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Tiger 14 News Post


The Tiger Woods PGA TOUR 14 demo is available now for Xbox 360 users (queue it up here). It weighs in at 1.98 GB.

PS3 users will have to wait until later this afternoon, when the PS Store updates.

UPDATE: The PS3 demo is available now.

Fans Get First Taste of Innovative Gameplay Features

Experience golf from the past and present, and play as golf icon Arnold Palmer in the all-new Legends of the Majors mode, experience the LPGA Tour and get a taste of the Connected Tournaments feature where players can compete online with friends.
  • The Tiger Woods PGA TOUR 14 demo features one of the most compelling modes in franchise history – Legends of the Majors. The featured challenge, 1961 Open Championship at Royal Birkdale, puts players in the shoes of golf legend Arnold Palmer, in the 1960’s era, with the legend’s era-specific attire, equipment and skills. Once the challenge is passed, gamers will unlock 1960’s Arnold Palmer for use in the full version of the game.

  • For the first time in franchise history, the game will feature LPGA integration and gamers can get a preview of the LPGA via the all-new Quick Tournaments feature. Players can use LPGA golf phenom Lexi Thompson on a new course – Oak Hill Country Club.

  • Golf in a “Twenty-foursome” through our all-new Connected Tournaments mode in the Tiger Woods PGA TOUR 14 demo. Compete online against other players or friends and see as many as 23 shot arcs from other players on the course at the same time. Players can get a jumpstart on creating their country club tournaments by going to the Tiger Woods PGA TOUR 14 website.

  • The Tiger Woods PGA TOUR 14 demo will support motion control and continue the level of immersion as fans can play the demo with Kinect for Xbox 360 or Sony PlayStation Move controllers.

Game: Tiger Woods PGA TOUR 14Reader Score: 6/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 13 - View All
Tiger Woods PGA TOUR 14 Videos
Member Comments
# 221 CallCenterZombie @ 03/12/13 07:47 PM
Quote:
Originally Posted by HANDSWARD_EA
What's wrong with Tour Pro and why are you disappointed that you have to play it?
Well look who it is! It's HANDS!!!
 
# 222 Matt10 @ 03/12/13 08:49 PM
Quote:
Originally Posted by Seymour Scagnetti
It sounds like some people are upset about how hard and unrealistic sim mode is? What am i missing here? If you don't like it then don't play it that way or customize it in a way where you do like it. The devs have given us long overdue choices and some are upset that the sim gamers have been finally placated. It's not like sim gamers are demanding that amateur and pro levels should be discontinued.

No prior TW game has given us so many choices in how to play and to make it as hard or simple as we want it and they should be applauded for it because its long overdue. And people are upset about this? I don't get it. If you think some options like no zoom or fading strike meter are stupid then don't use them. The game is not forcing you to play that way because it's full of customizable options. I would like yardage books as well but we didn't get it so its not the end of the world. I would rather the game err on the side of being too hard than being too easy BECAUSE you can modify it to make it easier.

And yeah there are some things left out or things put in that don't represent real golf but guess what, it's a video game. No matter how much you want a sports game to 100% represent the real sport, it ain't gonna happen. Sometimes you have to institute things to make the game artificially harder because you have certain parameters when dealing with a video game.
Sure, sure - it's a video game. I get that, man have I gotten that - after all, Madden and NCAA are video games too. Why is it that NFL2k or NBA2k do not omit stuff from their games? These are simple things too. Omitting a yardage book/numbers are like removing the goal posts from an endzone - what was the thinking here though? Seriously. Devs have been claimed as some being scratch golfers - okay...great...how did you get to scratch? I bet it wasn't playing blind golf - and I damn well bet it wasn't by scouting out each hole on each course you've played to get to scratch.

You're right though - it's a video game. It's also a video gaming company - that calls themselves EA Sports company - emphasis on the "sports" right? - Decisions that are made just make no sense - but in the grand scale of things - they are not a make or break decision. They are just "funny" and kind of obvious necessities that showcase the game of golf, and the true guts to get to scratch or better. Removing a tool like a green yardage feels like a cruel joke, lol.

With that said - would it be too much of representation to the game of golf if they were to put a white post to indicate the 150-yard marker? Just saying...
 
