draw/High Trajectory golfer and I was able to hit fairways and greens and made a few putts along the way. I was lucky enough to win the tournament and beat players that routinely score in the teens under par in TW13 Tournament mode.

So, I believe once the game ships, you are going to have to put in some practice time to get competitive at TW14 in Simulation mode. Heck, the best 3 hole round I have scored so far in the demo is -2 and that is because I hit fairways and greens and did not bomb my drives leaving me with longer than normal approaches, but not approaches from the rough. And putting is not a crapshoot completely if you spend a bit of time reading the lie of your ball and the horizon behind the cup once you zoom. I do agree that I wish we could zoom to get a view behind the cup like we can in '13, but even then I was making 30 footers pretty routinely in '13, where I am not making them nearly as often in the '14 demo.....I think you guys will see better results when you can create your own golfer and set him up to play the way you prefer instead of using baked in attributed Pro's....

Doesn't change the fact that by not having yardages and ANY info it is immediately not realistic. I think some are blinding themselves to that fact b/c they're interested in high scores, not realism
 
# 197 DivotMaker @ 03/11/13 08:06 AM
Quote:
Originally Posted by allstar3970
Doesn't change the fact that by not having yardages and ANY info it is immediately not realistic. I think some are blinding themselves to that fact b/c they're interested in high scores, not realism
Then don't play Simulation mode.....it is not for everyone and is for the hardcore simulation fans. TW11 TruAim had yardages and users were still able to post very UNrealistic scores very soon after release of the game.....I initially thought yardages were needed, but not after playing quite a bit and realizing you already have access to most of the information, yardages, elevation you need in the game. Sorry you disagree....
 
# 198 Gerg04 @ 03/11/13 08:44 AM
Some people like sim some people hate it. Everyone is weighing in as we should in a FORUM. But for Pete's sake everyone needs to stop acting like their way/opinion is the only way. It's just a game.

Sent from my SCH-I605 using Tapatalk 2
 
# 199 chi_hawks @ 03/11/13 10:40 AM
Quote:
Originally Posted by DivotMaker
I've tried this in Simulation mode. The only way you can view behind the pin is to have zoom to target enabled and this is disabled in Simulation mode.
Exactly. Each round has a diff pin location. You know the steps to the front, back, left and right for every green, every hole, every round. Obviously when your in a tournament you can't "super zoom" just to check and make sure, but you know everything about the green.

Look at any decent player when they walk up to the ball in the fairway. Immediately they are into their notebooks looking at steps from the front to the pin, bunker locations, safety zones, etc...
 
# 200 NBaldwin @ 03/11/13 10:47 AM
if possible, can someone in the know answer a question about the 'quick tournament feature.' Does this mean I'll simply be able to a four round tourney anytime I want? A feature I've been waiting to return since 04 on the PC.
 


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