# 223 globalbeats7 @ 03/12/13 08:50 PM
Quote:
Originally Posted by DivotMaker
I'm not sure what "other games" you are referring to, but everyone at TW community day was 25+ years old with two 50+ year olds (me being one of them). So "the kids" aren't dictating what direction Tiger is going. The folks at this event are all Golf purists and EA listened to all of the feedback in the forums. Sorry you aren't liking the demo...
divot, you are a great addition to the golf gaming community but, at times, drink the EA TW koolaid. Some folks bring up pretty good complaints, yet you are always sticking up for the developers. yes this is just a demo and it will be fine tuned before launch but there are issues this year that have plagued the franchise since day 1. And frankly, it does point back to the developers. the problem I have is that the core aspects of golf should be relatively easy to replicate. Too much time and effort over the years have gone into sugar coating the game while the core is left out. couple examples of the "core":

1. sounds - the ball coming off your driver, iron, wedges, putter have never been ideal. they have improved over the years but its not there yet.

2. club head - always too big and goofy looking. very cartoonish.

3. putting - putting strokes within 2 or 3 feet is off, always has been. the game has an unrealistic follow through with their close putts. tap-ins are just that, tap-ins. its not a major issue but its part of the core that can or should be easily fixed.

4. trees - balls never bounce of trees, just stop dead. not sure how hard the technological aspect of it is but could we maybe get 6-8 different ricochets? I am not asking for the physics to be exact, just add a little diversity beyond what we have had since day 1 of the franchise on previous generation consoles.

5. bunkers - sand is not super glue. balls dont magically stop once they reach a trap. depending on ball flight, balls can do many things in bunkers.....roll around, hit a lip, roll out of the trap, whatever.

6. cameras - this isnt technically what I would consider, "core", but because its a video game...cameras are very important. the fact that we have been stuck on follow cam and presentation cam for years is absurd. yes, true-aim was added and although it was hit or miss...at least it gave us more options. but the fact remains, there is not enough! the new presentation cam is fine to make the game look more TV-like but it does take way from feeling like you are on the course. it is counter-intuitive in my opinion. but I am ok with it... they at least tried to immerse us more into the sport, so I cant complete fault them. one day in the next generation of consoles, they might give us the ability to customize camera angles for pre shot, shot, post shot, and ball flight. winner!

There is more, I just dont feel the need to keep going. I just wanted to explain how improving the SIMPLE things or the "core" would go a long way. i do applaud them for the sim difficulty this year...its not ideal I must say, there are some things they need to touch-up next year but then that has me thinking...will they touch it up next year or will it be left as is for the next 5 years until they finally figure something else out? i dont know. I question this because the franchise has always left me, and others, with alot of questions as a result of some dumbfounded moves from year to year.

game is still loads of fun, and im probably getting it because of the sim difficulty. but im also ready to move on to the next generation consoles and hope the issues with the franchise can be addressed then.
 
# 224 PhantomPain @ 03/12/13 09:11 PM
Quote:
Originally Posted by Seymour Scagnetti
It sounds like some people are upset about how hard and unrealistic sim mode is? What am i missing here? If you don't like it then don't play it that way or customize it in a way where you do like it. The devs have given us long overdue choices and some are upset that the sim gamers have been finally placated. It's not like sim gamers are demanding that amateur and pro levels should be discontinued.

No prior TW game has given us so many choices in how to play and to make it as hard or simple as we want it and they should be applauded for it because its long overdue. And people are upset about this? I don't get it. If you think some options like no zoom or fading strike meter are stupid then don't use them. The game is not forcing you to play that way because it's full of customizable options. I would like yardage books as well but we didn't get it so its not the end of the world. I would rather the game err on the side of being too hard than being too easy BECAUSE you can modify it to make it easier.

And yeah there are some things left out or things put in that don't represent real golf but guess what, it's a video game. No matter how much you want a sports game to 100% represent the real sport, it ain't gonna happen. Sometimes you have to institute things to make the game artificially harder because you have certain parameters when dealing with a video game.
I agree that there are options and if one doesn't work for someone personally they can try another one. With that said, there are obvious issues with the game and without forums and the devs looking at them then those issues would never get attention. If everyone just said "yep, its perfect" then the devs are left up to doing whatever it is they think the gamers want.

With that said, there is definitely a wrong way to approach it and a right (respectable) way to voice concerns. Divot does seem to come to the defense of devs pretty quickly but I would imagine most would if you had a chance to see how hard the devs work to make these games. I would also imagine that once you meet these devs, and get to know them on a somewhat personal level, you stick up for them like you would a friend. The fact of the matter is the devs are not GODS and can only do so much. They can also only appease some people some of the time, but never all the people all the time.

Divot has mentioned time and again that if you want the dev's ear then go to the official forum. Operation Sports has been tremendous for some game developers (i.e. The Show) to see what the fan wants. For Tiger Woods golf, there just isn't a ton of people the post here. So the best thing to do is to go to the official forums and "respectfully" voice your concerns. Anybody that just says "the devs are lazy" or some fashion of that, are ignorant and should just be ignored. The video game industry is a billion dollar industry and major corporations like EA/Sony/2K don't hire lazy developers. Maybe some have more talent than others, but they aren't lazy. If they were they wouldn't be working. The other thing to keep in mind is that the developers do not have total control of how a game is made. So don't beat the working man/woman down for doing his/her job.

BTW...a perfect example of how to respectfully get the developer's ear is exactly what OnlookerDelay has done on page 23. Obviously a mature person that understands the hard work that goes into a making a video game.

Just my 2 cents.
 
# 225 DivotMaker @ 03/13/13 02:06 AM
Quote:
Originally Posted by Gerg04
Hate to break it to you, but the people at TW community day doesn't make up the entire player base. That shouldn't be a shock.

Can I ask a question? Why do you feel the need to rebuttal anyone who has a negative/differing opinion of the demo or simulation mode? No offense, but you are not the be all end all of TW '14 players' voice.

Sent from my SCH-I605 using Tapatalk 2
Gee, really? I hadn't thought of that....C'mon....I have been involved with the TW community for over 16 years and I have had a relationship with the Tiger Devs for 12 of those. I know that the TWCD does not make up the entire player base. However, EA does get their information from numerous sources, most of which are not just "kids" as the demographic for this game is much older than that of other sports games such as Madden. That was what I was responding to.

To your last point, when I see someone make a statement about Tiger, the Dev Team, or other Tiger-related topics that I know there is more to than what is being stated by that user, then yes I will respond because I know quite a bit about both sides of the Tiger franchise....the user side and the Dev side. Would you prefer that user comments that aren't factual not be responded to in order to maybe clear up confusion or misinformation? I am also entitled to my opinion as you and everyone else is. I welcome all feedback on Tiger, good and bad. If someone has negative feedback, I try to understand where they are coming from and try to respond to help them better understand what they are negative about. If you feel I am wrong for doing so, then please tell me what this forum is for? At the end of the day, I am sorry you view me this way, but I spend my time here because I see a very enthusiastic Golf community here and I am here to support it in any manner I can regardless of the type of feedback.
 
# 226 DivotMaker @ 03/13/13 02:20 AM
Quote:
Originally Posted by kerosene31
Not to keep harping on it, but you specifically mentioned how people were putting up crazy scores, and how one of the goals of the devs is to specifically make the game harder.

I know we're not the majority in the community, but are others specifically asking for a "harder" game?

I don't frequent the official forums, but I see a lot of people echoing the same issues.

I hopefully will still be able to enjoy the game, but I'll be stuck on tour pro, which is more than a little disappointing. We had tons of fun in my CC last year, even if it was just a birdie fest.

You should frequent the EA Tiger forums as there is a ton of really good info posted by the Devs and experienced usaers that I feel can help many of you who have questions.

There were numerous requests for a more simulation-like mode. And the overall response to the demo so far has been the best I have ever seen to a new feature (with the exception of the addition of Augusta) in the 16 years I have been involved with EA Sports Golf and the Tiger franchise. Many of the comments about past Tiger games here in this forum was that EA did not do enough to bring a game that simulation enthusiasts would play. TW14 is a huge step in that direction. Did they nail it perfectly? Too early to tell, but one thing you need to realize is that this Tiger Dev Team has listened to their communities and reacting to the feedback moreso than any Dev Team I have been associated with. There are still things that need to be corrected in the game such as the iron sounds, etc and they understand that and it is on the list of things to be addressed. Compared to the Madden, NHL, FIFA and other EA Dev teams, the Tiger team is pretty small and they really have to prioritize their time and they will be the first to admit there are a number of improvements they want and need to make. They will get there eventually. Hope this helps you understand where I was coming from and I can understand where you were coming from. Never hesitate to shoot me a PM if you have questions as I am here to support the Tiger game and this community who is interested in the game. Heck, I even changed CC's for TW14 coming to play in the Bushwood CC here this year....looking forward to getting to know many of you better this year.
 
# 227 DivotMaker @ 03/13/13 02:27 AM
Quote:
Originally Posted by PhantomPain
I agree that there are options and if one doesn't work for someone personally they can try another one. With that said, there are obvious issues with the game and without forums and the devs looking at them then those issues would never get attention. If everyone just said "yep, its perfect" then the devs are left up to doing whatever it is they think the gamers want.

With that said, there is definitely a wrong way to approach it and a right (respectable) way to voice concerns. Divot does seem to come to the defense of devs pretty quickly but I would imagine most would if you had a chance to see how hard the devs work to make these games. I would also imagine that once you meet these devs, and get to know them on a somewhat personal level, you stick up for them like you would a friend. The fact of the matter is the devs are not GODS and can only do so much. They can also only appease some people some of the time, but never all the people all the time.

Divot has mentioned time and again that if you want the dev's ear then go to the official forum. Operation Sports has been tremendous for some game developers (i.e. The Show) to see what the fan wants. For Tiger Woods golf, there just isn't a ton of people the post here. So the best thing to do is to go to the official forums and "respectfully" voice your concerns. Anybody that just says "the devs are lazy" or some fashion of that, are ignorant and should just be ignored. The video game industry is a billion dollar industry and major corporations like EA/Sony/2K don't hire lazy developers. Maybe some have more talent than others, but they aren't lazy. If they were they wouldn't be working. The other thing to keep in mind is that the developers do not have total control of how a game is made. So don't beat the working man/woman down for doing his/her job.

BTW...a perfect example of how to respectfully get the developer's ear is exactly what OnlookerDelay has done on page 23. Obviously a mature person that understands the hard work that goes into a making a video game.

Just my 2 cents.
Well stated. And if I come off as too defensive wrt the Devs, that is not my intention. I do enjoy a great relationship with them and they have become friends, but none of you get a chance to see the other side of the relationship when I get to report problems with the game and then how to go about fixing those issues. HANDSWARD will tell you that myself and the other TW Mods/Game Changers are their toughest critics when it comes to the game and the direction it is going. Some of you may not believe that, but it is a fact. At the end of the day, I am not here to pat the Devs on the back, but if I see a post that criticizes them unfairly or decisions about the game direction, etc unfairly, then I think it only fair to offer another side of the story that could dispel potential confusion or misinformation. I hope everyone feels that is a fair way to approach this. If not, let me know as I am open to suggestions. Thanks to all of you for your support of the game!
 
# 228 Zinger @ 03/13/13 05:35 AM
Quote:
Originally Posted by globalbeats7
Too much time and effort over the years have gone into sugar coating the game while the core is left out. couple examples of the "core":
I agree with you and the points you go on to list. Another one I can think of is the way the wind behaves randomly from one hole to another, not in accord with their relative layout. And the speed with which clouds scud across the sky sometimes is plain ludicrous. The game seems to be improving over the years but there has never been enough attention to detail and getting basic things right.
 
# 229 BagMan @ 03/13/13 09:32 AM
Quote:
Originally Posted by DivotMaker
Well stated. And if I come off as too defensive wrt the Devs, that is not my intention. I do enjoy a great relationship with them and they have become friends, but none of you get a chance to see the other side of the relationship when I get to report problems with the game and then how to go about fixing those issues. HANDSWARD will tell you that myself and the other TW Mods/Game Changers are their toughest critics when it comes to the game and the direction it is going. Some of you may not believe that, but it is a fact. At the end of the day, I am not here to pat the Devs on the back, but if I see a post that criticizes them unfairly or decisions about the game direction, etc unfairly, then I think it only fair to offer another side of the story that could dispel potential confusion or misinformation. I hope everyone feels that is a fair way to approach this. If not, let me know as I am open to suggestions. Thanks to all of you for your support of the game!
Would you mind relaying Globalbeats' concerns to the devs then? because he makes some very good observations and criticisms of the core gameplay that seem to have been overlooked year after year by both the devs and TWGC.

Really basic stuff that detracts from the immersion.

Thanks
 
# 230 kerosene31 @ 03/13/13 09:43 AM
Quote:
Originally Posted by HANDSWARD_EA
What's wrong with Tour Pro and why are you disappointed that you have to play it?
Since TW11, I've never found a good difficulty that offered a reasonable challenge while also offering realistic scores. I know I can customize things, but that doesn't really work online.

Maybe I'm the only one "stuck" between difficulty levels.

Tour pro is just a birdie fest. With a controller, missing the fairway is pretty much impossible for anyone who is decent at the game. I get that with forcing fade or draw on people is to try to fix that, but that doesn't feel right to me either (hitting a shot 30 degrees off center). Not having yardage is strange as well.

I guess we're maybe hit the limit of what a controller can do. I just thought TW11 with true aim was absolutely fantastic as far as a challenge and realism. You could see the hole from a top down view with relevant yardages, but you could only aim from the tee. To me that was perfect and I was sad to see it go. Again, it seems I'm the only one. I'd still be playing if it had online country clubs.
 
# 231 BagMan @ 03/13/13 10:18 AM
Quote:
Originally Posted by kerosene31
Since TW11, I've never found a good difficulty that offered a reasonable challenge while also offering realistic scores. I know I can customize things, but that doesn't really work online.

Maybe I'm the only one "stuck" between difficulty levels.

Tour pro is just a birdie fest. With a controller, missing the fairway is pretty much impossible for anyone who is decent at the game. I get that with forcing fade or draw on people is to try to fix that, but that doesn't feel right to me either (hitting a shot 30 degrees off center). Not having yardage is strange as well.

I guess we're maybe hit the limit of what a controller can do. I just thought TW11 with true aim was absolutely fantastic as far as a challenge and realism. You could see the hole from a top down view with relevant yardages, but you could only aim from the tee. To me that was perfect and I was sad to see it go. Again, it seems I'm the only one. I'd still be playing if it had online country clubs.
I've had some pretty realistic results by :
1) limiting my golfer's attributes to 65 power and 35 everything else. The lack of power forces you to swing faster to maximize your distance, which increases your miss hits

2) change the swing stick to your least consistent hand. For me, I'm worse with the left thumb. This forces you to focus on your swing and can feel downright awkward at times when you're not in the groove.

3) no pins or spin ever
 
# 232 HANDSWARD_EA @ 03/13/13 11:00 AM
Quote:
Originally Posted by kerosene31
Since TW11, I've never found a good difficulty that offered a reasonable challenge while also offering realistic scores. I know I can customize things, but that doesn't really work online.

Maybe I'm the only one "stuck" between difficulty levels.

Tour pro is just a birdie fest. With a controller, missing the fairway is pretty much impossible for anyone who is decent at the game. I get that with forcing fade or draw on people is to try to fix that, but that doesn't feel right to me either (hitting a shot 30 degrees off center). Not having yardage is strange as well.

I guess we're maybe hit the limit of what a controller can do. I just thought TW11 with true aim was absolutely fantastic as far as a challenge and realism. You could see the hole from a top down view with relevant yardages, but you could only aim from the tee. To me that was perfect and I was sad to see it go. Again, it seems I'm the only one. I'd still be playing if it had online country clubs.
You can customize all you want online. You have the ability to set an online H2H game with any custom settings you want. You can also create tournaments for your Country CLub with any custom settings you want.

Forcing draw fade is not intended to make the game harder. It is intended to make the game more realistic. A nice byproduct of it is that it makes it harder. I have a detailed explanation on the EA forum if you want some insight into the feature. (Uggh, I can't post links cause I'm a noob. The thread is called "Why Advanced Shot Shaping" and it can be found on the official EA forum.)

The problem with Tiger 11 True Aim was that even though you couldn't aim from that zoomed state, you could use it to aim. Whatever was in the center of the screen was what you were aimed at. IMO, that version did nothing to make the game more challenging. It just made aiming take longer.

As far as a yardage book is concerned. We have the most detailed yardage book you can find when you combine the zoom, the yardages seen in the zoom, the exact distance to the flag is given to you on every shot, and the fact that you can move an aiming marker around and get the distance to any spot on the course that you want. That being said, when zoom is off, some of this goes away. But, IMO, this is not an issue. You are still given your exact distance to the flag. You can still move your aimer around to get distances (granted it is a little more difficult to see, but it is still there). Actually implementing some sort of yardage book or notebook crossed our minds, but it was a massive undertaking for something that would have only been used when one setting was off. Not much bang for the buck there.

Most importantly on the yardage issue, is that it just isn't needed for our hardcore users, which is who Simulation mode was made for. I am one of those hardcore users. I know every one of these courses (except the new ones, which I will learn quickly) like the back of my hand. I know that the expert pin on hole 1 of St. Andrews has about 4 yards of green between it and the creek. I know that I can't hit a driver downwind on hole 9 of East Lake cause it will go into the rough. I am a yardage book. And so are any of the hardcore users you come across in Tiger.
 
# 233 HANDSWARD_EA @ 03/13/13 11:04 AM
Quote:
Originally Posted by BagMan
Would you mind relaying Globalbeats' concerns to the devs then? because he makes some very good observations and criticisms of the core gameplay that seem to have been overlooked year after year by both the devs and TWGC.

Really basic stuff that detracts from the immersion.

Thanks
No need, I saw it. And there were some excellent points in there. Several things that I have on my own personal list of things to change. But a few things I haven't really payed much attention to.

I've actually read through this entire thread, so don't think your posts have fallen on deaf ears.
 
# 234 BagMan @ 03/13/13 11:16 AM
Quote:
Originally Posted by HANDSWARD_EA
No need, I saw it. And there were some excellent points in there. Several things that I have on my own personal list of things to change. But a few things I haven't really payed much attention to.

I've actually read through this entire thread, so don't think your posts have fallen on deaf ears.
Thanks Hands! It's nice knowing there's someone out there.
 
# 235 kerosene31 @ 03/13/13 02:56 PM
Quote:
Originally Posted by HANDSWARD_EA
You can customize all you want online. You have the ability to set an online H2H game with any custom settings you want. You can also create tournaments for your Country CLub with any custom settings you want.

Forcing draw fade is not intended to make the game harder. It is intended to make the game more realistic. A nice byproduct of it is that it makes it harder. I have a detailed explanation on the EA forum if you want some insight into the feature. (Uggh, I can't post links cause I'm a noob. The thread is called "Why Advanced Shot Shaping" and it can be found on the official EA forum.)

The problem with Tiger 11 True Aim was that even though you couldn't aim from that zoomed state, you could use it to aim. Whatever was in the center of the screen was what you were aimed at. IMO, that version did nothing to make the game more challenging. It just made aiming take longer.

As far as a yardage book is concerned. We have the most detailed yardage book you can find when you combine the zoom, the yardages seen in the zoom, the exact distance to the flag is given to you on every shot, and the fact that you can move an aiming marker around and get the distance to any spot on the course that you want. That being said, when zoom is off, some of this goes away. But, IMO, this is not an issue. You are still given your exact distance to the flag. You can still move your aimer around to get distances (granted it is a little more difficult to see, but it is still there). Actually implementing some sort of yardage book or notebook crossed our minds, but it was a massive undertaking for something that would have only been used when one setting was off. Not much bang for the buck there.

Most importantly on the yardage issue, is that it just isn't needed for our hardcore users, which is who Simulation mode was made for. I am one of those hardcore users. I know every one of these courses (except the new ones, which I will learn quickly) like the back of my hand. I know that the expert pin on hole 1 of St. Andrews has about 4 yards of green between it and the creek. I know that I can't hit a driver downwind on hole 9 of East Lake cause it will go into the rough. I am a yardage book. And so are any of the hardcore users you come across in Tiger.
The yardage is already included in the game (at least in the demo). What is shown on tour pro difficulty is more than enough information. On that difficulty, it isn't needed at all because you just use the aiming anyway. On harder difficulties, it would actually be useful. That's great that you memorize every inch of every course. While I've enjoyed the TW series for years now, it obviously isn't the only game I play. I guess that makes me a casual. Personally I don't think a top down view of the hole with some basic yardages is a "cheat" or something unrealistic that a real pro wouldn't have with a caddy. Just my opinion though.

Custom difficulty is great (yes, people keep reminding me it is there needlessly). What are the odds I find a group who want similar settings? It seems to me most people are going to play sim, or one of the lower difficulties. Not saying it is impossible, but obviously I'm not in the majority.

Also, including the shot shaping in tour pro is a little weird too. I can either hit my easy straight shot, or go into hard mode to put a few yards of draw on the ball? I may as well just bump up to tournament and force myself to learn the harder swing in the first place.
 
# 236 HANDSWARD_EA @ 03/13/13 03:38 PM
Quote:
Originally Posted by kerosene31
Personally I don't think a top down view of the hole with some basic yardages is a "cheat" or something unrealistic that a real pro wouldn't have with a caddy. Just my opinion though.

Also, including the shot shaping in tour pro is a little weird too. I can either hit my easy straight shot, or go into hard mode to put a few yards of draw on the ball? I may as well just bump up to tournament and force myself to learn the harder swing in the first place.
I agree that a top down with yardages wouldn't be a cheat. Like I said, we debated a yardage book/notebook/hole map feature but came to the conclusion that it was too much of an undertaking and didn't fit into our scope.

Our current top down hole maps are not set up in any way to add to this data to them. They are merely static images. There is no size scale to them, making each one of them a unique image. To go into each and add yardages by hand to all of them would be a huge amount of work. Especially when you consider that there are 4 tee locations and 12 pin locations on each hole. We would have to have 48 versions of each hole map instead of the 1 version we use now cause of this.

We did investigate what it would take to make a dynamic hole map, but it was an expensive feature. And like I mentioned before, the fact that it would only be used when 1 setting was off, definitely not worth the investment.

A simpler solution that I wanted to do was provide a simple notebook that users could write into. So you could go into a course with zoom on, and scout it out. You could write down any things you felt were important about the hole and save it out in your caddie book to refer to later. (eg. 250 yards to right bunker. Expert pin has 2 yards of green to work with.) This was on the list of features early on, but complications with higher priority features slid it down to the cut list.

There is nothing stopping you from taking my notebook design an doing it yourself on paper. Many users have created course guides with all sorts of notes in them through the years. I know you say you are a more casual player, so I am not sure it would be worth the time investment for you.

I know the angled swing can seem difficult, but it is likely that it is more of a foreign mechanic when compared to what you are used to. With practice, it becomes much easier. If you give it enough time, I think you will get used to it and learn to enjoy the added challenge it delivers.

Also, I know you are probably sick of hearing the custom settings talk. But a thing that hasn't been said much in this thread is how the Swing Style feature can help you with the difficulty of the harder modes. All of the golfers in the demo are Power Golfers. It is extremely difficult to keep the ball on target with this style. I wish we had a Control Golfer in the demo. (Hindsight is 20:20, I also had nothing to do with the demo. I would have put one in there.) A accuracy advantage you get with a Control Golfer is night and day when compared to a Power Golfer. If Tournament difficulty is a little too hard for you using Power, it might be perfect for you using Control.
 
# 237 simgameonly @ 03/13/13 04:49 PM
Maybe handsward or someone else with an inner working knowledge can chime in on this question. In the retail build in a head to head game, or any sort of simulation tournament online can someone confirm for me that the practice swing is in fact there. In tiger 13 at tournament level with no swing meter there was no way to do a practice swing, i found that odd and it ruined the experience for me, especially with the shot clock feature enabled why not allow a practice swing option.

Hopefully this has been corrected for online play in tiger 14 i can only imagine no practice swing with advanced shot shaping in simulation difficulty, we should be able to practice our swing online it cant be a time issue with the shot clock feature. Can anyone confirm
 
# 238 cccgolfer08 @ 03/13/13 05:02 PM
Quote:
Originally Posted by simgameonly
Maybe handsward or someone else with an inner working knowledge can chime in on this question. In the retail build in a head to head game, or any sort of simulation tournament online can someone confirm for me that the practice swing is in fact there. In tiger 13 at tournament level with no swing meter there was no way to do a practice swing, i found that odd and it ruined the experience for me, especially with the shot clock feature enabled why not allow a practice swing option.

Hopefully this has been corrected for online play in tiger 14 i can only imagine no practice swing with advanced shot shaping in simulation difficulty, we should be able to practice our swing online it cant be a time issue with the shot clock feature. Can anyone confirm
Based off previous versions of the game, I would assume that we would not be able to take Practice swings... however I am not sure on this.
 
# 239 simgameonly @ 03/13/13 05:11 PM
renders that mode unplayable online in my opinion if you are correct and its not sim at all, pros take practice swings before every shot , and with the shot clock feature it sure would be interesting to hear a plausible explanation as to why this is not an option, hope it makes it in, if its not already included
 
# 240 DivotMaker @ 03/13/13 05:48 PM
Quote:
Originally Posted by simgameonly
renders that mode unplayable online in my opinion if you are correct and its not sim at all, pros take practice swings before every shot , and with the shot clock feature it sure would be interesting to hear a plausible explanation as to why this is not an option, hope it makes it in, if its not already included
Opinions vary....personally I do not find a need to have a practice swing in any mode, but understand if you feel differently. It is like anything else, if you practice long and hard enough, you might feel differently soon after the game is made available....
 


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